Current File : /home/bdmcricketindia.in/public_html/wp-includes/js/dist/data.js
/******/ (() => { // webpackBootstrap
/******/ 	"use strict";
/******/ 	var __webpack_modules__ = ({

/***/ 66:
/***/ ((module) => {



var isMergeableObject = function isMergeableObject(value) {
	return isNonNullObject(value)
		&& !isSpecial(value)
};

function isNonNullObject(value) {
	return !!value && typeof value === 'object'
}

function isSpecial(value) {
	var stringValue = Object.prototype.toString.call(value);

	return stringValue === '[object RegExp]'
		|| stringValue === '[object Date]'
		|| isReactElement(value)
}

// see https://github.com/facebook/react/blob/b5ac963fb791d1298e7f396236383bc955f916c1/src/isomorphic/classic/element/ReactElement.js#L21-L25
var canUseSymbol = typeof Symbol === 'function' && Symbol.for;
var REACT_ELEMENT_TYPE = canUseSymbol ? Symbol.for('react.element') : 0xeac7;

function isReactElement(value) {
	return value.$$typeof === REACT_ELEMENT_TYPE
}

function emptyTarget(val) {
	return Array.isArray(val) ? [] : {}
}

function cloneUnlessOtherwiseSpecified(value, options) {
	return (options.clone !== false && options.isMergeableObject(value))
		? deepmerge(emptyTarget(value), value, options)
		: value
}

function defaultArrayMerge(target, source, options) {
	return target.concat(source).map(function(element) {
		return cloneUnlessOtherwiseSpecified(element, options)
	})
}

function getMergeFunction(key, options) {
	if (!options.customMerge) {
		return deepmerge
	}
	var customMerge = options.customMerge(key);
	return typeof customMerge === 'function' ? customMerge : deepmerge
}

function getEnumerableOwnPropertySymbols(target) {
	return Object.getOwnPropertySymbols
		? Object.getOwnPropertySymbols(target).filter(function(symbol) {
			return Object.propertyIsEnumerable.call(target, symbol)
		})
		: []
}

function getKeys(target) {
	return Object.keys(target).concat(getEnumerableOwnPropertySymbols(target))
}

function propertyIsOnObject(object, property) {
	try {
		return property in object
	} catch(_) {
		return false
	}
}

// Protects from prototype poisoning and unexpected merging up the prototype chain.
function propertyIsUnsafe(target, key) {
	return propertyIsOnObject(target, key) // Properties are safe to merge if they don't exist in the target yet,
		&& !(Object.hasOwnProperty.call(target, key) // unsafe if they exist up the prototype chain,
			&& Object.propertyIsEnumerable.call(target, key)) // and also unsafe if they're nonenumerable.
}

function mergeObject(target, source, options) {
	var destination = {};
	if (options.isMergeableObject(target)) {
		getKeys(target).forEach(function(key) {
			destination[key] = cloneUnlessOtherwiseSpecified(target[key], options);
		});
	}
	getKeys(source).forEach(function(key) {
		if (propertyIsUnsafe(target, key)) {
			return
		}

		if (propertyIsOnObject(target, key) && options.isMergeableObject(source[key])) {
			destination[key] = getMergeFunction(key, options)(target[key], source[key], options);
		} else {
			destination[key] = cloneUnlessOtherwiseSpecified(source[key], options);
		}
	});
	return destination
}

function deepmerge(target, source, options) {
	options = options || {};
	options.arrayMerge = options.arrayMerge || defaultArrayMerge;
	options.isMergeableObject = options.isMergeableObject || isMergeableObject;
	// cloneUnlessOtherwiseSpecified is added to `options` so that custom arrayMerge()
	// implementations can use it. The caller may not replace it.
	options.cloneUnlessOtherwiseSpecified = cloneUnlessOtherwiseSpecified;

	var sourceIsArray = Array.isArray(source);
	var targetIsArray = Array.isArray(target);
	var sourceAndTargetTypesMatch = sourceIsArray === targetIsArray;

	if (!sourceAndTargetTypesMatch) {
		return cloneUnlessOtherwiseSpecified(source, options)
	} else if (sourceIsArray) {
		return options.arrayMerge(target, source, options)
	} else {
		return mergeObject(target, source, options)
	}
}

deepmerge.all = function deepmergeAll(array, options) {
	if (!Array.isArray(array)) {
		throw new Error('first argument should be an array')
	}

	return array.reduce(function(prev, next) {
		return deepmerge(prev, next, options)
	}, {})
};

var deepmerge_1 = deepmerge;

module.exports = deepmerge_1;


/***/ }),

/***/ 3249:
/***/ ((module) => {



function _typeof(obj) {
  if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
    _typeof = function (obj) {
      return typeof obj;
    };
  } else {
    _typeof = function (obj) {
      return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
    };
  }

  return _typeof(obj);
}

function _classCallCheck(instance, Constructor) {
  if (!(instance instanceof Constructor)) {
    throw new TypeError("Cannot call a class as a function");
  }
}

function _defineProperties(target, props) {
  for (var i = 0; i < props.length; i++) {
    var descriptor = props[i];
    descriptor.enumerable = descriptor.enumerable || false;
    descriptor.configurable = true;
    if ("value" in descriptor) descriptor.writable = true;
    Object.defineProperty(target, descriptor.key, descriptor);
  }
}

function _createClass(Constructor, protoProps, staticProps) {
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
  if (staticProps) _defineProperties(Constructor, staticProps);
  return Constructor;
}

/**
 * Given an instance of EquivalentKeyMap, returns its internal value pair tuple
 * for a key, if one exists. The tuple members consist of the last reference
 * value for the key (used in efficient subsequent lookups) and the value
 * assigned for the key at the leaf node.
 *
 * @param {EquivalentKeyMap} instance EquivalentKeyMap instance.
 * @param {*} key                     The key for which to return value pair.
 *
 * @return {?Array} Value pair, if exists.
 */
function getValuePair(instance, key) {
  var _map = instance._map,
      _arrayTreeMap = instance._arrayTreeMap,
      _objectTreeMap = instance._objectTreeMap; // Map keeps a reference to the last object-like key used to set the
  // value, which can be used to shortcut immediately to the value.

  if (_map.has(key)) {
    return _map.get(key);
  } // Sort keys to ensure stable retrieval from tree.


  var properties = Object.keys(key).sort(); // Tree by type to avoid conflicts on numeric object keys, empty value.

  var map = Array.isArray(key) ? _arrayTreeMap : _objectTreeMap;

  for (var i = 0; i < properties.length; i++) {
    var property = properties[i];
    map = map.get(property);

    if (map === undefined) {
      return;
    }

    var propertyValue = key[property];
    map = map.get(propertyValue);

    if (map === undefined) {
      return;
    }
  }

  var valuePair = map.get('_ekm_value');

  if (!valuePair) {
    return;
  } // If reached, it implies that an object-like key was set with another
  // reference, so delete the reference and replace with the current.


  _map.delete(valuePair[0]);

  valuePair[0] = key;
  map.set('_ekm_value', valuePair);

  _map.set(key, valuePair);

  return valuePair;
}
/**
 * Variant of a Map object which enables lookup by equivalent (deeply equal)
 * object and array keys.
 */


var EquivalentKeyMap =
/*#__PURE__*/
function () {
  /**
   * Constructs a new instance of EquivalentKeyMap.
   *
   * @param {Iterable.<*>} iterable Initial pair of key, value for map.
   */
  function EquivalentKeyMap(iterable) {
    _classCallCheck(this, EquivalentKeyMap);

    this.clear();

    if (iterable instanceof EquivalentKeyMap) {
      // Map#forEach is only means of iterating with support for IE11.
      var iterablePairs = [];
      iterable.forEach(function (value, key) {
        iterablePairs.push([key, value]);
      });
      iterable = iterablePairs;
    }

    if (iterable != null) {
      for (var i = 0; i < iterable.length; i++) {
        this.set(iterable[i][0], iterable[i][1]);
      }
    }
  }
  /**
   * Accessor property returning the number of elements.
   *
   * @return {number} Number of elements.
   */


  _createClass(EquivalentKeyMap, [{
    key: "set",

    /**
     * Add or update an element with a specified key and value.
     *
     * @param {*} key   The key of the element to add.
     * @param {*} value The value of the element to add.
     *
     * @return {EquivalentKeyMap} Map instance.
     */
    value: function set(key, value) {
      // Shortcut non-object-like to set on internal Map.
      if (key === null || _typeof(key) !== 'object') {
        this._map.set(key, value);

        return this;
      } // Sort keys to ensure stable assignment into tree.


      var properties = Object.keys(key).sort();
      var valuePair = [key, value]; // Tree by type to avoid conflicts on numeric object keys, empty value.

      var map = Array.isArray(key) ? this._arrayTreeMap : this._objectTreeMap;

      for (var i = 0; i < properties.length; i++) {
        var property = properties[i];

        if (!map.has(property)) {
          map.set(property, new EquivalentKeyMap());
        }

        map = map.get(property);
        var propertyValue = key[property];

        if (!map.has(propertyValue)) {
          map.set(propertyValue, new EquivalentKeyMap());
        }

        map = map.get(propertyValue);
      } // If an _ekm_value exists, there was already an equivalent key. Before
      // overriding, ensure that the old key reference is removed from map to
      // avoid memory leak of accumulating equivalent keys. This is, in a
      // sense, a poor man's WeakMap, while still enabling iterability.


      var previousValuePair = map.get('_ekm_value');

      if (previousValuePair) {
        this._map.delete(previousValuePair[0]);
      }

      map.set('_ekm_value', valuePair);

      this._map.set(key, valuePair);

      return this;
    }
    /**
     * Returns a specified element.
     *
     * @param {*} key The key of the element to return.
     *
     * @return {?*} The element associated with the specified key or undefined
     *              if the key can't be found.
     */

  }, {
    key: "get",
    value: function get(key) {
      // Shortcut non-object-like to get from internal Map.
      if (key === null || _typeof(key) !== 'object') {
        return this._map.get(key);
      }

      var valuePair = getValuePair(this, key);

      if (valuePair) {
        return valuePair[1];
      }
    }
    /**
     * Returns a boolean indicating whether an element with the specified key
     * exists or not.
     *
     * @param {*} key The key of the element to test for presence.
     *
     * @return {boolean} Whether an element with the specified key exists.
     */

  }, {
    key: "has",
    value: function has(key) {
      if (key === null || _typeof(key) !== 'object') {
        return this._map.has(key);
      } // Test on the _presence_ of the pair, not its value, as even undefined
      // can be a valid member value for a key.


      return getValuePair(this, key) !== undefined;
    }
    /**
     * Removes the specified element.
     *
     * @param {*} key The key of the element to remove.
     *
     * @return {boolean} Returns true if an element existed and has been
     *                   removed, or false if the element does not exist.
     */

  }, {
    key: "delete",
    value: function _delete(key) {
      if (!this.has(key)) {
        return false;
      } // This naive implementation will leave orphaned child trees. A better
      // implementation should traverse and remove orphans.


      this.set(key, undefined);
      return true;
    }
    /**
     * Executes a provided function once per each key/value pair, in insertion
     * order.
     *
     * @param {Function} callback Function to execute for each element.
     * @param {*}        thisArg  Value to use as `this` when executing
     *                            `callback`.
     */

  }, {
    key: "forEach",
    value: function forEach(callback) {
      var _this = this;

      var thisArg = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this;

      this._map.forEach(function (value, key) {
        // Unwrap value from object-like value pair.
        if (key !== null && _typeof(key) === 'object') {
          value = value[1];
        }

        callback.call(thisArg, value, key, _this);
      });
    }
    /**
     * Removes all elements.
     */

  }, {
    key: "clear",
    value: function clear() {
      this._map = new Map();
      this._arrayTreeMap = new Map();
      this._objectTreeMap = new Map();
    }
  }, {
    key: "size",
    get: function get() {
      return this._map.size;
    }
  }]);

  return EquivalentKeyMap;
}();

module.exports = EquivalentKeyMap;


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		var cachedModule = __webpack_module_cache__[moduleId];
/******/ 		if (cachedModule !== undefined) {
/******/ 			return cachedModule.exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
/******/ 		};
/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId](module, module.exports, __webpack_require__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/ 	
/************************************************************************/
/******/ 	/* webpack/runtime/compat get default export */
/******/ 	(() => {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__webpack_require__.n = (module) => {
/******/ 			var getter = module && module.__esModule ?
/******/ 				() => (module['default']) :
/******/ 				() => (module);
/******/ 			__webpack_require__.d(getter, { a: getter });
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/******/ 	
/******/ 	/* webpack/runtime/define property getters */
/******/ 	(() => {
/******/ 		// define getter functions for harmony exports
/******/ 		__webpack_require__.d = (exports, definition) => {
/******/ 			for(var key in definition) {
/******/ 				if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ 					Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ 	})();
/******/ 	
/******/ 	/* webpack/runtime/hasOwnProperty shorthand */
/******/ 	(() => {
/******/ 		__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
/******/ 	})();
/******/ 	
/******/ 	/* webpack/runtime/make namespace object */
/******/ 	(() => {
/******/ 		// define __esModule on exports
/******/ 		__webpack_require__.r = (exports) => {
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/******/ 			Object.defineProperty(exports, '__esModule', { value: true });
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var __webpack_exports__ = {};
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  AsyncModeProvider: () => (/* reexport */ async_mode_provider_context),
  RegistryConsumer: () => (/* reexport */ RegistryConsumer),
  RegistryProvider: () => (/* reexport */ context),
  combineReducers: () => (/* binding */ build_module_combineReducers),
  controls: () => (/* reexport */ controls),
  createReduxStore: () => (/* reexport */ createReduxStore),
  createRegistry: () => (/* reexport */ createRegistry),
  createRegistryControl: () => (/* reexport */ createRegistryControl),
  createRegistrySelector: () => (/* reexport */ createRegistrySelector),
  createSelector: () => (/* reexport */ rememo),
  dispatch: () => (/* reexport */ dispatch_dispatch),
  plugins: () => (/* reexport */ plugins_namespaceObject),
  register: () => (/* binding */ register),
  registerGenericStore: () => (/* binding */ registerGenericStore),
  registerStore: () => (/* binding */ registerStore),
  resolveSelect: () => (/* binding */ build_module_resolveSelect),
  select: () => (/* reexport */ select_select),
  subscribe: () => (/* binding */ subscribe),
  suspendSelect: () => (/* binding */ suspendSelect),
  use: () => (/* binding */ use),
  useDispatch: () => (/* reexport */ use_dispatch),
  useRegistry: () => (/* reexport */ useRegistry),
  useSelect: () => (/* reexport */ useSelect),
  useSuspenseSelect: () => (/* reexport */ useSuspenseSelect),
  withDispatch: () => (/* reexport */ with_dispatch),
  withRegistry: () => (/* reexport */ with_registry),
  withSelect: () => (/* reexport */ with_select)
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/redux-store/metadata/selectors.js
var selectors_namespaceObject = {};
__webpack_require__.r(selectors_namespaceObject);
__webpack_require__.d(selectors_namespaceObject, {
  countSelectorsByStatus: () => (countSelectorsByStatus),
  getCachedResolvers: () => (getCachedResolvers),
  getIsResolving: () => (getIsResolving),
  getResolutionError: () => (getResolutionError),
  getResolutionState: () => (getResolutionState),
  hasFinishedResolution: () => (hasFinishedResolution),
  hasResolutionFailed: () => (hasResolutionFailed),
  hasResolvingSelectors: () => (hasResolvingSelectors),
  hasStartedResolution: () => (hasStartedResolution),
  isResolving: () => (isResolving)
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/redux-store/metadata/actions.js
var actions_namespaceObject = {};
__webpack_require__.r(actions_namespaceObject);
__webpack_require__.d(actions_namespaceObject, {
  failResolution: () => (failResolution),
  failResolutions: () => (failResolutions),
  finishResolution: () => (finishResolution),
  finishResolutions: () => (finishResolutions),
  invalidateResolution: () => (invalidateResolution),
  invalidateResolutionForStore: () => (invalidateResolutionForStore),
  invalidateResolutionForStoreSelector: () => (invalidateResolutionForStoreSelector),
  startResolution: () => (startResolution),
  startResolutions: () => (startResolutions)
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/plugins/index.js
var plugins_namespaceObject = {};
__webpack_require__.r(plugins_namespaceObject);
__webpack_require__.d(plugins_namespaceObject, {
  persistence: () => (persistence)
});

;// external ["wp","deprecated"]
const external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// ./node_modules/redux/dist/redux.mjs
// src/utils/formatProdErrorMessage.ts
function formatProdErrorMessage(code) {
  return `Minified Redux error #${code}; visit https://redux.js.org/Errors?code=${code} for the full message or use the non-minified dev environment for full errors. `;
}

// src/utils/symbol-observable.ts
var $$observable = /* @__PURE__ */ (() => typeof Symbol === "function" && Symbol.observable || "@@observable")();
var symbol_observable_default = $$observable;

// src/utils/actionTypes.ts
var randomString = () => Math.random().toString(36).substring(7).split("").join(".");
var ActionTypes = {
  INIT: `@@redux/INIT${/* @__PURE__ */ randomString()}`,
  REPLACE: `@@redux/REPLACE${/* @__PURE__ */ randomString()}`,
  PROBE_UNKNOWN_ACTION: () => `@@redux/PROBE_UNKNOWN_ACTION${randomString()}`
};
var actionTypes_default = ActionTypes;

// src/utils/isPlainObject.ts
function isPlainObject(obj) {
  if (typeof obj !== "object" || obj === null)
    return false;
  let proto = obj;
  while (Object.getPrototypeOf(proto) !== null) {
    proto = Object.getPrototypeOf(proto);
  }
  return Object.getPrototypeOf(obj) === proto || Object.getPrototypeOf(obj) === null;
}

// src/utils/kindOf.ts
function miniKindOf(val) {
  if (val === void 0)
    return "undefined";
  if (val === null)
    return "null";
  const type = typeof val;
  switch (type) {
    case "boolean":
    case "string":
    case "number":
    case "symbol":
    case "function": {
      return type;
    }
  }
  if (Array.isArray(val))
    return "array";
  if (isDate(val))
    return "date";
  if (isError(val))
    return "error";
  const constructorName = ctorName(val);
  switch (constructorName) {
    case "Symbol":
    case "Promise":
    case "WeakMap":
    case "WeakSet":
    case "Map":
    case "Set":
      return constructorName;
  }
  return Object.prototype.toString.call(val).slice(8, -1).toLowerCase().replace(/\s/g, "");
}
function ctorName(val) {
  return typeof val.constructor === "function" ? val.constructor.name : null;
}
function isError(val) {
  return val instanceof Error || typeof val.message === "string" && val.constructor && typeof val.constructor.stackTraceLimit === "number";
}
function isDate(val) {
  if (val instanceof Date)
    return true;
  return typeof val.toDateString === "function" && typeof val.getDate === "function" && typeof val.setDate === "function";
}
function kindOf(val) {
  let typeOfVal = typeof val;
  if (false) {}
  return typeOfVal;
}

// src/createStore.ts
function createStore(reducer, preloadedState, enhancer) {
  if (typeof reducer !== "function") {
    throw new Error( true ? formatProdErrorMessage(2) : 0);
  }
  if (typeof preloadedState === "function" && typeof enhancer === "function" || typeof enhancer === "function" && typeof arguments[3] === "function") {
    throw new Error( true ? formatProdErrorMessage(0) : 0);
  }
  if (typeof preloadedState === "function" && typeof enhancer === "undefined") {
    enhancer = preloadedState;
    preloadedState = void 0;
  }
  if (typeof enhancer !== "undefined") {
    if (typeof enhancer !== "function") {
      throw new Error( true ? formatProdErrorMessage(1) : 0);
    }
    return enhancer(createStore)(reducer, preloadedState);
  }
  let currentReducer = reducer;
  let currentState = preloadedState;
  let currentListeners = /* @__PURE__ */ new Map();
  let nextListeners = currentListeners;
  let listenerIdCounter = 0;
  let isDispatching = false;
  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = /* @__PURE__ */ new Map();
      currentListeners.forEach((listener, key) => {
        nextListeners.set(key, listener);
      });
    }
  }
  function getState() {
    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(3) : 0);
    }
    return currentState;
  }
  function subscribe(listener) {
    if (typeof listener !== "function") {
      throw new Error( true ? formatProdErrorMessage(4) : 0);
    }
    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(5) : 0);
    }
    let isSubscribed = true;
    ensureCanMutateNextListeners();
    const listenerId = listenerIdCounter++;
    nextListeners.set(listenerId, listener);
    return function unsubscribe() {
      if (!isSubscribed) {
        return;
      }
      if (isDispatching) {
        throw new Error( true ? formatProdErrorMessage(6) : 0);
      }
      isSubscribed = false;
      ensureCanMutateNextListeners();
      nextListeners.delete(listenerId);
      currentListeners = null;
    };
  }
  function dispatch(action) {
    if (!isPlainObject(action)) {
      throw new Error( true ? formatProdErrorMessage(7) : 0);
    }
    if (typeof action.type === "undefined") {
      throw new Error( true ? formatProdErrorMessage(8) : 0);
    }
    if (typeof action.type !== "string") {
      throw new Error( true ? formatProdErrorMessage(17) : 0);
    }
    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(9) : 0);
    }
    try {
      isDispatching = true;
      currentState = currentReducer(currentState, action);
    } finally {
      isDispatching = false;
    }
    const listeners = currentListeners = nextListeners;
    listeners.forEach((listener) => {
      listener();
    });
    return action;
  }
  function replaceReducer(nextReducer) {
    if (typeof nextReducer !== "function") {
      throw new Error( true ? formatProdErrorMessage(10) : 0);
    }
    currentReducer = nextReducer;
    dispatch({
      type: actionTypes_default.REPLACE
    });
  }
  function observable() {
    const outerSubscribe = subscribe;
    return {
      /**
       * The minimal observable subscription method.
       * @param observer Any object that can be used as an observer.
       * The observer object should have a `next` method.
       * @returns An object with an `unsubscribe` method that can
       * be used to unsubscribe the observable from the store, and prevent further
       * emission of values from the observable.
       */
      subscribe(observer) {
        if (typeof observer !== "object" || observer === null) {
          throw new Error( true ? formatProdErrorMessage(11) : 0);
        }
        function observeState() {
          const observerAsObserver = observer;
          if (observerAsObserver.next) {
            observerAsObserver.next(getState());
          }
        }
        observeState();
        const unsubscribe = outerSubscribe(observeState);
        return {
          unsubscribe
        };
      },
      [symbol_observable_default]() {
        return this;
      }
    };
  }
  dispatch({
    type: actionTypes_default.INIT
  });
  const store = {
    dispatch,
    subscribe,
    getState,
    replaceReducer,
    [symbol_observable_default]: observable
  };
  return store;
}
function legacy_createStore(reducer, preloadedState, enhancer) {
  return createStore(reducer, preloadedState, enhancer);
}

// src/utils/warning.ts
function warning(message) {
  if (typeof console !== "undefined" && typeof console.error === "function") {
    console.error(message);
  }
  try {
    throw new Error(message);
  } catch (e) {
  }
}

// src/combineReducers.ts
function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
  const reducerKeys = Object.keys(reducers);
  const argumentName = action && action.type === actionTypes_default.INIT ? "preloadedState argument passed to createStore" : "previous state received by the reducer";
  if (reducerKeys.length === 0) {
    return "Store does not have a valid reducer. Make sure the argument passed to combineReducers is an object whose values are reducers.";
  }
  if (!isPlainObject(inputState)) {
    return `The ${argumentName} has unexpected type of "${kindOf(inputState)}". Expected argument to be an object with the following keys: "${reducerKeys.join('", "')}"`;
  }
  const unexpectedKeys = Object.keys(inputState).filter((key) => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key]);
  unexpectedKeys.forEach((key) => {
    unexpectedKeyCache[key] = true;
  });
  if (action && action.type === actionTypes_default.REPLACE)
    return;
  if (unexpectedKeys.length > 0) {
    return `Unexpected ${unexpectedKeys.length > 1 ? "keys" : "key"} "${unexpectedKeys.join('", "')}" found in ${argumentName}. Expected to find one of the known reducer keys instead: "${reducerKeys.join('", "')}". Unexpected keys will be ignored.`;
  }
}
function assertReducerShape(reducers) {
  Object.keys(reducers).forEach((key) => {
    const reducer = reducers[key];
    const initialState = reducer(void 0, {
      type: actionTypes_default.INIT
    });
    if (typeof initialState === "undefined") {
      throw new Error( true ? formatProdErrorMessage(12) : 0);
    }
    if (typeof reducer(void 0, {
      type: actionTypes_default.PROBE_UNKNOWN_ACTION()
    }) === "undefined") {
      throw new Error( true ? formatProdErrorMessage(13) : 0);
    }
  });
}
function combineReducers(reducers) {
  const reducerKeys = Object.keys(reducers);
  const finalReducers = {};
  for (let i = 0; i < reducerKeys.length; i++) {
    const key = reducerKeys[i];
    if (false) {}
    if (typeof reducers[key] === "function") {
      finalReducers[key] = reducers[key];
    }
  }
  const finalReducerKeys = Object.keys(finalReducers);
  let unexpectedKeyCache;
  if (false) {}
  let shapeAssertionError;
  try {
    assertReducerShape(finalReducers);
  } catch (e) {
    shapeAssertionError = e;
  }
  return function combination(state = {}, action) {
    if (shapeAssertionError) {
      throw shapeAssertionError;
    }
    if (false) {}
    let hasChanged = false;
    const nextState = {};
    for (let i = 0; i < finalReducerKeys.length; i++) {
      const key = finalReducerKeys[i];
      const reducer = finalReducers[key];
      const previousStateForKey = state[key];
      const nextStateForKey = reducer(previousStateForKey, action);
      if (typeof nextStateForKey === "undefined") {
        const actionType = action && action.type;
        throw new Error( true ? formatProdErrorMessage(14) : 0);
      }
      nextState[key] = nextStateForKey;
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
    }
    hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;
    return hasChanged ? nextState : state;
  };
}

// src/bindActionCreators.ts
function bindActionCreator(actionCreator, dispatch) {
  return function(...args) {
    return dispatch(actionCreator.apply(this, args));
  };
}
function bindActionCreators(actionCreators, dispatch) {
  if (typeof actionCreators === "function") {
    return bindActionCreator(actionCreators, dispatch);
  }
  if (typeof actionCreators !== "object" || actionCreators === null) {
    throw new Error( true ? formatProdErrorMessage(16) : 0);
  }
  const boundActionCreators = {};
  for (const key in actionCreators) {
    const actionCreator = actionCreators[key];
    if (typeof actionCreator === "function") {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
    }
  }
  return boundActionCreators;
}

// src/compose.ts
function compose(...funcs) {
  if (funcs.length === 0) {
    return (arg) => arg;
  }
  if (funcs.length === 1) {
    return funcs[0];
  }
  return funcs.reduce((a, b) => (...args) => a(b(...args)));
}

// src/applyMiddleware.ts
function applyMiddleware(...middlewares) {
  return (createStore2) => (reducer, preloadedState) => {
    const store = createStore2(reducer, preloadedState);
    let dispatch = () => {
      throw new Error( true ? formatProdErrorMessage(15) : 0);
    };
    const middlewareAPI = {
      getState: store.getState,
      dispatch: (action, ...args) => dispatch(action, ...args)
    };
    const chain = middlewares.map((middleware) => middleware(middlewareAPI));
    dispatch = compose(...chain)(store.dispatch);
    return {
      ...store,
      dispatch
    };
  };
}

// src/utils/isAction.ts
function isAction(action) {
  return isPlainObject(action) && "type" in action && typeof action.type === "string";
}

//# sourceMappingURL=redux.mjs.map
// EXTERNAL MODULE: ./node_modules/equivalent-key-map/equivalent-key-map.js
var equivalent_key_map = __webpack_require__(3249);
var equivalent_key_map_default = /*#__PURE__*/__webpack_require__.n(equivalent_key_map);
;// external ["wp","reduxRoutine"]
const external_wp_reduxRoutine_namespaceObject = window["wp"]["reduxRoutine"];
var external_wp_reduxRoutine_default = /*#__PURE__*/__webpack_require__.n(external_wp_reduxRoutine_namespaceObject);
;// external ["wp","compose"]
const external_wp_compose_namespaceObject = window["wp"]["compose"];
;// ./node_modules/@wordpress/data/build-module/redux-store/combine-reducers.js
function combine_reducers_combineReducers(reducers) {
  const keys = Object.keys(reducers);
  return function combinedReducer(state = {}, action) {
    const nextState = {};
    let hasChanged = false;
    for (const key of keys) {
      const reducer = reducers[key];
      const prevStateForKey = state[key];
      const nextStateForKey = reducer(prevStateForKey, action);
      nextState[key] = nextStateForKey;
      hasChanged = hasChanged || nextStateForKey !== prevStateForKey;
    }
    return hasChanged ? nextState : state;
  };
}

;// ./node_modules/@wordpress/data/build-module/factory.js
/**
 * Internal dependencies
 */

/**
 * Creates a selector function that takes additional curried argument with the
 * registry `select` function. While a regular selector has signature
 * ```js
 * ( state, ...selectorArgs ) => ( result )
 * ```
 * that allows to select data from the store's `state`, a registry selector
 * has signature:
 * ```js
 * ( select ) => ( state, ...selectorArgs ) => ( result )
 * ```
 * that supports also selecting from other registered stores.
 *
 * @example
 * ```js
 * import { store as coreStore } from '@wordpress/core-data';
 * import { store as editorStore } from '@wordpress/editor';
 *
 * const getCurrentPostId = createRegistrySelector( ( select ) => ( state ) => {
 *   return select( editorStore ).getCurrentPostId();
 * } );
 *
 * const getPostEdits = createRegistrySelector( ( select ) => ( state ) => {
 *   // calling another registry selector just like any other function
 *   const postType = getCurrentPostType( state );
 *   const postId = getCurrentPostId( state );
 *	 return select( coreStore ).getEntityRecordEdits( 'postType', postType, postId );
 * } );
 * ```
 *
 * Note how the `getCurrentPostId` selector can be called just like any other function,
 * (it works even inside a regular non-registry selector) and we don't need to pass the
 * registry as argument. The registry binding happens automatically when registering the selector
 * with a store.
 *
 * @param registrySelector Function receiving a registry `select`
 *                         function and returning a state selector.
 *
 * @return Registry selector that can be registered with a store.
 */
function createRegistrySelector(registrySelector) {
  const selectorsByRegistry = new WeakMap();
  // Create a selector function that is bound to the registry referenced by `selector.registry`
  // and that has the same API as a regular selector. Binding it in such a way makes it
  // possible to call the selector directly from another selector.
  const wrappedSelector = (...args) => {
    let selector = selectorsByRegistry.get(wrappedSelector.registry);
    // We want to make sure the cache persists even when new registry
    // instances are created. For example patterns create their own editors
    // with their own core/block-editor stores, so we should keep track of
    // the cache for each registry instance.
    if (!selector) {
      selector = registrySelector(wrappedSelector.registry.select);
      selectorsByRegistry.set(wrappedSelector.registry, selector);
    }
    return selector(...args);
  };

  /**
   * Flag indicating that the selector is a registry selector that needs the correct registry
   * reference to be assigned to `selector.registry` to make it work correctly.
   * be mapped as a registry selector.
   */
  wrappedSelector.isRegistrySelector = true;
  return wrappedSelector;
}

/**
 * Creates a control function that takes additional curried argument with the `registry` object.
 * While a regular control has signature
 * ```js
 * ( action ) => ( iteratorOrPromise )
 * ```
 * where the control works with the `action` that it's bound to, a registry control has signature:
 * ```js
 * ( registry ) => ( action ) => ( iteratorOrPromise )
 * ```
 * A registry control is typically used to select data or dispatch an action to a registered
 * store.
 *
 * When registering a control created with `createRegistryControl` with a store, the store
 * knows which calling convention to use when executing the control.
 *
 * @param registryControl Function receiving a registry object and returning a control.
 *
 * @return Registry control that can be registered with a store.
 */
function createRegistryControl(registryControl) {
  registryControl.isRegistryControl = true;
  return registryControl;
}

;// ./node_modules/@wordpress/data/build-module/controls.js
/**
 * Internal dependencies
 */


/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */

const SELECT = '@@data/SELECT';
const RESOLVE_SELECT = '@@data/RESOLVE_SELECT';
const DISPATCH = '@@data/DISPATCH';
function isObject(object) {
  return object !== null && typeof object === 'object';
}

/**
 * Dispatches a control action for triggering a synchronous registry select.
 *
 * Note: This control synchronously returns the current selector value, triggering the
 * resolution, but not waiting for it.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 selectorName          The name of the selector.
 * @param {Array}                  args                  Arguments for the selector.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data';
 *
 * // Action generator using `select`.
 * export function* myAction() {
 *   const isEditorSideBarOpened = yield controls.select( 'core/edit-post', 'isEditorSideBarOpened' );
 *   // Do stuff with the result from the `select`.
 * }
 * ```
 *
 * @return {Object} The control descriptor.
 */
function controls_select(storeNameOrDescriptor, selectorName, ...args) {
  return {
    type: SELECT,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    selectorName,
    args
  };
}

/**
 * Dispatches a control action for triggering and resolving a registry select.
 *
 * Note: when this control action is handled, it automatically considers
 * selectors that may have a resolver. In such case, it will return a `Promise` that resolves
 * after the selector finishes resolving, with the final result value.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 selectorName          The name of the selector
 * @param {Array}                  args                  Arguments for the selector.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data';
 *
 * // Action generator using resolveSelect
 * export function* myAction() {
 * 	const isSidebarOpened = yield controls.resolveSelect( 'core/edit-post', 'isEditorSideBarOpened' );
 * 	// do stuff with the result from the select.
 * }
 * ```
 *
 * @return {Object} The control descriptor.
 */
function resolveSelect(storeNameOrDescriptor, selectorName, ...args) {
  return {
    type: RESOLVE_SELECT,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    selectorName,
    args
  };
}

/**
 * Dispatches a control action for triggering a registry dispatch.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 actionName            The name of the action to dispatch
 * @param {Array}                  args                  Arguments for the dispatch action.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data-controls';
 *
 * // Action generator using dispatch
 * export function* myAction() {
 *   yield controls.dispatch( 'core/editor', 'togglePublishSidebar' );
 *   // do some other things.
 * }
 * ```
 *
 * @return {Object}  The control descriptor.
 */
function dispatch(storeNameOrDescriptor, actionName, ...args) {
  return {
    type: DISPATCH,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    actionName,
    args
  };
}
const controls = {
  select: controls_select,
  resolveSelect,
  dispatch
};
const builtinControls = {
  [SELECT]: createRegistryControl(registry => ({
    storeKey,
    selectorName,
    args
  }) => registry.select(storeKey)[selectorName](...args)),
  [RESOLVE_SELECT]: createRegistryControl(registry => ({
    storeKey,
    selectorName,
    args
  }) => {
    const method = registry.select(storeKey)[selectorName].hasResolver ? 'resolveSelect' : 'select';
    return registry[method](storeKey)[selectorName](...args);
  }),
  [DISPATCH]: createRegistryControl(registry => ({
    storeKey,
    actionName,
    args
  }) => registry.dispatch(storeKey)[actionName](...args))
};

;// external ["wp","privateApis"]
const external_wp_privateApis_namespaceObject = window["wp"]["privateApis"];
;// ./node_modules/@wordpress/data/build-module/lock-unlock.js
/**
 * WordPress dependencies
 */

const {
  lock,
  unlock
} = (0,external_wp_privateApis_namespaceObject.__dangerousOptInToUnstableAPIsOnlyForCoreModules)('I acknowledge private features are not for use in themes or plugins and doing so will break in the next version of WordPress.', '@wordpress/data');

;// ./node_modules/is-promise/index.mjs
function isPromise(obj) {
  return !!obj && (typeof obj === 'object' || typeof obj === 'function') && typeof obj.then === 'function';
}

;// ./node_modules/@wordpress/data/build-module/promise-middleware.js
/**
 * External dependencies
 */


/**
 * Simplest possible promise redux middleware.
 *
 * @type {import('redux').Middleware}
 */
const promiseMiddleware = () => next => action => {
  if (isPromise(action)) {
    return action.then(resolvedAction => {
      if (resolvedAction) {
        return next(resolvedAction);
      }
    });
  }
  return next(action);
};
/* harmony default export */ const promise_middleware = (promiseMiddleware);

;// ./node_modules/@wordpress/data/build-module/resolvers-cache-middleware.js
/** @typedef {import('./registry').WPDataRegistry} WPDataRegistry */

/**
 * Creates a middleware handling resolvers cache invalidation.
 *
 * @param {WPDataRegistry} registry  Registry for which to create the middleware.
 * @param {string}         storeName Name of the store for which to create the middleware.
 *
 * @return {Function} Middleware function.
 */
const createResolversCacheMiddleware = (registry, storeName) => () => next => action => {
  const resolvers = registry.select(storeName).getCachedResolvers();
  const resolverEntries = Object.entries(resolvers);
  resolverEntries.forEach(([selectorName, resolversByArgs]) => {
    const resolver = registry.stores[storeName]?.resolvers?.[selectorName];
    if (!resolver || !resolver.shouldInvalidate) {
      return;
    }
    resolversByArgs.forEach((value, args) => {
      // Works around a bug in `EquivalentKeyMap` where `map.delete` merely sets an entry value
      // to `undefined` and `map.forEach` then iterates also over these orphaned entries.
      if (value === undefined) {
        return;
      }

      // resolversByArgs is the map Map([ args ] => boolean) storing the cache resolution status for a given selector.
      // If the value is "finished" or "error" it means this resolver has finished its resolution which means we need
      // to invalidate it, if it's true it means it's inflight and the invalidation is not necessary.
      if (value.status !== 'finished' && value.status !== 'error') {
        return;
      }
      if (!resolver.shouldInvalidate(action, ...args)) {
        return;
      }

      // Trigger cache invalidation
      registry.dispatch(storeName).invalidateResolution(selectorName, args);
    });
  });
  return next(action);
};
/* harmony default export */ const resolvers_cache_middleware = (createResolversCacheMiddleware);

;// ./node_modules/@wordpress/data/build-module/redux-store/thunk-middleware.js
function createThunkMiddleware(args) {
  return () => next => action => {
    if (typeof action === 'function') {
      return action(args);
    }
    return next(action);
  };
}

;// ./node_modules/@wordpress/data/build-module/redux-store/metadata/utils.js
/**
 * External dependencies
 */

/**
 * Higher-order reducer creator which creates a combined reducer object, keyed
 * by a property on the action object.
 *
 * @param actionProperty Action property by which to key object.
 * @return Higher-order reducer.
 */
const onSubKey = actionProperty => reducer => (state = {}, action) => {
  // Retrieve subkey from action. Do not track if undefined; useful for cases
  // where reducer is scoped by action shape.
  const key = action[actionProperty];
  if (key === undefined) {
    return state;
  }

  // Avoid updating state if unchanged. Note that this also accounts for a
  // reducer which returns undefined on a key which is not yet tracked.
  const nextKeyState = reducer(state[key], action);
  if (nextKeyState === state[key]) {
    return state;
  }
  return {
    ...state,
    [key]: nextKeyState
  };
};

/**
 * Normalize selector argument array by defaulting `undefined` value to an empty array
 * and removing trailing `undefined` values.
 *
 * @param args Selector argument array
 * @return Normalized state key array
 */
function selectorArgsToStateKey(args) {
  if (args === undefined || args === null) {
    return [];
  }
  const len = args.length;
  let idx = len;
  while (idx > 0 && args[idx - 1] === undefined) {
    idx--;
  }
  return idx === len ? args : args.slice(0, idx);
}

;// ./node_modules/@wordpress/data/build-module/redux-store/metadata/reducer.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */

/**
 * Reducer function returning next state for selector resolution of
 * subkeys, object form:
 *
 *  selectorName -> EquivalentKeyMap<Array,boolean>
 */
const subKeysIsResolved = onSubKey('selectorName')((state = new (equivalent_key_map_default())(), action) => {
  switch (action.type) {
    case 'START_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'resolving'
        });
        return nextState;
      }
    case 'FINISH_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'finished'
        });
        return nextState;
      }
    case 'FAIL_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'error',
          error: action.error
        });
        return nextState;
      }
    case 'START_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);
        for (const resolutionArgs of action.args) {
          nextState.set(selectorArgsToStateKey(resolutionArgs), {
            status: 'resolving'
          });
        }
        return nextState;
      }
    case 'FINISH_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);
        for (const resolutionArgs of action.args) {
          nextState.set(selectorArgsToStateKey(resolutionArgs), {
            status: 'finished'
          });
        }
        return nextState;
      }
    case 'FAIL_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);
        action.args.forEach((resolutionArgs, idx) => {
          const resolutionState = {
            status: 'error',
            error: undefined
          };
          const error = action.errors[idx];
          if (error) {
            resolutionState.error = error;
          }
          nextState.set(selectorArgsToStateKey(resolutionArgs), resolutionState);
        });
        return nextState;
      }
    case 'INVALIDATE_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.delete(selectorArgsToStateKey(action.args));
        return nextState;
      }
  }
  return state;
});

/**
 * Reducer function returning next state for selector resolution, object form:
 *
 *   selectorName -> EquivalentKeyMap<Array, boolean>
 *
 * @param state  Current state.
 * @param action Dispatched action.
 *
 * @return Next state.
 */
const isResolved = (state = {}, action) => {
  switch (action.type) {
    case 'INVALIDATE_RESOLUTION_FOR_STORE':
      return {};
    case 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR':
      {
        if (action.selectorName in state) {
          const {
            [action.selectorName]: removedSelector,
            ...restState
          } = state;
          return restState;
        }
        return state;
      }
    case 'START_RESOLUTION':
    case 'FINISH_RESOLUTION':
    case 'FAIL_RESOLUTION':
    case 'START_RESOLUTIONS':
    case 'FINISH_RESOLUTIONS':
    case 'FAIL_RESOLUTIONS':
    case 'INVALIDATE_RESOLUTION':
      return subKeysIsResolved(state, action);
  }
  return state;
};
/* harmony default export */ const metadata_reducer = (isResolved);

;// ./node_modules/rememo/rememo.js


/** @typedef {(...args: any[]) => *[]} GetDependants */

/** @typedef {() => void} Clear */

/**
 * @typedef {{
 *   getDependants: GetDependants,
 *   clear: Clear
 * }} EnhancedSelector
 */

/**
 * Internal cache entry.
 *
 * @typedef CacheNode
 *
 * @property {?CacheNode|undefined} [prev] Previous node.
 * @property {?CacheNode|undefined} [next] Next node.
 * @property {*[]} args Function arguments for cache entry.
 * @property {*} val Function result.
 */

/**
 * @typedef Cache
 *
 * @property {Clear} clear Function to clear cache.
 * @property {boolean} [isUniqueByDependants] Whether dependants are valid in
 * considering cache uniqueness. A cache is unique if dependents are all arrays
 * or objects.
 * @property {CacheNode?} [head] Cache head.
 * @property {*[]} [lastDependants] Dependants from previous invocation.
 */

/**
 * Arbitrary value used as key for referencing cache object in WeakMap tree.
 *
 * @type {{}}
 */
var LEAF_KEY = {};

/**
 * Returns the first argument as the sole entry in an array.
 *
 * @template T
 *
 * @param {T} value Value to return.
 *
 * @return {[T]} Value returned as entry in array.
 */
function arrayOf(value) {
	return [value];
}

/**
 * Returns true if the value passed is object-like, or false otherwise. A value
 * is object-like if it can support property assignment, e.g. object or array.
 *
 * @param {*} value Value to test.
 *
 * @return {boolean} Whether value is object-like.
 */
function isObjectLike(value) {
	return !!value && 'object' === typeof value;
}

/**
 * Creates and returns a new cache object.
 *
 * @return {Cache} Cache object.
 */
function createCache() {
	/** @type {Cache} */
	var cache = {
		clear: function () {
			cache.head = null;
		},
	};

	return cache;
}

/**
 * Returns true if entries within the two arrays are strictly equal by
 * reference from a starting index.
 *
 * @param {*[]} a First array.
 * @param {*[]} b Second array.
 * @param {number} fromIndex Index from which to start comparison.
 *
 * @return {boolean} Whether arrays are shallowly equal.
 */
function isShallowEqual(a, b, fromIndex) {
	var i;

	if (a.length !== b.length) {
		return false;
	}

	for (i = fromIndex; i < a.length; i++) {
		if (a[i] !== b[i]) {
			return false;
		}
	}

	return true;
}

/**
 * Returns a memoized selector function. The getDependants function argument is
 * called before the memoized selector and is expected to return an immutable
 * reference or array of references on which the selector depends for computing
 * its own return value. The memoize cache is preserved only as long as those
 * dependant references remain the same. If getDependants returns a different
 * reference(s), the cache is cleared and the selector value regenerated.
 *
 * @template {(...args: *[]) => *} S
 *
 * @param {S} selector Selector function.
 * @param {GetDependants=} getDependants Dependant getter returning an array of
 * references used in cache bust consideration.
 */
/* harmony default export */ function rememo(selector, getDependants) {
	/** @type {WeakMap<*,*>} */
	var rootCache;

	/** @type {GetDependants} */
	var normalizedGetDependants = getDependants ? getDependants : arrayOf;

	/**
	 * Returns the cache for a given dependants array. When possible, a WeakMap
	 * will be used to create a unique cache for each set of dependants. This
	 * is feasible due to the nature of WeakMap in allowing garbage collection
	 * to occur on entries where the key object is no longer referenced. Since
	 * WeakMap requires the key to be an object, this is only possible when the
	 * dependant is object-like. The root cache is created as a hierarchy where
	 * each top-level key is the first entry in a dependants set, the value a
	 * WeakMap where each key is the next dependant, and so on. This continues
	 * so long as the dependants are object-like. If no dependants are object-
	 * like, then the cache is shared across all invocations.
	 *
	 * @see isObjectLike
	 *
	 * @param {*[]} dependants Selector dependants.
	 *
	 * @return {Cache} Cache object.
	 */
	function getCache(dependants) {
		var caches = rootCache,
			isUniqueByDependants = true,
			i,
			dependant,
			map,
			cache;

		for (i = 0; i < dependants.length; i++) {
			dependant = dependants[i];

			// Can only compose WeakMap from object-like key.
			if (!isObjectLike(dependant)) {
				isUniqueByDependants = false;
				break;
			}

			// Does current segment of cache already have a WeakMap?
			if (caches.has(dependant)) {
				// Traverse into nested WeakMap.
				caches = caches.get(dependant);
			} else {
				// Create, set, and traverse into a new one.
				map = new WeakMap();
				caches.set(dependant, map);
				caches = map;
			}
		}

		// We use an arbitrary (but consistent) object as key for the last item
		// in the WeakMap to serve as our running cache.
		if (!caches.has(LEAF_KEY)) {
			cache = createCache();
			cache.isUniqueByDependants = isUniqueByDependants;
			caches.set(LEAF_KEY, cache);
		}

		return caches.get(LEAF_KEY);
	}

	/**
	 * Resets root memoization cache.
	 */
	function clear() {
		rootCache = new WeakMap();
	}

	/* eslint-disable jsdoc/check-param-names */
	/**
	 * The augmented selector call, considering first whether dependants have
	 * changed before passing it to underlying memoize function.
	 *
	 * @param {*}    source    Source object for derivation.
	 * @param {...*} extraArgs Additional arguments to pass to selector.
	 *
	 * @return {*} Selector result.
	 */
	/* eslint-enable jsdoc/check-param-names */
	function callSelector(/* source, ...extraArgs */) {
		var len = arguments.length,
			cache,
			node,
			i,
			args,
			dependants;

		// Create copy of arguments (avoid leaking deoptimization).
		args = new Array(len);
		for (i = 0; i < len; i++) {
			args[i] = arguments[i];
		}

		dependants = normalizedGetDependants.apply(null, args);
		cache = getCache(dependants);

		// If not guaranteed uniqueness by dependants (primitive type), shallow
		// compare against last dependants and, if references have changed,
		// destroy cache to recalculate result.
		if (!cache.isUniqueByDependants) {
			if (
				cache.lastDependants &&
				!isShallowEqual(dependants, cache.lastDependants, 0)
			) {
				cache.clear();
			}

			cache.lastDependants = dependants;
		}

		node = cache.head;
		while (node) {
			// Check whether node arguments match arguments
			if (!isShallowEqual(node.args, args, 1)) {
				node = node.next;
				continue;
			}

			// At this point we can assume we've found a match

			// Surface matched node to head if not already
			if (node !== cache.head) {
				// Adjust siblings to point to each other.
				/** @type {CacheNode} */ (node.prev).next = node.next;
				if (node.next) {
					node.next.prev = node.prev;
				}

				node.next = cache.head;
				node.prev = null;
				/** @type {CacheNode} */ (cache.head).prev = node;
				cache.head = node;
			}

			// Return immediately
			return node.val;
		}

		// No cached value found. Continue to insertion phase:

		node = /** @type {CacheNode} */ ({
			// Generate the result from original function
			val: selector.apply(null, args),
		});

		// Avoid including the source object in the cache.
		args[0] = null;
		node.args = args;

		// Don't need to check whether node is already head, since it would
		// have been returned above already if it was

		// Shift existing head down list
		if (cache.head) {
			cache.head.prev = node;
			node.next = cache.head;
		}

		cache.head = node;

		return node.val;
	}

	callSelector.getDependants = normalizedGetDependants;
	callSelector.clear = clear;
	clear();

	return /** @type {S & EnhancedSelector} */ (callSelector);
}

;// ./node_modules/@wordpress/data/build-module/redux-store/metadata/selectors.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */



/** @typedef {Record<string, import('./reducer').State>} State */
/** @typedef {import('./reducer').StateValue} StateValue */
/** @typedef {import('./reducer').Status} Status */

/**
 * Returns the raw resolution state value for a given selector name,
 * and arguments set. May be undefined if the selector has never been resolved
 * or not resolved for the given set of arguments, otherwise true or false for
 * resolution started and completed respectively.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {StateValue|undefined} isResolving value.
 */
function getResolutionState(state, selectorName, args) {
  const map = state[selectorName];
  if (!map) {
    return;
  }
  return map.get(selectorArgsToStateKey(args));
}

/**
 * Returns an `isResolving`-like value for a given selector name and arguments set.
 * Its value is either `undefined` if the selector has never been resolved or has been
 * invalidated, or a `true`/`false` boolean value if the resolution is in progress or
 * has finished, respectively.
 *
 * This is a legacy selector that was implemented when the "raw" internal data had
 * this `undefined | boolean` format. Nowadays the internal value is an object that
 * can be retrieved with `getResolutionState`.
 *
 * @deprecated
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean | undefined} isResolving value.
 */
function getIsResolving(state, selectorName, args) {
  external_wp_deprecated_default()('wp.data.select( store ).getIsResolving', {
    since: '6.6',
    version: '6.8',
    alternative: 'wp.data.select( store ).getResolutionState'
  });
  const resolutionState = getResolutionState(state, selectorName, args);
  return resolutionState && resolutionState.status === 'resolving';
}

/**
 * Returns true if resolution has already been triggered for a given
 * selector name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution has been triggered.
 */
function hasStartedResolution(state, selectorName, args) {
  return getResolutionState(state, selectorName, args) !== undefined;
}

/**
 * Returns true if resolution has completed for a given selector
 * name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution has completed.
 */
function hasFinishedResolution(state, selectorName, args) {
  const status = getResolutionState(state, selectorName, args)?.status;
  return status === 'finished' || status === 'error';
}

/**
 * Returns true if resolution has failed for a given selector
 * name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Has resolution failed
 */
function hasResolutionFailed(state, selectorName, args) {
  return getResolutionState(state, selectorName, args)?.status === 'error';
}

/**
 * Returns the resolution error for a given selector name, and arguments set.
 * Note it may be of an Error type, but may also be null, undefined, or anything else
 * that can be `throw`-n.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {Error|unknown} Last resolution error
 */
function getResolutionError(state, selectorName, args) {
  const resolutionState = getResolutionState(state, selectorName, args);
  return resolutionState?.status === 'error' ? resolutionState.error : null;
}

/**
 * Returns true if resolution has been triggered but has not yet completed for
 * a given selector name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution is in progress.
 */
function isResolving(state, selectorName, args) {
  return getResolutionState(state, selectorName, args)?.status === 'resolving';
}

/**
 * Returns the list of the cached resolvers.
 *
 * @param {State} state Data state.
 *
 * @return {State} Resolvers mapped by args and selectorName.
 */
function getCachedResolvers(state) {
  return state;
}

/**
 * Whether the store has any currently resolving selectors.
 *
 * @param {State} state Data state.
 *
 * @return {boolean} True if one or more selectors are resolving, false otherwise.
 */
function hasResolvingSelectors(state) {
  return Object.values(state).some(selectorState =>
  /**
   * This uses the internal `_map` property of `EquivalentKeyMap` for
   * optimization purposes, since the `EquivalentKeyMap` implementation
   * does not support a `.values()` implementation.
   *
   * @see https://github.com/aduth/equivalent-key-map
   */
  Array.from(selectorState._map.values()).some(resolution => resolution[1]?.status === 'resolving'));
}

/**
 * Retrieves the total number of selectors, grouped per status.
 *
 * @param {State} state Data state.
 *
 * @return {Object} Object, containing selector totals by status.
 */
const countSelectorsByStatus = rememo(state => {
  const selectorsByStatus = {};
  Object.values(state).forEach(selectorState =>
  /**
   * This uses the internal `_map` property of `EquivalentKeyMap` for
   * optimization purposes, since the `EquivalentKeyMap` implementation
   * does not support a `.values()` implementation.
   *
   * @see https://github.com/aduth/equivalent-key-map
   */
  Array.from(selectorState._map.values()).forEach(resolution => {
    var _resolution$1$status;
    const currentStatus = (_resolution$1$status = resolution[1]?.status) !== null && _resolution$1$status !== void 0 ? _resolution$1$status : 'error';
    if (!selectorsByStatus[currentStatus]) {
      selectorsByStatus[currentStatus] = 0;
    }
    selectorsByStatus[currentStatus]++;
  }));
  return selectorsByStatus;
}, state => [state]);

;// ./node_modules/@wordpress/data/build-module/redux-store/metadata/actions.js
/**
 * Returns an action object used in signalling that selector resolution has
 * started.
 *
 * @param {string}    selectorName Name of selector for which resolver triggered.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'START_RESOLUTION', selectorName: string, args: unknown[] }} Action object.
 */
function startResolution(selectorName, args) {
  return {
    type: 'START_RESOLUTION',
    selectorName,
    args
  };
}

/**
 * Returns an action object used in signalling that selector resolution has
 * completed.
 *
 * @param {string}    selectorName Name of selector for which resolver triggered.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'FINISH_RESOLUTION', selectorName: string, args: unknown[] }} Action object.
 */
function finishResolution(selectorName, args) {
  return {
    type: 'FINISH_RESOLUTION',
    selectorName,
    args
  };
}

/**
 * Returns an action object used in signalling that selector resolution has
 * failed.
 *
 * @param {string}        selectorName Name of selector for which resolver triggered.
 * @param {unknown[]}     args         Arguments to associate for uniqueness.
 * @param {Error|unknown} error        The error that caused the failure.
 *
 * @return {{ type: 'FAIL_RESOLUTION', selectorName: string, args: unknown[], error: Error|unknown }} Action object.
 */
function failResolution(selectorName, args, error) {
  return {
    type: 'FAIL_RESOLUTION',
    selectorName,
    args,
    error
  };
}

/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * started.
 *
 * @param {string}      selectorName Name of selector for which resolver triggered.
 * @param {unknown[][]} args         Array of arguments to associate for uniqueness, each item
 *                                   is associated to a resolution.
 *
 * @return {{ type: 'START_RESOLUTIONS', selectorName: string, args: unknown[][] }} Action object.
 */
function startResolutions(selectorName, args) {
  return {
    type: 'START_RESOLUTIONS',
    selectorName,
    args
  };
}

/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * completed.
 *
 * @param {string}      selectorName Name of selector for which resolver triggered.
 * @param {unknown[][]} args         Array of arguments to associate for uniqueness, each item
 *                                   is associated to a resolution.
 *
 * @return {{ type: 'FINISH_RESOLUTIONS', selectorName: string, args: unknown[][] }} Action object.
 */
function finishResolutions(selectorName, args) {
  return {
    type: 'FINISH_RESOLUTIONS',
    selectorName,
    args
  };
}

/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * completed and at least one of them has failed.
 *
 * @param {string}            selectorName Name of selector for which resolver triggered.
 * @param {unknown[]}         args         Array of arguments to associate for uniqueness, each item
 *                                         is associated to a resolution.
 * @param {(Error|unknown)[]} errors       Array of errors to associate for uniqueness, each item
 *                                         is associated to a resolution.
 * @return {{ type: 'FAIL_RESOLUTIONS', selectorName: string, args: unknown[], errors: Array<Error|unknown> }} Action object.
 */
function failResolutions(selectorName, args, errors) {
  return {
    type: 'FAIL_RESOLUTIONS',
    selectorName,
    args,
    errors
  };
}

/**
 * Returns an action object used in signalling that we should invalidate the resolution cache.
 *
 * @param {string}    selectorName Name of selector for which resolver should be invalidated.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'INVALIDATE_RESOLUTION', selectorName: string, args: any[] }} Action object.
 */
function invalidateResolution(selectorName, args) {
  return {
    type: 'INVALIDATE_RESOLUTION',
    selectorName,
    args
  };
}

/**
 * Returns an action object used in signalling that the resolution
 * should be invalidated.
 *
 * @return {{ type: 'INVALIDATE_RESOLUTION_FOR_STORE' }} Action object.
 */
function invalidateResolutionForStore() {
  return {
    type: 'INVALIDATE_RESOLUTION_FOR_STORE'
  };
}

/**
 * Returns an action object used in signalling that the resolution cache for a
 * given selectorName should be invalidated.
 *
 * @param {string} selectorName Name of selector for which all resolvers should
 *                              be invalidated.
 *
 * @return  {{ type: 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR', selectorName: string }} Action object.
 */
function invalidateResolutionForStoreSelector(selectorName) {
  return {
    type: 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR',
    selectorName
  };
}

;// ./node_modules/@wordpress/data/build-module/redux-store/index.js
/**
 * External dependencies
 */



/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */











/** @typedef {import('../types').DataRegistry} DataRegistry */
/** @typedef {import('../types').ListenerFunction} ListenerFunction */
/**
 * @typedef {import('../types').StoreDescriptor<C>} StoreDescriptor
 * @template {import('../types').AnyConfig} C
 */
/**
 * @typedef {import('../types').ReduxStoreConfig<State,Actions,Selectors>} ReduxStoreConfig
 * @template State
 * @template {Record<string,import('../types').ActionCreator>} Actions
 * @template Selectors
 */

const trimUndefinedValues = array => {
  const result = [...array];
  for (let i = result.length - 1; i >= 0; i--) {
    if (result[i] === undefined) {
      result.splice(i, 1);
    }
  }
  return result;
};

/**
 * Creates a new object with the same keys, but with `callback()` called as
 * a transformer function on each of the values.
 *
 * @param {Object}   obj      The object to transform.
 * @param {Function} callback The function to transform each object value.
 * @return {Array} Transformed object.
 */
const mapValues = (obj, callback) => Object.fromEntries(Object.entries(obj !== null && obj !== void 0 ? obj : {}).map(([key, value]) => [key, callback(value, key)]));

// Convert  non serializable types to plain objects
const devToolsReplacer = (key, state) => {
  if (state instanceof Map) {
    return Object.fromEntries(state);
  }
  if (state instanceof window.HTMLElement) {
    return null;
  }
  return state;
};

/**
 * Create a cache to track whether resolvers started running or not.
 *
 * @return {Object} Resolvers Cache.
 */
function createResolversCache() {
  const cache = {};
  return {
    isRunning(selectorName, args) {
      return cache[selectorName] && cache[selectorName].get(trimUndefinedValues(args));
    },
    clear(selectorName, args) {
      if (cache[selectorName]) {
        cache[selectorName].delete(trimUndefinedValues(args));
      }
    },
    markAsRunning(selectorName, args) {
      if (!cache[selectorName]) {
        cache[selectorName] = new (equivalent_key_map_default())();
      }
      cache[selectorName].set(trimUndefinedValues(args), true);
    }
  };
}
function createBindingCache(bind) {
  const cache = new WeakMap();
  return {
    get(item, itemName) {
      let boundItem = cache.get(item);
      if (!boundItem) {
        boundItem = bind(item, itemName);
        cache.set(item, boundItem);
      }
      return boundItem;
    }
  };
}

/**
 * Creates a data store descriptor for the provided Redux store configuration containing
 * properties describing reducer, actions, selectors, controls and resolvers.
 *
 * @example
 * ```js
 * import { createReduxStore } from '@wordpress/data';
 *
 * const store = createReduxStore( 'demo', {
 *     reducer: ( state = 'OK' ) => state,
 *     selectors: {
 *         getValue: ( state ) => state,
 *     },
 * } );
 * ```
 *
 * @template State
 * @template {Record<string,import('../types').ActionCreator>} Actions
 * @template Selectors
 * @param {string}                                    key     Unique namespace identifier.
 * @param {ReduxStoreConfig<State,Actions,Selectors>} options Registered store options, with properties
 *                                                            describing reducer, actions, selectors,
 *                                                            and resolvers.
 *
 * @return   {StoreDescriptor<ReduxStoreConfig<State,Actions,Selectors>>} Store Object.
 */
function createReduxStore(key, options) {
  const privateActions = {};
  const privateSelectors = {};
  const privateRegistrationFunctions = {
    privateActions,
    registerPrivateActions: actions => {
      Object.assign(privateActions, actions);
    },
    privateSelectors,
    registerPrivateSelectors: selectors => {
      Object.assign(privateSelectors, selectors);
    }
  };
  const storeDescriptor = {
    name: key,
    instantiate: registry => {
      /**
       * Stores listener functions registered with `subscribe()`.
       *
       * When functions register to listen to store changes with
       * `subscribe()` they get added here. Although Redux offers
       * its own `subscribe()` function directly, by wrapping the
       * subscription in this store instance it's possible to
       * optimize checking if the state has changed before calling
       * each listener.
       *
       * @type {Set<ListenerFunction>}
       */
      const listeners = new Set();
      const reducer = options.reducer;
      const thunkArgs = {
        registry,
        get dispatch() {
          return thunkActions;
        },
        get select() {
          return thunkSelectors;
        },
        get resolveSelect() {
          return getResolveSelectors();
        }
      };
      const store = instantiateReduxStore(key, options, registry, thunkArgs);
      // Expose the private registration functions on the store
      // so they can be copied to a sub registry in registry.js.
      lock(store, privateRegistrationFunctions);
      const resolversCache = createResolversCache();
      function bindAction(action) {
        return (...args) => Promise.resolve(store.dispatch(action(...args)));
      }
      const actions = {
        ...mapValues(actions_namespaceObject, bindAction),
        ...mapValues(options.actions, bindAction)
      };
      const boundPrivateActions = createBindingCache(bindAction);
      const allActions = new Proxy(() => {}, {
        get: (target, prop) => {
          const privateAction = privateActions[prop];
          return privateAction ? boundPrivateActions.get(privateAction, prop) : actions[prop];
        }
      });
      const thunkActions = new Proxy(allActions, {
        apply: (target, thisArg, [action]) => store.dispatch(action)
      });
      lock(actions, allActions);
      const resolvers = options.resolvers ? mapResolvers(options.resolvers) : {};
      function bindSelector(selector, selectorName) {
        if (selector.isRegistrySelector) {
          selector.registry = registry;
        }
        const boundSelector = (...args) => {
          args = normalize(selector, args);
          const state = store.__unstableOriginalGetState();
          // Before calling the selector, switch to the correct
          // registry.
          if (selector.isRegistrySelector) {
            selector.registry = registry;
          }
          return selector(state.root, ...args);
        };

        // Expose normalization method on the bound selector
        // in order that it can be called when fulfilling
        // the resolver.
        boundSelector.__unstableNormalizeArgs = selector.__unstableNormalizeArgs;
        const resolver = resolvers[selectorName];
        if (!resolver) {
          boundSelector.hasResolver = false;
          return boundSelector;
        }
        return mapSelectorWithResolver(boundSelector, selectorName, resolver, store, resolversCache);
      }
      function bindMetadataSelector(metaDataSelector) {
        const boundSelector = (...args) => {
          const state = store.__unstableOriginalGetState();
          const originalSelectorName = args && args[0];
          const originalSelectorArgs = args && args[1];
          const targetSelector = options?.selectors?.[originalSelectorName];

          // Normalize the arguments passed to the target selector.
          if (originalSelectorName && targetSelector) {
            args[1] = normalize(targetSelector, originalSelectorArgs);
          }
          return metaDataSelector(state.metadata, ...args);
        };
        boundSelector.hasResolver = false;
        return boundSelector;
      }
      const selectors = {
        ...mapValues(selectors_namespaceObject, bindMetadataSelector),
        ...mapValues(options.selectors, bindSelector)
      };
      const boundPrivateSelectors = createBindingCache(bindSelector);

      // Pre-bind the private selectors that have been registered by the time of
      // instantiation, so that registry selectors are bound to the registry.
      for (const [selectorName, selector] of Object.entries(privateSelectors)) {
        boundPrivateSelectors.get(selector, selectorName);
      }
      const allSelectors = new Proxy(() => {}, {
        get: (target, prop) => {
          const privateSelector = privateSelectors[prop];
          return privateSelector ? boundPrivateSelectors.get(privateSelector, prop) : selectors[prop];
        }
      });
      const thunkSelectors = new Proxy(allSelectors, {
        apply: (target, thisArg, [selector]) => selector(store.__unstableOriginalGetState())
      });
      lock(selectors, allSelectors);
      const resolveSelectors = mapResolveSelectors(selectors, store);
      const suspendSelectors = mapSuspendSelectors(selectors, store);
      const getSelectors = () => selectors;
      const getActions = () => actions;
      const getResolveSelectors = () => resolveSelectors;
      const getSuspendSelectors = () => suspendSelectors;

      // We have some modules monkey-patching the store object
      // It's wrong to do so but until we refactor all of our effects to controls
      // We need to keep the same "store" instance here.
      store.__unstableOriginalGetState = store.getState;
      store.getState = () => store.__unstableOriginalGetState().root;

      // Customize subscribe behavior to call listeners only on effective change,
      // not on every dispatch.
      const subscribe = store && (listener => {
        listeners.add(listener);
        return () => listeners.delete(listener);
      });
      let lastState = store.__unstableOriginalGetState();
      store.subscribe(() => {
        const state = store.__unstableOriginalGetState();
        const hasChanged = state !== lastState;
        lastState = state;
        if (hasChanged) {
          for (const listener of listeners) {
            listener();
          }
        }
      });

      // This can be simplified to just { subscribe, getSelectors, getActions }
      // Once we remove the use function.
      return {
        reducer,
        store,
        actions,
        selectors,
        resolvers,
        getSelectors,
        getResolveSelectors,
        getSuspendSelectors,
        getActions,
        subscribe
      };
    }
  };

  // Expose the private registration functions on the store
  // descriptor. That's a natural choice since that's where the
  // public actions and selectors are stored .
  lock(storeDescriptor, privateRegistrationFunctions);
  return storeDescriptor;
}

/**
 * Creates a redux store for a namespace.
 *
 * @param {string}       key       Unique namespace identifier.
 * @param {Object}       options   Registered store options, with properties
 *                                 describing reducer, actions, selectors,
 *                                 and resolvers.
 * @param {DataRegistry} registry  Registry reference.
 * @param {Object}       thunkArgs Argument object for the thunk middleware.
 * @return {Object} Newly created redux store.
 */
function instantiateReduxStore(key, options, registry, thunkArgs) {
  const controls = {
    ...options.controls,
    ...builtinControls
  };
  const normalizedControls = mapValues(controls, control => control.isRegistryControl ? control(registry) : control);
  const middlewares = [resolvers_cache_middleware(registry, key), promise_middleware, external_wp_reduxRoutine_default()(normalizedControls), createThunkMiddleware(thunkArgs)];
  const enhancers = [applyMiddleware(...middlewares)];
  if (typeof window !== 'undefined' && window.__REDUX_DEVTOOLS_EXTENSION__) {
    enhancers.push(window.__REDUX_DEVTOOLS_EXTENSION__({
      name: key,
      instanceId: key,
      serialize: {
        replacer: devToolsReplacer
      }
    }));
  }
  const {
    reducer,
    initialState
  } = options;
  const enhancedReducer = combine_reducers_combineReducers({
    metadata: metadata_reducer,
    root: reducer
  });
  return createStore(enhancedReducer, {
    root: initialState
  }, (0,external_wp_compose_namespaceObject.compose)(enhancers));
}

/**
 * Maps selectors to functions that return a resolution promise for them
 *
 * @param {Object} selectors Selectors to map.
 * @param {Object} store     The redux store the selectors select from.
 *
 * @return {Object} Selectors mapped to their resolution functions.
 */
function mapResolveSelectors(selectors, store) {
  const {
    getIsResolving,
    hasStartedResolution,
    hasFinishedResolution,
    hasResolutionFailed,
    isResolving,
    getCachedResolvers,
    getResolutionState,
    getResolutionError,
    hasResolvingSelectors,
    countSelectorsByStatus,
    ...storeSelectors
  } = selectors;
  return mapValues(storeSelectors, (selector, selectorName) => {
    // If the selector doesn't have a resolver, just convert the return value
    // (including exceptions) to a Promise, no additional extra behavior is needed.
    if (!selector.hasResolver) {
      return async (...args) => selector.apply(null, args);
    }
    return (...args) => {
      return new Promise((resolve, reject) => {
        const hasFinished = () => selectors.hasFinishedResolution(selectorName, args);
        const finalize = result => {
          const hasFailed = selectors.hasResolutionFailed(selectorName, args);
          if (hasFailed) {
            const error = selectors.getResolutionError(selectorName, args);
            reject(error);
          } else {
            resolve(result);
          }
        };
        const getResult = () => selector.apply(null, args);
        // Trigger the selector (to trigger the resolver)
        const result = getResult();
        if (hasFinished()) {
          return finalize(result);
        }
        const unsubscribe = store.subscribe(() => {
          if (hasFinished()) {
            unsubscribe();
            finalize(getResult());
          }
        });
      });
    };
  });
}

/**
 * Maps selectors to functions that throw a suspense promise if not yet resolved.
 *
 * @param {Object} selectors Selectors to map.
 * @param {Object} store     The redux store the selectors select from.
 *
 * @return {Object} Selectors mapped to their suspense functions.
 */
function mapSuspendSelectors(selectors, store) {
  return mapValues(selectors, (selector, selectorName) => {
    // Selector without a resolver doesn't have any extra suspense behavior.
    if (!selector.hasResolver) {
      return selector;
    }
    return (...args) => {
      const result = selector.apply(null, args);
      if (selectors.hasFinishedResolution(selectorName, args)) {
        if (selectors.hasResolutionFailed(selectorName, args)) {
          throw selectors.getResolutionError(selectorName, args);
        }
        return result;
      }
      throw new Promise(resolve => {
        const unsubscribe = store.subscribe(() => {
          if (selectors.hasFinishedResolution(selectorName, args)) {
            resolve();
            unsubscribe();
          }
        });
      });
    };
  });
}

/**
 * Convert resolvers to a normalized form, an object with `fulfill` method and
 * optional methods like `isFulfilled`.
 *
 * @param {Object} resolvers Resolver to convert
 */
function mapResolvers(resolvers) {
  return mapValues(resolvers, resolver => {
    if (resolver.fulfill) {
      return resolver;
    }
    return {
      ...resolver,
      // Copy the enumerable properties of the resolver function.
      fulfill: resolver // Add the fulfill method.
    };
  });
}

/**
 * Returns a selector with a matched resolver.
 * Resolvers are side effects invoked once per argument set of a given selector call,
 * used in ensuring that the data needs for the selector are satisfied.
 *
 * @param {Object} selector       The selector function to be bound.
 * @param {string} selectorName   The selector name.
 * @param {Object} resolver       Resolver to call.
 * @param {Object} store          The redux store to which the resolvers should be mapped.
 * @param {Object} resolversCache Resolvers Cache.
 */
function mapSelectorWithResolver(selector, selectorName, resolver, store, resolversCache) {
  function fulfillSelector(args) {
    const state = store.getState();
    if (resolversCache.isRunning(selectorName, args) || typeof resolver.isFulfilled === 'function' && resolver.isFulfilled(state, ...args)) {
      return;
    }
    const {
      metadata
    } = store.__unstableOriginalGetState();
    if (hasStartedResolution(metadata, selectorName, args)) {
      return;
    }
    resolversCache.markAsRunning(selectorName, args);
    setTimeout(async () => {
      resolversCache.clear(selectorName, args);
      store.dispatch(startResolution(selectorName, args));
      try {
        const action = resolver.fulfill(...args);
        if (action) {
          await store.dispatch(action);
        }
        store.dispatch(finishResolution(selectorName, args));
      } catch (error) {
        store.dispatch(failResolution(selectorName, args, error));
      }
    }, 0);
  }
  const selectorResolver = (...args) => {
    args = normalize(selector, args);
    fulfillSelector(args);
    return selector(...args);
  };
  selectorResolver.hasResolver = true;
  return selectorResolver;
}

/**
 * Applies selector's normalization function to the given arguments
 * if it exists.
 *
 * @param {Object} selector The selector potentially with a normalization method property.
 * @param {Array}  args     selector arguments to normalize.
 * @return {Array} Potentially normalized arguments.
 */
function normalize(selector, args) {
  if (selector.__unstableNormalizeArgs && typeof selector.__unstableNormalizeArgs === 'function' && args?.length) {
    return selector.__unstableNormalizeArgs(args);
  }
  return args;
}

;// ./node_modules/@wordpress/data/build-module/store/index.js
const coreDataStore = {
  name: 'core/data',
  instantiate(registry) {
    const getCoreDataSelector = selectorName => (key, ...args) => {
      return registry.select(key)[selectorName](...args);
    };
    const getCoreDataAction = actionName => (key, ...args) => {
      return registry.dispatch(key)[actionName](...args);
    };
    return {
      getSelectors() {
        return Object.fromEntries(['getIsResolving', 'hasStartedResolution', 'hasFinishedResolution', 'isResolving', 'getCachedResolvers'].map(selectorName => [selectorName, getCoreDataSelector(selectorName)]));
      },
      getActions() {
        return Object.fromEntries(['startResolution', 'finishResolution', 'invalidateResolution', 'invalidateResolutionForStore', 'invalidateResolutionForStoreSelector'].map(actionName => [actionName, getCoreDataAction(actionName)]));
      },
      subscribe() {
        // There's no reasons to trigger any listener when we subscribe to this store
        // because there's no state stored in this store that need to retrigger selectors
        // if a change happens, the corresponding store where the tracking stated live
        // would have already triggered a "subscribe" call.
        return () => () => {};
      }
    };
  }
};
/* harmony default export */ const store = (coreDataStore);

;// ./node_modules/@wordpress/data/build-module/utils/emitter.js
/**
 * Create an event emitter.
 *
 * @return The event emitter.
 */
function createEmitter() {
  let isPaused = false;
  let isPending = false;
  const listeners = new Set();
  const notifyListeners = () =>
  // We use Array.from to clone the listeners Set
  // This ensures that we don't run a listener
  // that was added as a response to another listener.
  Array.from(listeners).forEach(listener => listener());
  return {
    get isPaused() {
      return isPaused;
    },
    subscribe(listener) {
      listeners.add(listener);
      return () => listeners.delete(listener);
    },
    pause() {
      isPaused = true;
    },
    resume() {
      isPaused = false;
      if (isPending) {
        isPending = false;
        notifyListeners();
      }
    },
    emit() {
      if (isPaused) {
        isPending = true;
        return;
      }
      notifyListeners();
    }
  };
}

;// ./node_modules/@wordpress/data/build-module/registry.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */





/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */

/**
 * @typedef {Object} WPDataRegistry An isolated orchestrator of store registrations.
 *
 * @property {Function} registerGenericStore Given a namespace key and settings
 *                                           object, registers a new generic
 *                                           store.
 * @property {Function} registerStore        Given a namespace key and settings
 *                                           object, registers a new namespace
 *                                           store.
 * @property {Function} subscribe            Given a function callback, invokes
 *                                           the callback on any change to state
 *                                           within any registered store.
 * @property {Function} select               Given a namespace key, returns an
 *                                           object of the  store's registered
 *                                           selectors.
 * @property {Function} dispatch             Given a namespace key, returns an
 *                                           object of the store's registered
 *                                           action dispatchers.
 */

/**
 * @typedef {Object} WPDataPlugin An object of registry function overrides.
 *
 * @property {Function} registerStore registers store.
 */

function getStoreName(storeNameOrDescriptor) {
  return typeof storeNameOrDescriptor === 'string' ? storeNameOrDescriptor : storeNameOrDescriptor.name;
}
/**
 * Creates a new store registry, given an optional object of initial store
 * configurations.
 *
 * @param {Object}  storeConfigs Initial store configurations.
 * @param {?Object} parent       Parent registry.
 *
 * @return {WPDataRegistry} Data registry.
 */
function createRegistry(storeConfigs = {}, parent = null) {
  const stores = {};
  const emitter = createEmitter();
  let listeningStores = null;

  /**
   * Global listener called for each store's update.
   */
  function globalListener() {
    emitter.emit();
  }

  /**
   * Subscribe to changes to any data, either in all stores in registry, or
   * in one specific store.
   *
   * @param {Function}                listener              Listener function.
   * @param {string|StoreDescriptor?} storeNameOrDescriptor Optional store name.
   *
   * @return {Function} Unsubscribe function.
   */
  const subscribe = (listener, storeNameOrDescriptor) => {
    // subscribe to all stores
    if (!storeNameOrDescriptor) {
      return emitter.subscribe(listener);
    }

    // subscribe to one store
    const storeName = getStoreName(storeNameOrDescriptor);
    const store = stores[storeName];
    if (store) {
      return store.subscribe(listener);
    }

    // Trying to access a store that hasn't been registered,
    // this is a pattern rarely used but seen in some places.
    // We fallback to global `subscribe` here for backward-compatibility for now.
    // See https://github.com/WordPress/gutenberg/pull/27466 for more info.
    if (!parent) {
      return emitter.subscribe(listener);
    }
    return parent.subscribe(listener, storeNameOrDescriptor);
  };

  /**
   * Calls a selector given the current state and extra arguments.
   *
   * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
   *                                                       or the store descriptor.
   *
   * @return {*} The selector's returned value.
   */
  function select(storeNameOrDescriptor) {
    const storeName = getStoreName(storeNameOrDescriptor);
    listeningStores?.add(storeName);
    const store = stores[storeName];
    if (store) {
      return store.getSelectors();
    }
    return parent?.select(storeName);
  }
  function __unstableMarkListeningStores(callback, ref) {
    listeningStores = new Set();
    try {
      return callback.call(this);
    } finally {
      ref.current = Array.from(listeningStores);
      listeningStores = null;
    }
  }

  /**
   * Given a store descriptor, returns an object containing the store's selectors pre-bound to
   * state so that you only need to supply additional arguments, and modified so that they return
   * promises that resolve to their eventual values, after any resolvers have ran.
   *
   * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
   *                                                       convention of passing the store name is
   *                                                       also supported.
   *
   * @return {Object} Each key of the object matches the name of a selector.
   */
  function resolveSelect(storeNameOrDescriptor) {
    const storeName = getStoreName(storeNameOrDescriptor);
    listeningStores?.add(storeName);
    const store = stores[storeName];
    if (store) {
      return store.getResolveSelectors();
    }
    return parent && parent.resolveSelect(storeName);
  }

  /**
   * Given a store descriptor, returns an object containing the store's selectors pre-bound to
   * state so that you only need to supply additional arguments, and modified so that they throw
   * promises in case the selector is not resolved yet.
   *
   * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
   *                                                       convention of passing the store name is
   *                                                       also supported.
   *
   * @return {Object} Object containing the store's suspense-wrapped selectors.
   */
  function suspendSelect(storeNameOrDescriptor) {
    const storeName = getStoreName(storeNameOrDescriptor);
    listeningStores?.add(storeName);
    const store = stores[storeName];
    if (store) {
      return store.getSuspendSelectors();
    }
    return parent && parent.suspendSelect(storeName);
  }

  /**
   * Returns the available actions for a part of the state.
   *
   * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
   *                                                       or the store descriptor.
   *
   * @return {*} The action's returned value.
   */
  function dispatch(storeNameOrDescriptor) {
    const storeName = getStoreName(storeNameOrDescriptor);
    const store = stores[storeName];
    if (store) {
      return store.getActions();
    }
    return parent && parent.dispatch(storeName);
  }

  //
  // Deprecated
  // TODO: Remove this after `use()` is removed.
  function withPlugins(attributes) {
    return Object.fromEntries(Object.entries(attributes).map(([key, attribute]) => {
      if (typeof attribute !== 'function') {
        return [key, attribute];
      }
      return [key, function () {
        return registry[key].apply(null, arguments);
      }];
    }));
  }

  /**
   * Registers a store instance.
   *
   * @param {string}   name        Store registry name.
   * @param {Function} createStore Function that creates a store object (getSelectors, getActions, subscribe).
   */
  function registerStoreInstance(name, createStore) {
    if (stores[name]) {
      // eslint-disable-next-line no-console
      console.error('Store "' + name + '" is already registered.');
      return stores[name];
    }
    const store = createStore();
    if (typeof store.getSelectors !== 'function') {
      throw new TypeError('store.getSelectors must be a function');
    }
    if (typeof store.getActions !== 'function') {
      throw new TypeError('store.getActions must be a function');
    }
    if (typeof store.subscribe !== 'function') {
      throw new TypeError('store.subscribe must be a function');
    }
    // The emitter is used to keep track of active listeners when the registry
    // get paused, that way, when resumed we should be able to call all these
    // pending listeners.
    store.emitter = createEmitter();
    const currentSubscribe = store.subscribe;
    store.subscribe = listener => {
      const unsubscribeFromEmitter = store.emitter.subscribe(listener);
      const unsubscribeFromStore = currentSubscribe(() => {
        if (store.emitter.isPaused) {
          store.emitter.emit();
          return;
        }
        listener();
      });
      return () => {
        unsubscribeFromStore?.();
        unsubscribeFromEmitter?.();
      };
    };
    stores[name] = store;
    store.subscribe(globalListener);

    // Copy private actions and selectors from the parent store.
    if (parent) {
      try {
        unlock(store.store).registerPrivateActions(unlock(parent).privateActionsOf(name));
        unlock(store.store).registerPrivateSelectors(unlock(parent).privateSelectorsOf(name));
      } catch (e) {
        // unlock() throws if store.store was not locked.
        // The error indicates there's nothing to do here so let's
        // ignore it.
      }
    }
    return store;
  }

  /**
   * Registers a new store given a store descriptor.
   *
   * @param {StoreDescriptor} store Store descriptor.
   */
  function register(store) {
    registerStoreInstance(store.name, () => store.instantiate(registry));
  }
  function registerGenericStore(name, store) {
    external_wp_deprecated_default()('wp.data.registerGenericStore', {
      since: '5.9',
      alternative: 'wp.data.register( storeDescriptor )'
    });
    registerStoreInstance(name, () => store);
  }

  /**
   * Registers a standard `@wordpress/data` store.
   *
   * @param {string} storeName Unique namespace identifier.
   * @param {Object} options   Store description (reducer, actions, selectors, resolvers).
   *
   * @return {Object} Registered store object.
   */
  function registerStore(storeName, options) {
    if (!options.reducer) {
      throw new TypeError('Must specify store reducer');
    }
    const store = registerStoreInstance(storeName, () => createReduxStore(storeName, options).instantiate(registry));
    return store.store;
  }
  function batch(callback) {
    // If we're already batching, just call the callback.
    if (emitter.isPaused) {
      callback();
      return;
    }
    emitter.pause();
    Object.values(stores).forEach(store => store.emitter.pause());
    try {
      callback();
    } finally {
      emitter.resume();
      Object.values(stores).forEach(store => store.emitter.resume());
    }
  }
  let registry = {
    batch,
    stores,
    namespaces: stores,
    // TODO: Deprecate/remove this.
    subscribe,
    select,
    resolveSelect,
    suspendSelect,
    dispatch,
    use,
    register,
    registerGenericStore,
    registerStore,
    __unstableMarkListeningStores
  };

  //
  // TODO:
  // This function will be deprecated as soon as it is no longer internally referenced.
  function use(plugin, options) {
    if (!plugin) {
      return;
    }
    registry = {
      ...registry,
      ...plugin(registry, options)
    };
    return registry;
  }
  registry.register(store);
  for (const [name, config] of Object.entries(storeConfigs)) {
    registry.register(createReduxStore(name, config));
  }
  if (parent) {
    parent.subscribe(globalListener);
  }
  const registryWithPlugins = withPlugins(registry);
  lock(registryWithPlugins, {
    privateActionsOf: name => {
      try {
        return unlock(stores[name].store).privateActions;
      } catch (e) {
        // unlock() throws an error the store was not locked – this means
        // there no private actions are available
        return {};
      }
    },
    privateSelectorsOf: name => {
      try {
        return unlock(stores[name].store).privateSelectors;
      } catch (e) {
        return {};
      }
    }
  });
  return registryWithPlugins;
}

;// ./node_modules/@wordpress/data/build-module/default-registry.js
/**
 * Internal dependencies
 */

/* harmony default export */ const default_registry = (createRegistry());

;// ./node_modules/is-plain-object/dist/is-plain-object.mjs
/*!
 * is-plain-object <https://github.com/jonschlinkert/is-plain-object>
 *
 * Copyright (c) 2014-2017, Jon Schlinkert.
 * Released under the MIT License.
 */

function is_plain_object_isObject(o) {
  return Object.prototype.toString.call(o) === '[object Object]';
}

function is_plain_object_isPlainObject(o) {
  var ctor,prot;

  if (is_plain_object_isObject(o) === false) return false;

  // If has modified constructor
  ctor = o.constructor;
  if (ctor === undefined) return true;

  // If has modified prototype
  prot = ctor.prototype;
  if (is_plain_object_isObject(prot) === false) return false;

  // If constructor does not have an Object-specific method
  if (prot.hasOwnProperty('isPrototypeOf') === false) {
    return false;
  }

  // Most likely a plain Object
  return true;
}



// EXTERNAL MODULE: ./node_modules/deepmerge/dist/cjs.js
var cjs = __webpack_require__(66);
var cjs_default = /*#__PURE__*/__webpack_require__.n(cjs);
;// ./node_modules/@wordpress/data/build-module/plugins/persistence/storage/object.js
let objectStorage;
const storage = {
  getItem(key) {
    if (!objectStorage || !objectStorage[key]) {
      return null;
    }
    return objectStorage[key];
  },
  setItem(key, value) {
    if (!objectStorage) {
      storage.clear();
    }
    objectStorage[key] = String(value);
  },
  clear() {
    objectStorage = Object.create(null);
  }
};
/* harmony default export */ const object = (storage);

;// ./node_modules/@wordpress/data/build-module/plugins/persistence/storage/default.js
/**
 * Internal dependencies
 */

let default_storage;
try {
  // Private Browsing in Safari 10 and earlier will throw an error when
  // attempting to set into localStorage. The test here is intentional in
  // causing a thrown error as condition for using fallback object storage.
  default_storage = window.localStorage;
  default_storage.setItem('__wpDataTestLocalStorage', '');
  default_storage.removeItem('__wpDataTestLocalStorage');
} catch (error) {
  default_storage = object;
}
/* harmony default export */ const storage_default = (default_storage);

;// ./node_modules/@wordpress/data/build-module/plugins/persistence/index.js
/**
 * External dependencies
 */



/**
 * Internal dependencies
 */



/** @typedef {import('../../registry').WPDataRegistry} WPDataRegistry */

/** @typedef {import('../../registry').WPDataPlugin} WPDataPlugin */

/**
 * @typedef {Object} WPDataPersistencePluginOptions Persistence plugin options.
 *
 * @property {Storage} storage    Persistent storage implementation. This must
 *                                at least implement `getItem` and `setItem` of
 *                                the Web Storage API.
 * @property {string}  storageKey Key on which to set in persistent storage.
 */

/**
 * Default plugin storage.
 *
 * @type {Storage}
 */
const DEFAULT_STORAGE = storage_default;

/**
 * Default plugin storage key.
 *
 * @type {string}
 */
const DEFAULT_STORAGE_KEY = 'WP_DATA';

/**
 * Higher-order reducer which invokes the original reducer only if state is
 * inequal from that of the action's `nextState` property, otherwise returning
 * the original state reference.
 *
 * @param {Function} reducer Original reducer.
 *
 * @return {Function} Enhanced reducer.
 */
const withLazySameState = reducer => (state, action) => {
  if (action.nextState === state) {
    return state;
  }
  return reducer(state, action);
};

/**
 * Creates a persistence interface, exposing getter and setter methods (`get`
 * and `set` respectively).
 *
 * @param {WPDataPersistencePluginOptions} options Plugin options.
 *
 * @return {Object} Persistence interface.
 */
function createPersistenceInterface(options) {
  const {
    storage = DEFAULT_STORAGE,
    storageKey = DEFAULT_STORAGE_KEY
  } = options;
  let data;

  /**
   * Returns the persisted data as an object, defaulting to an empty object.
   *
   * @return {Object} Persisted data.
   */
  function getData() {
    if (data === undefined) {
      // If unset, getItem is expected to return null. Fall back to
      // empty object.
      const persisted = storage.getItem(storageKey);
      if (persisted === null) {
        data = {};
      } else {
        try {
          data = JSON.parse(persisted);
        } catch (error) {
          // Similarly, should any error be thrown during parse of
          // the string (malformed JSON), fall back to empty object.
          data = {};
        }
      }
    }
    return data;
  }

  /**
   * Merges an updated reducer state into the persisted data.
   *
   * @param {string} key   Key to update.
   * @param {*}      value Updated value.
   */
  function setData(key, value) {
    data = {
      ...data,
      [key]: value
    };
    storage.setItem(storageKey, JSON.stringify(data));
  }
  return {
    get: getData,
    set: setData
  };
}

/**
 * Data plugin to persist store state into a single storage key.
 *
 * @param {WPDataRegistry}                  registry      Data registry.
 * @param {?WPDataPersistencePluginOptions} pluginOptions Plugin options.
 *
 * @return {WPDataPlugin} Data plugin.
 */
function persistencePlugin(registry, pluginOptions) {
  const persistence = createPersistenceInterface(pluginOptions);

  /**
   * Creates an enhanced store dispatch function, triggering the state of the
   * given store name to be persisted when changed.
   *
   * @param {Function}       getState  Function which returns current state.
   * @param {string}         storeName Store name.
   * @param {?Array<string>} keys      Optional subset of keys to save.
   *
   * @return {Function} Enhanced dispatch function.
   */
  function createPersistOnChange(getState, storeName, keys) {
    let getPersistedState;
    if (Array.isArray(keys)) {
      // Given keys, the persisted state should by produced as an object
      // of the subset of keys. This implementation uses combineReducers
      // to leverage its behavior of returning the same object when none
      // of the property values changes. This allows a strict reference
      // equality to bypass a persistence set on an unchanging state.
      const reducers = keys.reduce((accumulator, key) => Object.assign(accumulator, {
        [key]: (state, action) => action.nextState[key]
      }), {});
      getPersistedState = withLazySameState(build_module_combineReducers(reducers));
    } else {
      getPersistedState = (state, action) => action.nextState;
    }
    let lastState = getPersistedState(undefined, {
      nextState: getState()
    });
    return () => {
      const state = getPersistedState(lastState, {
        nextState: getState()
      });
      if (state !== lastState) {
        persistence.set(storeName, state);
        lastState = state;
      }
    };
  }
  return {
    registerStore(storeName, options) {
      if (!options.persist) {
        return registry.registerStore(storeName, options);
      }

      // Load from persistence to use as initial state.
      const persistedState = persistence.get()[storeName];
      if (persistedState !== undefined) {
        let initialState = options.reducer(options.initialState, {
          type: '@@WP/PERSISTENCE_RESTORE'
        });
        if (is_plain_object_isPlainObject(initialState) && is_plain_object_isPlainObject(persistedState)) {
          // If state is an object, ensure that:
          // - Other keys are left intact when persisting only a
          //   subset of keys.
          // - New keys in what would otherwise be used as initial
          //   state are deeply merged as base for persisted value.
          initialState = cjs_default()(initialState, persistedState, {
            isMergeableObject: is_plain_object_isPlainObject
          });
        } else {
          // If there is a mismatch in object-likeness of default
          // initial or persisted state, defer to persisted value.
          initialState = persistedState;
        }
        options = {
          ...options,
          initialState
        };
      }
      const store = registry.registerStore(storeName, options);
      store.subscribe(createPersistOnChange(store.getState, storeName, options.persist));
      return store;
    }
  };
}
persistencePlugin.__unstableMigrate = () => {};
/* harmony default export */ const persistence = (persistencePlugin);

;// ./node_modules/@wordpress/data/build-module/plugins/index.js


;// external ["wp","priorityQueue"]
const external_wp_priorityQueue_namespaceObject = window["wp"]["priorityQueue"];
;// external ["wp","element"]
const external_wp_element_namespaceObject = window["wp"]["element"];
;// external ["wp","isShallowEqual"]
const external_wp_isShallowEqual_namespaceObject = window["wp"]["isShallowEqual"];
var external_wp_isShallowEqual_default = /*#__PURE__*/__webpack_require__.n(external_wp_isShallowEqual_namespaceObject);
;// ./node_modules/@wordpress/data/build-module/components/registry-provider/context.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */

const Context = (0,external_wp_element_namespaceObject.createContext)(default_registry);
const {
  Consumer,
  Provider
} = Context;

/**
 * A custom react Context consumer exposing the provided `registry` to
 * children components. Used along with the RegistryProvider.
 *
 * You can read more about the react context api here:
 * https://react.dev/learn/passing-data-deeply-with-context#step-3-provide-the-context
 *
 * @example
 * ```js
 * import {
 *   RegistryProvider,
 *   RegistryConsumer,
 *   createRegistry
 * } from '@wordpress/data';
 *
 * const registry = createRegistry( {} );
 *
 * const App = ( { props } ) => {
 *   return <RegistryProvider value={ registry }>
 *     <div>Hello There</div>
 *     <RegistryConsumer>
 *       { ( registry ) => (
 *         <ComponentUsingRegistry
 *         		{ ...props }
 *         	  registry={ registry }
 *       ) }
 *     </RegistryConsumer>
 *   </RegistryProvider>
 * }
 * ```
 */
const RegistryConsumer = Consumer;

/**
 * A custom Context provider for exposing the provided `registry` to children
 * components via a consumer.
 *
 * See <a name="#RegistryConsumer">RegistryConsumer</a> documentation for
 * example.
 */
/* harmony default export */ const context = (Provider);

;// ./node_modules/@wordpress/data/build-module/components/registry-provider/use-registry.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * A custom react hook exposing the registry context for use.
 *
 * This exposes the `registry` value provided via the
 * <a href="#RegistryProvider">Registry Provider</a> to a component implementing
 * this hook.
 *
 * It acts similarly to the `useContext` react hook.
 *
 * Note: Generally speaking, `useRegistry` is a low level hook that in most cases
 * won't be needed for implementation. Most interactions with the `@wordpress/data`
 * API can be performed via the `useSelect` hook,  or the `withSelect` and
 * `withDispatch` higher order components.
 *
 * @example
 * ```js
 * import {
 *   RegistryProvider,
 *   createRegistry,
 *   useRegistry,
 * } from '@wordpress/data';
 *
 * const registry = createRegistry( {} );
 *
 * const SomeChildUsingRegistry = ( props ) => {
 *   const registry = useRegistry();
 *   // ...logic implementing the registry in other react hooks.
 * };
 *
 *
 * const ParentProvidingRegistry = ( props ) => {
 *   return <RegistryProvider value={ registry }>
 *     <SomeChildUsingRegistry { ...props } />
 *   </RegistryProvider>
 * };
 * ```
 *
 * @return {Function}  A custom react hook exposing the registry context value.
 */
function useRegistry() {
  return (0,external_wp_element_namespaceObject.useContext)(Context);
}

;// ./node_modules/@wordpress/data/build-module/components/async-mode-provider/context.js
/**
 * WordPress dependencies
 */

const context_Context = (0,external_wp_element_namespaceObject.createContext)(false);
const {
  Consumer: context_Consumer,
  Provider: context_Provider
} = context_Context;
const AsyncModeConsumer = (/* unused pure expression or super */ null && (context_Consumer));

/**
 * Context Provider Component used to switch the data module component rerendering
 * between Sync and Async modes.
 *
 * @example
 *
 * ```js
 * import { useSelect, AsyncModeProvider } from '@wordpress/data';
 * import { store as blockEditorStore } from '@wordpress/block-editor';
 *
 * function BlockCount() {
 *   const count = useSelect( ( select ) => {
 *     return select( blockEditorStore ).getBlockCount()
 *   }, [] );
 *
 *   return count;
 * }
 *
 * function App() {
 *   return (
 *     <AsyncModeProvider value={ true }>
 *       <BlockCount />
 *     </AsyncModeProvider>
 *   );
 * }
 * ```
 *
 * In this example, the BlockCount component is rerendered asynchronously.
 * It means if a more critical task is being performed (like typing in an input),
 * the rerendering is delayed until the browser becomes IDLE.
 * It is possible to nest multiple levels of AsyncModeProvider to fine-tune the rendering behavior.
 *
 * @param {boolean} props.value Enable Async Mode.
 * @return {Component} The component to be rendered.
 */
/* harmony default export */ const async_mode_provider_context = (context_Provider);

;// ./node_modules/@wordpress/data/build-module/components/async-mode-provider/use-async-mode.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */

function useAsyncMode() {
  return (0,external_wp_element_namespaceObject.useContext)(context_Context);
}

;// ./node_modules/@wordpress/data/build-module/components/use-select/index.js
/**
 * WordPress dependencies
 */




/**
 * Internal dependencies
 */


const renderQueue = (0,external_wp_priorityQueue_namespaceObject.createQueue)();
function warnOnUnstableReference(a, b) {
  if (!a || !b) {
    return;
  }
  const keys = typeof a === 'object' && typeof b === 'object' ? Object.keys(a).filter(k => a[k] !== b[k]) : [];

  // eslint-disable-next-line no-console
  console.warn('The `useSelect` hook returns different values when called with the same state and parameters.\n' + 'This can lead to unnecessary re-renders and performance issues if not fixed.\n\n' + 'Non-equal value keys: %s\n\n', keys.join(', '));
}

/**
 * @typedef {import('../../types').StoreDescriptor<C>} StoreDescriptor
 * @template {import('../../types').AnyConfig} C
 */
/**
 * @typedef {import('../../types').ReduxStoreConfig<State,Actions,Selectors>} ReduxStoreConfig
 * @template State
 * @template {Record<string,import('../../types').ActionCreator>} Actions
 * @template Selectors
 */
/** @typedef {import('../../types').MapSelect} MapSelect */
/**
 * @typedef {import('../../types').UseSelectReturn<T>} UseSelectReturn
 * @template {MapSelect|StoreDescriptor<any>} T
 */

function Store(registry, suspense) {
  const select = suspense ? registry.suspendSelect : registry.select;
  const queueContext = {};
  let lastMapSelect;
  let lastMapResult;
  let lastMapResultValid = false;
  let lastIsAsync;
  let subscriber;
  let didWarnUnstableReference;
  const storeStatesOnMount = new Map();
  function getStoreState(name) {
    var _registry$stores$name;
    // If there's no store property (custom generic store), return an empty
    // object. When comparing the state, the empty objects will cause the
    // equality check to fail, setting `lastMapResultValid` to false.
    return (_registry$stores$name = registry.stores[name]?.store?.getState?.()) !== null && _registry$stores$name !== void 0 ? _registry$stores$name : {};
  }
  const createSubscriber = stores => {
    // The set of stores the `subscribe` function is supposed to subscribe to. Here it is
    // initialized, and then the `updateStores` function can add new stores to it.
    const activeStores = [...stores];

    // The `subscribe` function, which is passed to the `useSyncExternalStore` hook, could
    // be called multiple times to establish multiple subscriptions. That's why we need to
    // keep a set of active subscriptions;
    const activeSubscriptions = new Set();
    function subscribe(listener) {
      // Maybe invalidate the value right after subscription was created.
      // React will call `getValue` after subscribing, to detect store
      // updates that happened in the interval between the `getValue` call
      // during render and creating the subscription, which is slightly
      // delayed. We need to ensure that this second `getValue` call will
      // compute a fresh value only if any of the store states have
      // changed in the meantime.
      if (lastMapResultValid) {
        for (const name of activeStores) {
          if (storeStatesOnMount.get(name) !== getStoreState(name)) {
            lastMapResultValid = false;
          }
        }
      }
      storeStatesOnMount.clear();
      const onStoreChange = () => {
        // Invalidate the value on store update, so that a fresh value is computed.
        lastMapResultValid = false;
        listener();
      };
      const onChange = () => {
        if (lastIsAsync) {
          renderQueue.add(queueContext, onStoreChange);
        } else {
          onStoreChange();
        }
      };
      const unsubs = [];
      function subscribeStore(storeName) {
        unsubs.push(registry.subscribe(onChange, storeName));
      }
      for (const storeName of activeStores) {
        subscribeStore(storeName);
      }
      activeSubscriptions.add(subscribeStore);
      return () => {
        activeSubscriptions.delete(subscribeStore);
        for (const unsub of unsubs.values()) {
          // The return value of the subscribe function could be undefined if the store is a custom generic store.
          unsub?.();
        }
        // Cancel existing store updates that were already scheduled.
        renderQueue.cancel(queueContext);
      };
    }

    // Check if `newStores` contains some stores we're not subscribed to yet, and add them.
    function updateStores(newStores) {
      for (const newStore of newStores) {
        if (activeStores.includes(newStore)) {
          continue;
        }

        // New `subscribe` calls will subscribe to `newStore`, too.
        activeStores.push(newStore);

        // Add `newStore` to existing subscriptions.
        for (const subscription of activeSubscriptions) {
          subscription(newStore);
        }
      }
    }
    return {
      subscribe,
      updateStores
    };
  };
  return (mapSelect, isAsync) => {
    function updateValue() {
      // If the last value is valid, and the `mapSelect` callback hasn't changed,
      // then we can safely return the cached value. The value can change only on
      // store update, and in that case value will be invalidated by the listener.
      if (lastMapResultValid && mapSelect === lastMapSelect) {
        return lastMapResult;
      }
      const listeningStores = {
        current: null
      };
      const mapResult = registry.__unstableMarkListeningStores(() => mapSelect(select, registry), listeningStores);
      if (true) {
        if (!didWarnUnstableReference) {
          const secondMapResult = mapSelect(select, registry);
          if (!external_wp_isShallowEqual_default()(mapResult, secondMapResult)) {
            warnOnUnstableReference(mapResult, secondMapResult);
            didWarnUnstableReference = true;
          }
        }
      }
      if (!subscriber) {
        for (const name of listeningStores.current) {
          storeStatesOnMount.set(name, getStoreState(name));
        }
        subscriber = createSubscriber(listeningStores.current);
      } else {
        subscriber.updateStores(listeningStores.current);
      }

      // If the new value is shallow-equal to the old one, keep the old one so
      // that we don't trigger unwanted updates that do a `===` check.
      if (!external_wp_isShallowEqual_default()(lastMapResult, mapResult)) {
        lastMapResult = mapResult;
      }
      lastMapSelect = mapSelect;
      lastMapResultValid = true;
    }
    function getValue() {
      // Update the value in case it's been invalidated or `mapSelect` has changed.
      updateValue();
      return lastMapResult;
    }

    // When transitioning from async to sync mode, cancel existing store updates
    // that have been scheduled, and invalidate the value so that it's freshly
    // computed. It might have been changed by the update we just cancelled.
    if (lastIsAsync && !isAsync) {
      lastMapResultValid = false;
      renderQueue.cancel(queueContext);
    }
    updateValue();
    lastIsAsync = isAsync;

    // Return a pair of functions that can be passed to `useSyncExternalStore`.
    return {
      subscribe: subscriber.subscribe,
      getValue
    };
  };
}
function _useStaticSelect(storeName) {
  return useRegistry().select(storeName);
}
function _useMappingSelect(suspense, mapSelect, deps) {
  const registry = useRegistry();
  const isAsync = useAsyncMode();
  const store = (0,external_wp_element_namespaceObject.useMemo)(() => Store(registry, suspense), [registry, suspense]);

  // These are "pass-through" dependencies from the parent hook,
  // and the parent should catch any hook rule violations.
  const selector = (0,external_wp_element_namespaceObject.useCallback)(mapSelect, deps);
  const {
    subscribe,
    getValue
  } = store(selector, isAsync);
  const result = (0,external_wp_element_namespaceObject.useSyncExternalStore)(subscribe, getValue, getValue);
  (0,external_wp_element_namespaceObject.useDebugValue)(result);
  return result;
}

/**
 * Custom react hook for retrieving props from registered selectors.
 *
 * In general, this custom React hook follows the
 * [rules of hooks](https://react.dev/reference/rules/rules-of-hooks).
 *
 * @template {MapSelect | StoreDescriptor<any>} T
 * @param {T}         mapSelect Function called on every state change. The returned value is
 *                              exposed to the component implementing this hook. The function
 *                              receives the `registry.select` method on the first argument
 *                              and the `registry` on the second argument.
 *                              When a store key is passed, all selectors for the store will be
 *                              returned. This is only meant for usage of these selectors in event
 *                              callbacks, not for data needed to create the element tree.
 * @param {unknown[]} deps      If provided, this memoizes the mapSelect so the same `mapSelect` is
 *                              invoked on every state change unless the dependencies change.
 *
 * @example
 * ```js
 * import { useSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function HammerPriceDisplay( { currency } ) {
 *   const price = useSelect( ( select ) => {
 *     return select( myCustomStore ).getPrice( 'hammer', currency );
 *   }, [ currency ] );
 *   return new Intl.NumberFormat( 'en-US', {
 *     style: 'currency',
 *     currency,
 *   } ).format( price );
 * }
 *
 * // Rendered in the application:
 * // <HammerPriceDisplay currency="USD" />
 * ```
 *
 * In the above example, when `HammerPriceDisplay` is rendered into an
 * application, the price will be retrieved from the store state using the
 * `mapSelect` callback on `useSelect`. If the currency prop changes then
 * any price in the state for that currency is retrieved. If the currency prop
 * doesn't change and other props are passed in that do change, the price will
 * not change because the dependency is just the currency.
 *
 * When data is only used in an event callback, the data should not be retrieved
 * on render, so it may be useful to get the selectors function instead.
 *
 * **Don't use `useSelect` this way when calling the selectors in the render
 * function because your component won't re-render on a data change.**
 *
 * ```js
 * import { useSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function Paste( { children } ) {
 *   const { getSettings } = useSelect( myCustomStore );
 *   function onPaste() {
 *     // Do something with the settings.
 *     const settings = getSettings();
 *   }
 *   return <div onPaste={ onPaste }>{ children }</div>;
 * }
 * ```
 * @return {UseSelectReturn<T>} A custom react hook.
 */
function useSelect(mapSelect, deps) {
  // On initial call, on mount, determine the mode of this `useSelect` call
  // and then never allow it to change on subsequent updates.
  const staticSelectMode = typeof mapSelect !== 'function';
  const staticSelectModeRef = (0,external_wp_element_namespaceObject.useRef)(staticSelectMode);
  if (staticSelectMode !== staticSelectModeRef.current) {
    const prevMode = staticSelectModeRef.current ? 'static' : 'mapping';
    const nextMode = staticSelectMode ? 'static' : 'mapping';
    throw new Error(`Switching useSelect from ${prevMode} to ${nextMode} is not allowed`);
  }

  // `staticSelectMode` is not allowed to change during the hook instance's,
  // lifetime, so the rules of hooks are not really violated.
  return staticSelectMode ? _useStaticSelect(mapSelect) : _useMappingSelect(false, mapSelect, deps);
}

/**
 * A variant of the `useSelect` hook that has the same API, but is a compatible
 * Suspense-enabled data source.
 *
 * @template {MapSelect} T
 * @param {T}     mapSelect Function called on every state change. The
 *                          returned value is exposed to the component
 *                          using this hook. The function receives the
 *                          `registry.suspendSelect` method as the first
 *                          argument and the `registry` as the second one.
 * @param {Array} deps      A dependency array used to memoize the `mapSelect`
 *                          so that the same `mapSelect` is invoked on every
 *                          state change unless the dependencies change.
 *
 * @throws {Promise} A suspense Promise that is thrown if any of the called
 * selectors is in an unresolved state.
 *
 * @return {ReturnType<T>} Data object returned by the `mapSelect` function.
 */
function useSuspenseSelect(mapSelect, deps) {
  return _useMappingSelect(true, mapSelect, deps);
}

;// external "ReactJSXRuntime"
const external_ReactJSXRuntime_namespaceObject = window["ReactJSXRuntime"];
;// ./node_modules/@wordpress/data/build-module/components/with-select/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/** @typedef {import('react').ComponentType} ComponentType */

/**
 * Higher-order component used to inject state-derived props using registered
 * selectors.
 *
 * @param {Function} mapSelectToProps Function called on every state change,
 *                                    expected to return object of props to
 *                                    merge with the component's own props.
 *
 * @example
 * ```js
 * import { withSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function PriceDisplay( { price, currency } ) {
 * 	return new Intl.NumberFormat( 'en-US', {
 * 		style: 'currency',
 * 		currency,
 * 	} ).format( price );
 * }
 *
 * const HammerPriceDisplay = withSelect( ( select, ownProps ) => {
 * 	const { getPrice } = select( myCustomStore );
 * 	const { currency } = ownProps;
 *
 * 	return {
 * 		price: getPrice( 'hammer', currency ),
 * 	};
 * } )( PriceDisplay );
 *
 * // Rendered in the application:
 * //
 * //  <HammerPriceDisplay currency="USD" />
 * ```
 * In the above example, when `HammerPriceDisplay` is rendered into an
 * application, it will pass the price into the underlying `PriceDisplay`
 * component and update automatically if the price of a hammer ever changes in
 * the store.
 *
 * @return {ComponentType} Enhanced component with merged state data props.
 */

const withSelect = mapSelectToProps => (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(WrappedComponent => (0,external_wp_compose_namespaceObject.pure)(ownProps => {
  const mapSelect = (select, registry) => mapSelectToProps(select, ownProps, registry);
  const mergeProps = useSelect(mapSelect);
  return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
    ...ownProps,
    ...mergeProps
  });
}), 'withSelect');
/* harmony default export */ const with_select = (withSelect);

;// ./node_modules/@wordpress/data/build-module/components/use-dispatch/use-dispatch-with-map.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


/**
 * Custom react hook for returning aggregate dispatch actions using the provided
 * dispatchMap.
 *
 * Currently this is an internal api only and is implemented by `withDispatch`
 *
 * @param {Function} dispatchMap Receives the `registry.dispatch` function as
 *                               the first argument and the `registry` object
 *                               as the second argument.  Should return an
 *                               object mapping props to functions.
 * @param {Array}    deps        An array of dependencies for the hook.
 * @return {Object}  An object mapping props to functions created by the passed
 *                   in dispatchMap.
 */
const useDispatchWithMap = (dispatchMap, deps) => {
  const registry = useRegistry();
  const currentDispatchMapRef = (0,external_wp_element_namespaceObject.useRef)(dispatchMap);
  (0,external_wp_compose_namespaceObject.useIsomorphicLayoutEffect)(() => {
    currentDispatchMapRef.current = dispatchMap;
  });
  return (0,external_wp_element_namespaceObject.useMemo)(() => {
    const currentDispatchProps = currentDispatchMapRef.current(registry.dispatch, registry);
    return Object.fromEntries(Object.entries(currentDispatchProps).map(([propName, dispatcher]) => {
      if (typeof dispatcher !== 'function') {
        // eslint-disable-next-line no-console
        console.warn(`Property ${propName} returned from dispatchMap in useDispatchWithMap must be a function.`);
      }
      return [propName, (...args) => currentDispatchMapRef.current(registry.dispatch, registry)[propName](...args)];
    }));
  }, [registry, ...deps]);
};
/* harmony default export */ const use_dispatch_with_map = (useDispatchWithMap);

;// ./node_modules/@wordpress/data/build-module/components/with-dispatch/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/** @typedef {import('react').ComponentType} ComponentType */

/**
 * Higher-order component used to add dispatch props using registered action
 * creators.
 *
 * @param {Function} mapDispatchToProps A function of returning an object of
 *                                      prop names where value is a
 *                                      dispatch-bound action creator, or a
 *                                      function to be called with the
 *                                      component's props and returning an
 *                                      action creator.
 *
 * @example
 * ```jsx
 * function Button( { onClick, children } ) {
 *     return <button type="button" onClick={ onClick }>{ children }</button>;
 * }
 *
 * import { withDispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * const SaleButton = withDispatch( ( dispatch, ownProps ) => {
 *     const { startSale } = dispatch( myCustomStore );
 *     const { discountPercent } = ownProps;
 *
 *     return {
 *         onClick() {
 *             startSale( discountPercent );
 *         },
 *     };
 * } )( Button );
 *
 * // Rendered in the application:
 * //
 * // <SaleButton discountPercent="20">Start Sale!</SaleButton>
 * ```
 *
 * @example
 * In the majority of cases, it will be sufficient to use only two first params
 * passed to `mapDispatchToProps` as illustrated in the previous example.
 * However, there might be some very advanced use cases where using the
 * `registry` object might be used as a tool to optimize the performance of
 * your component. Using `select` function from the registry might be useful
 * when you need to fetch some dynamic data from the store at the time when the
 * event is fired, but at the same time, you never use it to render your
 * component. In such scenario, you can avoid using the `withSelect` higher
 * order component to compute such prop, which might lead to unnecessary
 * re-renders of your component caused by its frequent value change.
 * Keep in mind, that `mapDispatchToProps` must return an object with functions
 * only.
 *
 * ```jsx
 * function Button( { onClick, children } ) {
 *     return <button type="button" onClick={ onClick }>{ children }</button>;
 * }
 *
 * import { withDispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * const SaleButton = withDispatch( ( dispatch, ownProps, { select } ) => {
 *    // Stock number changes frequently.
 *    const { getStockNumber } = select( myCustomStore );
 *    const { startSale } = dispatch( myCustomStore );
 *    return {
 *        onClick() {
 *            const discountPercent = getStockNumber() > 50 ? 10 : 20;
 *            startSale( discountPercent );
 *        },
 *    };
 * } )( Button );
 *
 * // Rendered in the application:
 * //
 * //  <SaleButton>Start Sale!</SaleButton>
 * ```
 *
 * _Note:_ It is important that the `mapDispatchToProps` function always
 * returns an object with the same keys. For example, it should not contain
 * conditions under which a different value would be returned.
 *
 * @return {ComponentType} Enhanced component with merged dispatcher props.
 */

const withDispatch = mapDispatchToProps => (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(WrappedComponent => ownProps => {
  const mapDispatch = (dispatch, registry) => mapDispatchToProps(dispatch, ownProps, registry);
  const dispatchProps = use_dispatch_with_map(mapDispatch, []);
  return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
    ...ownProps,
    ...dispatchProps
  });
}, 'withDispatch');
/* harmony default export */ const with_dispatch = (withDispatch);

;// ./node_modules/@wordpress/data/build-module/components/with-registry/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Higher-order component which renders the original component with the current
 * registry context passed as its `registry` prop.
 *
 * @param {Component} OriginalComponent Original component.
 *
 * @return {Component} Enhanced component.
 */

const withRegistry = (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(OriginalComponent => props => /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(RegistryConsumer, {
  children: registry => /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(OriginalComponent, {
    ...props,
    registry: registry
  })
}), 'withRegistry');
/* harmony default export */ const with_registry = (withRegistry);

;// ./node_modules/@wordpress/data/build-module/components/use-dispatch/use-dispatch.js
/**
 * Internal dependencies
 */


/**
 * @typedef {import('../../types').StoreDescriptor<StoreConfig>} StoreDescriptor
 * @template {import('../../types').AnyConfig} StoreConfig
 */
/**
 * @typedef {import('../../types').UseDispatchReturn<StoreNameOrDescriptor>} UseDispatchReturn
 * @template StoreNameOrDescriptor
 */

/**
 * A custom react hook returning the current registry dispatch actions creators.
 *
 * Note: The component using this hook must be within the context of a
 * RegistryProvider.
 *
 * @template {undefined | string | StoreDescriptor<any>} StoreNameOrDescriptor
 * @param {StoreNameOrDescriptor} [storeNameOrDescriptor] Optionally provide the name of the
 *                                                        store or its descriptor from which to
 *                                                        retrieve action creators. If not
 *                                                        provided, the registry.dispatch
 *                                                        function is returned instead.
 *
 * @example
 * This illustrates a pattern where you may need to retrieve dynamic data from
 * the server via the `useSelect` hook to use in combination with the dispatch
 * action.
 *
 * ```jsx
 * import { useCallback } from 'react';
 * import { useDispatch, useSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function Button( { onClick, children } ) {
 *   return <button type="button" onClick={ onClick }>{ children }</button>
 * }
 *
 * const SaleButton = ( { children } ) => {
 *   const { stockNumber } = useSelect(
 *     ( select ) => select( myCustomStore ).getStockNumber(),
 *     []
 *   );
 *   const { startSale } = useDispatch( myCustomStore );
 *   const onClick = useCallback( () => {
 *     const discountPercent = stockNumber > 50 ? 10: 20;
 *     startSale( discountPercent );
 *   }, [ stockNumber ] );
 *   return <Button onClick={ onClick }>{ children }</Button>
 * }
 *
 * // Rendered somewhere in the application:
 * //
 * // <SaleButton>Start Sale!</SaleButton>
 * ```
 * @return {UseDispatchReturn<StoreNameOrDescriptor>} A custom react hook.
 */
const useDispatch = storeNameOrDescriptor => {
  const {
    dispatch
  } = useRegistry();
  return storeNameOrDescriptor === void 0 ? dispatch : dispatch(storeNameOrDescriptor);
};
/* harmony default export */ const use_dispatch = (useDispatch);

;// ./node_modules/@wordpress/data/build-module/dispatch.js
/**
 * Internal dependencies
 */



/**
 * Given a store descriptor, returns an object of the store's action creators.
 * Calling an action creator will cause it to be dispatched, updating the state value accordingly.
 *
 * Note: Action creators returned by the dispatch will return a promise when
 * they are called.
 *
 * @param storeNameOrDescriptor The store descriptor. The legacy calling convention of passing
 *                              the store name is also supported.
 *
 * @example
 * ```js
 * import { dispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * dispatch( myCustomStore ).setPrice( 'hammer', 9.75 );
 * ```
 * @return Object containing the action creators.
 */
function dispatch_dispatch(storeNameOrDescriptor) {
  return default_registry.dispatch(storeNameOrDescriptor);
}

;// ./node_modules/@wordpress/data/build-module/select.js
/**
 * Internal dependencies
 */



/**
 * Given a store descriptor, returns an object of the store's selectors.
 * The selector functions are been pre-bound to pass the current state automatically.
 * As a consumer, you need only pass arguments of the selector, if applicable.
 *
 *
 * @param storeNameOrDescriptor The store descriptor. The legacy calling convention
 *                              of passing the store name is also supported.
 *
 * @example
 * ```js
 * import { select } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * select( myCustomStore ).getPrice( 'hammer' );
 * ```
 *
 * @return Object containing the store's selectors.
 */
function select_select(storeNameOrDescriptor) {
  return default_registry.select(storeNameOrDescriptor);
}

;// ./node_modules/@wordpress/data/build-module/index.js
/**
 * Internal dependencies
 */




/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */
















/**
 * Object of available plugins to use with a registry.
 *
 * @see [use](#use)
 *
 * @type {Object}
 */


/**
 * The combineReducers helper function turns an object whose values are different
 * reducing functions into a single reducing function you can pass to registerReducer.
 *
 * @type  {import('./types').combineReducers}
 * @param {Object} reducers An object whose values correspond to different reducing
 *                          functions that need to be combined into one.
 *
 * @example
 * ```js
 * import { combineReducers, createReduxStore, register } from '@wordpress/data';
 *
 * const prices = ( state = {}, action ) => {
 * 	return action.type === 'SET_PRICE' ?
 * 		{
 * 			...state,
 * 			[ action.item ]: action.price,
 * 		} :
 * 		state;
 * };
 *
 * const discountPercent = ( state = 0, action ) => {
 * 	return action.type === 'START_SALE' ?
 * 		action.discountPercent :
 * 		state;
 * };
 *
 * const store = createReduxStore( 'my-shop', {
 * 	reducer: combineReducers( {
 * 		prices,
 * 		discountPercent,
 * 	} ),
 * } );
 * register( store );
 * ```
 *
 * @return {Function} A reducer that invokes every reducer inside the reducers
 *                    object, and constructs a state object with the same shape.
 */
const build_module_combineReducers = combine_reducers_combineReducers;

/**
 * Given a store descriptor, returns an object containing the store's selectors pre-bound to state
 * so that you only need to supply additional arguments, and modified so that they return promises
 * that resolve to their eventual values, after any resolvers have ran.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @example
 * ```js
 * import { resolveSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * resolveSelect( myCustomStore ).getPrice( 'hammer' ).then(console.log)
 * ```
 *
 * @return {Object} Object containing the store's promise-wrapped selectors.
 */
const build_module_resolveSelect = default_registry.resolveSelect;

/**
 * Given a store descriptor, returns an object containing the store's selectors pre-bound to state
 * so that you only need to supply additional arguments, and modified so that they throw promises
 * in case the selector is not resolved yet.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @return {Object} Object containing the store's suspense-wrapped selectors.
 */
const suspendSelect = default_registry.suspendSelect;

/**
 * Given a listener function, the function will be called any time the state value
 * of one of the registered stores has changed. If you specify the optional
 * `storeNameOrDescriptor` parameter, the listener function will be called only
 * on updates on that one specific registered store.
 *
 * This function returns an `unsubscribe` function used to stop the subscription.
 *
 * @param {Function}                listener              Callback function.
 * @param {string|StoreDescriptor?} storeNameOrDescriptor Optional store name.
 *
 * @example
 * ```js
 * import { subscribe } from '@wordpress/data';
 *
 * const unsubscribe = subscribe( () => {
 * 	// You could use this opportunity to test whether the derived result of a
 * 	// selector has subsequently changed as the result of a state update.
 * } );
 *
 * // Later, if necessary...
 * unsubscribe();
 * ```
 */
const subscribe = default_registry.subscribe;

/**
 * Registers a generic store instance.
 *
 * @deprecated Use `register( storeDescriptor )` instead.
 *
 * @param {string} name  Store registry name.
 * @param {Object} store Store instance (`{ getSelectors, getActions, subscribe }`).
 */
const registerGenericStore = default_registry.registerGenericStore;

/**
 * Registers a standard `@wordpress/data` store.
 *
 * @deprecated Use `register` instead.
 *
 * @param {string} storeName Unique namespace identifier for the store.
 * @param {Object} options   Store description (reducer, actions, selectors, resolvers).
 *
 * @return {Object} Registered store object.
 */
const registerStore = default_registry.registerStore;

/**
 * Extends a registry to inherit functionality provided by a given plugin. A
 * plugin is an object with properties aligning to that of a registry, merged
 * to extend the default registry behavior.
 *
 * @param {Object} plugin Plugin object.
 */
const use = default_registry.use;

/**
 * Registers a standard `@wordpress/data` store descriptor.
 *
 * @example
 * ```js
 * import { createReduxStore, register } from '@wordpress/data';
 *
 * const store = createReduxStore( 'demo', {
 *     reducer: ( state = 'OK' ) => state,
 *     selectors: {
 *         getValue: ( state ) => state,
 *     },
 * } );
 * register( store );
 * ```
 *
 * @param {StoreDescriptor} store Store descriptor.
 */
const register = default_registry.register;

(window.wp = window.wp || {}).data = __webpack_exports__;
/******/ })()
;
How To Start Out An Online Online Casino: Costs, Licenses, Games And More

How To Start Out An Online Online Casino: Costs, Licenses, Games And More

What Are Usually The Best Way To Make Money At The Casino?

These businesses are not really exercises in charitable organisation – rather, they sell players the possibility to win greater prizes for money they are willing to bet. If you go to a land-based on line casino, you need to place the bet so as to play. Namely, a large number of web sites are offering free play sessions for most popular game titles. No one wants to be called a quitter, but there are times when you will be playing casino video games whenever you simply have got to stop. The only reason exactly why experienced players recommend this is actually the fact that you have a lot more than your pride to lose here – you can lose all your current money.

  • Do an individual play casino game titles on an everyday basis for even more than a few hours?
  • Obviously, the online casino you’ve selected has a great influence on your achievement as a player as well.
  • In many casino sites, a person can start along with the demo editions of these on line casino games to know gaming concepts prior to making usage of your current real money.
  • There are not different setups showing how an online casino could be operated.
  • There is a built-in random number generator algorithm within each casino game.

There’s a pre-determined Return To Player figure, which can either be arranged by the software creator or the casino alone. CasinoWizard’s life quest is always to seek away trustworthy online gambling dens that offer on-line slots in the particular highest RTP setups. Well, while it’s believed to become the particular biggest market with regard to online casinos immediately, you need a separate license each state that approves on-line casino gambling. This is one regarding the main reasons why online casinos are less eager on players making minimum deposits and withdrawals all the particular time. Keep inside mind that most online casinos offer the same games, so there are few variables that distinguish them from your rest.

#5 Find A Reliable Advancement Team That May Turn Your Eyesight Into Reality

Whilst revenues from video games are guaranteed, what do casinos carry out to maximise their own earnings? To achieve success in the lengthy run, an on-line casino always requires to get fresh customers, ensure of which those customers are playing frequently and are delighted and stay set.” “[newline]Every online casino’s objective is the same — people pay to play a broad range of casino games. Every game is based on luck, and players invest a specific amount pounds and hope to be able to win more. Beyond general marketing techniques and commission-seeking, online casinos will likewise host games that have specific Return to Player (RTP) proportions mostbet login.

  • But become aware also in case there is a new maximum limit for withdrawing funds.
  • The bottom line is the fact players won’t go to your new internet site on its own, but a person need to be known as if you’re not seen; a person don’t exist.
  • These businesses are not exercises in charitable organisation – rather, that they sell players the opportunity to win bigger prizes for cash they are willing to bet.
  • This way, you could be able to develop your app without having a gambling license.
  • All in our content is written by ourselves and we are very pleased to be AI-proof.
  • This approach, you will possess a general idea of your accessible funds and you will be capable to place reasonable wagers that correspond in order to your bankroll.

These casinos eliminate the long withdrawal, registration in addition to deposit processes and let players to quickly start playing. Most of these casinos have teamed upward with Trustly, the fintech giant, which created a mechanism for players to bypass the normal processes. Therefore, to enjoy the maximum income and high go back on investments obtainable on this sort of business, a person must also become ready to pay for typically the required sacrifices. An RTP above this is well known as very generous – and many sport developers offer slot machines on which casinos may set RTPs over a sliding scale.

How Does An Online Casino Operate?

Though most casino video games are easy to understand, most of them take some time to master. So, as a gambler aiming to make money regularly, you must cautiously understand the regulations as well as how to play the particular games well. The very first thing that a person need to realize if you need to make money from an on-line casino, is that you need an advantage.

  • The greatest goal of each player is always to understand how to efficiently get paid from on-line casino bonuses.
  • This may help you save on costs and time while still enabling you to tailor your product.
  • In addition to the open elements, system must offer APIs so that it is possible to define extensions.
  • To deal with these jobs, you will need a devoted employee who runs these requirements plus ensures that almost all regulations are implemented correctly.
  • In the long run, all players will shed 5% of these cash to the on line casino which pays champions 95% as cashback.

Otherwise, it will probably be” “a costly mistake and an obstacle to getting to a profitable business. In this article, all of us will take you on a quest where we provide you insights directly into how to start and function an internet casino. So, you already been having several thoughts of beginning your own online casino, or maybe you might be just curious about how it just about all works.

How To Make Money Online: 8 Work-from-home Jobs To Choose From

You could also try setting oneself a time limit for gaming online. Aside coming from winning big on games, do an individual know how in order to make money from the casino? If you’re a normal gambler playing with big sums, an individual might be entitled to extra additional bonuses or cash mostbet app.

  • Blackjack is one of the world’s most favored casino games and one of the most profitable for players.
  • The registration process is smooth, and gamers usually don’t need to send a number of documents to be able to prove their personal or incomes, as is the situation in most regulated markets.
  • Games where it’s Player vs. Gamer will often possess an entrance payment.
  • Keep in mind that most online casinos offer you the same games, so there are very few variables that distinguish them from your rest.

This way, you might be able to build your app without having a gambling certificate. Nevertheless, your software must meet the other legal needs mentioned earlier. You should also consider cryptocurrency as the entire online online casino industry is relocating to this field as well. You’ll also need to offer several rewarding bonuses and promotions, especially within the early days and nights, so that you can quickly appeal to high quantities of players.

How To Gain From Casino Bonus Deals With Online Slots

It is obviously recommended to conduct proper research before choosing online casinos or applications, whether you are a beginner or an experienced casino player. Reading reviews submitted by other users can be a helpful way to gain more information in regards to a site. These reviews may provide valuable ideas from people that have already had some experience with the site. Slot devices are one regarding the most fun-packed games in the particular great casinos.

This article provides a step-by-step guide to help an individual navigate setting up your online online casino. It includes specified information, from buying the necessary licenses and” “licences to choosing typically the right software and payment processing remedies. Reading site testimonials before trusting it with your cash is also a new good idea. Furthermore, the casino’s style and navigation should be clear and user-friendly, particularly if these people market themselves since the best and most trustworthy in the commercial. It’s also essential to know the least and maximum wagering limits and to be able to inquire using the specialized support team about the maximum payout for large winnings.

Choosing Plus Playing Games

For example, the particular RTP of a new slot game may dictate how very much money it provides to players above the course of its lifetime (often several years). This means that the casino would not respect the break-even rule to be able to allow players in order to earn their full amount. In the particular long run, all players will drop 5% of these money to the online casino which pays winners 95% as procuring. Although this house edge appears to be able to be small , and the cumulative amount is usually massive, thinking about the hefty wagers that each players exchange within the high stakes casinos. Online gambling has turn out to be legal across the handful of declares over the last decade, while online sports betting made a much greater push across typically the country.

  • You’ll range from the amount of your earnings when you record your” “tax return for the year rather than at the casino when you claim them.
  • They are typically recommended to even more advanced business owners who wish to have more say within the small things.
  • How to make money in casino is a frequent query these days of course, if you are seeking for an response to this query look no even more.
  • With Player versus. Casino, the casino will use a specific RTP, which is usually programmed into the particular game.
  • Don’t get sucked into becoming superstitious because there’s simply no way to control a game’s outcome.
  • Today, some casinos function over 1, 500 slot games, and many game companies still publish new titles every year.

With” “the change, emerging on-line gaming companies for example DraftKings and incumbent casinos’ online procedures give them even more ways to get to the betting public as opposed to the way ever before. The reasons why it will be so important to get familiar together with these factors is usually that thanks to them, you will be able to be able to determine the most beneficial game for an individual. Generally speaking, typically the higher the home edge, the lower the probabilities are to win the sport.

Tips In Order To Have Got Fun Playing Online Baccarat

Obviously, you should never play with money you have to pay your bills or perhaps cover your daily demands. As this stating goes – have fun with money that you could afford to shed. Don’t forget that will online casinos are usually available 24/7 in addition to there’s do not need be in a be quick when visiting these internet sites. First and primarily, you should understand that not all casino games have similar odds. As the matter of truth, many of them have very much better odds as compared to others. For example, online slot games have some from the worst odds you will find in this business.

  • If an individual check out a land-based casino, you have to place the bet to be able to perform.
  • These games are not really only fun to play but are usually also extremely exciting.
  • This is just what brings the enjoyment, excitement, and high quality gaming for your on-line casino.
  • Make certain to supply the most popular banking methods so players can quickly deposit and take away from the casino.

There are many casino game titles like slot game titles, roulette, and keno where you can find amazing jackpots. In some cases, these jackpots will be worth hundreds regarding thousands of bucks. But, if an individual are thinking about obtaining a way in order to win a jackpot feature like this, you may realize that you will realize that the particular odds of succeeding are extremely minimal. This means that will you don’t possess to invest any of your funds to try out a video game there. Obviously, this specific also means of which you won’t be able to earn money, but you should understand this as a new way to generate money in on the internet casinos over time.

Web Development

But what’s known for sure is that each of these people has specific units of rules. So, before you commence playing on a new casino site, make sure that you understand the fundamentals of the sport you are looking at. It would be even better if you spend several time reading guides that can aid master that game. One of the particular things that create casino sites thus exciting and popular is that an individual can get entry to hundreds of games. On the some other hand, there” “are some casino games with excellent odds.

  • Gambling will be unpredictable, and one must realize that it is not wise to invest their finances at risk as there is constantly an opportunity of losing.
  • Despite RTPs becoming seemingly balanced in the direction of the gamer, these statistics indicate that there will always become an assurance of come back to a casino.
  • The least difficult and quickest technique is the White Label solution, and it takes around a couple of to three months.
  • With that at heart, I wanted to offer you an in depth review of the actions take to start an online casino.
  • If functioning in order to” “live casinos, they obtain profit from game titles while there is no randomly number generator.

You won’t become able to any casino without repayment processors, so you’ll have to help to make” “deals with reputable payment companies. Now that I’ve covered most of the important things about starting and working an online casino let’s take a quick look at the actions you need to take to open it yourself. Many regulatory bodies within the world offer licenses to internet casinos and other gambling websites. Despite RTPs becoming seemingly balanced towards the ball player, these figures indicate that presently there will always become guaranteed of go back to a casino. Players can also keep on to expect completely random gameplay – for example, a great RTP of 97% isn’t an assurance that they will certainly lose just 3% of times. How to be able to make money at casino is a frequent issue these days and if you are seeking for an solution to this query look no even more.

Online Casino Benefits Over The Players

ECOGRA may be the online playing industry’s independent limiter and they evaluate online casinos to be sure they’re secure regarding players. If you would like” “for making money with on the internet casinos, you have got to take some time to be able to prepare and learn each of the subtleties in the industry. For instance, you need to know which game titles are beneficial in addition to which ones don’t have decent probabilities. In addition, you have to possess virtues such as patience and discipline as they play a crucial role inside this process.

  • Last but not minimum, many gambling specialists advise that the best way to make money with on the internet casinos is in order to aim at making small, achievable income rather than colossal amounts.
  • Most of the particular casinos have an on line casino VIP program that is used to be able to rank players of which are entitled to this reward.
  • First of all, there’s blackjack, a card game with typical odds that move below 1%.
  • We’ll cover several matters, including considering particular game strategies, money management tips, and how to maximize bonuses for a new rewarding gaming encounter.

We all know of which online casinos make a fortune, as the latest estimates recommend that the online gambling market is usually worth a staggering $66. 7 billion. Having a strategy get is just as essential as” “using a strategy for your moves when applicable. What is even more, without a dependable plan for your own bankroll, you will be bound to lose all of your own winnings.

How We Make Money

And as we keep mentioning, you need a solid partner that knows how to design and develop a quality casino software. It is crucial to keep in mind that creating a dedicated on line casino app will require a larger budget compared to building an MVP. But if” “you could have the resources, the dedicated app may be a fantastic way to ensure your product is top-notch. Your casino application needs to become able to stand out in a sea of competition.

  • However, the casinos bank on some gamers being reckless since it’s another method for them to ensure they win more as compared to those players.
  • To successfully acquire new players, you’ll want to be able to use targeted text messages.
  • Make sure to usually look at the minimum bet limit a particular game has as this is the total amount that you will be required to spot every time inside order to remain in the game.
  • With prototypes of your slots, we can quickly show you how your online casino will look and feel.

CasinoWizard comes with an expert team of 4 slots- and internet casino enthusiasts with more than 50 combined a lot of experience. Yes, not only does the old shield dominate the on-line casino landscape, but some new traders have made a great impact, too. Isn´t it enough in order to provide players with the most known payment strategies like VISA, Master card, and Bank transactions?

Avoid Sketchy Sites

Analytics Insight® is an influential platform dedicated to information, trends, and opinion from the globe of data-driven technologies. It monitors innovations, recognition, and achievements made by Synthetic Intelligence, Big Data and Analytics companies across the globe. Analytics Insight will be an influential system dedicated to information, trends, and views from your world of data-driven technologies. The options are increasing, but a good way to employ them is to be able to gamble online. Do your quest and possess a proper technique plan ready regarding what markets you would like to target and exactly why.” “[newline]Latin America is increasing, but again, you need some being familiar with of those marketplaces and correctly translated content. One sure way to are unsuccessful is to use poorly converted content, so pay out attention to them.

  • These events often require an entry fee but allow gamers to win money by gambling.
  • There are numerous ways you can leverage your online casino to help to make money.
  • But it offers the advantage of being higher than a cashable added bonus (hence a larger playing bankroll) even though also the gambling requirements will end up being higher.
  • Winnings that exceed either $600 or 300 times your initial wager must be reported in a horse racing track.

Are used to entice participants to keep placing bets because they will are offered if you reload your account. Loyalty bonuses will be rewards for players that have advanced in levels because associated with long term engagement with the on line casino. Most of the casinos possess a casino VIP program of which is used to be able to rank players that are eligible for this reward. Casino” “procuring bonuses involve the refunds you obtain whenever you register a streak of loss. How to make money from on-line casino bonuses is now a common training within the gaming world.

Do Internet Casinos Report Gambling Revenue To The Internal Revenue Service?

The right and scalable platform plays a role of a skeleton for your business and determines how easy it is to develop and grow your casino app. With prototypes of your slot machines, we can quickly demonstrate how your online casino will look and feel. We can also help you with the more technical aspects, such as setting up a payment gateway and choosing the right hosting solution.

  • You need to provide players a cause to choose your on the internet casino instead of a competitor next time they wish to play.
  • You can perform live commentary, communicate with the talk functionality, or create banter between gamers (if applicable).
  • This is the hard reality, and you need to realize what you are usually getting into before investing time in addition to money into releasing your own casinos.

You must furthermore integrate the necessary features like repayment systems and user accounts management. The point is the fact when you run your own personal online casino, a person decide if you permit players spin together with the best odds or with RTPs that increase your current chances of creating a profitable business. The most popular on line casino games are slots, poker, blackjack, and roulette. Online casino business is a profitable business that is desirable to learn by interested business-minded individuals regardless of their previous experience. The enterprise has” “turned into one of the leading internet businesses in the world today that provides maximum profit over a relatively quick period of period.

Find And Safe Popular Payment Methods

Players can easily still hit huge wins when enjoying on lower RTP versions, but their particular balances will dry up faster as compared to when playing around the best-paying options. Most players have zero idea that these alternatives even exist and automatically imagine they always play on typically the best-paying version any time in reality the contrary might be real. Make sure of which whoever does these kinds of negotiations to suit your needs provides previous experience of how these deals should be made in addition to knowledge about typically the going rates.

  • To achieve success at internet marketer marketing, choosing reliable and trustworthy on-line casinos with good alteration rates is important.
  • Pay N Play casinos gather the players’ banking details via Trustly therefore that players can skip right in order to the deposit.
  • This number, of program, translates into over 90% of individuals who lose big time in the particular gambling industry.
  • Another good advice related to casino game titles and learning these kinds of games is to be able to play 1 or 2 various types of video games at once.

The house edge is the expression which describes typically the built-in advantage regarding the casino or in other phrases, the proportion of almost all wagered money that you are anticipated to get involved typically the long term. To achieve success at internet marketer marketing, choosing trustworthy and trustworthy on the internet casinos with high transformation rates is important. To attract prospective players, you may create content such as reviews, guides, or even comparisons on the web site or social networking stations. For instance, a person can create a list of top websites and gives users to play with a 5 dollar deposit casino or even other low-deposit websites. Live casino video games are completely diverse ball games in addition to work by using a residence edge. They assure profits to the on-line casino in the long run, although.

Sign In To Read The Full Article”

Having a new” “casino with real retailers and live video clip streaming features will be fundamental for your own business. SoftGamings may offer any sport beyond this listing, guaranteed to become the great source associated with entertainment. While that is true of which it is possible to make money with online casinos, an individual should always view gambling mainly being a source of amusement. Bear in brain that all on line casino games have the built-in advantage which often will eventually trigger you to shed money. Therefore, that is best to be able to simply benefit from the casino game which you have chosen in addition to make the just about all of your time online. If you play skill-based games and possess a money administration strategy, you could have enjoyment and at typically the same time, make money.

  • Stick to game titles where your ability can give an individual an advantage on the casino – make use of our best strategy with regard to roulette guide in roulette such as.
  • Ok, so an individual decided to possibly look into creating your own platform or go for the package alternative where you get almost all of the time consuming elements served over a silver platter.
  • In the end, be aware that it will most likely take you mainly because many as two years to break even.
  • Now that I’ve covered most regarding the essential things about starting and working an online casino let’s take a quick look at the methods you need to take to open up it yourself.
  • Today, the best payment methods inside casinos are e-wallets and cryptocurrency.

There are shared benefits to delightful offers and continuous promotions that players come across frequently at online casinos. For example, the casino offering a no-deposit bonus will give a new gamer the opportunity to try the game free of charge without risk. For typically the casino, there’s a new chance that said player will determine to join plus play more games, this time with real money. Another important factor to think about when choosing an internet casino is the number of available video games. The more video games a website offers, typically the more appealing it is to customers, and a wide assortment of games often indicates high site visitors levels.

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The more gamers you might have and the more money they invest, the additional the casino will earn. That’s since although the games” “are based on luck, in the grand scheme regarding things, the online casino will always make more than it manages to lose. The gambling online business is rising, plus more and additional players are becoming a member of it, so there’s always space for a new businessperson to enter typically the fold. Do you play casino games on a daily basis for more than a few hours? If the answers to be able to these questions will be affirmative, then probably it’s time to stop to check out assist.

However, given that you get amused by playing a casino game, presently there are only 2 possible outcomes – to either succeed or lose. Therefore, the inevitable query whether or not necessarily it is possible to building income with on-line casinos arises. Another thing that comes to mind is usually whether some online casino games truly offer better odds.

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