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<?php

/////////////////////////////////////////////////////////////////
/// getID3() by James Heinrich <[email protected]>               //
//  available at https://github.com/JamesHeinrich/getID3       //
//            or https://www.getid3.org                        //
//            or http://getid3.sourceforge.net                 //
//  see readme.txt for more details                            //
/////////////////////////////////////////////////////////////////
//                                                             //
// module.audio-video.matriska.php                             //
// module for analyzing Matroska containers                    //
// dependencies: NONE                                          //
//                                                            ///
/////////////////////////////////////////////////////////////////

if (!defined('GETID3_INCLUDEPATH')) { // prevent path-exposing attacks that access modules directly on public webservers
	exit;
}

define('EBML_ID_CHAPTERS',                  0x0043A770); // [10][43][A7][70] -- A system to define basic menus and partition data. For more detailed information, look at the Chapters Explanation.
define('EBML_ID_SEEKHEAD',                  0x014D9B74); // [11][4D][9B][74] -- Contains the position of other level 1 elements.
define('EBML_ID_TAGS',                      0x0254C367); // [12][54][C3][67] -- Element containing elements specific to Tracks/Chapters. A list of valid tags can be found <http://www.matroska.org/technical/specs/tagging/index.html>.
define('EBML_ID_INFO',                      0x0549A966); // [15][49][A9][66] -- Contains miscellaneous general information and statistics on the file.
define('EBML_ID_TRACKS',                    0x0654AE6B); // [16][54][AE][6B] -- A top-level block of information with many tracks described.
define('EBML_ID_SEGMENT',                   0x08538067); // [18][53][80][67] -- This element contains all other top-level (level 1) elements. Typically a Matroska file is composed of 1 segment.
define('EBML_ID_ATTACHMENTS',               0x0941A469); // [19][41][A4][69] -- Contain attached files.
define('EBML_ID_EBML',                      0x0A45DFA3); // [1A][45][DF][A3] -- Set the EBML characteristics of the data to follow. Each EBML document has to start with this.
define('EBML_ID_CUES',                      0x0C53BB6B); // [1C][53][BB][6B] -- A top-level element to speed seeking access. All entries are local to the segment.
define('EBML_ID_CLUSTER',                   0x0F43B675); // [1F][43][B6][75] -- The lower level element containing the (monolithic) Block structure.
define('EBML_ID_LANGUAGE',                    0x02B59C); //     [22][B5][9C] -- Specifies the language of the track in the Matroska languages form.
define('EBML_ID_TRACKTIMECODESCALE',          0x03314F); //     [23][31][4F] -- The scale to apply on this track to work at normal speed in relation with other tracks (mostly used to adjust video speed when the audio length differs).
define('EBML_ID_DEFAULTDURATION',             0x03E383); //     [23][E3][83] -- Number of nanoseconds (i.e. not scaled) per frame.
define('EBML_ID_CODECNAME',                   0x058688); //     [25][86][88] -- A human-readable string specifying the codec.
define('EBML_ID_CODECDOWNLOADURL',            0x06B240); //     [26][B2][40] -- A URL to download about the codec used.
define('EBML_ID_TIMECODESCALE',               0x0AD7B1); //     [2A][D7][B1] -- Timecode scale in nanoseconds (1.000.000 means all timecodes in the segment are expressed in milliseconds).
define('EBML_ID_COLOURSPACE',                 0x0EB524); //     [2E][B5][24] -- Same value as in AVI (32 bits).
define('EBML_ID_GAMMAVALUE',                  0x0FB523); //     [2F][B5][23] -- Gamma Value.
define('EBML_ID_CODECSETTINGS',               0x1A9697); //     [3A][96][97] -- A string describing the encoding setting used.
define('EBML_ID_CODECINFOURL',                0x1B4040); //     [3B][40][40] -- A URL to find information about the codec used.
define('EBML_ID_PREVFILENAME',                0x1C83AB); //     [3C][83][AB] -- An escaped filename corresponding to the previous segment.
define('EBML_ID_PREVUID',                     0x1CB923); //     [3C][B9][23] -- A unique ID to identify the previous chained segment (128 bits).
define('EBML_ID_NEXTFILENAME',                0x1E83BB); //     [3E][83][BB] -- An escaped filename corresponding to the next segment.
define('EBML_ID_NEXTUID',                     0x1EB923); //     [3E][B9][23] -- A unique ID to identify the next chained segment (128 bits).
define('EBML_ID_CONTENTCOMPALGO',               0x0254); //         [42][54] -- The compression algorithm used. Algorithms that have been specified so far are:
define('EBML_ID_CONTENTCOMPSETTINGS',           0x0255); //         [42][55] -- Settings that might be needed by the decompressor. For Header Stripping (ContentCompAlgo=3), the bytes that were removed from the beggining of each frames of the track.
define('EBML_ID_DOCTYPE',                       0x0282); //         [42][82] -- A string that describes the type of document that follows this EBML header ('matroska' in our case).
define('EBML_ID_DOCTYPEREADVERSION',            0x0285); //         [42][85] -- The minimum DocType version an interpreter has to support to read this file.
define('EBML_ID_EBMLVERSION',                   0x0286); //         [42][86] -- The version of EBML parser used to create the file.
define('EBML_ID_DOCTYPEVERSION',                0x0287); //         [42][87] -- The version of DocType interpreter used to create the file.
define('EBML_ID_EBMLMAXIDLENGTH',               0x02F2); //         [42][F2] -- The maximum length of the IDs you'll find in this file (4 or less in Matroska).
define('EBML_ID_EBMLMAXSIZELENGTH',             0x02F3); //         [42][F3] -- The maximum length of the sizes you'll find in this file (8 or less in Matroska). This does not override the element size indicated at the beginning of an element. Elements that have an indicated size which is larger than what is allowed by EBMLMaxSizeLength shall be considered invalid.
define('EBML_ID_EBMLREADVERSION',               0x02F7); //         [42][F7] -- The minimum EBML version a parser has to support to read this file.
define('EBML_ID_CHAPLANGUAGE',                  0x037C); //         [43][7C] -- The languages corresponding to the string, in the bibliographic ISO-639-2 form.
define('EBML_ID_CHAPCOUNTRY',                   0x037E); //         [43][7E] -- The countries corresponding to the string, same 2 octets as in Internet domains.
define('EBML_ID_SEGMENTFAMILY',                 0x0444); //         [44][44] -- A randomly generated unique ID that all segments related to each other must use (128 bits).
define('EBML_ID_DATEUTC',                       0x0461); //         [44][61] -- Date of the origin of timecode (value 0), i.e. production date.
define('EBML_ID_TAGLANGUAGE',                   0x047A); //         [44][7A] -- Specifies the language of the tag specified, in the Matroska languages form.
define('EBML_ID_TAGDEFAULT',                    0x0484); //         [44][84] -- Indication to know if this is the default/original language to use for the given tag.
define('EBML_ID_TAGBINARY',                     0x0485); //         [44][85] -- The values of the Tag if it is binary. Note that this cannot be used in the same SimpleTag as TagString.
define('EBML_ID_TAGSTRING',                     0x0487); //         [44][87] -- The value of the Tag.
define('EBML_ID_DURATION',                      0x0489); //         [44][89] -- Duration of the segment (based on TimecodeScale).
define('EBML_ID_CHAPPROCESSPRIVATE',            0x050D); //         [45][0D] -- Some optional data attached to the ChapProcessCodecID information. For ChapProcessCodecID = 1, it is the "DVD level" equivalent.
define('EBML_ID_CHAPTERFLAGENABLED',            0x0598); //         [45][98] -- Specify wether the chapter is enabled. It can be enabled/disabled by a Control Track. When disabled, the movie should skip all the content between the TimeStart and TimeEnd of this chapter.
define('EBML_ID_TAGNAME',                       0x05A3); //         [45][A3] -- The name of the Tag that is going to be stored.
define('EBML_ID_EDITIONENTRY',                  0x05B9); //         [45][B9] -- Contains all information about a segment edition.
define('EBML_ID_EDITIONUID',                    0x05BC); //         [45][BC] -- A unique ID to identify the edition. It's useful for tagging an edition.
define('EBML_ID_EDITIONFLAGHIDDEN',             0x05BD); //         [45][BD] -- If an edition is hidden (1), it should not be available to the user interface (but still to Control Tracks).
define('EBML_ID_EDITIONFLAGDEFAULT',            0x05DB); //         [45][DB] -- If a flag is set (1) the edition should be used as the default one.
define('EBML_ID_EDITIONFLAGORDERED',            0x05DD); //         [45][DD] -- Specify if the chapters can be defined multiple times and the order to play them is enforced.
define('EBML_ID_FILEDATA',                      0x065C); //         [46][5C] -- The data of the file.
define('EBML_ID_FILEMIMETYPE',                  0x0660); //         [46][60] -- MIME type of the file.
define('EBML_ID_FILENAME',                      0x066E); //         [46][6E] -- Filename of the attached file.
define('EBML_ID_FILEREFERRAL',                  0x0675); //         [46][75] -- A binary value that a track/codec can refer to when the attachment is needed.
define('EBML_ID_FILEDESCRIPTION',               0x067E); //         [46][7E] -- A human-friendly name for the attached file.
define('EBML_ID_FILEUID',                       0x06AE); //         [46][AE] -- Unique ID representing the file, as random as possible.
define('EBML_ID_CONTENTENCALGO',                0x07E1); //         [47][E1] -- The encryption algorithm used. The value '0' means that the contents have not been encrypted but only signed. Predefined values:
define('EBML_ID_CONTENTENCKEYID',               0x07E2); //         [47][E2] -- For public key algorithms this is the ID of the public key the data was encrypted with.
define('EBML_ID_CONTENTSIGNATURE',              0x07E3); //         [47][E3] -- A cryptographic signature of the contents.
define('EBML_ID_CONTENTSIGKEYID',               0x07E4); //         [47][E4] -- This is the ID of the private key the data was signed with.
define('EBML_ID_CONTENTSIGALGO',                0x07E5); //         [47][E5] -- The algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
define('EBML_ID_CONTENTSIGHASHALGO',            0x07E6); //         [47][E6] -- The hash algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
define('EBML_ID_MUXINGAPP',                     0x0D80); //         [4D][80] -- Muxing application or library ("libmatroska-0.4.3").
define('EBML_ID_SEEK',                          0x0DBB); //         [4D][BB] -- Contains a single seek entry to an EBML element.
define('EBML_ID_CONTENTENCODINGORDER',          0x1031); //         [50][31] -- Tells when this modification was used during encoding/muxing starting with 0 and counting upwards. The decoder/demuxer has to start with the highest order number it finds and work its way down. This value has to be unique over all ContentEncodingOrder elements in the segment.
define('EBML_ID_CONTENTENCODINGSCOPE',          0x1032); //         [50][32] -- A bit field that describes which elements have been modified in this way. Values (big endian) can be OR'ed. Possible values:
define('EBML_ID_CONTENTENCODINGTYPE',           0x1033); //         [50][33] -- A value describing what kind of transformation has been done. Possible values:
define('EBML_ID_CONTENTCOMPRESSION',            0x1034); //         [50][34] -- Settings describing the compression used. Must be present if the value of ContentEncodingType is 0 and absent otherwise. Each block must be decompressable even if no previous block is available in order not to prevent seeking.
define('EBML_ID_CONTENTENCRYPTION',             0x1035); //         [50][35] -- Settings describing the encryption used. Must be present if the value of ContentEncodingType is 1 and absent otherwise.
define('EBML_ID_CUEREFNUMBER',                  0x135F); //         [53][5F] -- Number of the referenced Block of Track X in the specified Cluster.
define('EBML_ID_NAME',                          0x136E); //         [53][6E] -- A human-readable track name.
define('EBML_ID_CUEBLOCKNUMBER',                0x1378); //         [53][78] -- Number of the Block in the specified Cluster.
define('EBML_ID_TRACKOFFSET',                   0x137F); //         [53][7F] -- A value to add to the Block's Timecode. This can be used to adjust the playback offset of a track.
define('EBML_ID_SEEKID',                        0x13AB); //         [53][AB] -- The binary ID corresponding to the element name.
define('EBML_ID_SEEKPOSITION',                  0x13AC); //         [53][AC] -- The position of the element in the segment in octets (0 = first level 1 element).
define('EBML_ID_STEREOMODE',                    0x13B8); //         [53][B8] -- Stereo-3D video mode.
define('EBML_ID_OLDSTEREOMODE',                 0x13B9); //         [53][B9] -- Bogus StereoMode value used in old versions of libmatroska. DO NOT USE. (0: mono, 1: right eye, 2: left eye, 3: both eyes).
define('EBML_ID_PIXELCROPBOTTOM',               0x14AA); //         [54][AA] -- The number of video pixels to remove at the bottom of the image (for HDTV content).
define('EBML_ID_DISPLAYWIDTH',                  0x14B0); //         [54][B0] -- Width of the video frames to display.
define('EBML_ID_DISPLAYUNIT',                   0x14B2); //         [54][B2] -- Type of the unit for DisplayWidth/Height (0: pixels, 1: centimeters, 2: inches).
define('EBML_ID_ASPECTRATIOTYPE',               0x14B3); //         [54][B3] -- Specify the possible modifications to the aspect ratio (0: free resizing, 1: keep aspect ratio, 2: fixed).
define('EBML_ID_DISPLAYHEIGHT',                 0x14BA); //         [54][BA] -- Height of the video frames to display.
define('EBML_ID_PIXELCROPTOP',                  0x14BB); //         [54][BB] -- The number of video pixels to remove at the top of the image.
define('EBML_ID_PIXELCROPLEFT',                 0x14CC); //         [54][CC] -- The number of video pixels to remove on the left of the image.
define('EBML_ID_PIXELCROPRIGHT',                0x14DD); //         [54][DD] -- The number of video pixels to remove on the right of the image.
define('EBML_ID_FLAGFORCED',                    0x15AA); //         [55][AA] -- Set if that track MUST be used during playback. There can be many forced track for a kind (audio, video or subs), the player should select the one which language matches the user preference or the default + forced track. Overlay MAY happen between a forced and non-forced track of the same kind.
define('EBML_ID_MAXBLOCKADDITIONID',            0x15EE); //         [55][EE] -- The maximum value of BlockAddID. A value 0 means there is no BlockAdditions for this track.
define('EBML_ID_WRITINGAPP',                    0x1741); //         [57][41] -- Writing application ("mkvmerge-0.3.3").
define('EBML_ID_CLUSTERSILENTTRACKS',           0x1854); //         [58][54] -- The list of tracks that are not used in that part of the stream. It is useful when using overlay tracks on seeking. Then you should decide what track to use.
define('EBML_ID_CLUSTERSILENTTRACKNUMBER',      0x18D7); //         [58][D7] -- One of the track number that are not used from now on in the stream. It could change later if not specified as silent in a further Cluster.
define('EBML_ID_ATTACHEDFILE',                  0x21A7); //         [61][A7] -- An attached file.
define('EBML_ID_CONTENTENCODING',               0x2240); //         [62][40] -- Settings for one content encoding like compression or encryption.
define('EBML_ID_BITDEPTH',                      0x2264); //         [62][64] -- Bits per sample, mostly used for PCM.
define('EBML_ID_CODECPRIVATE',                  0x23A2); //         [63][A2] -- Private data only known to the codec.
define('EBML_ID_TARGETS',                       0x23C0); //         [63][C0] -- Contain all UIDs where the specified meta data apply. It is void to describe everything in the segment.
define('EBML_ID_CHAPTERPHYSICALEQUIV',          0x23C3); //         [63][C3] -- Specify the physical equivalent of this ChapterAtom like "DVD" (60) or "SIDE" (50), see complete list of values.
define('EBML_ID_TAGCHAPTERUID',                 0x23C4); //         [63][C4] -- A unique ID to identify the Chapter(s) the tags belong to. If the value is 0 at this level, the tags apply to all chapters in the Segment.
define('EBML_ID_TAGTRACKUID',                   0x23C5); //         [63][C5] -- A unique ID to identify the Track(s) the tags belong to. If the value is 0 at this level, the tags apply to all tracks in the Segment.
define('EBML_ID_TAGATTACHMENTUID',              0x23C6); //         [63][C6] -- A unique ID to identify the Attachment(s) the tags belong to. If the value is 0 at this level, the tags apply to all the attachments in the Segment.
define('EBML_ID_TAGEDITIONUID',                 0x23C9); //         [63][C9] -- A unique ID to identify the EditionEntry(s) the tags belong to. If the value is 0 at this level, the tags apply to all editions in the Segment.
define('EBML_ID_TARGETTYPE',                    0x23CA); //         [63][CA] -- An informational string that can be used to display the logical level of the target like "ALBUM", "TRACK", "MOVIE", "CHAPTER", etc (see TargetType).
define('EBML_ID_TRACKTRANSLATE',                0x2624); //         [66][24] -- The track identification for the given Chapter Codec.
define('EBML_ID_TRACKTRANSLATETRACKID',         0x26A5); //         [66][A5] -- The binary value used to represent this track in the chapter codec data. The format depends on the ChapProcessCodecID used.
define('EBML_ID_TRACKTRANSLATECODEC',           0x26BF); //         [66][BF] -- The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
define('EBML_ID_TRACKTRANSLATEEDITIONUID',      0x26FC); //         [66][FC] -- Specify an edition UID on which this translation applies. When not specified, it means for all editions found in the segment.
define('EBML_ID_SIMPLETAG',                     0x27C8); //         [67][C8] -- Contains general information about the target.
define('EBML_ID_TARGETTYPEVALUE',               0x28CA); //         [68][CA] -- A number to indicate the logical level of the target (see TargetType).
define('EBML_ID_CHAPPROCESSCOMMAND',            0x2911); //         [69][11] -- Contains all the commands associated to the Atom.
define('EBML_ID_CHAPPROCESSTIME',               0x2922); //         [69][22] -- Defines when the process command should be handled (0: during the whole chapter, 1: before starting playback, 2: after playback of the chapter).
define('EBML_ID_CHAPTERTRANSLATE',              0x2924); //         [69][24] -- A tuple of corresponding ID used by chapter codecs to represent this segment.
define('EBML_ID_CHAPPROCESSDATA',               0x2933); //         [69][33] -- Contains the command information. The data should be interpreted depending on the ChapProcessCodecID value. For ChapProcessCodecID = 1, the data correspond to the binary DVD cell pre/post commands.
define('EBML_ID_CHAPPROCESS',                   0x2944); //         [69][44] -- Contains all the commands associated to the Atom.
define('EBML_ID_CHAPPROCESSCODECID',            0x2955); //         [69][55] -- Contains the type of the codec used for the processing. A value of 0 means native Matroska processing (to be defined), a value of 1 means the DVD command set is used. More codec IDs can be added later.
define('EBML_ID_CHAPTERTRANSLATEID',            0x29A5); //         [69][A5] -- The binary value used to represent this segment in the chapter codec data. The format depends on the ChapProcessCodecID used.
define('EBML_ID_CHAPTERTRANSLATECODEC',         0x29BF); //         [69][BF] -- The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
define('EBML_ID_CHAPTERTRANSLATEEDITIONUID',    0x29FC); //         [69][FC] -- Specify an edition UID on which this correspondance applies. When not specified, it means for all editions found in the segment.
define('EBML_ID_CONTENTENCODINGS',              0x2D80); //         [6D][80] -- Settings for several content encoding mechanisms like compression or encryption.
define('EBML_ID_MINCACHE',                      0x2DE7); //         [6D][E7] -- The minimum number of frames a player should be able to cache during playback. If set to 0, the reference pseudo-cache system is not used.
define('EBML_ID_MAXCACHE',                      0x2DF8); //         [6D][F8] -- The maximum cache size required to store referenced frames in and the current frame. 0 means no cache is needed.
define('EBML_ID_CHAPTERSEGMENTUID',             0x2E67); //         [6E][67] -- A segment to play in place of this chapter. Edition ChapterSegmentEditionUID should be used for this segment, otherwise no edition is used.
define('EBML_ID_CHAPTERSEGMENTEDITIONUID',      0x2EBC); //         [6E][BC] -- The edition to play from the segment linked in ChapterSegmentUID.
define('EBML_ID_TRACKOVERLAY',                  0x2FAB); //         [6F][AB] -- Specify that this track is an overlay track for the Track specified (in the u-integer). That means when this track has a gap (see SilentTracks) the overlay track should be used instead. The order of multiple TrackOverlay matters, the first one is the one that should be used. If not found it should be the second, etc.
define('EBML_ID_TAG',                           0x3373); //         [73][73] -- Element containing elements specific to Tracks/Chapters.
define('EBML_ID_SEGMENTFILENAME',               0x3384); //         [73][84] -- A filename corresponding to this segment.
define('EBML_ID_SEGMENTUID',                    0x33A4); //         [73][A4] -- A randomly generated unique ID to identify the current segment between many others (128 bits).
define('EBML_ID_CHAPTERUID',                    0x33C4); //         [73][C4] -- A unique ID to identify the Chapter.
define('EBML_ID_TRACKUID',                      0x33C5); //         [73][C5] -- A unique ID to identify the Track. This should be kept the same when making a direct stream copy of the Track to another file.
define('EBML_ID_ATTACHMENTLINK',                0x3446); //         [74][46] -- The UID of an attachment that is used by this codec.
define('EBML_ID_CLUSTERBLOCKADDITIONS',         0x35A1); //         [75][A1] -- Contain additional blocks to complete the main one. An EBML parser that has no knowledge of the Block structure could still see and use/skip these data.
define('EBML_ID_CHANNELPOSITIONS',              0x347B); //         [7D][7B] -- Table of horizontal angles for each successive channel, see appendix.
define('EBML_ID_OUTPUTSAMPLINGFREQUENCY',       0x38B5); //         [78][B5] -- Real output sampling frequency in Hz (used for SBR techniques).
define('EBML_ID_TITLE',                         0x3BA9); //         [7B][A9] -- General name of the segment.
define('EBML_ID_CHAPTERDISPLAY',                  0x00); //             [80] -- Contains all possible strings to use for the chapter display.
define('EBML_ID_TRACKTYPE',                       0x03); //             [83] -- A set of track types coded on 8 bits (1: video, 2: audio, 3: complex, 0x10: logo, 0x11: subtitle, 0x12: buttons, 0x20: control).
define('EBML_ID_CHAPSTRING',                      0x05); //             [85] -- Contains the string to use as the chapter atom.
define('EBML_ID_CODECID',                         0x06); //             [86] -- An ID corresponding to the codec, see the codec page for more info.
define('EBML_ID_FLAGDEFAULT',                     0x08); //             [88] -- Set if that track (audio, video or subs) SHOULD be used if no language found matches the user preference.
define('EBML_ID_CHAPTERTRACKNUMBER',              0x09); //             [89] -- UID of the Track to apply this chapter too. In the absense of a control track, choosing this chapter will select the listed Tracks and deselect unlisted tracks. Absense of this element indicates that the Chapter should be applied to any currently used Tracks.
define('EBML_ID_CLUSTERSLICES',                   0x0E); //             [8E] -- Contains slices description.
define('EBML_ID_CHAPTERTRACK',                    0x0F); //             [8F] -- List of tracks on which the chapter applies. If this element is not present, all tracks apply
define('EBML_ID_CHAPTERTIMESTART',                0x11); //             [91] -- Timecode of the start of Chapter (not scaled).
define('EBML_ID_CHAPTERTIMEEND',                  0x12); //             [92] -- Timecode of the end of Chapter (timecode excluded, not scaled).
define('EBML_ID_CUEREFTIME',                      0x16); //             [96] -- Timecode of the referenced Block.
define('EBML_ID_CUEREFCLUSTER',                   0x17); //             [97] -- Position of the Cluster containing the referenced Block.
define('EBML_ID_CHAPTERFLAGHIDDEN',               0x18); //             [98] -- If a chapter is hidden (1), it should not be available to the user interface (but still to Control Tracks).
define('EBML_ID_FLAGINTERLACED',                  0x1A); //             [9A] -- Set if the video is interlaced.
define('EBML_ID_CLUSTERBLOCKDURATION',            0x1B); //             [9B] -- The duration of the Block (based on TimecodeScale). This element is mandatory when DefaultDuration is set for the track. When not written and with no DefaultDuration, the value is assumed to be the difference between the timecode of this Block and the timecode of the next Block in "display" order (not coding order). This element can be useful at the end of a Track (as there is not other Block available), or when there is a break in a track like for subtitle tracks.
define('EBML_ID_FLAGLACING',                      0x1C); //             [9C] -- Set if the track may contain blocks using lacing.
define('EBML_ID_CHANNELS',                        0x1F); //             [9F] -- Numbers of channels in the track.
define('EBML_ID_CLUSTERBLOCKGROUP',               0x20); //             [A0] -- Basic container of information containing a single Block or BlockVirtual, and information specific to that Block/VirtualBlock.
define('EBML_ID_CLUSTERBLOCK',                    0x21); //             [A1] -- Block containing the actual data to be rendered and a timecode relative to the Cluster Timecode.
define('EBML_ID_CLUSTERBLOCKVIRTUAL',             0x22); //             [A2] -- A Block with no data. It must be stored in the stream at the place the real Block should be in display order.
define('EBML_ID_CLUSTERSIMPLEBLOCK',              0x23); //             [A3] -- Similar to Block but without all the extra information, mostly used to reduced overhead when no extra feature is needed.
define('EBML_ID_CLUSTERCODECSTATE',               0x24); //             [A4] -- The new codec state to use. Data interpretation is private to the codec. This information should always be referenced by a seek entry.
define('EBML_ID_CLUSTERBLOCKADDITIONAL',          0x25); //             [A5] -- Interpreted by the codec as it wishes (using the BlockAddID).
define('EBML_ID_CLUSTERBLOCKMORE',                0x26); //             [A6] -- Contain the BlockAdditional and some parameters.
define('EBML_ID_CLUSTERPOSITION',                 0x27); //             [A7] -- Position of the Cluster in the segment (0 in live broadcast streams). It might help to resynchronise offset on damaged streams.
define('EBML_ID_CODECDECODEALL',                  0x2A); //             [AA] -- The codec can decode potentially damaged data.
define('EBML_ID_CLUSTERPREVSIZE',                 0x2B); //             [AB] -- Size of the previous Cluster, in octets. Can be useful for backward playing.
define('EBML_ID_TRACKENTRY',                      0x2E); //             [AE] -- Describes a track with all elements.
define('EBML_ID_CLUSTERENCRYPTEDBLOCK',           0x2F); //             [AF] -- Similar to SimpleBlock but the data inside the Block are Transformed (encrypt and/or signed).
define('EBML_ID_PIXELWIDTH',                      0x30); //             [B0] -- Width of the encoded video frames in pixels.
define('EBML_ID_CUETIME',                         0x33); //             [B3] -- Absolute timecode according to the segment time base.
define('EBML_ID_SAMPLINGFREQUENCY',               0x35); //             [B5] -- Sampling frequency in Hz.
define('EBML_ID_CHAPTERATOM',                     0x36); //             [B6] -- Contains the atom information to use as the chapter atom (apply to all tracks).
define('EBML_ID_CUETRACKPOSITIONS',               0x37); //             [B7] -- Contain positions for different tracks corresponding to the timecode.
define('EBML_ID_FLAGENABLED',                     0x39); //             [B9] -- Set if the track is used.
define('EBML_ID_PIXELHEIGHT',                     0x3A); //             [BA] -- Height of the encoded video frames in pixels.
define('EBML_ID_CUEPOINT',                        0x3B); //             [BB] -- Contains all information relative to a seek point in the segment.
define('EBML_ID_CRC32',                           0x3F); //             [BF] -- The CRC is computed on all the data of the Master element it's in, regardless of its position. It's recommended to put the CRC value at the beggining of the Master element for easier reading. All level 1 elements should include a CRC-32.
define('EBML_ID_CLUSTERBLOCKADDITIONID',          0x4B); //             [CB] -- The ID of the BlockAdditional element (0 is the main Block).
define('EBML_ID_CLUSTERLACENUMBER',               0x4C); //             [CC] -- The reverse number of the frame in the lace (0 is the last frame, 1 is the next to last, etc). While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
define('EBML_ID_CLUSTERFRAMENUMBER',              0x4D); //             [CD] -- The number of the frame to generate from this lace with this delay (allow you to generate many frames from the same Block/Frame).
define('EBML_ID_CLUSTERDELAY',                    0x4E); //             [CE] -- The (scaled) delay to apply to the element.
define('EBML_ID_CLUSTERDURATION',                 0x4F); //             [CF] -- The (scaled) duration to apply to the element.
define('EBML_ID_TRACKNUMBER',                     0x57); //             [D7] -- The track number as used in the Block Header (using more than 127 tracks is not encouraged, though the design allows an unlimited number).
define('EBML_ID_CUEREFERENCE',                    0x5B); //             [DB] -- The Clusters containing the required referenced Blocks.
define('EBML_ID_VIDEO',                           0x60); //             [E0] -- Video settings.
define('EBML_ID_AUDIO',                           0x61); //             [E1] -- Audio settings.
define('EBML_ID_CLUSTERTIMESLICE',                0x68); //             [E8] -- Contains extra time information about the data contained in the Block. While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
define('EBML_ID_CUECODECSTATE',                   0x6A); //             [EA] -- The position of the Codec State corresponding to this Cue element. 0 means that the data is taken from the initial Track Entry.
define('EBML_ID_CUEREFCODECSTATE',                0x6B); //             [EB] -- The position of the Codec State corresponding to this referenced element. 0 means that the data is taken from the initial Track Entry.
define('EBML_ID_VOID',                            0x6C); //             [EC] -- Used to void damaged data, to avoid unexpected behaviors when using damaged data. The content is discarded. Also used to reserve space in a sub-element for later use.
define('EBML_ID_CLUSTERTIMECODE',                 0x67); //             [E7] -- Absolute timecode of the cluster (based on TimecodeScale).
define('EBML_ID_CLUSTERBLOCKADDID',               0x6E); //             [EE] -- An ID to identify the BlockAdditional level.
define('EBML_ID_CUECLUSTERPOSITION',              0x71); //             [F1] -- The position of the Cluster containing the required Block.
define('EBML_ID_CUETRACK',                        0x77); //             [F7] -- The track for which a position is given.
define('EBML_ID_CLUSTERREFERENCEPRIORITY',        0x7A); //             [FA] -- This frame is referenced and has the specified cache priority. In cache only a frame of the same or higher priority can replace this frame. A value of 0 means the frame is not referenced.
define('EBML_ID_CLUSTERREFERENCEBLOCK',           0x7B); //             [FB] -- Timecode of another frame used as a reference (ie: B or P frame). The timecode is relative to the block it's attached to.
define('EBML_ID_CLUSTERREFERENCEVIRTUAL',         0x7D); //             [FD] -- Relative position of the data that should be in position of the virtual block.


/**
* @tutorial http://www.matroska.org/technical/specs/index.html
*
* @todo Rewrite EBML parser to reduce it's size and honor default element values
* @todo After rewrite implement stream size calculation, that will provide additional useful info and enable AAC/FLAC audio bitrate detection
*/
class getid3_matroska extends getid3_handler
{
	/**
	 * If true, do not return information about CLUSTER chunks, since there's a lot of them
	 * and they're not usually useful [default: TRUE].
	 *
	 * @var bool
	 */
	public $hide_clusters    = true;

	/**
	 * True to parse the whole file, not only header [default: FALSE].
	 *
	 * @var bool
	 */
	public $parse_whole_file = false;

	/*
	 * Private parser settings/placeholders.
	 */
	private $EBMLbuffer        = '';
	private $EBMLbuffer_offset = 0;
	private $EBMLbuffer_length = 0;
	private $current_offset    = 0;
	private $unuseful_elements = array(EBML_ID_CRC32, EBML_ID_VOID);

	/**
	 * @return bool
	 */
	public function Analyze()
	{
		$info = &$this->getid3->info;

		// parse container
		try {
			$this->parseEBML($info);
		} catch (Exception $e) {
			$this->error('EBML parser: '.$e->getMessage());
		}

		// calculate playtime
		if (isset($info['matroska']['info']) && is_array($info['matroska']['info'])) {
			foreach ($info['matroska']['info'] as $key => $infoarray) {
				if (isset($infoarray['Duration'])) {
					// TimecodeScale is how many nanoseconds each Duration unit is
					$info['playtime_seconds'] = $infoarray['Duration'] * ((isset($infoarray['TimecodeScale']) ? $infoarray['TimecodeScale'] : 1000000) / 1000000000);
					break;
				}
			}
		}

		// extract tags
		if (isset($info['matroska']['tags']) && is_array($info['matroska']['tags'])) {
			foreach ($info['matroska']['tags'] as $key => $infoarray) {
				$this->ExtractCommentsSimpleTag($infoarray);
			}
		}

		// process tracks
		if (isset($info['matroska']['tracks']['tracks']) && is_array($info['matroska']['tracks']['tracks'])) {
			foreach ($info['matroska']['tracks']['tracks'] as $key => $trackarray) {

				$track_info = array();
				$track_info['dataformat'] = self::CodecIDtoCommonName($trackarray['CodecID']);
				$track_info['default'] = (isset($trackarray['FlagDefault']) ? $trackarray['FlagDefault'] : true);
				if (isset($trackarray['Name'])) { $track_info['name'] = $trackarray['Name']; }

				switch ($trackarray['TrackType']) {

					case 1: // Video
						$track_info['resolution_x'] = $trackarray['PixelWidth'];
						$track_info['resolution_y'] = $trackarray['PixelHeight'];
						$track_info['display_unit'] = self::displayUnit(isset($trackarray['DisplayUnit']) ? $trackarray['DisplayUnit'] : 0);
						$track_info['display_x']    = (isset($trackarray['DisplayWidth']) ? $trackarray['DisplayWidth'] : $trackarray['PixelWidth']);
						$track_info['display_y']    = (isset($trackarray['DisplayHeight']) ? $trackarray['DisplayHeight'] : $trackarray['PixelHeight']);

						if (isset($trackarray['PixelCropBottom']))  { $track_info['crop_bottom'] = $trackarray['PixelCropBottom']; }
						if (isset($trackarray['PixelCropTop']))     { $track_info['crop_top']    = $trackarray['PixelCropTop']; }
						if (isset($trackarray['PixelCropLeft']))    { $track_info['crop_left']   = $trackarray['PixelCropLeft']; }
						if (isset($trackarray['PixelCropRight']))   { $track_info['crop_right']  = $trackarray['PixelCropRight']; }
						if (!empty($trackarray['DefaultDuration'])) { $track_info['frame_rate']  = round(1000000000 / $trackarray['DefaultDuration'], 3); }
						if (isset($trackarray['CodecName']))        { $track_info['codec']       = $trackarray['CodecName']; }

						switch ($trackarray['CodecID']) {
							case 'V_MS/VFW/FOURCC':
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio-video.riff.php', __FILE__, true);

								$parsed = getid3_riff::ParseBITMAPINFOHEADER($trackarray['CodecPrivate']);
								$track_info['codec'] = getid3_riff::fourccLookup($parsed['fourcc']);
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $parsed;
								break;

							/*case 'V_MPEG4/ISO/AVC':
								$h264['profile']    = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 1, 1));
								$h264['level']      = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 3, 1));
								$rn                 = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 4, 1));
								$h264['NALUlength'] = ($rn & 3) + 1;
								$rn                 = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 5, 1));
								$nsps               = ($rn & 31);
								$offset             = 6;
								for ($i = 0; $i < $nsps; $i ++) {
									$length        = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 2));
									$h264['SPS'][] = substr($trackarray['CodecPrivate'], $offset + 2, $length);
									$offset       += 2 + $length;
								}
								$npps               = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 1));
								$offset            += 1;
								for ($i = 0; $i < $npps; $i ++) {
									$length        = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 2));
									$h264['PPS'][] = substr($trackarray['CodecPrivate'], $offset + 2, $length);
									$offset       += 2 + $length;
								}
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $h264;
								break;*/
						}

						$info['video']['streams'][$trackarray['TrackUID']] = $track_info;
						break;

					case 2: // Audio
						$track_info['sample_rate'] = (isset($trackarray['SamplingFrequency']) ? $trackarray['SamplingFrequency'] : 8000.0);
						$track_info['channels']    = (isset($trackarray['Channels']) ? $trackarray['Channels'] : 1);
						$track_info['language']    = (isset($trackarray['Language']) ? $trackarray['Language'] : 'eng');
						if (isset($trackarray['BitDepth']))  { $track_info['bits_per_sample'] = $trackarray['BitDepth']; }
						if (isset($trackarray['CodecName'])) { $track_info['codec']           = $trackarray['CodecName']; }

						switch ($trackarray['CodecID']) {
							case 'A_PCM/INT/LIT':
							case 'A_PCM/INT/BIG':
								$track_info['bitrate'] = $track_info['sample_rate'] * $track_info['channels'] * $trackarray['BitDepth'];
								break;

							case 'A_AC3':
							case 'A_EAC3':
							case 'A_DTS':
							case 'A_MPEG/L3':
							case 'A_MPEG/L2':
							case 'A_FLAC':
								$module_dataformat = ($track_info['dataformat'] == 'mp2' ? 'mp3' : ($track_info['dataformat'] == 'eac3' ? 'ac3' : $track_info['dataformat']));
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio.'.$module_dataformat.'.php', __FILE__, true);

								if (!isset($info['matroska']['track_data_offsets'][$trackarray['TrackNumber']])) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because $info[matroska][track_data_offsets]['.$trackarray['TrackNumber'].'] not set');
									break;
								}

								// create temp instance
								$getid3_temp = new getID3();
								if ($track_info['dataformat'] != 'flac') {
									$getid3_temp->openfile($this->getid3->filename, $this->getid3->info['filesize'], $this->getid3->fp);
								}
								$getid3_temp->info['avdataoffset'] = $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['offset'];
								if ($track_info['dataformat'][0] == 'm' || $track_info['dataformat'] == 'flac') {
									$getid3_temp->info['avdataend'] = $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['offset'] + $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['length'];
								}

								// analyze
								$class = 'getid3_'.$module_dataformat;
								$header_data_key = $track_info['dataformat'][0] == 'm' ? 'mpeg' : $track_info['dataformat'];
								$getid3_audio = new $class($getid3_temp, __CLASS__);
								if ($track_info['dataformat'] == 'flac') {
									$getid3_audio->AnalyzeString($trackarray['CodecPrivate']);
								}
								else {
									$getid3_audio->Analyze();
								}
								if (!empty($getid3_temp->info[$header_data_key])) {
									$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $getid3_temp->info[$header_data_key];
									if (isset($getid3_temp->info['audio']) && is_array($getid3_temp->info['audio'])) {
										foreach ($getid3_temp->info['audio'] as $sub_key => $value) {
											$track_info[$sub_key] = $value;
										}
									}
								}
								else {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because '.$class.'::Analyze() failed at offset '.$getid3_temp->info['avdataoffset']);
								}

								// copy errors and warnings
								if (!empty($getid3_temp->info['error'])) {
									foreach ($getid3_temp->info['error'] as $newerror) {
										$this->warning($class.'() says: ['.$newerror.']');
									}
								}
								if (!empty($getid3_temp->info['warning'])) {
									foreach ($getid3_temp->info['warning'] as $newerror) {
										$this->warning($class.'() says: ['.$newerror.']');
									}
								}
								unset($getid3_temp, $getid3_audio);
								break;

							case 'A_AAC':
							case 'A_AAC/MPEG2/LC':
							case 'A_AAC/MPEG2/LC/SBR':
							case 'A_AAC/MPEG4/LC':
							case 'A_AAC/MPEG4/LC/SBR':
								$this->warning($trackarray['CodecID'].' audio data contains no header, audio/video bitrates can\'t be calculated');
								break;

							case 'A_VORBIS':
								if (!isset($trackarray['CodecPrivate'])) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because CodecPrivate data not set');
									break;
								}
								$vorbis_offset = strpos($trackarray['CodecPrivate'], 'vorbis', 1);
								if ($vorbis_offset === false) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because CodecPrivate data does not contain "vorbis" keyword');
									break;
								}
								$vorbis_offset -= 1;

								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio.ogg.php', __FILE__, true);

								// create temp instance
								$getid3_temp = new getID3();

								// analyze
								$getid3_ogg = new getid3_ogg($getid3_temp);
								$oggpageinfo['page_seqno'] = 0;
								$getid3_ogg->ParseVorbisPageHeader($trackarray['CodecPrivate'], $vorbis_offset, $oggpageinfo);
								if (!empty($getid3_temp->info['ogg'])) {
									$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $getid3_temp->info['ogg'];
									if (isset($getid3_temp->info['audio']) && is_array($getid3_temp->info['audio'])) {
										foreach ($getid3_temp->info['audio'] as $sub_key => $value) {
											$track_info[$sub_key] = $value;
										}
									}
								}

								// copy errors and warnings
								if (!empty($getid3_temp->info['error'])) {
									foreach ($getid3_temp->info['error'] as $newerror) {
										$this->warning('getid3_ogg() says: ['.$newerror.']');
									}
								}
								if (!empty($getid3_temp->info['warning'])) {
									foreach ($getid3_temp->info['warning'] as $newerror) {
										$this->warning('getid3_ogg() says: ['.$newerror.']');
									}
								}

								if (!empty($getid3_temp->info['ogg']['bitrate_nominal'])) {
									$track_info['bitrate'] = $getid3_temp->info['ogg']['bitrate_nominal'];
								}
								unset($getid3_temp, $getid3_ogg, $oggpageinfo, $vorbis_offset);
								break;

							case 'A_MS/ACM':
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio-video.riff.php', __FILE__, true);

								$parsed = getid3_riff::parseWAVEFORMATex($trackarray['CodecPrivate']);
								foreach ($parsed as $sub_key => $value) {
									if ($sub_key != 'raw') {
										$track_info[$sub_key] = $value;
									}
								}
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $parsed;
								break;

							default:
								$this->warning('Unhandled audio type "'.(isset($trackarray['CodecID']) ? $trackarray['CodecID'] : '').'"');
								break;
						}

						$info['audio']['streams'][$trackarray['TrackUID']] = $track_info;
						break;
				}
			}

			if (!empty($info['video']['streams'])) {
				$info['video'] = self::getDefaultStreamInfo($info['video']['streams']);
			}
			if (!empty($info['audio']['streams'])) {
				$info['audio'] = self::getDefaultStreamInfo($info['audio']['streams']);
			}
		}

		// process attachments
		if (isset($info['matroska']['attachments']) && $this->getid3->option_save_attachments !== getID3::ATTACHMENTS_NONE) {
			foreach ($info['matroska']['attachments'] as $i => $entry) {
				if (strpos($entry['FileMimeType'], 'image/') === 0 && !empty($entry['FileData'])) {
					$info['matroska']['comments']['picture'][] = array('data' => $entry['FileData'], 'image_mime' => $entry['FileMimeType'], 'filename' => $entry['FileName']);
				}
			}
		}

		// determine mime type
		if (!empty($info['video']['streams'])) {
			$info['mime_type'] = ($info['matroska']['doctype'] == 'webm' ? 'video/webm' : 'video/x-matroska');
		} elseif (!empty($info['audio']['streams'])) {
			$info['mime_type'] = ($info['matroska']['doctype'] == 'webm' ? 'audio/webm' : 'audio/x-matroska');
		} elseif (isset($info['mime_type'])) {
			unset($info['mime_type']);
		}

		// use _STATISTICS_TAGS if available to set audio/video bitrates
		if (!empty($info['matroska']['tags'])) {
			$_STATISTICS_byTrackUID = array();
			foreach ($info['matroska']['tags'] as $key1 => $value1) {
				if (!empty($value1['Targets']['TagTrackUID'][0]) && !empty($value1['SimpleTag'])) {
					foreach ($value1['SimpleTag'] as $key2 => $value2) {
						if (!empty($value2['TagName']) && isset($value2['TagString'])) {
							$_STATISTICS_byTrackUID[$value1['Targets']['TagTrackUID'][0]][$value2['TagName']] = $value2['TagString'];
						}
					}
				}
			}
			foreach (array('audio','video') as $avtype) {
				if (!empty($info[$avtype]['streams'])) {
					foreach ($info[$avtype]['streams'] as $trackUID => $trackdata) {
						if (!isset($trackdata['bitrate']) && !empty($_STATISTICS_byTrackUID[$trackUID]['BPS'])) {
							$info[$avtype]['streams'][$trackUID]['bitrate'] = (int) $_STATISTICS_byTrackUID[$trackUID]['BPS'];
							@$info[$avtype]['bitrate'] += $info[$avtype]['streams'][$trackUID]['bitrate'];
						}
					}
				}
			}
		}

		return true;
	}

	/**
	 * @param array $info
	 */
	private function parseEBML(&$info) {
		// http://www.matroska.org/technical/specs/index.html#EBMLBasics
		$this->current_offset = $info['avdataoffset'];

		while ($this->getEBMLelement($top_element, $info['avdataend'])) {
			switch ($top_element['id']) {

				case EBML_ID_EBML:
					$info['matroska']['header']['offset'] = $top_element['offset'];
					$info['matroska']['header']['length'] = $top_element['length'];

					while ($this->getEBMLelement($element_data, $top_element['end'], true)) {
						switch ($element_data['id']) {

							case EBML_ID_EBMLVERSION:
							case EBML_ID_EBMLREADVERSION:
							case EBML_ID_EBMLMAXIDLENGTH:
							case EBML_ID_EBMLMAXSIZELENGTH:
							case EBML_ID_DOCTYPEVERSION:
							case EBML_ID_DOCTYPEREADVERSION:
								$element_data['data'] = getid3_lib::BigEndian2Int($element_data['data']);
								break;

							case EBML_ID_DOCTYPE:
								$element_data['data'] = getid3_lib::trimNullByte($element_data['data']);
								$info['matroska']['doctype'] = $element_data['data'];
								$info['fileformat'] = $element_data['data'];
								break;

							default:
								$this->unhandledElement('header', __LINE__, $element_data);
								break;
						}

						unset($element_data['offset'], $element_data['end']);
						$info['matroska']['header']['elements'][] = $element_data;
					}
					break;

				case EBML_ID_SEGMENT:
					$info['matroska']['segment'][0]['offset'] = $top_element['offset'];
					$info['matroska']['segment'][0]['length'] = $top_element['length'];

					while ($this->getEBMLelement($element_data, $top_element['end'])) {
						if ($element_data['id'] != EBML_ID_CLUSTER || !$this->hide_clusters) { // collect clusters only if required
							$info['matroska']['segments'][] = $element_data;
						}
						switch ($element_data['id']) {

							case EBML_ID_SEEKHEAD: // Contains the position of other level 1 elements.

								while ($this->getEBMLelement($seek_entry, $element_data['end'])) {
									switch ($seek_entry['id']) {

										case EBML_ID_SEEK: // Contains a single seek entry to an EBML element
											while ($this->getEBMLelement($sub_seek_entry, $seek_entry['end'], true)) {

												switch ($sub_seek_entry['id']) {

													case EBML_ID_SEEKID:
														$seek_entry['target_id']   = self::EBML2Int($sub_seek_entry['data']);
														$seek_entry['target_name'] = self::EBMLidName($seek_entry['target_id']);
														break;

													case EBML_ID_SEEKPOSITION:
														$seek_entry['target_offset'] = $element_data['offset'] + getid3_lib::BigEndian2Int($sub_seek_entry['data']);
														break;

													default:
														$this->unhandledElement('seekhead.seek', __LINE__, $sub_seek_entry);												}
														break;
											}
											if (!isset($seek_entry['target_id'])) {
												$this->warning('seek_entry[target_id] unexpectedly not set at '.$seek_entry['offset']);
												break;
											}
											if (($seek_entry['target_id'] != EBML_ID_CLUSTER) || !$this->hide_clusters) { // collect clusters only if required
												$info['matroska']['seek'][] = $seek_entry;
											}
											break;

										default:
											$this->unhandledElement('seekhead', __LINE__, $seek_entry);
											break;
									}
								}
								break;

							case EBML_ID_TRACKS: // A top-level block of information with many tracks described.
								$info['matroska']['tracks'] = $element_data;

								while ($this->getEBMLelement($track_entry, $element_data['end'])) {
									switch ($track_entry['id']) {

										case EBML_ID_TRACKENTRY: //subelements: Describes a track with all elements.

											while ($this->getEBMLelement($subelement, $track_entry['end'], array(EBML_ID_VIDEO, EBML_ID_AUDIO, EBML_ID_CONTENTENCODINGS, EBML_ID_CODECPRIVATE))) {
												switch ($subelement['id']) {

													case EBML_ID_TRACKUID:
														$track_entry[$subelement['id_name']] = getid3_lib::PrintHexBytes($subelement['data'], true, false);
														break;
													case EBML_ID_TRACKNUMBER:
													case EBML_ID_TRACKTYPE:
													case EBML_ID_MINCACHE:
													case EBML_ID_MAXCACHE:
													case EBML_ID_MAXBLOCKADDITIONID:
													case EBML_ID_DEFAULTDURATION: // nanoseconds per frame
														$track_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
														break;

													case EBML_ID_TRACKTIMECODESCALE:
														$track_entry[$subelement['id_name']] = getid3_lib::BigEndian2Float($subelement['data']);
														break;

													case EBML_ID_CODECID:
													case EBML_ID_LANGUAGE:
													case EBML_ID_NAME:
													case EBML_ID_CODECNAME:
														$track_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
														break;

													case EBML_ID_CODECPRIVATE:
														$track_entry[$subelement['id_name']] = $this->readEBMLelementData($subelement['length'], true);
														break;

													case EBML_ID_FLAGENABLED:
													case EBML_ID_FLAGDEFAULT:
													case EBML_ID_FLAGFORCED:
													case EBML_ID_FLAGLACING:
													case EBML_ID_CODECDECODEALL:
														$track_entry[$subelement['id_name']] = (bool) getid3_lib::BigEndian2Int($subelement['data']);
														break;

													case EBML_ID_VIDEO:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
															switch ($sub_subelement['id']) {

																case EBML_ID_PIXELWIDTH:
																case EBML_ID_PIXELHEIGHT:
																case EBML_ID_PIXELCROPBOTTOM:
																case EBML_ID_PIXELCROPTOP:
																case EBML_ID_PIXELCROPLEFT:
																case EBML_ID_PIXELCROPRIGHT:
																case EBML_ID_DISPLAYWIDTH:
																case EBML_ID_DISPLAYHEIGHT:
																case EBML_ID_DISPLAYUNIT:
																case EBML_ID_ASPECTRATIOTYPE:
																case EBML_ID_STEREOMODE:
																case EBML_ID_OLDSTEREOMODE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_FLAGINTERLACED:
																	$track_entry[$sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_GAMMAVALUE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Float($sub_subelement['data']);
																	break;

																case EBML_ID_COLOURSPACE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('track.video', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													case EBML_ID_AUDIO:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
															switch ($sub_subelement['id']) {

																case EBML_ID_CHANNELS:
																case EBML_ID_BITDEPTH:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_SAMPLINGFREQUENCY:
																case EBML_ID_OUTPUTSAMPLINGFREQUENCY:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Float($sub_subelement['data']);
																	break;

																case EBML_ID_CHANNELPOSITIONS:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('track.audio', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													case EBML_ID_CONTENTENCODINGS:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'])) {
															switch ($sub_subelement['id']) {

																case EBML_ID_CONTENTENCODING:

																	while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], array(EBML_ID_CONTENTCOMPRESSION, EBML_ID_CONTENTENCRYPTION))) {
																		switch ($sub_sub_subelement['id']) {

																			case EBML_ID_CONTENTENCODINGORDER:
																			case EBML_ID_CONTENTENCODINGSCOPE:
																			case EBML_ID_CONTENTENCODINGTYPE:
																				$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																				break;

																			case EBML_ID_CONTENTCOMPRESSION:

																				while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																					switch ($sub_sub_sub_subelement['id']) {

																						case EBML_ID_CONTENTCOMPALGO:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																							break;

																						case EBML_ID_CONTENTCOMPSETTINGS:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																							break;

																						default:
																							$this->unhandledElement('track.contentencodings.contentencoding.contentcompression', __LINE__, $sub_sub_sub_subelement);
																							break;
																					}
																				}
																				break;

																			case EBML_ID_CONTENTENCRYPTION:

																				while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																					switch ($sub_sub_sub_subelement['id']) {

																						case EBML_ID_CONTENTENCALGO:
																						case EBML_ID_CONTENTSIGALGO:
																						case EBML_ID_CONTENTSIGHASHALGO:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																							break;

																						case EBML_ID_CONTENTENCKEYID:
																						case EBML_ID_CONTENTSIGNATURE:
																						case EBML_ID_CONTENTSIGKEYID:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																							break;

																						default:
																							$this->unhandledElement('track.contentencodings.contentencoding.contentcompression', __LINE__, $sub_sub_sub_subelement);
																							break;
																					}
																				}
																				break;

																			default:
																				$this->unhandledElement('track.contentencodings.contentencoding', __LINE__, $sub_sub_subelement);
																				break;
																		}
																	}
																	break;

																default:
																	$this->unhandledElement('track.contentencodings', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													default:
														$this->unhandledElement('track', __LINE__, $subelement);
														break;
												}
											}

											$info['matroska']['tracks']['tracks'][] = $track_entry;
											break;

										default:
											$this->unhandledElement('tracks', __LINE__, $track_entry);
											break;
									}
								}
								break;

							case EBML_ID_INFO: // Contains miscellaneous general information and statistics on the file.
								$info_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], true)) {
									switch ($subelement['id']) {

										case EBML_ID_TIMECODESCALE:
											$info_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
											break;

										case EBML_ID_DURATION:
											$info_entry[$subelement['id_name']] = getid3_lib::BigEndian2Float($subelement['data']);
											break;

										case EBML_ID_DATEUTC:
											$info_entry[$subelement['id_name']]         = getid3_lib::BigEndian2Int($subelement['data']);
											$info_entry[$subelement['id_name'].'_unix'] = self::EBMLdate2unix($info_entry[$subelement['id_name']]);
											break;

										case EBML_ID_SEGMENTUID:
										case EBML_ID_PREVUID:
										case EBML_ID_NEXTUID:
											$info_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
											break;

										case EBML_ID_SEGMENTFAMILY:
											$info_entry[$subelement['id_name']][] = getid3_lib::trimNullByte($subelement['data']);
											break;

										case EBML_ID_SEGMENTFILENAME:
										case EBML_ID_PREVFILENAME:
										case EBML_ID_NEXTFILENAME:
										case EBML_ID_TITLE:
										case EBML_ID_MUXINGAPP:
										case EBML_ID_WRITINGAPP:
											$info_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
											$info['matroska']['comments'][strtolower($subelement['id_name'])][] = $info_entry[$subelement['id_name']];
											break;

										case EBML_ID_CHAPTERTRANSLATE:
											$chaptertranslate_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CHAPTERTRANSLATEEDITIONUID:
														$chaptertranslate_entry[$sub_subelement['id_name']][] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERTRANSLATECODEC:
														$chaptertranslate_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERTRANSLATEID:
														$chaptertranslate_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('info.chaptertranslate', __LINE__, $sub_subelement);
														break;
												}
											}
											$info_entry[$subelement['id_name']] = $chaptertranslate_entry;
											break;

										default:
											$this->unhandledElement('info', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['info'][] = $info_entry;
								break;

							case EBML_ID_CUES: // A top-level element to speed seeking access. All entries are local to the segment. Should be mandatory for non "live" streams.
								if ($this->hide_clusters) { // do not parse cues if hide clusters is "ON" till they point to clusters anyway
									$this->current_offset = $element_data['end'];
									break;
								}
								$cues_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_CUEPOINT:
											$cuepoint_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CUETRACKPOSITIONS))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CUETRACKPOSITIONS:
														$cuetrackpositions_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], true)) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_CUETRACK:
																case EBML_ID_CUECLUSTERPOSITION:
																case EBML_ID_CUEBLOCKNUMBER:
																case EBML_ID_CUECODECSTATE:
																	$cuetrackpositions_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('cues.cuepoint.cuetrackpositions', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$cuepoint_entry[$sub_subelement['id_name']][] = $cuetrackpositions_entry;
														break;

													case EBML_ID_CUETIME:
														$cuepoint_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('cues.cuepoint', __LINE__, $sub_subelement);
														break;
												}
											}
											$cues_entry[] = $cuepoint_entry;
											break;

										default:
											$this->unhandledElement('cues', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['cues'] = $cues_entry;
								break;

							case EBML_ID_TAGS: // Element containing elements specific to Tracks/Chapters.
								$tags_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], false)) {
									switch ($subelement['id']) {

										case EBML_ID_TAG:
											$tag_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], false)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_TARGETS:
														$targets_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], true)) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_TARGETTYPEVALUE:
																	$targets_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	$targets_entry[strtolower($sub_sub_subelement['id_name']).'_long'] = self::TargetTypeValue($targets_entry[$sub_sub_subelement['id_name']]);
																	break;

																case EBML_ID_TARGETTYPE:
																	$targets_entry[$sub_sub_subelement['id_name']] = $sub_sub_subelement['data'];
																	break;

																case EBML_ID_TAGTRACKUID:
																case EBML_ID_TAGEDITIONUID:
																case EBML_ID_TAGCHAPTERUID:
																case EBML_ID_TAGATTACHMENTUID:
																	$targets_entry[$sub_sub_subelement['id_name']][] = getid3_lib::PrintHexBytes($sub_sub_subelement['data'], true, false);
																	break;

																default:
																	$this->unhandledElement('tags.tag.targets', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$tag_entry[$sub_subelement['id_name']] = $targets_entry;
														break;

													case EBML_ID_SIMPLETAG:
														$tag_entry[$sub_subelement['id_name']][] = $this->HandleEMBLSimpleTag($sub_subelement['end']);
														break;

													default:
														$this->unhandledElement('tags.tag', __LINE__, $sub_subelement);
														break;
												}
											}
											$tags_entry[] = $tag_entry;
											break;

										default:
											$this->unhandledElement('tags', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['tags'] = $tags_entry;
								break;

							case EBML_ID_ATTACHMENTS: // Contain attached files.

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_ATTACHEDFILE:
											$attachedfile_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_FILEDATA))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_FILEDESCRIPTION:
													case EBML_ID_FILENAME:
													case EBML_ID_FILEMIMETYPE:
														$attachedfile_entry[$sub_subelement['id_name']] = $sub_subelement['data'];
														break;

													case EBML_ID_FILEDATA:
														$attachedfile_entry['data_offset'] = $this->current_offset;
														$attachedfile_entry['data_length'] = $sub_subelement['length'];

														$attachedfile_entry[$sub_subelement['id_name']] = $this->saveAttachment(
															$attachedfile_entry['FileName'],
															$attachedfile_entry['data_offset'],
															$attachedfile_entry['data_length']);

														$this->current_offset = $sub_subelement['end'];
														break;

													case EBML_ID_FILEUID:
														$attachedfile_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('attachments.attachedfile', __LINE__, $sub_subelement);
														break;
												}
											}
											$info['matroska']['attachments'][] = $attachedfile_entry;
											break;

										default:
											$this->unhandledElement('attachments', __LINE__, $subelement);
											break;
									}
								}
								break;

							case EBML_ID_CHAPTERS:

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_EDITIONENTRY:
											$editionentry_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CHAPTERATOM))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_EDITIONUID:
														$editionentry_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_EDITIONFLAGHIDDEN:
													case EBML_ID_EDITIONFLAGDEFAULT:
													case EBML_ID_EDITIONFLAGORDERED:
														$editionentry_entry[$sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERATOM:
														$chapteratom_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], array(EBML_ID_CHAPTERTRACK, EBML_ID_CHAPTERDISPLAY))) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_CHAPTERSEGMENTUID:
																case EBML_ID_CHAPTERSEGMENTEDITIONUID:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = $sub_sub_subelement['data'];
																	break;

																case EBML_ID_CHAPTERFLAGENABLED:
																case EBML_ID_CHAPTERFLAGHIDDEN:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																case EBML_ID_CHAPTERUID:
																case EBML_ID_CHAPTERTIMESTART:
																case EBML_ID_CHAPTERTIMEEND:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																case EBML_ID_CHAPTERTRACK:
																	$chaptertrack_entry = array();

																	while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																		switch ($sub_sub_sub_subelement['id']) {

																			case EBML_ID_CHAPTERTRACKNUMBER:
																				$chaptertrack_entry[$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																				break;

																			default:
																				$this->unhandledElement('chapters.editionentry.chapteratom.chaptertrack', __LINE__, $sub_sub_sub_subelement);
																				break;
																		}
																	}
																	$chapteratom_entry[$sub_sub_subelement['id_name']][] = $chaptertrack_entry;
																	break;

																case EBML_ID_CHAPTERDISPLAY:
																	$chapterdisplay_entry = array();

																	while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																		switch ($sub_sub_sub_subelement['id']) {

																			case EBML_ID_CHAPSTRING:
																			case EBML_ID_CHAPLANGUAGE:
																			case EBML_ID_CHAPCOUNTRY:
																				$chapterdisplay_entry[$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																				break;

																			default:
																				$this->unhandledElement('chapters.editionentry.chapteratom.chapterdisplay', __LINE__, $sub_sub_sub_subelement);
																				break;
																		}
																	}
																	$chapteratom_entry[$sub_sub_subelement['id_name']][] = $chapterdisplay_entry;
																	break;

																default:
																	$this->unhandledElement('chapters.editionentry.chapteratom', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$editionentry_entry[$sub_subelement['id_name']][] = $chapteratom_entry;
														break;

													default:
														$this->unhandledElement('chapters.editionentry', __LINE__, $sub_subelement);
														break;
												}
											}
											$info['matroska']['chapters'][] = $editionentry_entry;
											break;

										default:
											$this->unhandledElement('chapters', __LINE__, $subelement);
											break;
									}
								}
								break;

							case EBML_ID_CLUSTER: // The lower level element containing the (monolithic) Block structure.
								$cluster_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], array(EBML_ID_CLUSTERSILENTTRACKS, EBML_ID_CLUSTERBLOCKGROUP, EBML_ID_CLUSTERSIMPLEBLOCK))) {
									switch ($subelement['id']) {

										case EBML_ID_CLUSTERTIMECODE:
										case EBML_ID_CLUSTERPOSITION:
										case EBML_ID_CLUSTERPREVSIZE:
											$cluster_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
											break;

										case EBML_ID_CLUSTERSILENTTRACKS:
											$cluster_silent_tracks = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CLUSTERSILENTTRACKNUMBER:
														$cluster_silent_tracks[] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('cluster.silenttracks', __LINE__, $sub_subelement);
														break;
												}
											}
											$cluster_entry[$subelement['id_name']][] = $cluster_silent_tracks;
											break;

										case EBML_ID_CLUSTERBLOCKGROUP:
											$cluster_block_group = array('offset' => $this->current_offset);

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CLUSTERBLOCK))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CLUSTERBLOCK:
														$cluster_block_group[$sub_subelement['id_name']] = $this->HandleEMBLClusterBlock($sub_subelement, EBML_ID_CLUSTERBLOCK, $info);
														break;

													case EBML_ID_CLUSTERREFERENCEPRIORITY: // unsigned-int
													case EBML_ID_CLUSTERBLOCKDURATION:     // unsigned-int
														$cluster_block_group[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CLUSTERREFERENCEBLOCK:    // signed-int
														$cluster_block_group[$sub_subelement['id_name']][] = getid3_lib::BigEndian2Int($sub_subelement['data'], false, true);
														break;

													case EBML_ID_CLUSTERCODECSTATE:
														$cluster_block_group[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('clusters.blockgroup', __LINE__, $sub_subelement);
														break;
												}
											}
											$cluster_entry[$subelement['id_name']][] = $cluster_block_group;
											break;

										case EBML_ID_CLUSTERSIMPLEBLOCK:
											$cluster_entry[$subelement['id_name']][] = $this->HandleEMBLClusterBlock($subelement, EBML_ID_CLUSTERSIMPLEBLOCK, $info);
											break;

										default:
											$this->unhandledElement('cluster', __LINE__, $subelement);
											break;
									}
									$this->current_offset = $subelement['end'];
								}
								if (!$this->hide_clusters) {
									$info['matroska']['cluster'][] = $cluster_entry;
								}

								// check to see if all the data we need exists already, if so, break out of the loop
								if (!$this->parse_whole_file) {
									if (isset($info['matroska']['info']) && is_array($info['matroska']['info'])) {
										if (isset($info['matroska']['tracks']['tracks']) && is_array($info['matroska']['tracks']['tracks'])) {
											if (count($info['matroska']['track_data_offsets']) == count($info['matroska']['tracks']['tracks'])) {
												return;
											}
										}
									}
								}
								break;

							default:
								$this->unhandledElement('segment', __LINE__, $element_data);
								break;
						}
					}
					break;

				default:
					$this->unhandledElement('root', __LINE__, $top_element);
					break;
			}
		}
	}

	/**
	 * @param int $min_data
	 *
	 * @return bool
	 */
	private function EnsureBufferHasEnoughData($min_data=1024) {
		if (($this->current_offset - $this->EBMLbuffer_offset) >= ($this->EBMLbuffer_length - $min_data)) {
			$read_bytes = max($min_data, $this->getid3->fread_buffer_size());

			try {
				$this->fseek($this->current_offset);
				$this->EBMLbuffer_offset = $this->current_offset;
				$this->EBMLbuffer        = $this->fread($read_bytes);
				$this->EBMLbuffer_length = strlen($this->EBMLbuffer);
			} catch (getid3_exception $e) {
				$this->warning('EBML parser: '.$e->getMessage());
				return false;
			}

			if ($this->EBMLbuffer_length == 0 && $this->feof()) {
				return $this->error('EBML parser: ran out of file at offset '.$this->current_offset);
			}
		}
		return true;
	}

	/**
	 * @return int|float|false
	 */
	private function readEBMLint() {
		$actual_offset = $this->current_offset - $this->EBMLbuffer_offset;

		// get length of integer
		$first_byte_int = ord($this->EBMLbuffer[$actual_offset]);
		if       (0x80 & $first_byte_int) {
			$length = 1;
		} elseif (0x40 & $first_byte_int) {
			$length = 2;
		} elseif (0x20 & $first_byte_int) {
			$length = 3;
		} elseif (0x10 & $first_byte_int) {
			$length = 4;
		} elseif (0x08 & $first_byte_int) {
			$length = 5;
		} elseif (0x04 & $first_byte_int) {
			$length = 6;
		} elseif (0x02 & $first_byte_int) {
			$length = 7;
		} elseif (0x01 & $first_byte_int) {
			$length = 8;
		} else {
			throw new Exception('invalid EBML integer (leading 0x00) at '.$this->current_offset);
		}

		// read
		$int_value = self::EBML2Int(substr($this->EBMLbuffer, $actual_offset, $length));
		$this->current_offset += $length;

		return $int_value;
	}

	/**
	 * @param int  $length
	 * @param bool $check_buffer
	 *
	 * @return string|false
	 */
	private function readEBMLelementData($length, $check_buffer=false) {
		if ($check_buffer && !$this->EnsureBufferHasEnoughData($length)) {
			return false;
		}
		$data = substr($this->EBMLbuffer, $this->current_offset - $this->EBMLbuffer_offset, $length);
		$this->current_offset += $length;
		return $data;
	}

	/**
	 * @param array      $element
	 * @param int        $parent_end
	 * @param array|bool $get_data
	 *
	 * @return bool
	 */
	private function getEBMLelement(&$element, $parent_end, $get_data=false) {
		if ($this->current_offset >= $parent_end) {
			return false;
		}

		if (!$this->EnsureBufferHasEnoughData()) {
			$this->current_offset = PHP_INT_MAX; // do not exit parser right now, allow to finish current loop to gather maximum information
			return false;
		}

		$element = array();

		// set offset
		$element['offset'] = $this->current_offset;

		// get ID
		$element['id'] = $this->readEBMLint();

		// get name
		$element['id_name'] = self::EBMLidName($element['id']);

		// get length
		$element['length'] = $this->readEBMLint();

		// get end offset
		$element['end'] = $this->current_offset + $element['length'];

		// get raw data
		$dont_parse = (in_array($element['id'], $this->unuseful_elements) || $element['id_name'] == dechex($element['id']));
		if (($get_data === true || (is_array($get_data) && !in_array($element['id'], $get_data))) && !$dont_parse) {
			$element['data'] = $this->readEBMLelementData($element['length'], $element);
		}

		return true;
	}

	/**
	 * @param string $type
	 * @param int    $line
	 * @param array  $element
	 */
	private function unhandledElement($type, $line, $element) {
		// warn only about unknown and missed elements, not about unuseful
		if (!in_array($element['id'], $this->unuseful_elements)) {
			$this->warning('Unhandled '.$type.' element ['.basename(__FILE__).':'.$line.'] ('.$element['id'].'::'.$element['id_name'].' ['.$element['length'].' bytes]) at '.$element['offset']);
		}

		// increase offset for unparsed elements
		if (!isset($element['data'])) {
			$this->current_offset = $element['end'];
		}
	}

	/**
	 * @param array $SimpleTagArray
	 *
	 * @return bool
	 */
	private function ExtractCommentsSimpleTag($SimpleTagArray) {
		if (!empty($SimpleTagArray['SimpleTag'])) {
			foreach ($SimpleTagArray['SimpleTag'] as $SimpleTagKey => $SimpleTagData) {
				if (!empty($SimpleTagData['TagName']) && !empty($SimpleTagData['TagString'])) {
					$this->getid3->info['matroska']['comments'][strtolower($SimpleTagData['TagName'])][] = $SimpleTagData['TagString'];
				}
				if (!empty($SimpleTagData['SimpleTag'])) {
					$this->ExtractCommentsSimpleTag($SimpleTagData);
				}
			}
		}

		return true;
	}

	/**
	 * @param int $parent_end
	 *
	 * @return array
	 */
	private function HandleEMBLSimpleTag($parent_end) {
		$simpletag_entry = array();

		while ($this->getEBMLelement($element, $parent_end, array(EBML_ID_SIMPLETAG))) {
			switch ($element['id']) {

				case EBML_ID_TAGNAME:
				case EBML_ID_TAGLANGUAGE:
				case EBML_ID_TAGSTRING:
				case EBML_ID_TAGBINARY:
					$simpletag_entry[$element['id_name']] = $element['data'];
					break;

				case EBML_ID_SIMPLETAG:
					$simpletag_entry[$element['id_name']][] = $this->HandleEMBLSimpleTag($element['end']);
					break;

				case EBML_ID_TAGDEFAULT:
					$simpletag_entry[$element['id_name']] = (bool)getid3_lib::BigEndian2Int($element['data']);
					break;

				default:
					$this->unhandledElement('tag.simpletag', __LINE__, $element);
					break;
			}
		}

		return $simpletag_entry;
	}

	/**
	 * @param array $element
	 * @param int   $block_type
	 * @param array $info
	 *
	 * @return array
	 */
	private function HandleEMBLClusterBlock($element, $block_type, &$info) {
		// http://www.matroska.org/technical/specs/index.html#block_structure
		// http://www.matroska.org/technical/specs/index.html#simpleblock_structure

		$block_data = array();
		$block_data['tracknumber'] = $this->readEBMLint();
		$block_data['timecode']    = getid3_lib::BigEndian2Int($this->readEBMLelementData(2), false, true);
		$block_data['flags_raw']   = getid3_lib::BigEndian2Int($this->readEBMLelementData(1));

		if ($block_type == EBML_ID_CLUSTERSIMPLEBLOCK) {
			$block_data['flags']['keyframe']  = (($block_data['flags_raw'] & 0x80) >> 7);
			//$block_data['flags']['reserved1'] = (($block_data['flags_raw'] & 0x70) >> 4);
		}
		else {
			//$block_data['flags']['reserved1'] = (($block_data['flags_raw'] & 0xF0) >> 4);
		}
		$block_data['flags']['invisible'] = (bool)(($block_data['flags_raw'] & 0x08) >> 3);
		$block_data['flags']['lacing']    =       (($block_data['flags_raw'] & 0x06) >> 1);  // 00=no lacing; 01=Xiph lacing; 11=EBML lacing; 10=fixed-size lacing
		if ($block_type == EBML_ID_CLUSTERSIMPLEBLOCK) {
			$block_data['flags']['discardable'] = (($block_data['flags_raw'] & 0x01));
		}
		else {
			//$block_data['flags']['reserved2'] = (($block_data['flags_raw'] & 0x01) >> 0);
		}
		$block_data['flags']['lacing_type'] = self::BlockLacingType($block_data['flags']['lacing']);

		// Lace (when lacing bit is set)
		if ($block_data['flags']['lacing'] > 0) {
			$block_data['lace_frames'] = getid3_lib::BigEndian2Int($this->readEBMLelementData(1)) + 1; // Number of frames in the lace-1 (uint8)
			if ($block_data['flags']['lacing'] != 0x02) {
				for ($i = 1; $i < $block_data['lace_frames']; $i ++) { // Lace-coded size of each frame of the lace, except for the last one (multiple uint8). *This is not used with Fixed-size lacing as it is calculated automatically from (total size of lace) / (number of frames in lace).
					if ($block_data['flags']['lacing'] == 0x03) { // EBML lacing
						$block_data['lace_frames_size'][$i] = $this->readEBMLint(); // TODO: read size correctly, calc size for the last frame. For now offsets are deteminded OK with readEBMLint() and that's the most important thing.
					}
					else { // Xiph lacing
						$block_data['lace_frames_size'][$i] = 0;
						do {
							$size = getid3_lib::BigEndian2Int($this->readEBMLelementData(1));
							$block_data['lace_frames_size'][$i] += $size;
						}
						while ($size == 255);
					}
				}
				if ($block_data['flags']['lacing'] == 0x01) { // calc size of the last frame only for Xiph lacing, till EBML sizes are now anyway determined incorrectly
					$block_data['lace_frames_size'][] = $element['end'] - $this->current_offset - array_sum($block_data['lace_frames_size']);
				}
			}
		}

		if (!isset($info['matroska']['track_data_offsets'][$block_data['tracknumber']])) {
			$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['offset'] = $this->current_offset;
			$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['length'] = $element['end'] - $this->current_offset;
			//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['total_length'] = 0;
		}
		//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['total_length'] += $info['matroska']['track_data_offsets'][$block_data['tracknumber']]['length'];
		//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['duration']      = $block_data['timecode'] * ((isset($info['matroska']['info'][0]['TimecodeScale']) ? $info['matroska']['info'][0]['TimecodeScale'] : 1000000) / 1000000000);

		// set offset manually
		$this->current_offset = $element['end'];

		return $block_data;
	}

	/**
	 * @param string $EBMLstring
	 *
	 * @return int|float|false
	 */
	private static function EBML2Int($EBMLstring) {
		// http://matroska.org/specs/

		// Element ID coded with an UTF-8 like system:
		// 1xxx xxxx                                  - Class A IDs (2^7 -2 possible values) (base 0x8X)
		// 01xx xxxx  xxxx xxxx                       - Class B IDs (2^14-2 possible values) (base 0x4X 0xXX)
		// 001x xxxx  xxxx xxxx  xxxx xxxx            - Class C IDs (2^21-2 possible values) (base 0x2X 0xXX 0xXX)
		// 0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - Class D IDs (2^28-2 possible values) (base 0x1X 0xXX 0xXX 0xXX)
		// Values with all x at 0 and 1 are reserved (hence the -2).

		// Data size, in octets, is also coded with an UTF-8 like system :
		// 1xxx xxxx                                                                              - value 0 to  2^7-2
		// 01xx xxxx  xxxx xxxx                                                                   - value 0 to 2^14-2
		// 001x xxxx  xxxx xxxx  xxxx xxxx                                                        - value 0 to 2^21-2
		// 0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                             - value 0 to 2^28-2
		// 0000 1xxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                  - value 0 to 2^35-2
		// 0000 01xx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                       - value 0 to 2^42-2
		// 0000 001x  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx            - value 0 to 2^49-2
		// 0000 0001  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - value 0 to 2^56-2

		$first_byte_int = ord($EBMLstring[0]);
		if (0x80 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x7F);
		} elseif (0x40 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x3F);
		} elseif (0x20 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x1F);
		} elseif (0x10 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x0F);
		} elseif (0x08 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x07);
		} elseif (0x04 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x03);
		} elseif (0x02 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x01);
		} elseif (0x01 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x00);
		}

		return getid3_lib::BigEndian2Int($EBMLstring);
	}

	/**
	 * @param int $EBMLdatestamp
	 *
	 * @return float
	 */
	private static function EBMLdate2unix($EBMLdatestamp) {
		// Date - signed 8 octets integer in nanoseconds with 0 indicating the precise beginning of the millennium (at 2001-01-01T00:00:00,000000000 UTC)
		// 978307200 == mktime(0, 0, 0, 1, 1, 2001) == January 1, 2001 12:00:00am UTC
		return round(($EBMLdatestamp / 1000000000) + 978307200);
	}

	/**
	 * @param int $target_type
	 *
	 * @return string|int
	 */
	public static function TargetTypeValue($target_type) {
		// http://www.matroska.org/technical/specs/tagging/index.html
		static $TargetTypeValue = array();
		if (empty($TargetTypeValue)) {
			$TargetTypeValue[10] = 'A: ~ V:shot';                                           // the lowest hierarchy found in music or movies
			$TargetTypeValue[20] = 'A:subtrack/part/movement ~ V:scene';                    // corresponds to parts of a track for audio (like a movement)
			$TargetTypeValue[30] = 'A:track/song ~ V:chapter';                              // the common parts of an album or a movie
			$TargetTypeValue[40] = 'A:part/session ~ V:part/session';                       // when an album or episode has different logical parts
			$TargetTypeValue[50] = 'A:album/opera/concert ~ V:movie/episode/concert';       // the most common grouping level of music and video (equals to an episode for TV series)
			$TargetTypeValue[60] = 'A:edition/issue/volume/opus ~ V:season/sequel/volume';  // a list of lower levels grouped together
			$TargetTypeValue[70] = 'A:collection ~ V:collection';                           // the high hierarchy consisting of many different lower items
		}
		return (isset($TargetTypeValue[$target_type]) ? $TargetTypeValue[$target_type] : $target_type);
	}

	/**
	 * @param int $lacingtype
	 *
	 * @return string|int
	 */
	public static function BlockLacingType($lacingtype) {
		// http://matroska.org/technical/specs/index.html#block_structure
		static $BlockLacingType = array();
		if (empty($BlockLacingType)) {
			$BlockLacingType[0x00] = 'no lacing';
			$BlockLacingType[0x01] = 'Xiph lacing';
			$BlockLacingType[0x02] = 'fixed-size lacing';
			$BlockLacingType[0x03] = 'EBML lacing';
		}
		return (isset($BlockLacingType[$lacingtype]) ? $BlockLacingType[$lacingtype] : $lacingtype);
	}

	/**
	 * @param string $codecid
	 *
	 * @return string
	 */
	public static function CodecIDtoCommonName($codecid) {
		// http://www.matroska.org/technical/specs/codecid/index.html
		static $CodecIDlist = array();
		if (empty($CodecIDlist)) {
			$CodecIDlist['A_AAC']            = 'aac';
			$CodecIDlist['A_AAC/MPEG2/LC']   = 'aac';
			$CodecIDlist['A_AC3']            = 'ac3';
			$CodecIDlist['A_EAC3']           = 'eac3';
			$CodecIDlist['A_DTS']            = 'dts';
			$CodecIDlist['A_FLAC']           = 'flac';
			$CodecIDlist['A_MPEG/L1']        = 'mp1';
			$CodecIDlist['A_MPEG/L2']        = 'mp2';
			$CodecIDlist['A_MPEG/L3']        = 'mp3';
			$CodecIDlist['A_PCM/INT/LIT']    = 'pcm';       // PCM Integer Little Endian
			$CodecIDlist['A_PCM/INT/BIG']    = 'pcm';       // PCM Integer Big Endian
			$CodecIDlist['A_QUICKTIME/QDMC'] = 'quicktime'; // Quicktime: QDesign Music
			$CodecIDlist['A_QUICKTIME/QDM2'] = 'quicktime'; // Quicktime: QDesign Music v2
			$CodecIDlist['A_VORBIS']         = 'vorbis';
			$CodecIDlist['V_MPEG1']          = 'mpeg';
			$CodecIDlist['V_THEORA']         = 'theora';
			$CodecIDlist['V_REAL/RV40']      = 'real';
			$CodecIDlist['V_REAL/RV10']      = 'real';
			$CodecIDlist['V_REAL/RV20']      = 'real';
			$CodecIDlist['V_REAL/RV30']      = 'real';
			$CodecIDlist['V_QUICKTIME']      = 'quicktime'; // Quicktime
			$CodecIDlist['V_MPEG4/ISO/AP']   = 'mpeg4';
			$CodecIDlist['V_MPEG4/ISO/ASP']  = 'mpeg4';
			$CodecIDlist['V_MPEG4/ISO/AVC']  = 'h264';
			$CodecIDlist['V_MPEG4/ISO/SP']   = 'mpeg4';
			$CodecIDlist['V_VP8']            = 'vp8';
			$CodecIDlist['V_MS/VFW/FOURCC']  = 'vcm'; // Microsoft (TM) Video Codec Manager (VCM)
			$CodecIDlist['A_MS/ACM']         = 'acm'; // Microsoft (TM) Audio Codec Manager (ACM)
		}
		return (isset($CodecIDlist[$codecid]) ? $CodecIDlist[$codecid] : $codecid);
	}

	/**
	 * @param int $value
	 *
	 * @return string
	 */
	private static function EBMLidName($value) {
		static $EBMLidList = array();
		if (empty($EBMLidList)) {
			$EBMLidList[EBML_ID_ASPECTRATIOTYPE]            = 'AspectRatioType';
			$EBMLidList[EBML_ID_ATTACHEDFILE]               = 'AttachedFile';
			$EBMLidList[EBML_ID_ATTACHMENTLINK]             = 'AttachmentLink';
			$EBMLidList[EBML_ID_ATTACHMENTS]                = 'Attachments';
			$EBMLidList[EBML_ID_AUDIO]                      = 'Audio';
			$EBMLidList[EBML_ID_BITDEPTH]                   = 'BitDepth';
			$EBMLidList[EBML_ID_CHANNELPOSITIONS]           = 'ChannelPositions';
			$EBMLidList[EBML_ID_CHANNELS]                   = 'Channels';
			$EBMLidList[EBML_ID_CHAPCOUNTRY]                = 'ChapCountry';
			$EBMLidList[EBML_ID_CHAPLANGUAGE]               = 'ChapLanguage';
			$EBMLidList[EBML_ID_CHAPPROCESS]                = 'ChapProcess';
			$EBMLidList[EBML_ID_CHAPPROCESSCODECID]         = 'ChapProcessCodecID';
			$EBMLidList[EBML_ID_CHAPPROCESSCOMMAND]         = 'ChapProcessCommand';
			$EBMLidList[EBML_ID_CHAPPROCESSDATA]            = 'ChapProcessData';
			$EBMLidList[EBML_ID_CHAPPROCESSPRIVATE]         = 'ChapProcessPrivate';
			$EBMLidList[EBML_ID_CHAPPROCESSTIME]            = 'ChapProcessTime';
			$EBMLidList[EBML_ID_CHAPSTRING]                 = 'ChapString';
			$EBMLidList[EBML_ID_CHAPTERATOM]                = 'ChapterAtom';
			$EBMLidList[EBML_ID_CHAPTERDISPLAY]             = 'ChapterDisplay';
			$EBMLidList[EBML_ID_CHAPTERFLAGENABLED]         = 'ChapterFlagEnabled';
			$EBMLidList[EBML_ID_CHAPTERFLAGHIDDEN]          = 'ChapterFlagHidden';
			$EBMLidList[EBML_ID_CHAPTERPHYSICALEQUIV]       = 'ChapterPhysicalEquiv';
			$EBMLidList[EBML_ID_CHAPTERS]                   = 'Chapters';
			$EBMLidList[EBML_ID_CHAPTERSEGMENTEDITIONUID]   = 'ChapterSegmentEditionUID';
			$EBMLidList[EBML_ID_CHAPTERSEGMENTUID]          = 'ChapterSegmentUID';
			$EBMLidList[EBML_ID_CHAPTERTIMEEND]             = 'ChapterTimeEnd';
			$EBMLidList[EBML_ID_CHAPTERTIMESTART]           = 'ChapterTimeStart';
			$EBMLidList[EBML_ID_CHAPTERTRACK]               = 'ChapterTrack';
			$EBMLidList[EBML_ID_CHAPTERTRACKNUMBER]         = 'ChapterTrackNumber';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATE]           = 'ChapterTranslate';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATECODEC]      = 'ChapterTranslateCodec';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATEEDITIONUID] = 'ChapterTranslateEditionUID';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATEID]         = 'ChapterTranslateID';
			$EBMLidList[EBML_ID_CHAPTERUID]                 = 'ChapterUID';
			$EBMLidList[EBML_ID_CLUSTER]                    = 'Cluster';
			$EBMLidList[EBML_ID_CLUSTERBLOCK]               = 'ClusterBlock';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDID]          = 'ClusterBlockAddID';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONAL]     = 'ClusterBlockAdditional';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONID]     = 'ClusterBlockAdditionID';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONS]      = 'ClusterBlockAdditions';
			$EBMLidList[EBML_ID_CLUSTERBLOCKDURATION]       = 'ClusterBlockDuration';
			$EBMLidList[EBML_ID_CLUSTERBLOCKGROUP]          = 'ClusterBlockGroup';
			$EBMLidList[EBML_ID_CLUSTERBLOCKMORE]           = 'ClusterBlockMore';
			$EBMLidList[EBML_ID_CLUSTERBLOCKVIRTUAL]        = 'ClusterBlockVirtual';
			$EBMLidList[EBML_ID_CLUSTERCODECSTATE]          = 'ClusterCodecState';
			$EBMLidList[EBML_ID_CLUSTERDELAY]               = 'ClusterDelay';
			$EBMLidList[EBML_ID_CLUSTERDURATION]            = 'ClusterDuration';
			$EBMLidList[EBML_ID_CLUSTERENCRYPTEDBLOCK]      = 'ClusterEncryptedBlock';
			$EBMLidList[EBML_ID_CLUSTERFRAMENUMBER]         = 'ClusterFrameNumber';
			$EBMLidList[EBML_ID_CLUSTERLACENUMBER]          = 'ClusterLaceNumber';
			$EBMLidList[EBML_ID_CLUSTERPOSITION]            = 'ClusterPosition';
			$EBMLidList[EBML_ID_CLUSTERPREVSIZE]            = 'ClusterPrevSize';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEBLOCK]      = 'ClusterReferenceBlock';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEPRIORITY]   = 'ClusterReferencePriority';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEVIRTUAL]    = 'ClusterReferenceVirtual';
			$EBMLidList[EBML_ID_CLUSTERSILENTTRACKNUMBER]   = 'ClusterSilentTrackNumber';
			$EBMLidList[EBML_ID_CLUSTERSILENTTRACKS]        = 'ClusterSilentTracks';
			$EBMLidList[EBML_ID_CLUSTERSIMPLEBLOCK]         = 'ClusterSimpleBlock';
			$EBMLidList[EBML_ID_CLUSTERTIMECODE]            = 'ClusterTimecode';
			$EBMLidList[EBML_ID_CLUSTERTIMESLICE]           = 'ClusterTimeSlice';
			$EBMLidList[EBML_ID_CODECDECODEALL]             = 'CodecDecodeAll';
			$EBMLidList[EBML_ID_CODECDOWNLOADURL]           = 'CodecDownloadURL';
			$EBMLidList[EBML_ID_CODECID]                    = 'CodecID';
			$EBMLidList[EBML_ID_CODECINFOURL]               = 'CodecInfoURL';
			$EBMLidList[EBML_ID_CODECNAME]                  = 'CodecName';
			$EBMLidList[EBML_ID_CODECPRIVATE]               = 'CodecPrivate';
			$EBMLidList[EBML_ID_CODECSETTINGS]              = 'CodecSettings';
			$EBMLidList[EBML_ID_COLOURSPACE]                = 'ColourSpace';
			$EBMLidList[EBML_ID_CONTENTCOMPALGO]            = 'ContentCompAlgo';
			$EBMLidList[EBML_ID_CONTENTCOMPRESSION]         = 'ContentCompression';
			$EBMLidList[EBML_ID_CONTENTCOMPSETTINGS]        = 'ContentCompSettings';
			$EBMLidList[EBML_ID_CONTENTENCALGO]             = 'ContentEncAlgo';
			$EBMLidList[EBML_ID_CONTENTENCKEYID]            = 'ContentEncKeyID';
			$EBMLidList[EBML_ID_CONTENTENCODING]            = 'ContentEncoding';
			$EBMLidList[EBML_ID_CONTENTENCODINGORDER]       = 'ContentEncodingOrder';
			$EBMLidList[EBML_ID_CONTENTENCODINGS]           = 'ContentEncodings';
			$EBMLidList[EBML_ID_CONTENTENCODINGSCOPE]       = 'ContentEncodingScope';
			$EBMLidList[EBML_ID_CONTENTENCODINGTYPE]        = 'ContentEncodingType';
			$EBMLidList[EBML_ID_CONTENTENCRYPTION]          = 'ContentEncryption';
			$EBMLidList[EBML_ID_CONTENTSIGALGO]             = 'ContentSigAlgo';
			$EBMLidList[EBML_ID_CONTENTSIGHASHALGO]         = 'ContentSigHashAlgo';
			$EBMLidList[EBML_ID_CONTENTSIGKEYID]            = 'ContentSigKeyID';
			$EBMLidList[EBML_ID_CONTENTSIGNATURE]           = 'ContentSignature';
			$EBMLidList[EBML_ID_CRC32]                      = 'CRC32';
			$EBMLidList[EBML_ID_CUEBLOCKNUMBER]             = 'CueBlockNumber';
			$EBMLidList[EBML_ID_CUECLUSTERPOSITION]         = 'CueClusterPosition';
			$EBMLidList[EBML_ID_CUECODECSTATE]              = 'CueCodecState';
			$EBMLidList[EBML_ID_CUEPOINT]                   = 'CuePoint';
			$EBMLidList[EBML_ID_CUEREFCLUSTER]              = 'CueRefCluster';
			$EBMLidList[EBML_ID_CUEREFCODECSTATE]           = 'CueRefCodecState';
			$EBMLidList[EBML_ID_CUEREFERENCE]               = 'CueReference';
			$EBMLidList[EBML_ID_CUEREFNUMBER]               = 'CueRefNumber';
			$EBMLidList[EBML_ID_CUEREFTIME]                 = 'CueRefTime';
			$EBMLidList[EBML_ID_CUES]                       = 'Cues';
			$EBMLidList[EBML_ID_CUETIME]                    = 'CueTime';
			$EBMLidList[EBML_ID_CUETRACK]                   = 'CueTrack';
			$EBMLidList[EBML_ID_CUETRACKPOSITIONS]          = 'CueTrackPositions';
			$EBMLidList[EBML_ID_DATEUTC]                    = 'DateUTC';
			$EBMLidList[EBML_ID_DEFAULTDURATION]            = 'DefaultDuration';
			$EBMLidList[EBML_ID_DISPLAYHEIGHT]              = 'DisplayHeight';
			$EBMLidList[EBML_ID_DISPLAYUNIT]                = 'DisplayUnit';
			$EBMLidList[EBML_ID_DISPLAYWIDTH]               = 'DisplayWidth';
			$EBMLidList[EBML_ID_DOCTYPE]                    = 'DocType';
			$EBMLidList[EBML_ID_DOCTYPEREADVERSION]         = 'DocTypeReadVersion';
			$EBMLidList[EBML_ID_DOCTYPEVERSION]             = 'DocTypeVersion';
			$EBMLidList[EBML_ID_DURATION]                   = 'Duration';
			$EBMLidList[EBML_ID_EBML]                       = 'EBML';
			$EBMLidList[EBML_ID_EBMLMAXIDLENGTH]            = 'EBMLMaxIDLength';
			$EBMLidList[EBML_ID_EBMLMAXSIZELENGTH]          = 'EBMLMaxSizeLength';
			$EBMLidList[EBML_ID_EBMLREADVERSION]            = 'EBMLReadVersion';
			$EBMLidList[EBML_ID_EBMLVERSION]                = 'EBMLVersion';
			$EBMLidList[EBML_ID_EDITIONENTRY]               = 'EditionEntry';
			$EBMLidList[EBML_ID_EDITIONFLAGDEFAULT]         = 'EditionFlagDefault';
			$EBMLidList[EBML_ID_EDITIONFLAGHIDDEN]          = 'EditionFlagHidden';
			$EBMLidList[EBML_ID_EDITIONFLAGORDERED]         = 'EditionFlagOrdered';
			$EBMLidList[EBML_ID_EDITIONUID]                 = 'EditionUID';
			$EBMLidList[EBML_ID_FILEDATA]                   = 'FileData';
			$EBMLidList[EBML_ID_FILEDESCRIPTION]            = 'FileDescription';
			$EBMLidList[EBML_ID_FILEMIMETYPE]               = 'FileMimeType';
			$EBMLidList[EBML_ID_FILENAME]                   = 'FileName';
			$EBMLidList[EBML_ID_FILEREFERRAL]               = 'FileReferral';
			$EBMLidList[EBML_ID_FILEUID]                    = 'FileUID';
			$EBMLidList[EBML_ID_FLAGDEFAULT]                = 'FlagDefault';
			$EBMLidList[EBML_ID_FLAGENABLED]                = 'FlagEnabled';
			$EBMLidList[EBML_ID_FLAGFORCED]                 = 'FlagForced';
			$EBMLidList[EBML_ID_FLAGINTERLACED]             = 'FlagInterlaced';
			$EBMLidList[EBML_ID_FLAGLACING]                 = 'FlagLacing';
			$EBMLidList[EBML_ID_GAMMAVALUE]                 = 'GammaValue';
			$EBMLidList[EBML_ID_INFO]                       = 'Info';
			$EBMLidList[EBML_ID_LANGUAGE]                   = 'Language';
			$EBMLidList[EBML_ID_MAXBLOCKADDITIONID]         = 'MaxBlockAdditionID';
			$EBMLidList[EBML_ID_MAXCACHE]                   = 'MaxCache';
			$EBMLidList[EBML_ID_MINCACHE]                   = 'MinCache';
			$EBMLidList[EBML_ID_MUXINGAPP]                  = 'MuxingApp';
			$EBMLidList[EBML_ID_NAME]                       = 'Name';
			$EBMLidList[EBML_ID_NEXTFILENAME]               = 'NextFilename';
			$EBMLidList[EBML_ID_NEXTUID]                    = 'NextUID';
			$EBMLidList[EBML_ID_OUTPUTSAMPLINGFREQUENCY]    = 'OutputSamplingFrequency';
			$EBMLidList[EBML_ID_PIXELCROPBOTTOM]            = 'PixelCropBottom';
			$EBMLidList[EBML_ID_PIXELCROPLEFT]              = 'PixelCropLeft';
			$EBMLidList[EBML_ID_PIXELCROPRIGHT]             = 'PixelCropRight';
			$EBMLidList[EBML_ID_PIXELCROPTOP]               = 'PixelCropTop';
			$EBMLidList[EBML_ID_PIXELHEIGHT]                = 'PixelHeight';
			$EBMLidList[EBML_ID_PIXELWIDTH]                 = 'PixelWidth';
			$EBMLidList[EBML_ID_PREVFILENAME]               = 'PrevFilename';
			$EBMLidList[EBML_ID_PREVUID]                    = 'PrevUID';
			$EBMLidList[EBML_ID_SAMPLINGFREQUENCY]          = 'SamplingFrequency';
			$EBMLidList[EBML_ID_SEEK]                       = 'Seek';
			$EBMLidList[EBML_ID_SEEKHEAD]                   = 'SeekHead';
			$EBMLidList[EBML_ID_SEEKID]                     = 'SeekID';
			$EBMLidList[EBML_ID_SEEKPOSITION]               = 'SeekPosition';
			$EBMLidList[EBML_ID_SEGMENT]                    = 'Segment';
			$EBMLidList[EBML_ID_SEGMENTFAMILY]              = 'SegmentFamily';
			$EBMLidList[EBML_ID_SEGMENTFILENAME]            = 'SegmentFilename';
			$EBMLidList[EBML_ID_SEGMENTUID]                 = 'SegmentUID';
			$EBMLidList[EBML_ID_SIMPLETAG]                  = 'SimpleTag';
			$EBMLidList[EBML_ID_CLUSTERSLICES]              = 'ClusterSlices';
			$EBMLidList[EBML_ID_STEREOMODE]                 = 'StereoMode';
			$EBMLidList[EBML_ID_OLDSTEREOMODE]              = 'OldStereoMode';
			$EBMLidList[EBML_ID_TAG]                        = 'Tag';
			$EBMLidList[EBML_ID_TAGATTACHMENTUID]           = 'TagAttachmentUID';
			$EBMLidList[EBML_ID_TAGBINARY]                  = 'TagBinary';
			$EBMLidList[EBML_ID_TAGCHAPTERUID]              = 'TagChapterUID';
			$EBMLidList[EBML_ID_TAGDEFAULT]                 = 'TagDefault';
			$EBMLidList[EBML_ID_TAGEDITIONUID]              = 'TagEditionUID';
			$EBMLidList[EBML_ID_TAGLANGUAGE]                = 'TagLanguage';
			$EBMLidList[EBML_ID_TAGNAME]                    = 'TagName';
			$EBMLidList[EBML_ID_TAGTRACKUID]                = 'TagTrackUID';
			$EBMLidList[EBML_ID_TAGS]                       = 'Tags';
			$EBMLidList[EBML_ID_TAGSTRING]                  = 'TagString';
			$EBMLidList[EBML_ID_TARGETS]                    = 'Targets';
			$EBMLidList[EBML_ID_TARGETTYPE]                 = 'TargetType';
			$EBMLidList[EBML_ID_TARGETTYPEVALUE]            = 'TargetTypeValue';
			$EBMLidList[EBML_ID_TIMECODESCALE]              = 'TimecodeScale';
			$EBMLidList[EBML_ID_TITLE]                      = 'Title';
			$EBMLidList[EBML_ID_TRACKENTRY]                 = 'TrackEntry';
			$EBMLidList[EBML_ID_TRACKNUMBER]                = 'TrackNumber';
			$EBMLidList[EBML_ID_TRACKOFFSET]                = 'TrackOffset';
			$EBMLidList[EBML_ID_TRACKOVERLAY]               = 'TrackOverlay';
			$EBMLidList[EBML_ID_TRACKS]                     = 'Tracks';
			$EBMLidList[EBML_ID_TRACKTIMECODESCALE]         = 'TrackTimecodeScale';
			$EBMLidList[EBML_ID_TRACKTRANSLATE]             = 'TrackTranslate';
			$EBMLidList[EBML_ID_TRACKTRANSLATECODEC]        = 'TrackTranslateCodec';
			$EBMLidList[EBML_ID_TRACKTRANSLATEEDITIONUID]   = 'TrackTranslateEditionUID';
			$EBMLidList[EBML_ID_TRACKTRANSLATETRACKID]      = 'TrackTranslateTrackID';
			$EBMLidList[EBML_ID_TRACKTYPE]                  = 'TrackType';
			$EBMLidList[EBML_ID_TRACKUID]                   = 'TrackUID';
			$EBMLidList[EBML_ID_VIDEO]                      = 'Video';
			$EBMLidList[EBML_ID_VOID]                       = 'Void';
			$EBMLidList[EBML_ID_WRITINGAPP]                 = 'WritingApp';
		}

		return (isset($EBMLidList[$value]) ? $EBMLidList[$value] : dechex($value));
	}

	/**
	 * @param int $value
	 *
	 * @return string
	 */
	public static function displayUnit($value) {
		// http://www.matroska.org/technical/specs/index.html#DisplayUnit
		static $units = array(
			0 => 'pixels',
			1 => 'centimeters',
			2 => 'inches',
			3 => 'Display Aspect Ratio');

		return (isset($units[$value]) ? $units[$value] : 'unknown');
	}

	/**
	 * @param array $streams
	 *
	 * @return array
	 */
	private static function getDefaultStreamInfo($streams)
	{
		$stream = array();
		foreach (array_reverse($streams) as $stream) {
			if ($stream['default']) {
				break;
			}
		}

		$unset = array('default', 'name');
		foreach ($unset as $u) {
			if (isset($stream[$u])) {
				unset($stream[$u]);
			}
		}

		$info = $stream;
		$info['streams'] = $streams;

		return $info;
	}

}
How To Start Out An Online Online Casino: Costs, Licenses, Games And More

How To Start Out An Online Online Casino: Costs, Licenses, Games And More

What Are Usually The Best Way To Make Money At The Casino?

These businesses are not really exercises in charitable organisation – rather, they sell players the possibility to win greater prizes for money they are willing to bet. If you go to a land-based on line casino, you need to place the bet so as to play. Namely, a large number of web sites are offering free play sessions for most popular game titles. No one wants to be called a quitter, but there are times when you will be playing casino video games whenever you simply have got to stop. The only reason exactly why experienced players recommend this is actually the fact that you have a lot more than your pride to lose here – you can lose all your current money.

  • Do an individual play casino game titles on an everyday basis for even more than a few hours?
  • Obviously, the online casino you’ve selected has a great influence on your achievement as a player as well.
  • In many casino sites, a person can start along with the demo editions of these on line casino games to know gaming concepts prior to making usage of your current real money.
  • There are not different setups showing how an online casino could be operated.
  • There is a built-in random number generator algorithm within each casino game.

There’s a pre-determined Return To Player figure, which can either be arranged by the software creator or the casino alone. CasinoWizard’s life quest is always to seek away trustworthy online gambling dens that offer on-line slots in the particular highest RTP setups. Well, while it’s believed to become the particular biggest market with regard to online casinos immediately, you need a separate license each state that approves on-line casino gambling. This is one regarding the main reasons why online casinos are less eager on players making minimum deposits and withdrawals all the particular time. Keep inside mind that most online casinos offer the same games, so there are few variables that distinguish them from your rest.

#5 Find A Reliable Advancement Team That May Turn Your Eyesight Into Reality

Whilst revenues from video games are guaranteed, what do casinos carry out to maximise their own earnings? To achieve success in the lengthy run, an on-line casino always requires to get fresh customers, ensure of which those customers are playing frequently and are delighted and stay set.” “[newline]Every online casino’s objective is the same — people pay to play a broad range of casino games. Every game is based on luck, and players invest a specific amount pounds and hope to be able to win more. Beyond general marketing techniques and commission-seeking, online casinos will likewise host games that have specific Return to Player (RTP) proportions mostbet login.

  • But become aware also in case there is a new maximum limit for withdrawing funds.
  • The bottom line is the fact players won’t go to your new internet site on its own, but a person need to be known as if you’re not seen; a person don’t exist.
  • These businesses are not exercises in charitable organisation – rather, that they sell players the opportunity to win bigger prizes for cash they are willing to bet.
  • This way, you could be able to develop your app without having a gambling license.
  • All in our content is written by ourselves and we are very pleased to be AI-proof.
  • This approach, you will possess a general idea of your accessible funds and you will be capable to place reasonable wagers that correspond in order to your bankroll.

These casinos eliminate the long withdrawal, registration in addition to deposit processes and let players to quickly start playing. Most of these casinos have teamed upward with Trustly, the fintech giant, which created a mechanism for players to bypass the normal processes. Therefore, to enjoy the maximum income and high go back on investments obtainable on this sort of business, a person must also become ready to pay for typically the required sacrifices. An RTP above this is well known as very generous – and many sport developers offer slot machines on which casinos may set RTPs over a sliding scale.

How Does An Online Casino Operate?

Though most casino video games are easy to understand, most of them take some time to master. So, as a gambler aiming to make money regularly, you must cautiously understand the regulations as well as how to play the particular games well. The very first thing that a person need to realize if you need to make money from an on-line casino, is that you need an advantage.

  • The greatest goal of each player is always to understand how to efficiently get paid from on-line casino bonuses.
  • This may help you save on costs and time while still enabling you to tailor your product.
  • In addition to the open elements, system must offer APIs so that it is possible to define extensions.
  • To deal with these jobs, you will need a devoted employee who runs these requirements plus ensures that almost all regulations are implemented correctly.
  • In the long run, all players will shed 5% of these cash to the on line casino which pays champions 95% as cashback.

Otherwise, it will probably be” “a costly mistake and an obstacle to getting to a profitable business. In this article, all of us will take you on a quest where we provide you insights directly into how to start and function an internet casino. So, you already been having several thoughts of beginning your own online casino, or maybe you might be just curious about how it just about all works.

How To Make Money Online: 8 Work-from-home Jobs To Choose From

You could also try setting oneself a time limit for gaming online. Aside coming from winning big on games, do an individual know how in order to make money from the casino? If you’re a normal gambler playing with big sums, an individual might be entitled to extra additional bonuses or cash mostbet app.

  • Blackjack is one of the world’s most favored casino games and one of the most profitable for players.
  • The registration process is smooth, and gamers usually don’t need to send a number of documents to be able to prove their personal or incomes, as is the situation in most regulated markets.
  • Games where it’s Player vs. Gamer will often possess an entrance payment.
  • Keep in mind that most online casinos offer you the same games, so there are very few variables that distinguish them from your rest.

This way, you might be able to build your app without having a gambling certificate. Nevertheless, your software must meet the other legal needs mentioned earlier. You should also consider cryptocurrency as the entire online online casino industry is relocating to this field as well. You’ll also need to offer several rewarding bonuses and promotions, especially within the early days and nights, so that you can quickly appeal to high quantities of players.

How To Gain From Casino Bonus Deals With Online Slots

It is obviously recommended to conduct proper research before choosing online casinos or applications, whether you are a beginner or an experienced casino player. Reading reviews submitted by other users can be a helpful way to gain more information in regards to a site. These reviews may provide valuable ideas from people that have already had some experience with the site. Slot devices are one regarding the most fun-packed games in the particular great casinos.

This article provides a step-by-step guide to help an individual navigate setting up your online online casino. It includes specified information, from buying the necessary licenses and” “licences to choosing typically the right software and payment processing remedies. Reading site testimonials before trusting it with your cash is also a new good idea. Furthermore, the casino’s style and navigation should be clear and user-friendly, particularly if these people market themselves since the best and most trustworthy in the commercial. It’s also essential to know the least and maximum wagering limits and to be able to inquire using the specialized support team about the maximum payout for large winnings.

Choosing Plus Playing Games

For example, the particular RTP of a new slot game may dictate how very much money it provides to players above the course of its lifetime (often several years). This means that the casino would not respect the break-even rule to be able to allow players in order to earn their full amount. In the particular long run, all players will drop 5% of these money to the online casino which pays winners 95% as procuring. Although this house edge appears to be able to be small , and the cumulative amount is usually massive, thinking about the hefty wagers that each players exchange within the high stakes casinos. Online gambling has turn out to be legal across the handful of declares over the last decade, while online sports betting made a much greater push across typically the country.

  • You’ll range from the amount of your earnings when you record your” “tax return for the year rather than at the casino when you claim them.
  • They are typically recommended to even more advanced business owners who wish to have more say within the small things.
  • How to make money in casino is a frequent query these days of course, if you are seeking for an response to this query look no even more.
  • With Player versus. Casino, the casino will use a specific RTP, which is usually programmed into the particular game.
  • Don’t get sucked into becoming superstitious because there’s simply no way to control a game’s outcome.
  • Today, some casinos function over 1, 500 slot games, and many game companies still publish new titles every year.

With” “the change, emerging on-line gaming companies for example DraftKings and incumbent casinos’ online procedures give them even more ways to get to the betting public as opposed to the way ever before. The reasons why it will be so important to get familiar together with these factors is usually that thanks to them, you will be able to be able to determine the most beneficial game for an individual. Generally speaking, typically the higher the home edge, the lower the probabilities are to win the sport.

Tips In Order To Have Got Fun Playing Online Baccarat

Obviously, you should never play with money you have to pay your bills or perhaps cover your daily demands. As this stating goes – have fun with money that you could afford to shed. Don’t forget that will online casinos are usually available 24/7 in addition to there’s do not need be in a be quick when visiting these internet sites. First and primarily, you should understand that not all casino games have similar odds. As the matter of truth, many of them have very much better odds as compared to others. For example, online slot games have some from the worst odds you will find in this business.

  • If an individual check out a land-based casino, you have to place the bet to be able to perform.
  • These games are not really only fun to play but are usually also extremely exciting.
  • This is just what brings the enjoyment, excitement, and high quality gaming for your on-line casino.
  • Make certain to supply the most popular banking methods so players can quickly deposit and take away from the casino.

There are many casino game titles like slot game titles, roulette, and keno where you can find amazing jackpots. In some cases, these jackpots will be worth hundreds regarding thousands of bucks. But, if an individual are thinking about obtaining a way in order to win a jackpot feature like this, you may realize that you will realize that the particular odds of succeeding are extremely minimal. This means that will you don’t possess to invest any of your funds to try out a video game there. Obviously, this specific also means of which you won’t be able to earn money, but you should understand this as a new way to generate money in on the internet casinos over time.

Web Development

But what’s known for sure is that each of these people has specific units of rules. So, before you commence playing on a new casino site, make sure that you understand the fundamentals of the sport you are looking at. It would be even better if you spend several time reading guides that can aid master that game. One of the particular things that create casino sites thus exciting and popular is that an individual can get entry to hundreds of games. On the some other hand, there” “are some casino games with excellent odds.

  • Gambling will be unpredictable, and one must realize that it is not wise to invest their finances at risk as there is constantly an opportunity of losing.
  • Despite RTPs becoming seemingly balanced in the direction of the gamer, these statistics indicate that there will always become an assurance of come back to a casino.
  • The least difficult and quickest technique is the White Label solution, and it takes around a couple of to three months.
  • With that at heart, I wanted to offer you an in depth review of the actions take to start an online casino.
  • If functioning in order to” “live casinos, they obtain profit from game titles while there is no randomly number generator.

You won’t become able to any casino without repayment processors, so you’ll have to help to make” “deals with reputable payment companies. Now that I’ve covered most of the important things about starting and working an online casino let’s take a quick look at the actions you need to take to open it yourself. Many regulatory bodies within the world offer licenses to internet casinos and other gambling websites. Despite RTPs becoming seemingly balanced towards the ball player, these figures indicate that presently there will always become guaranteed of go back to a casino. Players can also keep on to expect completely random gameplay – for example, a great RTP of 97% isn’t an assurance that they will certainly lose just 3% of times. How to be able to make money at casino is a frequent issue these days and if you are seeking for an solution to this query look no even more.

Online Casino Benefits Over The Players

ECOGRA may be the online playing industry’s independent limiter and they evaluate online casinos to be sure they’re secure regarding players. If you would like” “for making money with on the internet casinos, you have got to take some time to be able to prepare and learn each of the subtleties in the industry. For instance, you need to know which game titles are beneficial in addition to which ones don’t have decent probabilities. In addition, you have to possess virtues such as patience and discipline as they play a crucial role inside this process.

  • Last but not minimum, many gambling specialists advise that the best way to make money with on the internet casinos is in order to aim at making small, achievable income rather than colossal amounts.
  • Most of the particular casinos have an on line casino VIP program that is used to be able to rank players of which are entitled to this reward.
  • First of all, there’s blackjack, a card game with typical odds that move below 1%.
  • We’ll cover several matters, including considering particular game strategies, money management tips, and how to maximize bonuses for a new rewarding gaming encounter.

We all know of which online casinos make a fortune, as the latest estimates recommend that the online gambling market is usually worth a staggering $66. 7 billion. Having a strategy get is just as essential as” “using a strategy for your moves when applicable. What is even more, without a dependable plan for your own bankroll, you will be bound to lose all of your own winnings.

How We Make Money

And as we keep mentioning, you need a solid partner that knows how to design and develop a quality casino software. It is crucial to keep in mind that creating a dedicated on line casino app will require a larger budget compared to building an MVP. But if” “you could have the resources, the dedicated app may be a fantastic way to ensure your product is top-notch. Your casino application needs to become able to stand out in a sea of competition.

  • However, the casinos bank on some gamers being reckless since it’s another method for them to ensure they win more as compared to those players.
  • To successfully acquire new players, you’ll want to be able to use targeted text messages.
  • Make sure to usually look at the minimum bet limit a particular game has as this is the total amount that you will be required to spot every time inside order to remain in the game.
  • With prototypes of your slots, we can quickly show you how your online casino will look and feel.

CasinoWizard comes with an expert team of 4 slots- and internet casino enthusiasts with more than 50 combined a lot of experience. Yes, not only does the old shield dominate the on-line casino landscape, but some new traders have made a great impact, too. Isn´t it enough in order to provide players with the most known payment strategies like VISA, Master card, and Bank transactions?

Avoid Sketchy Sites

Analytics Insight® is an influential platform dedicated to information, trends, and opinion from the globe of data-driven technologies. It monitors innovations, recognition, and achievements made by Synthetic Intelligence, Big Data and Analytics companies across the globe. Analytics Insight will be an influential system dedicated to information, trends, and views from your world of data-driven technologies. The options are increasing, but a good way to employ them is to be able to gamble online. Do your quest and possess a proper technique plan ready regarding what markets you would like to target and exactly why.” “[newline]Latin America is increasing, but again, you need some being familiar with of those marketplaces and correctly translated content. One sure way to are unsuccessful is to use poorly converted content, so pay out attention to them.

  • These events often require an entry fee but allow gamers to win money by gambling.
  • There are numerous ways you can leverage your online casino to help to make money.
  • But it offers the advantage of being higher than a cashable added bonus (hence a larger playing bankroll) even though also the gambling requirements will end up being higher.
  • Winnings that exceed either $600 or 300 times your initial wager must be reported in a horse racing track.

Are used to entice participants to keep placing bets because they will are offered if you reload your account. Loyalty bonuses will be rewards for players that have advanced in levels because associated with long term engagement with the on line casino. Most of the casinos possess a casino VIP program of which is used to be able to rank players that are eligible for this reward. Casino” “procuring bonuses involve the refunds you obtain whenever you register a streak of loss. How to make money from on-line casino bonuses is now a common training within the gaming world.

Do Internet Casinos Report Gambling Revenue To The Internal Revenue Service?

The right and scalable platform plays a role of a skeleton for your business and determines how easy it is to develop and grow your casino app. With prototypes of your slot machines, we can quickly demonstrate how your online casino will look and feel. We can also help you with the more technical aspects, such as setting up a payment gateway and choosing the right hosting solution.

  • You need to provide players a cause to choose your on the internet casino instead of a competitor next time they wish to play.
  • You can perform live commentary, communicate with the talk functionality, or create banter between gamers (if applicable).
  • This is the hard reality, and you need to realize what you are usually getting into before investing time in addition to money into releasing your own casinos.

You must furthermore integrate the necessary features like repayment systems and user accounts management. The point is the fact when you run your own personal online casino, a person decide if you permit players spin together with the best odds or with RTPs that increase your current chances of creating a profitable business. The most popular on line casino games are slots, poker, blackjack, and roulette. Online casino business is a profitable business that is desirable to learn by interested business-minded individuals regardless of their previous experience. The enterprise has” “turned into one of the leading internet businesses in the world today that provides maximum profit over a relatively quick period of period.

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Players can easily still hit huge wins when enjoying on lower RTP versions, but their particular balances will dry up faster as compared to when playing around the best-paying options. Most players have zero idea that these alternatives even exist and automatically imagine they always play on typically the best-paying version any time in reality the contrary might be real. Make sure of which whoever does these kinds of negotiations to suit your needs provides previous experience of how these deals should be made in addition to knowledge about typically the going rates.

  • To achieve success at internet marketer marketing, choosing reliable and trustworthy on-line casinos with good alteration rates is important.
  • Pay N Play casinos gather the players’ banking details via Trustly therefore that players can skip right in order to the deposit.
  • This number, of program, translates into over 90% of individuals who lose big time in the particular gambling industry.
  • Another good advice related to casino game titles and learning these kinds of games is to be able to play 1 or 2 various types of video games at once.

The house edge is the expression which describes typically the built-in advantage regarding the casino or in other phrases, the proportion of almost all wagered money that you are anticipated to get involved typically the long term. To achieve success at internet marketer marketing, choosing trustworthy and trustworthy on the internet casinos with high transformation rates is important. To attract prospective players, you may create content such as reviews, guides, or even comparisons on the web site or social networking stations. For instance, a person can create a list of top websites and gives users to play with a 5 dollar deposit casino or even other low-deposit websites. Live casino video games are completely diverse ball games in addition to work by using a residence edge. They assure profits to the on-line casino in the long run, although.

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Having a new” “casino with real retailers and live video clip streaming features will be fundamental for your own business. SoftGamings may offer any sport beyond this listing, guaranteed to become the great source associated with entertainment. While that is true of which it is possible to make money with online casinos, an individual should always view gambling mainly being a source of amusement. Bear in brain that all on line casino games have the built-in advantage which often will eventually trigger you to shed money. Therefore, that is best to be able to simply benefit from the casino game which you have chosen in addition to make the just about all of your time online. If you play skill-based games and possess a money administration strategy, you could have enjoyment and at typically the same time, make money.

  • Stick to game titles where your ability can give an individual an advantage on the casino – make use of our best strategy with regard to roulette guide in roulette such as.
  • Ok, so an individual decided to possibly look into creating your own platform or go for the package alternative where you get almost all of the time consuming elements served over a silver platter.
  • In the end, be aware that it will most likely take you mainly because many as two years to break even.
  • Now that I’ve covered most regarding the essential things about starting and working an online casino let’s take a quick look at the methods you need to take to open up it yourself.
  • Today, the best payment methods inside casinos are e-wallets and cryptocurrency.

There are shared benefits to delightful offers and continuous promotions that players come across frequently at online casinos. For example, the casino offering a no-deposit bonus will give a new gamer the opportunity to try the game free of charge without risk. For typically the casino, there’s a new chance that said player will determine to join plus play more games, this time with real money. Another important factor to think about when choosing an internet casino is the number of available video games. The more video games a website offers, typically the more appealing it is to customers, and a wide assortment of games often indicates high site visitors levels.

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The more gamers you might have and the more money they invest, the additional the casino will earn. That’s since although the games” “are based on luck, in the grand scheme regarding things, the online casino will always make more than it manages to lose. The gambling online business is rising, plus more and additional players are becoming a member of it, so there’s always space for a new businessperson to enter typically the fold. Do you play casino games on a daily basis for more than a few hours? If the answers to be able to these questions will be affirmative, then probably it’s time to stop to check out assist.

However, given that you get amused by playing a casino game, presently there are only 2 possible outcomes – to either succeed or lose. Therefore, the inevitable query whether or not necessarily it is possible to building income with on-line casinos arises. Another thing that comes to mind is usually whether some online casino games truly offer better odds.

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