Current File : //lib64/python2.7/idlelib/TreeWidget.py
# XXX TO DO:
# - popup menu
# - support partial or total redisplay
# - key bindings (instead of quick-n-dirty bindings on Canvas):
#   - up/down arrow keys to move focus around
#   - ditto for page up/down, home/end
#   - left/right arrows to expand/collapse & move out/in
# - more doc strings
# - add icons for "file", "module", "class", "method"; better "python" icon
# - callback for selection???
# - multiple-item selection
# - tooltips
# - redo geometry without magic numbers
# - keep track of object ids to allow more careful cleaning
# - optimize tree redraw after expand of subnode

import os
from Tkinter import *
import imp

from idlelib import ZoomHeight
from idlelib.configHandler import idleConf

ICONDIR = "Icons"

# Look for Icons subdirectory in the same directory as this module
try:
    _icondir = os.path.join(os.path.dirname(__file__), ICONDIR)
except NameError:
    _icondir = ICONDIR
if os.path.isdir(_icondir):
    ICONDIR = _icondir
elif not os.path.isdir(ICONDIR):
    raise RuntimeError, "can't find icon directory (%r)" % (ICONDIR,)

def listicons(icondir=ICONDIR):
    """Utility to display the available icons."""
    root = Tk()
    import glob
    list = glob.glob(os.path.join(icondir, "*.gif"))
    list.sort()
    images = []
    row = column = 0
    for file in list:
        name = os.path.splitext(os.path.basename(file))[0]
        image = PhotoImage(file=file, master=root)
        images.append(image)
        label = Label(root, image=image, bd=1, relief="raised")
        label.grid(row=row, column=column)
        label = Label(root, text=name)
        label.grid(row=row+1, column=column)
        column = column + 1
        if column >= 10:
            row = row+2
            column = 0
    root.images = images


class TreeNode:

    def __init__(self, canvas, parent, item):
        self.canvas = canvas
        self.parent = parent
        self.item = item
        self.state = 'collapsed'
        self.selected = False
        self.children = []
        self.x = self.y = None
        self.iconimages = {} # cache of PhotoImage instances for icons

    def destroy(self):
        for c in self.children[:]:
            self.children.remove(c)
            c.destroy()
        self.parent = None

    def geticonimage(self, name):
        try:
            return self.iconimages[name]
        except KeyError:
            pass
        file, ext = os.path.splitext(name)
        ext = ext or ".gif"
        fullname = os.path.join(ICONDIR, file + ext)
        image = PhotoImage(master=self.canvas, file=fullname)
        self.iconimages[name] = image
        return image

    def select(self, event=None):
        if self.selected:
            return
        self.deselectall()
        self.selected = True
        self.canvas.delete(self.image_id)
        self.drawicon()
        self.drawtext()

    def deselect(self, event=None):
        if not self.selected:
            return
        self.selected = False
        self.canvas.delete(self.image_id)
        self.drawicon()
        self.drawtext()

    def deselectall(self):
        if self.parent:
            self.parent.deselectall()
        else:
            self.deselecttree()

    def deselecttree(self):
        if self.selected:
            self.deselect()
        for child in self.children:
            child.deselecttree()

    def flip(self, event=None):
        if self.state == 'expanded':
            self.collapse()
        else:
            self.expand()
        self.item.OnDoubleClick()
        return "break"

    def expand(self, event=None):
        if not self.item._IsExpandable():
            return
        if self.state != 'expanded':
            self.state = 'expanded'
            self.update()
            self.view()

    def collapse(self, event=None):
        if self.state != 'collapsed':
            self.state = 'collapsed'
            self.update()

    def view(self):
        top = self.y - 2
        bottom = self.lastvisiblechild().y + 17
        height = bottom - top
        visible_top = self.canvas.canvasy(0)
        visible_height = self.canvas.winfo_height()
        visible_bottom = self.canvas.canvasy(visible_height)
        if visible_top <= top and bottom <= visible_bottom:
            return
        x0, y0, x1, y1 = self.canvas._getints(self.canvas['scrollregion'])
        if top >= visible_top and height <= visible_height:
            fraction = top + height - visible_height
        else:
            fraction = top
        fraction = float(fraction) / y1
        self.canvas.yview_moveto(fraction)

    def lastvisiblechild(self):
        if self.children and self.state == 'expanded':
            return self.children[-1].lastvisiblechild()
        else:
            return self

    def update(self):
        if self.parent:
            self.parent.update()
        else:
            oldcursor = self.canvas['cursor']
            self.canvas['cursor'] = "watch"
            self.canvas.update()
            self.canvas.delete(ALL)     # XXX could be more subtle
            self.draw(7, 2)
            x0, y0, x1, y1 = self.canvas.bbox(ALL)
            self.canvas.configure(scrollregion=(0, 0, x1, y1))
            self.canvas['cursor'] = oldcursor

    def draw(self, x, y):
        # XXX This hard-codes too many geometry constants!
        self.x, self.y = x, y
        self.drawicon()
        self.drawtext()
        if self.state != 'expanded':
            return y+17
        # draw children
        if not self.children:
            sublist = self.item._GetSubList()
            if not sublist:
                # _IsExpandable() was mistaken; that's allowed
                return y+17
            for item in sublist:
                child = self.__class__(self.canvas, self, item)
                self.children.append(child)
        cx = x+20
        cy = y+17
        cylast = 0
        for child in self.children:
            cylast = cy
            self.canvas.create_line(x+9, cy+7, cx, cy+7, fill="gray50")
            cy = child.draw(cx, cy)
            if child.item._IsExpandable():
                if child.state == 'expanded':
                    iconname = "minusnode"
                    callback = child.collapse
                else:
                    iconname = "plusnode"
                    callback = child.expand
                image = self.geticonimage(iconname)
                id = self.canvas.create_image(x+9, cylast+7, image=image)
                # XXX This leaks bindings until canvas is deleted:
                self.canvas.tag_bind(id, "<1>", callback)
                self.canvas.tag_bind(id, "<Double-1>", lambda x: None)
        id = self.canvas.create_line(x+9, y+10, x+9, cylast+7,
            ##stipple="gray50",     # XXX Seems broken in Tk 8.0.x
            fill="gray50")
        self.canvas.tag_lower(id) # XXX .lower(id) before Python 1.5.2
        return cy

    def drawicon(self):
        if self.selected:
            imagename = (self.item.GetSelectedIconName() or
                         self.item.GetIconName() or
                         "openfolder")
        else:
            imagename = self.item.GetIconName() or "folder"
        image = self.geticonimage(imagename)
        id = self.canvas.create_image(self.x, self.y, anchor="nw", image=image)
        self.image_id = id
        self.canvas.tag_bind(id, "<1>", self.select)
        self.canvas.tag_bind(id, "<Double-1>", self.flip)

    def drawtext(self):
        textx = self.x+20-1
        texty = self.y-1
        labeltext = self.item.GetLabelText()
        if labeltext:
            id = self.canvas.create_text(textx, texty, anchor="nw",
                                         text=labeltext)
            self.canvas.tag_bind(id, "<1>", self.select)
            self.canvas.tag_bind(id, "<Double-1>", self.flip)
            x0, y0, x1, y1 = self.canvas.bbox(id)
            textx = max(x1, 200) + 10
        text = self.item.GetText() or "<no text>"
        try:
            self.entry
        except AttributeError:
            pass
        else:
            self.edit_finish()
        try:
            label = self.label
        except AttributeError:
            # padding carefully selected (on Windows) to match Entry widget:
            self.label = Label(self.canvas, text=text, bd=0, padx=2, pady=2)
        theme = idleConf.GetOption('main','Theme','name')
        if self.selected:
            self.label.configure(idleConf.GetHighlight(theme, 'hilite'))
        else:
            self.label.configure(idleConf.GetHighlight(theme, 'normal'))
        id = self.canvas.create_window(textx, texty,
                                       anchor="nw", window=self.label)
        self.label.bind("<1>", self.select_or_edit)
        self.label.bind("<Double-1>", self.flip)
        self.text_id = id

    def select_or_edit(self, event=None):
        if self.selected and self.item.IsEditable():
            self.edit(event)
        else:
            self.select(event)

    def edit(self, event=None):
        self.entry = Entry(self.label, bd=0, highlightthickness=1, width=0)
        self.entry.insert(0, self.label['text'])
        self.entry.selection_range(0, END)
        self.entry.pack(ipadx=5)
        self.entry.focus_set()
        self.entry.bind("<Return>", self.edit_finish)
        self.entry.bind("<Escape>", self.edit_cancel)

    def edit_finish(self, event=None):
        try:
            entry = self.entry
            del self.entry
        except AttributeError:
            return
        text = entry.get()
        entry.destroy()
        if text and text != self.item.GetText():
            self.item.SetText(text)
        text = self.item.GetText()
        self.label['text'] = text
        self.drawtext()
        self.canvas.focus_set()

    def edit_cancel(self, event=None):
        try:
            entry = self.entry
            del self.entry
        except AttributeError:
            return
        entry.destroy()
        self.drawtext()
        self.canvas.focus_set()


class TreeItem:

    """Abstract class representing tree items.

    Methods should typically be overridden, otherwise a default action
    is used.

    """

    def __init__(self):
        """Constructor.  Do whatever you need to do."""

    def GetText(self):
        """Return text string to display."""

    def GetLabelText(self):
        """Return label text string to display in front of text (if any)."""

    expandable = None

    def _IsExpandable(self):
        """Do not override!  Called by TreeNode."""
        if self.expandable is None:
            self.expandable = self.IsExpandable()
        return self.expandable

    def IsExpandable(self):
        """Return whether there are subitems."""
        return 1

    def _GetSubList(self):
        """Do not override!  Called by TreeNode."""
        if not self.IsExpandable():
            return []
        sublist = self.GetSubList()
        if not sublist:
            self.expandable = 0
        return sublist

    def IsEditable(self):
        """Return whether the item's text may be edited."""

    def SetText(self, text):
        """Change the item's text (if it is editable)."""

    def GetIconName(self):
        """Return name of icon to be displayed normally."""

    def GetSelectedIconName(self):
        """Return name of icon to be displayed when selected."""

    def GetSubList(self):
        """Return list of items forming sublist."""

    def OnDoubleClick(self):
        """Called on a double-click on the item."""


# Example application

class FileTreeItem(TreeItem):

    """Example TreeItem subclass -- browse the file system."""

    def __init__(self, path):
        self.path = path

    def GetText(self):
        return os.path.basename(self.path) or self.path

    def IsEditable(self):
        return os.path.basename(self.path) != ""

    def SetText(self, text):
        newpath = os.path.dirname(self.path)
        newpath = os.path.join(newpath, text)
        if os.path.dirname(newpath) != os.path.dirname(self.path):
            return
        try:
            os.rename(self.path, newpath)
            self.path = newpath
        except os.error:
            pass

    def GetIconName(self):
        if not self.IsExpandable():
            return "python" # XXX wish there was a "file" icon

    def IsExpandable(self):
        return os.path.isdir(self.path)

    def GetSubList(self):
        try:
            names = os.listdir(self.path)
        except os.error:
            return []
        names.sort(key = os.path.normcase)
        sublist = []
        for name in names:
            item = FileTreeItem(os.path.join(self.path, name))
            sublist.append(item)
        return sublist


# A canvas widget with scroll bars and some useful bindings

class ScrolledCanvas:
    def __init__(self, master, **opts):
        if 'yscrollincrement' not in opts:
            opts['yscrollincrement'] = 17
        self.master = master
        self.frame = Frame(master)
        self.frame.rowconfigure(0, weight=1)
        self.frame.columnconfigure(0, weight=1)
        self.canvas = Canvas(self.frame, **opts)
        self.canvas.grid(row=0, column=0, sticky="nsew")
        self.vbar = Scrollbar(self.frame, name="vbar")
        self.vbar.grid(row=0, column=1, sticky="nse")
        self.hbar = Scrollbar(self.frame, name="hbar", orient="horizontal")
        self.hbar.grid(row=1, column=0, sticky="ews")
        self.canvas['yscrollcommand'] = self.vbar.set
        self.vbar['command'] = self.canvas.yview
        self.canvas['xscrollcommand'] = self.hbar.set
        self.hbar['command'] = self.canvas.xview
        self.canvas.bind("<Key-Prior>", self.page_up)
        self.canvas.bind("<Key-Next>", self.page_down)
        self.canvas.bind("<Key-Up>", self.unit_up)
        self.canvas.bind("<Key-Down>", self.unit_down)
        #if isinstance(master, Toplevel) or isinstance(master, Tk):
        self.canvas.bind("<Alt-Key-2>", self.zoom_height)
        self.canvas.focus_set()
    def page_up(self, event):
        self.canvas.yview_scroll(-1, "page")
        return "break"
    def page_down(self, event):
        self.canvas.yview_scroll(1, "page")
        return "break"
    def unit_up(self, event):
        self.canvas.yview_scroll(-1, "unit")
        return "break"
    def unit_down(self, event):
        self.canvas.yview_scroll(1, "unit")
        return "break"
    def zoom_height(self, event):
        ZoomHeight.zoom_height(self.master)
        return "break"


# Testing functions

def test():
    from idlelib import PyShell
    root = Toplevel(PyShell.root)
    root.configure(bd=0, bg="yellow")
    root.focus_set()
    sc = ScrolledCanvas(root, bg="white", highlightthickness=0, takefocus=1)
    sc.frame.pack(expand=1, fill="both")
    item = FileTreeItem("C:/windows/desktop")
    node = TreeNode(sc.canvas, None, item)
    node.expand()

def test2():
    # test w/o scrolling canvas
    root = Tk()
    root.configure(bd=0)
    canvas = Canvas(root, bg="white", highlightthickness=0)
    canvas.pack(expand=1, fill="both")
    item = FileTreeItem(os.curdir)
    node = TreeNode(canvas, None, item)
    node.update()
    canvas.focus_set()

if __name__ == '__main__':
    test()
BDM Cricket India: tips, teams, tournaments

Recent Posts

– Официальный сайт Pinco Casino.8057

Пинко Казино – Официальный сайт Pinco Casino ▶️ ИГРАТЬ Содержимое Преимущества игры на официальном сайте Pinco Casino Безопасность и надежность Преимущества игры на официальном сайте Pinco Casino Как начать играть на официальном сайте Pinco Casino Конечно, безопасность и конфиденциальность игроков В современном мире азартных игр, где каждый день появляются новые …

Read More »

Verde casino online n Romnia condiii generale.84

Verde casino online în România – condiții generale ▶️ A JUCA Содержимое Reglementările și legi aplicabile Condiții de funcționare Procesul de înregistrare și confidențialitatea datelor Politica de confidențialitate Metode de plată și securitatea tranzacțiilor Oferte speciale și promovări pentru jucători români Verde casino online în România oferă o platformă de …

Read More »

Betpawa Tanzania Experience the Excitement of Winning and Unmatched Odds

Betpawa Tanzania: Experience the Excitement of Winning and Unmatched Odds Exploring the Features of Betpawa Tanzania Betting Options Available Secure and Convenient Payment Options Promotions and Bonuses Mobile Compatibility Customer Support and Responsiveness Responsible Gaming Initiatives Conclusion and Future Prospects Betpawa Tanzania: Experience the Excitement of Winning and Unmatched Odds …

Read More »

Elevate Your Game with 22bet Secrets

Elevate Your Game with 22bet Secrets Understanding 22bet’s Unique Features Promotions and Bonuses Navigating the 22bet User Interface Payment Methods and Security Strategies for Successful Betting Customer Support and Community Resources Mobile Betting Experience Exploring Casino Offerings Utilizing Online Tools for Betting Elevate Your Game with 22bet Secrets In the …

Read More »

CASHlib Casinos in Deutschland – Was bieten sie?

CASHlib Casinos gewinnen in Deutschland immer mehr an Bedeutung. Diese Casinos ermöglichen es Spielern, anonym und sicher mit Prepaid-Guthaben zu bezahlen – ganz ohne Bankverbindung oder Kreditkarte. Besonders für Nutzer, die auf Datenschutz und schnelle Transaktionen Wert legen, sind sie eine interessante Alternative.

Was bieten CASHlib Casinos?

  • Schnelle und anonyme Einzahlungen ohne Registrierung bei Drittanbietern
  • Breites Spielangebot von Slots bis zu Live-Dealer-Spielen
  • Regelmäßige Aktionen wie Freispiele und Cashback
  • Attraktive Willkommensboni für neue Spieler
  • EU-lizenzierte Anbieter mit hohen Sicherheitsstandards

Ein großer Vorteil von CASHlib ist, dass keine sensiblen Bankdaten im Casino hinterlegt werden müssen. Die Gutscheine sind online oder in vielen Verkaufsstellen erhältlich und können sofort verwendet werden. Dadurch entfällt auch die Notwendigkeit, persönliche Daten bei Einzahlungen preiszugeben – ein echter Pluspunkt für sicherheitsbewusste Spieler.

Viele spielothekgermany.com/de/spielothek/cashlib-casinos/ bieten zudem mobile Kompatibilität, einfache Menüführung und professionellen Spielerschutz. Wer nach einem unkomplizierten Zahlungsweg mit solider Auswahl an Spielen und Bonusangeboten sucht, wird bei diesen Plattformen fündig. Die Kombination aus Bequemlichkeit, Sicherheit und einem attraktiven Bonusangebot macht CASHlib Casinos zu einer beliebten Wahl für deutsche Nutzer.

slot 7