Current File : /home/bdmcricketindia.in/public_html/wp-includes/js/wp-emoji-loader.js
/**
 * @output wp-includes/js/wp-emoji-loader.js
 */

/**
 * Emoji Settings as exported in PHP via _print_emoji_detection_script().
 * @typedef WPEmojiSettings
 * @type {object}
 * @property {?object} source
 * @property {?string} source.concatemoji
 * @property {?string} source.twemoji
 * @property {?string} source.wpemoji
 * @property {?boolean} DOMReady
 * @property {?Function} readyCallback
 */

/**
 * Support tests.
 * @typedef SupportTests
 * @type {object}
 * @property {?boolean} flag
 * @property {?boolean} emoji
 */

/**
 * IIFE to detect emoji support and load Twemoji if needed.
 *
 * @param {Window} window
 * @param {Document} document
 * @param {WPEmojiSettings} settings
 */
( function wpEmojiLoader( window, document, settings ) {
	if ( typeof Promise === 'undefined' ) {
		return;
	}

	var sessionStorageKey = 'wpEmojiSettingsSupports';
	var tests = [ 'flag', 'emoji' ];

	/**
	 * Checks whether the browser supports offloading to a Worker.
	 *
	 * @since 6.3.0
	 *
	 * @private
	 *
	 * @returns {boolean}
	 */
	function supportsWorkerOffloading() {
		return (
			typeof Worker !== 'undefined' &&
			typeof OffscreenCanvas !== 'undefined' &&
			typeof URL !== 'undefined' &&
			URL.createObjectURL &&
			typeof Blob !== 'undefined'
		);
	}

	/**
	 * @typedef SessionSupportTests
	 * @type {object}
	 * @property {number} timestamp
	 * @property {SupportTests} supportTests
	 */

	/**
	 * Get support tests from session.
	 *
	 * @since 6.3.0
	 *
	 * @private
	 *
	 * @returns {?SupportTests} Support tests, or null if not set or older than 1 week.
	 */
	function getSessionSupportTests() {
		try {
			/** @type {SessionSupportTests} */
			var item = JSON.parse(
				sessionStorage.getItem( sessionStorageKey )
			);
			if (
				typeof item === 'object' &&
				typeof item.timestamp === 'number' &&
				new Date().valueOf() < item.timestamp + 604800 && // Note: Number is a week in seconds.
				typeof item.supportTests === 'object'
			) {
				return item.supportTests;
			}
		} catch ( e ) {}
		return null;
	}

	/**
	 * Persist the supports in session storage.
	 *
	 * @since 6.3.0
	 *
	 * @private
	 *
	 * @param {SupportTests} supportTests Support tests.
	 */
	function setSessionSupportTests( supportTests ) {
		try {
			/** @type {SessionSupportTests} */
			var item = {
				supportTests: supportTests,
				timestamp: new Date().valueOf()
			};

			sessionStorage.setItem(
				sessionStorageKey,
				JSON.stringify( item )
			);
		} catch ( e ) {}
	}

	/**
	 * Checks if two sets of Emoji characters render the same visually.
	 *
	 * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
	 * scope. Everything must be passed by parameters.
	 *
	 * @since 4.9.0
	 *
	 * @private
	 *
	 * @param {CanvasRenderingContext2D} context 2D Context.
	 * @param {string} set1 Set of Emoji to test.
	 * @param {string} set2 Set of Emoji to test.
	 *
	 * @return {boolean} True if the two sets render the same.
	 */
	function emojiSetsRenderIdentically( context, set1, set2 ) {
		// Cleanup from previous test.
		context.clearRect( 0, 0, context.canvas.width, context.canvas.height );
		context.fillText( set1, 0, 0 );
		var rendered1 = new Uint32Array(
			context.getImageData(
				0,
				0,
				context.canvas.width,
				context.canvas.height
			).data
		);

		// Cleanup from previous test.
		context.clearRect( 0, 0, context.canvas.width, context.canvas.height );
		context.fillText( set2, 0, 0 );
		var rendered2 = new Uint32Array(
			context.getImageData(
				0,
				0,
				context.canvas.width,
				context.canvas.height
			).data
		);

		return rendered1.every( function ( rendered2Data, index ) {
			return rendered2Data === rendered2[ index ];
		} );
	}

	/**
	 * Determines if the browser properly renders Emoji that Twemoji can supplement.
	 *
	 * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
	 * scope. Everything must be passed by parameters.
	 *
	 * @since 4.2.0
	 *
	 * @private
	 *
	 * @param {CanvasRenderingContext2D} context 2D Context.
	 * @param {string} type Whether to test for support of "flag" or "emoji".
	 * @param {Function} emojiSetsRenderIdentically Reference to emojiSetsRenderIdentically function, needed due to minification.
	 *
	 * @return {boolean} True if the browser can render emoji, false if it cannot.
	 */
	function browserSupportsEmoji( context, type, emojiSetsRenderIdentically ) {
		var isIdentical;

		switch ( type ) {
			case 'flag':
				/*
				 * Test for Transgender flag compatibility. Added in Unicode 13.
				 *
				 * To test for support, we try to render it, and compare the rendering to how it would look if
				 * the browser doesn't render it correctly (white flag emoji + transgender symbol).
				 */
				isIdentical = emojiSetsRenderIdentically(
					context,
					'\uD83C\uDFF3\uFE0F\u200D\u26A7\uFE0F', // as a zero-width joiner sequence
					'\uD83C\uDFF3\uFE0F\u200B\u26A7\uFE0F' // separated by a zero-width space
				);

				if ( isIdentical ) {
					return false;
				}

				/*
				 * Test for UN flag compatibility. This is the least supported of the letter locale flags,
				 * so gives us an easy test for full support.
				 *
				 * To test for support, we try to render it, and compare the rendering to how it would look if
				 * the browser doesn't render it correctly ([U] + [N]).
				 */
				isIdentical = emojiSetsRenderIdentically(
					context,
					'\uD83C\uDDFA\uD83C\uDDF3', // as the sequence of two code points
					'\uD83C\uDDFA\u200B\uD83C\uDDF3' // as the two code points separated by a zero-width space
				);

				if ( isIdentical ) {
					return false;
				}

				/*
				 * Test for English flag compatibility. England is a country in the United Kingdom, it
				 * does not have a two letter locale code but rather a five letter sub-division code.
				 *
				 * To test for support, we try to render it, and compare the rendering to how it would look if
				 * the browser doesn't render it correctly (black flag emoji + [G] + [B] + [E] + [N] + [G]).
				 */
				isIdentical = emojiSetsRenderIdentically(
					context,
					// as the flag sequence
					'\uD83C\uDFF4\uDB40\uDC67\uDB40\uDC62\uDB40\uDC65\uDB40\uDC6E\uDB40\uDC67\uDB40\uDC7F',
					// with each code point separated by a zero-width space
					'\uD83C\uDFF4\u200B\uDB40\uDC67\u200B\uDB40\uDC62\u200B\uDB40\uDC65\u200B\uDB40\uDC6E\u200B\uDB40\uDC67\u200B\uDB40\uDC7F'
				);

				return ! isIdentical;
			case 'emoji':
				/*
				 * Rise Like a Phoenix.
				 *
				 * To test for Emoji 15.1 support, try to render a new emoji: Phoenix.
				 *
				 * A phoenix, a mythical immortal bird with flame-like feathers found in the folklore of many global
				 * cultures. Often used to symbolize renewal or rebirth.
				 *
				 * The Phoenix emoji is a ZWJ sequence combining 🐦 Bird, Zero Width Joiner and 🔥 Fire.
				 * These display as a single emoji on supported platforms.
				 *
				 * 0xD83D 0xDC26 (\uD83D\uDC26) == 🐦 Bird
				 * 0x200D                       == Zero-Width Joiner (ZWJ) that links the code points for the new emoji or
				 * 0x200B                       == Zero-Width Space (ZWS) that is rendered for clients not supporting the new emoji.
				 * 0xD83D 0xDD25 (\uD83D\uDD25) == 🔥 Fire
				 *
				 * When updating this test for future Emoji releases, ensure that individual emoji that make up the
				 * sequence come from older emoji standards.
				 */
				isIdentical = emojiSetsRenderIdentically(
					context,
					'\uD83D\uDC26\u200D\uD83D\uDD25', // as the zero-width joiner sequence
					'\uD83D\uDC26\u200B\uD83D\uDD25' // separated by a zero-width space
				);

				return ! isIdentical;
		}

		return false;
	}

	/**
	 * Checks emoji support tests.
	 *
	 * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
	 * scope. Everything must be passed by parameters.
	 *
	 * @since 6.3.0
	 *
	 * @private
	 *
	 * @param {string[]} tests Tests.
	 * @param {Function} browserSupportsEmoji Reference to browserSupportsEmoji function, needed due to minification.
	 * @param {Function} emojiSetsRenderIdentically Reference to emojiSetsRenderIdentically function, needed due to minification.
	 *
	 * @return {SupportTests} Support tests.
	 */
	function testEmojiSupports( tests, browserSupportsEmoji, emojiSetsRenderIdentically ) {
		var canvas;
		if (
			typeof WorkerGlobalScope !== 'undefined' &&
			self instanceof WorkerGlobalScope
		) {
			canvas = new OffscreenCanvas( 300, 150 ); // Dimensions are default for HTMLCanvasElement.
		} else {
			canvas = document.createElement( 'canvas' );
		}

		var context = canvas.getContext( '2d', { willReadFrequently: true } );

		/*
		 * Chrome on OS X added native emoji rendering in M41. Unfortunately,
		 * it doesn't work when the font is bolder than 500 weight. So, we
		 * check for bold rendering support to avoid invisible emoji in Chrome.
		 */
		context.textBaseline = 'top';
		context.font = '600 32px Arial';

		var supports = {};
		tests.forEach( function ( test ) {
			supports[ test ] = browserSupportsEmoji( context, test, emojiSetsRenderIdentically );
		} );
		return supports;
	}

	/**
	 * Adds a script to the head of the document.
	 *
	 * @ignore
	 *
	 * @since 4.2.0
	 *
	 * @param {string} src The url where the script is located.
	 *
	 * @return {void}
	 */
	function addScript( src ) {
		var script = document.createElement( 'script' );
		script.src = src;
		script.defer = true;
		document.head.appendChild( script );
	}

	settings.supports = {
		everything: true,
		everythingExceptFlag: true
	};

	// Create a promise for DOMContentLoaded since the worker logic may finish after the event has fired.
	var domReadyPromise = new Promise( function ( resolve ) {
		document.addEventListener( 'DOMContentLoaded', resolve, {
			once: true
		} );
	} );

	// Obtain the emoji support from the browser, asynchronously when possible.
	new Promise( function ( resolve ) {
		var supportTests = getSessionSupportTests();
		if ( supportTests ) {
			resolve( supportTests );
			return;
		}

		if ( supportsWorkerOffloading() ) {
			try {
				// Note that the functions are being passed as arguments due to minification.
				var workerScript =
					'postMessage(' +
					testEmojiSupports.toString() +
					'(' +
					[
						JSON.stringify( tests ),
						browserSupportsEmoji.toString(),
						emojiSetsRenderIdentically.toString()
					].join( ',' ) +
					'));';
				var blob = new Blob( [ workerScript ], {
					type: 'text/javascript'
				} );
				var worker = new Worker( URL.createObjectURL( blob ), { name: 'wpTestEmojiSupports' } );
				worker.onmessage = function ( event ) {
					supportTests = event.data;
					setSessionSupportTests( supportTests );
					worker.terminate();
					resolve( supportTests );
				};
				return;
			} catch ( e ) {}
		}

		supportTests = testEmojiSupports( tests, browserSupportsEmoji, emojiSetsRenderIdentically );
		setSessionSupportTests( supportTests );
		resolve( supportTests );
	} )
		// Once the browser emoji support has been obtained from the session, finalize the settings.
		.then( function ( supportTests ) {
			/*
			 * Tests the browser support for flag emojis and other emojis, and adjusts the
			 * support settings accordingly.
			 */
			for ( var test in supportTests ) {
				settings.supports[ test ] = supportTests[ test ];

				settings.supports.everything =
					settings.supports.everything && settings.supports[ test ];

				if ( 'flag' !== test ) {
					settings.supports.everythingExceptFlag =
						settings.supports.everythingExceptFlag &&
						settings.supports[ test ];
				}
			}

			settings.supports.everythingExceptFlag =
				settings.supports.everythingExceptFlag &&
				! settings.supports.flag;

			// Sets DOMReady to false and assigns a ready function to settings.
			settings.DOMReady = false;
			settings.readyCallback = function () {
				settings.DOMReady = true;
			};
		} )
		.then( function () {
			return domReadyPromise;
		} )
		.then( function () {
			// When the browser can not render everything we need to load a polyfill.
			if ( ! settings.supports.everything ) {
				settings.readyCallback();

				var src = settings.source || {};

				if ( src.concatemoji ) {
					addScript( src.concatemoji );
				} else if ( src.wpemoji && src.twemoji ) {
					addScript( src.twemoji );
					addScript( src.wpemoji );
				}
			}
		} );
} )( window, document, window._wpemojiSettings );
BDM Cricket India: tips, teams, tournaments

Recent Posts

Laissez-vous ensorceler par lunivers fascinant de Win Unique Wiz !

Laissez-vous ensorceler par lunivers fascinant de Win Unique Wiz ! Plongée dans l’univers des jeux en ligne Les machines à sous révélatrices Les jeux de table : tradition et stratégie Les bonus et promotions La sécurité des joueurs L’impact des technologies modernes La mobile gaming L’importance du soutien client Les …

Read More »

Les casinos en ligne en France une expérience à vivre

Les casinos en ligne en France : une expérience à vivre ? Le cadre légal des jeux en ligne en France Les types de jeux disponibles Les avantages des casinos en ligne Les inconvénients et risques associés Les tendances émergentes des casinos en ligne Les jeux mobiles et leur popularité …

Read More »

1win официальный сайт букмекера — Обзор и зеркало для входа.1580

1win официальный сайт букмекера — Обзор и зеркало для входа ▶️ ИГРАТЬ Содержимое 1win Официальный Сайт Букмекера Обзор и Зеркало для Входа Преимущества и Функции 1win В мире ставок и азарта 1win является одним из самых популярных букмекеров, предлагающих широкий спектр услуг для игроков. Компания была основана в 2018 году …

Read More »

Plinko Casino Game Online – Best Strategies to Maximize Winnings.608

Master Plinko Casino Game Online Top Strategies to Boost Your Winnings ▶️ PLAY Содержимое Mastering Plinko: Tips for Consistent Wins Understanding the Mechanics of Plinko How the Plinko Ball Moves Key Features of Plinko Casino Games Boosting Your Plinko Game: Smart Betting Tactics How to Manage Your Bankroll Effectively Set …

Read More »

CASHlib Casinos in Deutschland – Was bieten sie?

CASHlib Casinos gewinnen in Deutschland immer mehr an Bedeutung. Diese Casinos ermöglichen es Spielern, anonym und sicher mit Prepaid-Guthaben zu bezahlen – ganz ohne Bankverbindung oder Kreditkarte. Besonders für Nutzer, die auf Datenschutz und schnelle Transaktionen Wert legen, sind sie eine interessante Alternative.

Was bieten CASHlib Casinos?

  • Schnelle und anonyme Einzahlungen ohne Registrierung bei Drittanbietern
  • Breites Spielangebot von Slots bis zu Live-Dealer-Spielen
  • Regelmäßige Aktionen wie Freispiele und Cashback
  • Attraktive Willkommensboni für neue Spieler
  • EU-lizenzierte Anbieter mit hohen Sicherheitsstandards

Ein großer Vorteil von CASHlib ist, dass keine sensiblen Bankdaten im Casino hinterlegt werden müssen. Die Gutscheine sind online oder in vielen Verkaufsstellen erhältlich und können sofort verwendet werden. Dadurch entfällt auch die Notwendigkeit, persönliche Daten bei Einzahlungen preiszugeben – ein echter Pluspunkt für sicherheitsbewusste Spieler.

Viele spielothekgermany.com/de/spielothek/cashlib-casinos/ bieten zudem mobile Kompatibilität, einfache Menüführung und professionellen Spielerschutz. Wer nach einem unkomplizierten Zahlungsweg mit solider Auswahl an Spielen und Bonusangeboten sucht, wird bei diesen Plattformen fündig. Die Kombination aus Bequemlichkeit, Sicherheit und einem attraktiven Bonusangebot macht CASHlib Casinos zu einer beliebten Wahl für deutsche Nutzer.

slot 7