Current File : /home/bdmcricketindia.in/public_html/wp-includes/js/wp-pointer.js
/**
 * @output wp-includes/js/wp-pointer.js
 */

/**
 * Initializes the wp-pointer widget using jQuery UI Widget Factory.
 */
(function($){
	var identifier = 0,
		zindex = 9999;

	$.widget('wp.pointer',/** @lends $.widget.wp.pointer.prototype */{
		options: {
			pointerClass: 'wp-pointer',
			pointerWidth: 320,
			content: function() {
				return $(this).text();
			},
			buttons: function( event, t ) {
				var button = $('<a class="close" href="#"></a>').text( wp.i18n.__( 'Dismiss' ) );

				return button.on( 'click.pointer', function(e) {
					e.preventDefault();
					t.element.pointer('close');
				});
			},
			position: 'top',
			show: function( event, t ) {
				t.pointer.show();
				t.opened();
			},
			hide: function( event, t ) {
				t.pointer.hide();
				t.closed();
			},
			document: document
		},

		/**
		 * A class that represents a WordPress pointer.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @constructs $.widget.wp.pointer
		 */
		_create: function() {
			var positioning,
				family;

			this.content = $('<div class="wp-pointer-content"></div>');
			this.arrow   = $('<div class="wp-pointer-arrow"><div class="wp-pointer-arrow-inner"></div></div>');

			family = this.element.parents().add( this.element );
			positioning = 'absolute';

			if ( family.filter(function(){ return 'fixed' === $(this).css('position'); }).length )
				positioning = 'fixed';

			this.pointer = $('<div />')
				.append( this.content )
				.append( this.arrow )
				.attr('id', 'wp-pointer-' + identifier++)
				.addClass( this.options.pointerClass )
				.css({'position': positioning, 'width': this.options.pointerWidth+'px', 'display': 'none'})
				.appendTo( this.options.document.body );
		},

		/**
		 * Sets an option on the pointer instance.
		 *
		 * There are 4 special values that do something extra:
		 *
		 * - `document`     will transfer the pointer to the body of the new document
		 *                  specified by the value.
		 * - `pointerClass` will change the class of the pointer element.
		 * - `position`     will reposition the pointer.
		 * - `content`      will update the content of the pointer.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {string} key   The key of the option to set.
		 * @param {*}      value The value to set the option to.
		 */
		_setOption: function( key, value ) {
			var o   = this.options,
				tip = this.pointer;

			// Handle document transfer.
			if ( key === 'document' && value !== o.document ) {
				tip.detach().appendTo( value.body );

			// Handle class change.
			} else if ( key === 'pointerClass' ) {
				tip.removeClass( o.pointerClass ).addClass( value );
			}

			// Call super method.
			$.Widget.prototype._setOption.apply( this, arguments );

			// Reposition automatically.
			if ( key === 'position' ) {
				this.reposition();

			// Update content automatically if pointer is open.
			} else if ( key === 'content' && this.active ) {
				this.update();
			}
		},

		/**
		 * Removes the pointer element from of the DOM.
		 *
		 * Makes sure that the widget and all associated bindings are destroyed.
		 *
		 * @since 3.3.0
		 */
		destroy: function() {
			this.pointer.remove();
			$.Widget.prototype.destroy.call( this );
		},

		/**
		 * Returns the pointer element.
		 *
		 * @since 3.3.0
		 *
		 * @return {Object} Pointer The pointer object.
		 */
		widget: function() {
			return this.pointer;
		},

		/**
		 * Updates the content of the pointer.
		 *
		 * This function doesn't update the content of the pointer itself. That is done
		 * by the `_update` method. This method will make sure that the `_update` method
		 * is called with the right content.
		 *
		 * The content in the options can either be a string or a callback. If it is a
		 * callback the result of this callback is used as the content.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event The event that caused the update.
		 *
		 * @return {Promise} Resolves when the update has been executed.
		 */
		update: function( event ) {
			var self = this,
				o    = this.options,
				dfd  = $.Deferred(),
				content;

			if ( o.disabled )
				return;

			dfd.done( function( content ) {
				self._update( event, content );
			});

			// Either o.content is a string...
			if ( typeof o.content === 'string' ) {
				content = o.content;

			// ...or o.content is a callback.
			} else {
				content = o.content.call( this.element[0], dfd.resolve, event, this._handoff() );
			}

			// If content is set, then complete the update.
			if ( content )
				dfd.resolve( content );

			return dfd.promise();
		},

		/**
		 * Updates the content of the pointer.
		 *
		 * Will make sure that the pointer is correctly positioned.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} event   The event that caused the update.
		 * @param {*}      content The content object. Either a string or a jQuery tree.
		 */
		_update: function( event, content ) {
			var buttons,
				o = this.options;

			if ( ! content )
				return;

			// Kill any animations on the pointer.
			this.pointer.stop();
			this.content.html( content );

			buttons = o.buttons.call( this.element[0], event, this._handoff() );
			if ( buttons ) {
				buttons.wrap('<div class="wp-pointer-buttons" />').parent().appendTo( this.content );
			}

			this.reposition();
		},

		/**
		 * Repositions the pointer.
		 *
		 * Makes sure the pointer is the correct size for its content and makes sure it
		 * is positioned to point to the right element.
		 *
		 * @since 3.3.0
		 */
		reposition: function() {
			var position;

			if ( this.options.disabled )
				return;

			position = this._processPosition( this.options.position );

			// Reposition pointer.
			this.pointer.css({
				top: 0,
				left: 0,
				zIndex: zindex++ // Increment the z-index so that it shows above other opened pointers.
			}).show().position($.extend({
				of: this.element,
				collision: 'fit none'
			}, position )); // The object comes before this.options.position so the user can override position.of.

			this.repoint();
		},

		/**
		 * Sets the arrow of the pointer to the correct side of the pointer element.
		 *
		 * @since 3.3.0
		 */
		repoint: function() {
			var o = this.options,
				edge;

			if ( o.disabled )
				return;

			edge = ( typeof o.position == 'string' ) ? o.position : o.position.edge;

			// Remove arrow classes.
			this.pointer[0].className = this.pointer[0].className.replace( /wp-pointer-[^\s'"]*/, '' );

			// Add arrow class.
			this.pointer.addClass( 'wp-pointer-' + edge );
		},

		/**
		 * Calculates the correct position based on a position in the settings.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {string|Object} position Either a side of a pointer or an object
		 *                                 containing a pointer.
		 *
		 * @return {Object} result  An object containing position related data.
		 */
		_processPosition: function( position ) {
			var opposite = {
					top: 'bottom',
					bottom: 'top',
					left: 'right',
					right: 'left'
				},
				result;

			// If the position object is a string, it is shorthand for position.edge.
			if ( typeof position == 'string' ) {
				result = {
					edge: position + ''
				};
			} else {
				result = $.extend( {}, position );
			}

			if ( ! result.edge )
				return result;

			if ( result.edge == 'top' || result.edge == 'bottom' ) {
				result.align = result.align || 'left';

				result.at = result.at || result.align + ' ' + opposite[ result.edge ];
				result.my = result.my || result.align + ' ' + result.edge;
			} else {
				result.align = result.align || 'top';

				result.at = result.at || opposite[ result.edge ] + ' ' + result.align;
				result.my = result.my || result.edge + ' ' + result.align;
			}

			return result;
		},

		/**
		 * Opens the pointer.
		 *
		 * Only opens the pointer widget in case it is closed and not disabled, and
		 * calls 'update' before doing so. Calling update makes sure that the pointer
		 * is correctly sized and positioned.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event The event that triggered the opening of this pointer.
		 */
		open: function( event ) {
			var self = this,
				o    = this.options;

			if ( this.active || o.disabled || this.element.is(':hidden') )
				return;

			this.update().done( function() {
				self._open( event );
			});
		},

		/**
		 * Opens and shows the pointer element.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} event An event object.
		 */
		_open: function( event ) {
			var self = this,
				o    = this.options;

			if ( this.active || o.disabled || this.element.is(':hidden') )
				return;

			this.active = true;

			this._trigger( 'open', event, this._handoff() );

			this._trigger( 'show', event, this._handoff({
				opened: function() {
					self._trigger( 'opened', event, self._handoff() );
				}
			}));
		},

		/**
		 * Closes and hides the pointer element.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event An event object.
		 */
		close: function( event ) {
			if ( !this.active || this.options.disabled )
				return;

			var self = this;
			this.active = false;

			this._trigger( 'close', event, this._handoff() );
			this._trigger( 'hide', event, this._handoff({
				closed: function() {
					self._trigger( 'closed', event, self._handoff() );
				}
			}));
		},

		/**
		 * Puts the pointer on top by increasing the z-index.
		 *
		 * @since 3.3.0
		 */
		sendToTop: function() {
			if ( this.active )
				this.pointer.css( 'z-index', zindex++ );
		},

		/**
		 * Toggles the element between shown and hidden.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event An event object.
		 */
		toggle: function( event ) {
			if ( this.pointer.is(':hidden') )
				this.open( event );
			else
				this.close( event );
		},

		/**
		 * Extends the pointer and the widget element with the supplied parameter, which
		 * is either an element or a function.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} extend The object to be merged into the original object.
		 *
		 * @return {Object} The extended object.
		 */
		_handoff: function( extend ) {
			return $.extend({
				pointer: this.pointer,
				element: this.element
			}, extend);
		}
	});
})(jQuery);
BDM Cricket India: tips, teams, tournaments

Recent Posts

قم بتنزيل برنامج Melbet الجديد لنظامي Android و iOS من موقع الويب الخاص بالمنظمة

تم تصميم عملية التوجيه في التطبيق لتسهيل اللعب، حيث يتميز برسومات رائعة، بالإضافة إلى سهولة البحث والتغيير. يمكنك بسهولة العثور على صفقات، سواءً كانت سحبًا أو إغراقًا، مع خيارات حديثة، بما في ذلك العملات المشفرة، تُعدّ جزءًا لا يتجزأ من تطوير المنصة. ربما لاحظتَ عدم وجود فرق كبير بينها، ولكن …

Read More »

“мостбет Зеркало: Вход в Официальный Сайт Mostbet”

“мостбет Зеркало: Вход в Официальный Сайт Mostbet” Content Зеркало Мостбет: Актуальная Ссылка Спортивная Линия И Коэффициенты как Искать Зеркало Mostbet Казино и Live Игры Рейтинг Букмекерской Конторы” Официальный Сайт и Личный Кабинет другие Функции И Программа Лояльности Линия Live “мостбет Зеркало Рабочее и Сегодня Мобильное Зеркало Мостбет Скачать На Айфон …

Read More »

Plinko La emoción de ganar dinero real en cada salto de la bola

Plinko: La emoción de ganar dinero real en cada salto de la bola La historia del plinko El auge de los casinos en línea Reglas básicas del plinko Estrategias para ganar en plinko Beneficios de jugar plinko en línea Plataformas recomendadas para jugar plinko El futuro del plinko y el …

Read More »

Elevate Your Fishing Game with Big Bass Splash Strategies

Elevate Your Fishing Game with Big Bass Splash Strategies Understanding Bass Behavior Top Techniques for Big Bass Splash Choosing the Right Gear Essential Lure Types for Success Location Matters Timing Your Big Bass Splash Final Thoughts on Big Bass Splash Elevate Your Fishing Game with Big Bass Splash Strategies Fishing …

Read More »

CASHlib Casinos in Deutschland – Was bieten sie?

CASHlib Casinos gewinnen in Deutschland immer mehr an Bedeutung. Diese Casinos ermöglichen es Spielern, anonym und sicher mit Prepaid-Guthaben zu bezahlen – ganz ohne Bankverbindung oder Kreditkarte. Besonders für Nutzer, die auf Datenschutz und schnelle Transaktionen Wert legen, sind sie eine interessante Alternative.

Was bieten CASHlib Casinos?

  • Schnelle und anonyme Einzahlungen ohne Registrierung bei Drittanbietern
  • Breites Spielangebot von Slots bis zu Live-Dealer-Spielen
  • Regelmäßige Aktionen wie Freispiele und Cashback
  • Attraktive Willkommensboni für neue Spieler
  • EU-lizenzierte Anbieter mit hohen Sicherheitsstandards

Ein großer Vorteil von CASHlib ist, dass keine sensiblen Bankdaten im Casino hinterlegt werden müssen. Die Gutscheine sind online oder in vielen Verkaufsstellen erhältlich und können sofort verwendet werden. Dadurch entfällt auch die Notwendigkeit, persönliche Daten bei Einzahlungen preiszugeben – ein echter Pluspunkt für sicherheitsbewusste Spieler.

Viele spielothekgermany.com/de/spielothek/cashlib-casinos/ bieten zudem mobile Kompatibilität, einfache Menüführung und professionellen Spielerschutz. Wer nach einem unkomplizierten Zahlungsweg mit solider Auswahl an Spielen und Bonusangeboten sucht, wird bei diesen Plattformen fündig. Die Kombination aus Bequemlichkeit, Sicherheit und einem attraktiven Bonusangebot macht CASHlib Casinos zu einer beliebten Wahl für deutsche Nutzer.

slot 7