Current File : //lib64/python2.7/idlelib/CodeContext.py
"""CodeContext - Extension to display the block context above the edit window

Once code has scrolled off the top of a window, it can be difficult to
determine which block you are in.  This extension implements a pane at the top
of each IDLE edit window which provides block structure hints.  These hints are
the lines which contain the block opening keywords, e.g. 'if', for the
enclosing block.  The number of hint lines is determined by the numlines
variable in the CodeContext section of config-extensions.def. Lines which do
not open blocks are not shown in the context hints pane.

"""
import Tkinter
from Tkconstants import TOP, LEFT, X, W, SUNKEN
import re
from sys import maxint as INFINITY
from idlelib.configHandler import idleConf

BLOCKOPENERS = set(["class", "def", "elif", "else", "except", "finally", "for",
                    "if", "try", "while", "with"])
UPDATEINTERVAL = 100 # millisec
FONTUPDATEINTERVAL = 1000 # millisec

getspacesfirstword =\
                   lambda s, c=re.compile(r"^(\s*)(\w*)"): c.match(s).groups()

class CodeContext:
    menudefs = [('options', [('!Code Conte_xt', '<<toggle-code-context>>')])]
    context_depth = idleConf.GetOption("extensions", "CodeContext",
                                       "numlines", type="int", default=3)
    bgcolor = idleConf.GetOption("extensions", "CodeContext",
                                 "bgcolor", type="str", default="LightGray")
    fgcolor = idleConf.GetOption("extensions", "CodeContext",
                                 "fgcolor", type="str", default="Black")
    def __init__(self, editwin):
        self.editwin = editwin
        self.text = editwin.text
        self.textfont = self.text["font"]
        self.label = None
        # self.info is a list of (line number, indent level, line text, block
        # keyword) tuples providing the block structure associated with
        # self.topvisible (the linenumber of the line displayed at the top of
        # the edit window). self.info[0] is initialized as a 'dummy' line which
        # starts the toplevel 'block' of the module.
        self.info = [(0, -1, "", False)]
        self.topvisible = 1
        visible = idleConf.GetOption("extensions", "CodeContext",
                                     "visible", type="bool", default=False)
        if visible:
            self.toggle_code_context_event()
            self.editwin.setvar('<<toggle-code-context>>', True)
        # Start two update cycles, one for context lines, one for font changes.
        self.text.after(UPDATEINTERVAL, self.timer_event)
        self.text.after(FONTUPDATEINTERVAL, self.font_timer_event)

    def toggle_code_context_event(self, event=None):
        if not self.label:
            # Calculate the border width and horizontal padding required to
            # align the context with the text in the main Text widget.
            #
            # All values are passed through int(str(<value>)), since some
            # values may be pixel objects, which can't simply be added to ints.
            widgets = self.editwin.text, self.editwin.text_frame
            # Calculate the required vertical padding
            padx = 0
            for widget in widgets:
                padx += int(str( widget.pack_info()['padx'] ))
                padx += int(str( widget.cget('padx') ))
            # Calculate the required border width
            border = 0
            for widget in widgets:
                border += int(str( widget.cget('border') ))
            self.label = Tkinter.Label(self.editwin.top,
                                       text="\n" * (self.context_depth - 1),
                                       anchor=W, justify=LEFT,
                                       font=self.textfont,
                                       bg=self.bgcolor, fg=self.fgcolor,
                                       width=1, #don't request more than we get
                                       padx=padx, border=border,
                                       relief=SUNKEN)
            # Pack the label widget before and above the text_frame widget,
            # thus ensuring that it will appear directly above text_frame
            self.label.pack(side=TOP, fill=X, expand=False,
                            before=self.editwin.text_frame)
        else:
            self.label.destroy()
            self.label = None
        idleConf.SetOption("extensions", "CodeContext", "visible",
                           str(self.label is not None))
        idleConf.SaveUserCfgFiles()

    def get_line_info(self, linenum):
        """Get the line indent value, text, and any block start keyword

        If the line does not start a block, the keyword value is False.
        The indentation of empty lines (or comment lines) is INFINITY.

        """
        text = self.text.get("%d.0" % linenum, "%d.end" % linenum)
        spaces, firstword = getspacesfirstword(text)
        opener = firstword in BLOCKOPENERS and firstword
        if len(text) == len(spaces) or text[len(spaces)] == '#':
            indent = INFINITY
        else:
            indent = len(spaces)
        return indent, text, opener

    def get_context(self, new_topvisible, stopline=1, stopindent=0):
        """Get context lines, starting at new_topvisible and working backwards.

        Stop when stopline or stopindent is reached. Return a tuple of context
        data and the indent level at the top of the region inspected.

        """
        assert stopline > 0
        lines = []
        # The indentation level we are currently in:
        lastindent = INFINITY
        # For a line to be interesting, it must begin with a block opening
        # keyword, and have less indentation than lastindent.
        for linenum in xrange(new_topvisible, stopline-1, -1):
            indent, text, opener = self.get_line_info(linenum)
            if indent < lastindent:
                lastindent = indent
                if opener in ("else", "elif"):
                    # We also show the if statement
                    lastindent += 1
                if opener and linenum < new_topvisible and indent >= stopindent:
                    lines.append((linenum, indent, text, opener))
                if lastindent <= stopindent:
                    break
        lines.reverse()
        return lines, lastindent

    def update_code_context(self):
        """Update context information and lines visible in the context pane.

        """
        new_topvisible = int(self.text.index("@0,0").split('.')[0])
        if self.topvisible == new_topvisible:      # haven't scrolled
            return
        if self.topvisible < new_topvisible:       # scroll down
            lines, lastindent = self.get_context(new_topvisible,
                                                 self.topvisible)
            # retain only context info applicable to the region
            # between topvisible and new_topvisible:
            while self.info[-1][1] >= lastindent:
                del self.info[-1]
        elif self.topvisible > new_topvisible:     # scroll up
            stopindent = self.info[-1][1] + 1
            # retain only context info associated
            # with lines above new_topvisible:
            while self.info[-1][0] >= new_topvisible:
                stopindent = self.info[-1][1]
                del self.info[-1]
            lines, lastindent = self.get_context(new_topvisible,
                                                 self.info[-1][0]+1,
                                                 stopindent)
        self.info.extend(lines)
        self.topvisible = new_topvisible
        # empty lines in context pane:
        context_strings = [""] * max(0, self.context_depth - len(self.info))
        # followed by the context hint lines:
        context_strings += [x[2] for x in self.info[-self.context_depth:]]
        self.label["text"] = '\n'.join(context_strings)

    def timer_event(self):
        if self.label:
            self.update_code_context()
        self.text.after(UPDATEINTERVAL, self.timer_event)

    def font_timer_event(self):
        newtextfont = self.text["font"]
        if self.label and newtextfont != self.textfont:
            self.textfont = newtextfont
            self.label["font"] = self.textfont
        self.text.after(FONTUPDATEINTERVAL, self.font_timer_event)
BDM Cricket India: tips, teams, tournaments

Recent Posts

Pin Up Casino – Azərbaycanda onlayn kazino Pin-Up.6333

Pin Up Casino – Azərbaycanda onlayn kazino Pin-Up ▶️ OYNA Содержимое Pin Up Casino haqqında məlumatlar Pin Up Casino üçün giriş Pin Up Casino-da qeydiyyatdan keçmək 1. Sitətə daxil olun 2. Qeydiyyat formasını doldurun Pin Up Casino-da oyun oynamaq Pin Up Casino-dan giriş Oyun kataloqu Oyun seçimi Oyun oynamaq Pin …

Read More »

Vavada Зеркало Вход на официальный сайт.1552

Вавада казино | Vavada Зеркало Вход на официальный сайт ▶️ ИГРАТЬ Содержимое Vavada Casino – Mirror – Entrance to the official website Преимущества использования Vavada зеркала Официальный сайт Vavada Миррор Vavada – безопасный доступ Преимущества игры в Vavada Большой выбор игр Безопасность и конфиденциальность Как начать играть в Vavada Выбор …

Read More »

Kasyno internetowe – jak sprawdzić licencję operatora.534

Kasyno internetowe – jak sprawdzić licencję operatora? ▶️ GRAĆ Содержимое Sposoby sprawdzania licencji Znaczenie licencji dla gracza Wady nieposiadania licencji Ważne informacje o kasynach online W dzisiejszym świecie, gdzie internet jest nieodłącznym elementem naszego życia, kasyna online stały się coraz bardziej popularne. W Polsce, gdzie hazard jest regulowany, wiele osób …

Read More »

Massimizza le tue vincite con lapp 20 bet scommesse veloci e facili!

Massimizza le tue vincite con lapp 20 bet: scommesse veloci e facili! Caratteristiche principali della 20 bet app Interfaccia user-friendly Live betting e statistiche Promozioni e bonus Tipi di scommesse disponibili Scommesse sportive tradizionali Eventi di intrattenimento e cultura pop Strategie per vincere con la 20 bet app Ricerca e …

Read More »

CASHlib Casinos in Deutschland – Was bieten sie?

CASHlib Casinos gewinnen in Deutschland immer mehr an Bedeutung. Diese Casinos ermöglichen es Spielern, anonym und sicher mit Prepaid-Guthaben zu bezahlen – ganz ohne Bankverbindung oder Kreditkarte. Besonders für Nutzer, die auf Datenschutz und schnelle Transaktionen Wert legen, sind sie eine interessante Alternative.

Was bieten CASHlib Casinos?

  • Schnelle und anonyme Einzahlungen ohne Registrierung bei Drittanbietern
  • Breites Spielangebot von Slots bis zu Live-Dealer-Spielen
  • Regelmäßige Aktionen wie Freispiele und Cashback
  • Attraktive Willkommensboni für neue Spieler
  • EU-lizenzierte Anbieter mit hohen Sicherheitsstandards

Ein großer Vorteil von CASHlib ist, dass keine sensiblen Bankdaten im Casino hinterlegt werden müssen. Die Gutscheine sind online oder in vielen Verkaufsstellen erhältlich und können sofort verwendet werden. Dadurch entfällt auch die Notwendigkeit, persönliche Daten bei Einzahlungen preiszugeben – ein echter Pluspunkt für sicherheitsbewusste Spieler.

Viele spielothekgermany.com/de/spielothek/cashlib-casinos/ bieten zudem mobile Kompatibilität, einfache Menüführung und professionellen Spielerschutz. Wer nach einem unkomplizierten Zahlungsweg mit solider Auswahl an Spielen und Bonusangeboten sucht, wird bei diesen Plattformen fündig. Die Kombination aus Bequemlichkeit, Sicherheit und einem attraktiven Bonusangebot macht CASHlib Casinos zu einer beliebten Wahl für deutsche Nutzer.

slot 7