Current File : /home/bdmcricketindia.in/public_html/wp-includes/js/dist/compose.js
/******/ (() => { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 1933:
/***/ ((module, exports, __webpack_require__) => {

var __WEBPACK_AMD_DEFINE_RESULT__;/*global define:false */
/**
 * Copyright 2012-2017 Craig Campbell
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Mousetrap is a simple keyboard shortcut library for Javascript with
 * no external dependencies
 *
 * @version 1.6.5
 * @url craig.is/killing/mice
 */
(function(window, document, undefined) {

    // Check if mousetrap is used inside browser, if not, return
    if (!window) {
        return;
    }

    /**
     * mapping of special keycodes to their corresponding keys
     *
     * everything in this dictionary cannot use keypress events
     * so it has to be here to map to the correct keycodes for
     * keyup/keydown events
     *
     * @type {Object}
     */
    var _MAP = {
        8: 'backspace',
        9: 'tab',
        13: 'enter',
        16: 'shift',
        17: 'ctrl',
        18: 'alt',
        20: 'capslock',
        27: 'esc',
        32: 'space',
        33: 'pageup',
        34: 'pagedown',
        35: 'end',
        36: 'home',
        37: 'left',
        38: 'up',
        39: 'right',
        40: 'down',
        45: 'ins',
        46: 'del',
        91: 'meta',
        93: 'meta',
        224: 'meta'
    };

    /**
     * mapping for special characters so they can support
     *
     * this dictionary is only used incase you want to bind a
     * keyup or keydown event to one of these keys
     *
     * @type {Object}
     */
    var _KEYCODE_MAP = {
        106: '*',
        107: '+',
        109: '-',
        110: '.',
        111 : '/',
        186: ';',
        187: '=',
        188: ',',
        189: '-',
        190: '.',
        191: '/',
        192: '`',
        219: '[',
        220: '\\',
        221: ']',
        222: '\''
    };

    /**
     * this is a mapping of keys that require shift on a US keypad
     * back to the non shift equivelents
     *
     * this is so you can use keyup events with these keys
     *
     * note that this will only work reliably on US keyboards
     *
     * @type {Object}
     */
    var _SHIFT_MAP = {
        '~': '`',
        '!': '1',
        '@': '2',
        '#': '3',
        '$': '4',
        '%': '5',
        '^': '6',
        '&': '7',
        '*': '8',
        '(': '9',
        ')': '0',
        '_': '-',
        '+': '=',
        ':': ';',
        '\"': '\'',
        '<': ',',
        '>': '.',
        '?': '/',
        '|': '\\'
    };

    /**
     * this is a list of special strings you can use to map
     * to modifier keys when you specify your keyboard shortcuts
     *
     * @type {Object}
     */
    var _SPECIAL_ALIASES = {
        'option': 'alt',
        'command': 'meta',
        'return': 'enter',
        'escape': 'esc',
        'plus': '+',
        'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
    };

    /**
     * variable to store the flipped version of _MAP from above
     * needed to check if we should use keypress or not when no action
     * is specified
     *
     * @type {Object|undefined}
     */
    var _REVERSE_MAP;

    /**
     * loop through the f keys, f1 to f19 and add them to the map
     * programatically
     */
    for (var i = 1; i < 20; ++i) {
        _MAP[111 + i] = 'f' + i;
    }

    /**
     * loop through to map numbers on the numeric keypad
     */
    for (i = 0; i <= 9; ++i) {

        // This needs to use a string cause otherwise since 0 is falsey
        // mousetrap will never fire for numpad 0 pressed as part of a keydown
        // event.
        //
        // @see https://github.com/ccampbell/mousetrap/pull/258
        _MAP[i + 96] = i.toString();
    }

    /**
     * cross browser add event method
     *
     * @param {Element|HTMLDocument} object
     * @param {string} type
     * @param {Function} callback
     * @returns void
     */
    function _addEvent(object, type, callback) {
        if (object.addEventListener) {
            object.addEventListener(type, callback, false);
            return;
        }

        object.attachEvent('on' + type, callback);
    }

    /**
     * takes the event and returns the key character
     *
     * @param {Event} e
     * @return {string}
     */
    function _characterFromEvent(e) {

        // for keypress events we should return the character as is
        if (e.type == 'keypress') {
            var character = String.fromCharCode(e.which);

            // if the shift key is not pressed then it is safe to assume
            // that we want the character to be lowercase.  this means if
            // you accidentally have caps lock on then your key bindings
            // will continue to work
            //
            // the only side effect that might not be desired is if you
            // bind something like 'A' cause you want to trigger an
            // event when capital A is pressed caps lock will no longer
            // trigger the event.  shift+a will though.
            if (!e.shiftKey) {
                character = character.toLowerCase();
            }

            return character;
        }

        // for non keypress events the special maps are needed
        if (_MAP[e.which]) {
            return _MAP[e.which];
        }

        if (_KEYCODE_MAP[e.which]) {
            return _KEYCODE_MAP[e.which];
        }

        // if it is not in the special map

        // with keydown and keyup events the character seems to always
        // come in as an uppercase character whether you are pressing shift
        // or not.  we should make sure it is always lowercase for comparisons
        return String.fromCharCode(e.which).toLowerCase();
    }

    /**
     * checks if two arrays are equal
     *
     * @param {Array} modifiers1
     * @param {Array} modifiers2
     * @returns {boolean}
     */
    function _modifiersMatch(modifiers1, modifiers2) {
        return modifiers1.sort().join(',') === modifiers2.sort().join(',');
    }

    /**
     * takes a key event and figures out what the modifiers are
     *
     * @param {Event} e
     * @returns {Array}
     */
    function _eventModifiers(e) {
        var modifiers = [];

        if (e.shiftKey) {
            modifiers.push('shift');
        }

        if (e.altKey) {
            modifiers.push('alt');
        }

        if (e.ctrlKey) {
            modifiers.push('ctrl');
        }

        if (e.metaKey) {
            modifiers.push('meta');
        }

        return modifiers;
    }

    /**
     * prevents default for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _preventDefault(e) {
        if (e.preventDefault) {
            e.preventDefault();
            return;
        }

        e.returnValue = false;
    }

    /**
     * stops propogation for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _stopPropagation(e) {
        if (e.stopPropagation) {
            e.stopPropagation();
            return;
        }

        e.cancelBubble = true;
    }

    /**
     * determines if the keycode specified is a modifier key or not
     *
     * @param {string} key
     * @returns {boolean}
     */
    function _isModifier(key) {
        return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
    }

    /**
     * reverses the map lookup so that we can look for specific keys
     * to see what can and can't use keypress
     *
     * @return {Object}
     */
    function _getReverseMap() {
        if (!_REVERSE_MAP) {
            _REVERSE_MAP = {};
            for (var key in _MAP) {

                // pull out the numeric keypad from here cause keypress should
                // be able to detect the keys from the character
                if (key > 95 && key < 112) {
                    continue;
                }

                if (_MAP.hasOwnProperty(key)) {
                    _REVERSE_MAP[_MAP[key]] = key;
                }
            }
        }
        return _REVERSE_MAP;
    }

    /**
     * picks the best action based on the key combination
     *
     * @param {string} key - character for key
     * @param {Array} modifiers
     * @param {string=} action passed in
     */
    function _pickBestAction(key, modifiers, action) {

        // if no action was picked in we should try to pick the one
        // that we think would work best for this key
        if (!action) {
            action = _getReverseMap()[key] ? 'keydown' : 'keypress';
        }

        // modifier keys don't work as expected with keypress,
        // switch to keydown
        if (action == 'keypress' && modifiers.length) {
            action = 'keydown';
        }

        return action;
    }

    /**
     * Converts from a string key combination to an array
     *
     * @param  {string} combination like "command+shift+l"
     * @return {Array}
     */
    function _keysFromString(combination) {
        if (combination === '+') {
            return ['+'];
        }

        combination = combination.replace(/\+{2}/g, '+plus');
        return combination.split('+');
    }

    /**
     * Gets info for a specific key combination
     *
     * @param  {string} combination key combination ("command+s" or "a" or "*")
     * @param  {string=} action
     * @returns {Object}
     */
    function _getKeyInfo(combination, action) {
        var keys;
        var key;
        var i;
        var modifiers = [];

        // take the keys from this pattern and figure out what the actual
        // pattern is all about
        keys = _keysFromString(combination);

        for (i = 0; i < keys.length; ++i) {
            key = keys[i];

            // normalize key names
            if (_SPECIAL_ALIASES[key]) {
                key = _SPECIAL_ALIASES[key];
            }

            // if this is not a keypress event then we should
            // be smart about using shift keys
            // this will only work for US keyboards however
            if (action && action != 'keypress' && _SHIFT_MAP[key]) {
                key = _SHIFT_MAP[key];
                modifiers.push('shift');
            }

            // if this key is a modifier then add it to the list of modifiers
            if (_isModifier(key)) {
                modifiers.push(key);
            }
        }

        // depending on what the key combination is
        // we will try to pick the best event for it
        action = _pickBestAction(key, modifiers, action);

        return {
            key: key,
            modifiers: modifiers,
            action: action
        };
    }

    function _belongsTo(element, ancestor) {
        if (element === null || element === document) {
            return false;
        }

        if (element === ancestor) {
            return true;
        }

        return _belongsTo(element.parentNode, ancestor);
    }

    function Mousetrap(targetElement) {
        var self = this;

        targetElement = targetElement || document;

        if (!(self instanceof Mousetrap)) {
            return new Mousetrap(targetElement);
        }

        /**
         * element to attach key events to
         *
         * @type {Element}
         */
        self.target = targetElement;

        /**
         * a list of all the callbacks setup via Mousetrap.bind()
         *
         * @type {Object}
         */
        self._callbacks = {};

        /**
         * direct map of string combinations to callbacks used for trigger()
         *
         * @type {Object}
         */
        self._directMap = {};

        /**
         * keeps track of what level each sequence is at since multiple
         * sequences can start out with the same sequence
         *
         * @type {Object}
         */
        var _sequenceLevels = {};

        /**
         * variable to store the setTimeout call
         *
         * @type {null|number}
         */
        var _resetTimer;

        /**
         * temporary state where we will ignore the next keyup
         *
         * @type {boolean|string}
         */
        var _ignoreNextKeyup = false;

        /**
         * temporary state where we will ignore the next keypress
         *
         * @type {boolean}
         */
        var _ignoreNextKeypress = false;

        /**
         * are we currently inside of a sequence?
         * type of action ("keyup" or "keydown" or "keypress") or false
         *
         * @type {boolean|string}
         */
        var _nextExpectedAction = false;

        /**
         * resets all sequence counters except for the ones passed in
         *
         * @param {Object} doNotReset
         * @returns void
         */
        function _resetSequences(doNotReset) {
            doNotReset = doNotReset || {};

            var activeSequences = false,
                key;

            for (key in _sequenceLevels) {
                if (doNotReset[key]) {
                    activeSequences = true;
                    continue;
                }
                _sequenceLevels[key] = 0;
            }

            if (!activeSequences) {
                _nextExpectedAction = false;
            }
        }

        /**
         * finds all callbacks that match based on the keycode, modifiers,
         * and action
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event|Object} e
         * @param {string=} sequenceName - name of the sequence we are looking for
         * @param {string=} combination
         * @param {number=} level
         * @returns {Array}
         */
        function _getMatches(character, modifiers, e, sequenceName, combination, level) {
            var i;
            var callback;
            var matches = [];
            var action = e.type;

            // if there are no events related to this keycode
            if (!self._callbacks[character]) {
                return [];
            }

            // if a modifier key is coming up on its own we should allow it
            if (action == 'keyup' && _isModifier(character)) {
                modifiers = [character];
            }

            // loop through all callbacks for the key that was pressed
            // and see if any of them match
            for (i = 0; i < self._callbacks[character].length; ++i) {
                callback = self._callbacks[character][i];

                // if a sequence name is not specified, but this is a sequence at
                // the wrong level then move onto the next match
                if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
                    continue;
                }

                // if the action we are looking for doesn't match the action we got
                // then we should keep going
                if (action != callback.action) {
                    continue;
                }

                // if this is a keypress event and the meta key and control key
                // are not pressed that means that we need to only look at the
                // character, otherwise check the modifiers as well
                //
                // chrome will not fire a keypress if meta or control is down
                // safari will fire a keypress if meta or meta+shift is down
                // firefox will fire a keypress if meta or control is down
                if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {

                    // when you bind a combination or sequence a second time it
                    // should overwrite the first one.  if a sequenceName or
                    // combination is specified in this call it does just that
                    //
                    // @todo make deleting its own method?
                    var deleteCombo = !sequenceName && callback.combo == combination;
                    var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
                    if (deleteCombo || deleteSequence) {
                        self._callbacks[character].splice(i, 1);
                    }

                    matches.push(callback);
                }
            }

            return matches;
        }

        /**
         * actually calls the callback function
         *
         * if your callback function returns false this will use the jquery
         * convention - prevent default and stop propogation on the event
         *
         * @param {Function} callback
         * @param {Event} e
         * @returns void
         */
        function _fireCallback(callback, e, combo, sequence) {

            // if this event should not happen stop here
            if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
                return;
            }

            if (callback(e, combo) === false) {
                _preventDefault(e);
                _stopPropagation(e);
            }
        }

        /**
         * handles a character key event
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event} e
         * @returns void
         */
        self._handleKey = function(character, modifiers, e) {
            var callbacks = _getMatches(character, modifiers, e);
            var i;
            var doNotReset = {};
            var maxLevel = 0;
            var processedSequenceCallback = false;

            // Calculate the maxLevel for sequences so we can only execute the longest callback sequence
            for (i = 0; i < callbacks.length; ++i) {
                if (callbacks[i].seq) {
                    maxLevel = Math.max(maxLevel, callbacks[i].level);
                }
            }

            // loop through matching callbacks for this key event
            for (i = 0; i < callbacks.length; ++i) {

                // fire for all sequence callbacks
                // this is because if for example you have multiple sequences
                // bound such as "g i" and "g t" they both need to fire the
                // callback for matching g cause otherwise you can only ever
                // match the first one
                if (callbacks[i].seq) {

                    // only fire callbacks for the maxLevel to prevent
                    // subsequences from also firing
                    //
                    // for example 'a option b' should not cause 'option b' to fire
                    // even though 'option b' is part of the other sequence
                    //
                    // any sequences that do not match here will be discarded
                    // below by the _resetSequences call
                    if (callbacks[i].level != maxLevel) {
                        continue;
                    }

                    processedSequenceCallback = true;

                    // keep a list of which sequences were matches for later
                    doNotReset[callbacks[i].seq] = 1;
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
                    continue;
                }

                // if there were no sequence matches but we are still here
                // that means this is a regular match so we should fire that
                if (!processedSequenceCallback) {
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo);
                }
            }

            // if the key you pressed matches the type of sequence without
            // being a modifier (ie "keyup" or "keypress") then we should
            // reset all sequences that were not matched by this event
            //
            // this is so, for example, if you have the sequence "h a t" and you
            // type "h e a r t" it does not match.  in this case the "e" will
            // cause the sequence to reset
            //
            // modifier keys are ignored because you can have a sequence
            // that contains modifiers such as "enter ctrl+space" and in most
            // cases the modifier key will be pressed before the next key
            //
            // also if you have a sequence such as "ctrl+b a" then pressing the
            // "b" key will trigger a "keypress" and a "keydown"
            //
            // the "keydown" is expected when there is a modifier, but the
            // "keypress" ends up matching the _nextExpectedAction since it occurs
            // after and that causes the sequence to reset
            //
            // we ignore keypresses in a sequence that directly follow a keydown
            // for the same character
            var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
            if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
                _resetSequences(doNotReset);
            }

            _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
        };

        /**
         * handles a keydown event
         *
         * @param {Event} e
         * @returns void
         */
        function _handleKeyEvent(e) {

            // normalize e.which for key events
            // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
            if (typeof e.which !== 'number') {
                e.which = e.keyCode;
            }

            var character = _characterFromEvent(e);

            // no character found then stop
            if (!character) {
                return;
            }

            // need to use === for the character check because the character can be 0
            if (e.type == 'keyup' && _ignoreNextKeyup === character) {
                _ignoreNextKeyup = false;
                return;
            }

            self.handleKey(character, _eventModifiers(e), e);
        }

        /**
         * called to set a 1 second timeout on the specified sequence
         *
         * this is so after each key press in the sequence you have 1 second
         * to press the next key before you have to start over
         *
         * @returns void
         */
        function _resetSequenceTimer() {
            clearTimeout(_resetTimer);
            _resetTimer = setTimeout(_resetSequences, 1000);
        }

        /**
         * binds a key sequence to an event
         *
         * @param {string} combo - combo specified in bind call
         * @param {Array} keys
         * @param {Function} callback
         * @param {string=} action
         * @returns void
         */
        function _bindSequence(combo, keys, callback, action) {

            // start off by adding a sequence level record for this combination
            // and setting the level to 0
            _sequenceLevels[combo] = 0;

            /**
             * callback to increase the sequence level for this sequence and reset
             * all other sequences that were active
             *
             * @param {string} nextAction
             * @returns {Function}
             */
            function _increaseSequence(nextAction) {
                return function() {
                    _nextExpectedAction = nextAction;
                    ++_sequenceLevels[combo];
                    _resetSequenceTimer();
                };
            }

            /**
             * wraps the specified callback inside of another function in order
             * to reset all sequence counters as soon as this sequence is done
             *
             * @param {Event} e
             * @returns void
             */
            function _callbackAndReset(e) {
                _fireCallback(callback, e, combo);

                // we should ignore the next key up if the action is key down
                // or keypress.  this is so if you finish a sequence and
                // release the key the final key will not trigger a keyup
                if (action !== 'keyup') {
                    _ignoreNextKeyup = _characterFromEvent(e);
                }

                // weird race condition if a sequence ends with the key
                // another sequence begins with
                setTimeout(_resetSequences, 10);
            }

            // loop through keys one at a time and bind the appropriate callback
            // function.  for any key leading up to the final one it should
            // increase the sequence. after the final, it should reset all sequences
            //
            // if an action is specified in the original bind call then that will
            // be used throughout.  otherwise we will pass the action that the
            // next key in the sequence should match.  this allows a sequence
            // to mix and match keypress and keydown events depending on which
            // ones are better suited to the key provided
            for (var i = 0; i < keys.length; ++i) {
                var isFinal = i + 1 === keys.length;
                var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
                _bindSingle(keys[i], wrappedCallback, action, combo, i);
            }
        }

        /**
         * binds a single keyboard combination
         *
         * @param {string} combination
         * @param {Function} callback
         * @param {string=} action
         * @param {string=} sequenceName - name of sequence if part of sequence
         * @param {number=} level - what part of the sequence the command is
         * @returns void
         */
        function _bindSingle(combination, callback, action, sequenceName, level) {

            // store a direct mapped reference for use with Mousetrap.trigger
            self._directMap[combination + ':' + action] = callback;

            // make sure multiple spaces in a row become a single space
            combination = combination.replace(/\s+/g, ' ');

            var sequence = combination.split(' ');
            var info;

            // if this pattern is a sequence of keys then run through this method
            // to reprocess each pattern one key at a time
            if (sequence.length > 1) {
                _bindSequence(combination, sequence, callback, action);
                return;
            }

            info = _getKeyInfo(combination, action);

            // make sure to initialize array if this is the first time
            // a callback is added for this key
            self._callbacks[info.key] = self._callbacks[info.key] || [];

            // remove an existing match if there is one
            _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);

            // add this call back to the array
            // if it is a sequence put it at the beginning
            // if not put it at the end
            //
            // this is important because the way these are processed expects
            // the sequence ones to come first
            self._callbacks[info.key][sequenceName ? 'unshift' : 'push']({
                callback: callback,
                modifiers: info.modifiers,
                action: info.action,
                seq: sequenceName,
                level: level,
                combo: combination
            });
        }

        /**
         * binds multiple combinations to the same callback
         *
         * @param {Array} combinations
         * @param {Function} callback
         * @param {string|undefined} action
         * @returns void
         */
        self._bindMultiple = function(combinations, callback, action) {
            for (var i = 0; i < combinations.length; ++i) {
                _bindSingle(combinations[i], callback, action);
            }
        };

        // start!
        _addEvent(targetElement, 'keypress', _handleKeyEvent);
        _addEvent(targetElement, 'keydown', _handleKeyEvent);
        _addEvent(targetElement, 'keyup', _handleKeyEvent);
    }

    /**
     * binds an event to mousetrap
     *
     * can be a single key, a combination of keys separated with +,
     * an array of keys, or a sequence of keys separated by spaces
     *
     * be sure to list the modifier keys first to make sure that the
     * correct key ends up getting bound (the last key in the pattern)
     *
     * @param {string|Array} keys
     * @param {Function} callback
     * @param {string=} action - 'keypress', 'keydown', or 'keyup'
     * @returns void
     */
    Mousetrap.prototype.bind = function(keys, callback, action) {
        var self = this;
        keys = keys instanceof Array ? keys : [keys];
        self._bindMultiple.call(self, keys, callback, action);
        return self;
    };

    /**
     * unbinds an event to mousetrap
     *
     * the unbinding sets the callback function of the specified key combo
     * to an empty function and deletes the corresponding key in the
     * _directMap dict.
     *
     * TODO: actually remove this from the _callbacks dictionary instead
     * of binding an empty function
     *
     * the keycombo+action has to be exactly the same as
     * it was defined in the bind method
     *
     * @param {string|Array} keys
     * @param {string} action
     * @returns void
     */
    Mousetrap.prototype.unbind = function(keys, action) {
        var self = this;
        return self.bind.call(self, keys, function() {}, action);
    };

    /**
     * triggers an event that has already been bound
     *
     * @param {string} keys
     * @param {string=} action
     * @returns void
     */
    Mousetrap.prototype.trigger = function(keys, action) {
        var self = this;
        if (self._directMap[keys + ':' + action]) {
            self._directMap[keys + ':' + action]({}, keys);
        }
        return self;
    };

    /**
     * resets the library back to its initial state.  this is useful
     * if you want to clear out the current keyboard shortcuts and bind
     * new ones - for example if you switch to another page
     *
     * @returns void
     */
    Mousetrap.prototype.reset = function() {
        var self = this;
        self._callbacks = {};
        self._directMap = {};
        return self;
    };

    /**
     * should we stop this event before firing off callbacks
     *
     * @param {Event} e
     * @param {Element} element
     * @return {boolean}
     */
    Mousetrap.prototype.stopCallback = function(e, element) {
        var self = this;

        // if the element has the class "mousetrap" then no need to stop
        if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
            return false;
        }

        if (_belongsTo(element, self.target)) {
            return false;
        }

        // Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
        // not the initial event target in the shadow tree. Note that not all events cross the
        // shadow boundary.
        // For shadow trees with `mode: 'open'`, the initial event target is the first element in
        // the event’s composed path. For shadow trees with `mode: 'closed'`, the initial event
        // target cannot be obtained.
        if ('composedPath' in e && typeof e.composedPath === 'function') {
            // For open shadow trees, update `element` so that the following check works.
            var initialEventTarget = e.composedPath()[0];
            if (initialEventTarget !== e.target) {
                element = initialEventTarget;
            }
        }

        // stop for input, select, and textarea
        return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
    };

    /**
     * exposes _handleKey publicly so it can be overwritten by extensions
     */
    Mousetrap.prototype.handleKey = function() {
        var self = this;
        return self._handleKey.apply(self, arguments);
    };

    /**
     * allow custom key mappings
     */
    Mousetrap.addKeycodes = function(object) {
        for (var key in object) {
            if (object.hasOwnProperty(key)) {
                _MAP[key] = object[key];
            }
        }
        _REVERSE_MAP = null;
    };

    /**
     * Init the global mousetrap functions
     *
     * This method is needed to allow the global mousetrap functions to work
     * now that mousetrap is a constructor function.
     */
    Mousetrap.init = function() {
        var documentMousetrap = Mousetrap(document);
        for (var method in documentMousetrap) {
            if (method.charAt(0) !== '_') {
                Mousetrap[method] = (function(method) {
                    return function() {
                        return documentMousetrap[method].apply(documentMousetrap, arguments);
                    };
                } (method));
            }
        }
    };

    Mousetrap.init();

    // expose mousetrap to the global object
    window.Mousetrap = Mousetrap;

    // expose as a common js module
    if ( true && module.exports) {
        module.exports = Mousetrap;
    }

    // expose mousetrap as an AMD module
    if (true) {
        !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
            return Mousetrap;
        }).call(exports, __webpack_require__, exports, module),
		__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
    }
}) (typeof window !== 'undefined' ? window : null, typeof  window !== 'undefined' ? document : null);


/***/ }),

/***/ 3758:
/***/ (function(module) {

/*!
 * clipboard.js v2.0.11
 * https://clipboardjs.com/
 *
 * Licensed MIT © Zeno Rocha
 */
(function webpackUniversalModuleDefinition(root, factory) {
	if(true)
		module.exports = factory();
	else {}
})(this, function() {
return /******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 686:
/***/ (function(__unused_webpack_module, __nested_webpack_exports__, __nested_webpack_require_623__) {

"use strict";

// EXPORTS
__nested_webpack_require_623__.d(__nested_webpack_exports__, {
  "default": function() { return /* binding */ clipboard; }
});

// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js
var tiny_emitter = __nested_webpack_require_623__(279);
var tiny_emitter_default = /*#__PURE__*/__nested_webpack_require_623__.n(tiny_emitter);
// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js
var listen = __nested_webpack_require_623__(370);
var listen_default = /*#__PURE__*/__nested_webpack_require_623__.n(listen);
// EXTERNAL MODULE: ./node_modules/select/src/select.js
var src_select = __nested_webpack_require_623__(817);
var select_default = /*#__PURE__*/__nested_webpack_require_623__.n(src_select);
;// CONCATENATED MODULE: ./src/common/command.js
/**
 * Executes a given operation type.
 * @param {String} type
 * @return {Boolean}
 */
function command(type) {
  try {
    return document.execCommand(type);
  } catch (err) {
    return false;
  }
}
;// CONCATENATED MODULE: ./src/actions/cut.js


/**
 * Cut action wrapper.
 * @param {String|HTMLElement} target
 * @return {String}
 */

var ClipboardActionCut = function ClipboardActionCut(target) {
  var selectedText = select_default()(target);
  command('cut');
  return selectedText;
};

/* harmony default export */ var actions_cut = (ClipboardActionCut);
;// CONCATENATED MODULE: ./src/common/create-fake-element.js
/**
 * Creates a fake textarea element with a value.
 * @param {String} value
 * @return {HTMLElement}
 */
function createFakeElement(value) {
  var isRTL = document.documentElement.getAttribute('dir') === 'rtl';
  var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS

  fakeElement.style.fontSize = '12pt'; // Reset box model

  fakeElement.style.border = '0';
  fakeElement.style.padding = '0';
  fakeElement.style.margin = '0'; // Move element out of screen horizontally

  fakeElement.style.position = 'absolute';
  fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically

  var yPosition = window.pageYOffset || document.documentElement.scrollTop;
  fakeElement.style.top = "".concat(yPosition, "px");
  fakeElement.setAttribute('readonly', '');
  fakeElement.value = value;
  return fakeElement;
}
;// CONCATENATED MODULE: ./src/actions/copy.js



/**
 * Create fake copy action wrapper using a fake element.
 * @param {String} target
 * @param {Object} options
 * @return {String}
 */

var fakeCopyAction = function fakeCopyAction(value, options) {
  var fakeElement = createFakeElement(value);
  options.container.appendChild(fakeElement);
  var selectedText = select_default()(fakeElement);
  command('copy');
  fakeElement.remove();
  return selectedText;
};
/**
 * Copy action wrapper.
 * @param {String|HTMLElement} target
 * @param {Object} options
 * @return {String}
 */


var ClipboardActionCopy = function ClipboardActionCopy(target) {
  var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
    container: document.body
  };
  var selectedText = '';

  if (typeof target === 'string') {
    selectedText = fakeCopyAction(target, options);
  } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {
    // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange
    selectedText = fakeCopyAction(target.value, options);
  } else {
    selectedText = select_default()(target);
    command('copy');
  }

  return selectedText;
};

/* harmony default export */ var actions_copy = (ClipboardActionCopy);
;// CONCATENATED MODULE: ./src/actions/default.js
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }



/**
 * Inner function which performs selection from either `text` or `target`
 * properties and then executes copy or cut operations.
 * @param {Object} options
 */

var ClipboardActionDefault = function ClipboardActionDefault() {
  var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  // Defines base properties passed from constructor.
  var _options$action = options.action,
      action = _options$action === void 0 ? 'copy' : _options$action,
      container = options.container,
      target = options.target,
      text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.

  if (action !== 'copy' && action !== 'cut') {
    throw new Error('Invalid "action" value, use either "copy" or "cut"');
  } // Sets the `target` property using an element that will be have its content copied.


  if (target !== undefined) {
    if (target && _typeof(target) === 'object' && target.nodeType === 1) {
      if (action === 'copy' && target.hasAttribute('disabled')) {
        throw new Error('Invalid "target" attribute. Please use "readonly" instead of "disabled" attribute');
      }

      if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {
        throw new Error('Invalid "target" attribute. You can\'t cut text from elements with "readonly" or "disabled" attributes');
      }
    } else {
      throw new Error('Invalid "target" value, use a valid Element');
    }
  } // Define selection strategy based on `text` property.


  if (text) {
    return actions_copy(text, {
      container: container
    });
  } // Defines which selection strategy based on `target` property.


  if (target) {
    return action === 'cut' ? actions_cut(target) : actions_copy(target, {
      container: container
    });
  }
};

/* harmony default export */ var actions_default = (ClipboardActionDefault);
;// CONCATENATED MODULE: ./src/clipboard.js
function clipboard_typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return clipboard_typeof(obj); }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }

function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }

function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }

function _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }

function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }

function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }

function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }






/**
 * Helper function to retrieve attribute value.
 * @param {String} suffix
 * @param {Element} element
 */

function getAttributeValue(suffix, element) {
  var attribute = "data-clipboard-".concat(suffix);

  if (!element.hasAttribute(attribute)) {
    return;
  }

  return element.getAttribute(attribute);
}
/**
 * Base class which takes one or more elements, adds event listeners to them,
 * and instantiates a new `ClipboardAction` on each click.
 */


var Clipboard = /*#__PURE__*/function (_Emitter) {
  _inherits(Clipboard, _Emitter);

  var _super = _createSuper(Clipboard);

  /**
   * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
   * @param {Object} options
   */
  function Clipboard(trigger, options) {
    var _this;

    _classCallCheck(this, Clipboard);

    _this = _super.call(this);

    _this.resolveOptions(options);

    _this.listenClick(trigger);

    return _this;
  }
  /**
   * Defines if attributes would be resolved using internal setter functions
   * or custom functions that were passed in the constructor.
   * @param {Object} options
   */


  _createClass(Clipboard, [{
    key: "resolveOptions",
    value: function resolveOptions() {
      var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
      this.action = typeof options.action === 'function' ? options.action : this.defaultAction;
      this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;
      this.text = typeof options.text === 'function' ? options.text : this.defaultText;
      this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;
    }
    /**
     * Adds a click event listener to the passed trigger.
     * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
     */

  }, {
    key: "listenClick",
    value: function listenClick(trigger) {
      var _this2 = this;

      this.listener = listen_default()(trigger, 'click', function (e) {
        return _this2.onClick(e);
      });
    }
    /**
     * Defines a new `ClipboardAction` on each click event.
     * @param {Event} e
     */

  }, {
    key: "onClick",
    value: function onClick(e) {
      var trigger = e.delegateTarget || e.currentTarget;
      var action = this.action(trigger) || 'copy';
      var text = actions_default({
        action: action,
        container: this.container,
        target: this.target(trigger),
        text: this.text(trigger)
      }); // Fires an event based on the copy operation result.

      this.emit(text ? 'success' : 'error', {
        action: action,
        text: text,
        trigger: trigger,
        clearSelection: function clearSelection() {
          if (trigger) {
            trigger.focus();
          }

          window.getSelection().removeAllRanges();
        }
      });
    }
    /**
     * Default `action` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultAction",
    value: function defaultAction(trigger) {
      return getAttributeValue('action', trigger);
    }
    /**
     * Default `target` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultTarget",
    value: function defaultTarget(trigger) {
      var selector = getAttributeValue('target', trigger);

      if (selector) {
        return document.querySelector(selector);
      }
    }
    /**
     * Allow fire programmatically a copy action
     * @param {String|HTMLElement} target
     * @param {Object} options
     * @returns Text copied.
     */

  }, {
    key: "defaultText",

    /**
     * Default `text` lookup function.
     * @param {Element} trigger
     */
    value: function defaultText(trigger) {
      return getAttributeValue('text', trigger);
    }
    /**
     * Destroy lifecycle.
     */

  }, {
    key: "destroy",
    value: function destroy() {
      this.listener.destroy();
    }
  }], [{
    key: "copy",
    value: function copy(target) {
      var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
        container: document.body
      };
      return actions_copy(target, options);
    }
    /**
     * Allow fire programmatically a cut action
     * @param {String|HTMLElement} target
     * @returns Text cutted.
     */

  }, {
    key: "cut",
    value: function cut(target) {
      return actions_cut(target);
    }
    /**
     * Returns the support of the given action, or all actions if no action is
     * given.
     * @param {String} [action]
     */

  }, {
    key: "isSupported",
    value: function isSupported() {
      var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];
      var actions = typeof action === 'string' ? [action] : action;
      var support = !!document.queryCommandSupported;
      actions.forEach(function (action) {
        support = support && !!document.queryCommandSupported(action);
      });
      return support;
    }
  }]);

  return Clipboard;
}((tiny_emitter_default()));

/* harmony default export */ var clipboard = (Clipboard);

/***/ }),

/***/ 828:
/***/ (function(module) {

var DOCUMENT_NODE_TYPE = 9;

/**
 * A polyfill for Element.matches()
 */
if (typeof Element !== 'undefined' && !Element.prototype.matches) {
    var proto = Element.prototype;

    proto.matches = proto.matchesSelector ||
                    proto.mozMatchesSelector ||
                    proto.msMatchesSelector ||
                    proto.oMatchesSelector ||
                    proto.webkitMatchesSelector;
}

/**
 * Finds the closest parent that matches a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @return {Function}
 */
function closest (element, selector) {
    while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {
        if (typeof element.matches === 'function' &&
            element.matches(selector)) {
          return element;
        }
        element = element.parentNode;
    }
}

module.exports = closest;


/***/ }),

/***/ 438:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_15749__) {

var closest = __nested_webpack_require_15749__(828);

/**
 * Delegates event to a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function _delegate(element, selector, type, callback, useCapture) {
    var listenerFn = listener.apply(this, arguments);

    element.addEventListener(type, listenerFn, useCapture);

    return {
        destroy: function() {
            element.removeEventListener(type, listenerFn, useCapture);
        }
    }
}

/**
 * Delegates event to a selector.
 *
 * @param {Element|String|Array} [elements]
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function delegate(elements, selector, type, callback, useCapture) {
    // Handle the regular Element usage
    if (typeof elements.addEventListener === 'function') {
        return _delegate.apply(null, arguments);
    }

    // Handle Element-less usage, it defaults to global delegation
    if (typeof type === 'function') {
        // Use `document` as the first parameter, then apply arguments
        // This is a short way to .unshift `arguments` without running into deoptimizations
        return _delegate.bind(null, document).apply(null, arguments);
    }

    // Handle Selector-based usage
    if (typeof elements === 'string') {
        elements = document.querySelectorAll(elements);
    }

    // Handle Array-like based usage
    return Array.prototype.map.call(elements, function (element) {
        return _delegate(element, selector, type, callback, useCapture);
    });
}

/**
 * Finds closest match and invokes callback.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Function}
 */
function listener(element, selector, type, callback) {
    return function(e) {
        e.delegateTarget = closest(e.target, selector);

        if (e.delegateTarget) {
            callback.call(element, e);
        }
    }
}

module.exports = delegate;


/***/ }),

/***/ 879:
/***/ (function(__unused_webpack_module, exports) {

/**
 * Check if argument is a HTML element.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.node = function(value) {
    return value !== undefined
        && value instanceof HTMLElement
        && value.nodeType === 1;
};

/**
 * Check if argument is a list of HTML elements.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.nodeList = function(value) {
    var type = Object.prototype.toString.call(value);

    return value !== undefined
        && (type === '[object NodeList]' || type === '[object HTMLCollection]')
        && ('length' in value)
        && (value.length === 0 || exports.node(value[0]));
};

/**
 * Check if argument is a string.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.string = function(value) {
    return typeof value === 'string'
        || value instanceof String;
};

/**
 * Check if argument is a function.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.fn = function(value) {
    var type = Object.prototype.toString.call(value);

    return type === '[object Function]';
};


/***/ }),

/***/ 370:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_19113__) {

var is = __nested_webpack_require_19113__(879);
var delegate = __nested_webpack_require_19113__(438);

/**
 * Validates all params and calls the right
 * listener function based on its target type.
 *
 * @param {String|HTMLElement|HTMLCollection|NodeList} target
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listen(target, type, callback) {
    if (!target && !type && !callback) {
        throw new Error('Missing required arguments');
    }

    if (!is.string(type)) {
        throw new TypeError('Second argument must be a String');
    }

    if (!is.fn(callback)) {
        throw new TypeError('Third argument must be a Function');
    }

    if (is.node(target)) {
        return listenNode(target, type, callback);
    }
    else if (is.nodeList(target)) {
        return listenNodeList(target, type, callback);
    }
    else if (is.string(target)) {
        return listenSelector(target, type, callback);
    }
    else {
        throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');
    }
}

/**
 * Adds an event listener to a HTML element
 * and returns a remove listener function.
 *
 * @param {HTMLElement} node
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNode(node, type, callback) {
    node.addEventListener(type, callback);

    return {
        destroy: function() {
            node.removeEventListener(type, callback);
        }
    }
}

/**
 * Add an event listener to a list of HTML elements
 * and returns a remove listener function.
 *
 * @param {NodeList|HTMLCollection} nodeList
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNodeList(nodeList, type, callback) {
    Array.prototype.forEach.call(nodeList, function(node) {
        node.addEventListener(type, callback);
    });

    return {
        destroy: function() {
            Array.prototype.forEach.call(nodeList, function(node) {
                node.removeEventListener(type, callback);
            });
        }
    }
}

/**
 * Add an event listener to a selector
 * and returns a remove listener function.
 *
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenSelector(selector, type, callback) {
    return delegate(document.body, selector, type, callback);
}

module.exports = listen;


/***/ }),

/***/ 817:
/***/ (function(module) {

function select(element) {
    var selectedText;

    if (element.nodeName === 'SELECT') {
        element.focus();

        selectedText = element.value;
    }
    else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {
        var isReadOnly = element.hasAttribute('readonly');

        if (!isReadOnly) {
            element.setAttribute('readonly', '');
        }

        element.select();
        element.setSelectionRange(0, element.value.length);

        if (!isReadOnly) {
            element.removeAttribute('readonly');
        }

        selectedText = element.value;
    }
    else {
        if (element.hasAttribute('contenteditable')) {
            element.focus();
        }

        var selection = window.getSelection();
        var range = document.createRange();

        range.selectNodeContents(element);
        selection.removeAllRanges();
        selection.addRange(range);

        selectedText = selection.toString();
    }

    return selectedText;
}

module.exports = select;


/***/ }),

/***/ 279:
/***/ (function(module) {

function E () {
  // Keep this empty so it's easier to inherit from
  // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)
}

E.prototype = {
  on: function (name, callback, ctx) {
    var e = this.e || (this.e = {});

    (e[name] || (e[name] = [])).push({
      fn: callback,
      ctx: ctx
    });

    return this;
  },

  once: function (name, callback, ctx) {
    var self = this;
    function listener () {
      self.off(name, listener);
      callback.apply(ctx, arguments);
    };

    listener._ = callback
    return this.on(name, listener, ctx);
  },

  emit: function (name) {
    var data = [].slice.call(arguments, 1);
    var evtArr = ((this.e || (this.e = {}))[name] || []).slice();
    var i = 0;
    var len = evtArr.length;

    for (i; i < len; i++) {
      evtArr[i].fn.apply(evtArr[i].ctx, data);
    }

    return this;
  },

  off: function (name, callback) {
    var e = this.e || (this.e = {});
    var evts = e[name];
    var liveEvents = [];

    if (evts && callback) {
      for (var i = 0, len = evts.length; i < len; i++) {
        if (evts[i].fn !== callback && evts[i].fn._ !== callback)
          liveEvents.push(evts[i]);
      }
    }

    // Remove event from queue to prevent memory leak
    // Suggested by https://github.com/lazd
    // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910

    (liveEvents.length)
      ? e[name] = liveEvents
      : delete e[name];

    return this;
  }
};

module.exports = E;
module.exports.TinyEmitter = E;


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __nested_webpack_require_24495__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		if(__webpack_module_cache__[moduleId]) {
/******/ 			return __webpack_module_cache__[moduleId].exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
/******/ 		};
/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId](module, module.exports, __nested_webpack_require_24495__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/ 	
/************************************************************************/
/******/ 	/* webpack/runtime/compat get default export */
/******/ 	!function() {
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/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
/******/ 				function() { return module; };
/******/ 			__nested_webpack_require_24495__.d(getter, { a: getter });
/******/ 			return getter;
/******/ 		};
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/define property getters */
/******/ 	!function() {
/******/ 		// define getter functions for harmony exports
/******/ 		__nested_webpack_require_24495__.d = function(exports, definition) {
/******/ 			for(var key in definition) {
/******/ 				if(__nested_webpack_require_24495__.o(definition, key) && !__nested_webpack_require_24495__.o(exports, key)) {
/******/ 					Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ 		};
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/hasOwnProperty shorthand */
/******/ 	!function() {
/******/ 		__nested_webpack_require_24495__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }
/******/ 	}();
/******/ 	
/************************************************************************/
/******/ 	// module exports must be returned from runtime so entry inlining is disabled
/******/ 	// startup
/******/ 	// Load entry module and return exports
/******/ 	return __nested_webpack_require_24495__(686);
/******/ })()
.default;
});

/***/ }),

/***/ 5760:
/***/ (() => {

/**
 * adds a bindGlobal method to Mousetrap that allows you to
 * bind specific keyboard shortcuts that will still work
 * inside a text input field
 *
 * usage:
 * Mousetrap.bindGlobal('ctrl+s', _saveChanges);
 */
/* global Mousetrap:true */
(function(Mousetrap) {
    if (! Mousetrap) {
        return;
    }
    var _globalCallbacks = {};
    var _originalStopCallback = Mousetrap.prototype.stopCallback;

    Mousetrap.prototype.stopCallback = function(e, element, combo, sequence) {
        var self = this;

        if (self.paused) {
            return true;
        }

        if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
            return false;
        }

        return _originalStopCallback.call(self, e, element, combo);
    };

    Mousetrap.prototype.bindGlobal = function(keys, callback, action) {
        var self = this;
        self.bind(keys, callback, action);

        if (keys instanceof Array) {
            for (var i = 0; i < keys.length; i++) {
                _globalCallbacks[keys[i]] = true;
            }
            return;
        }

        _globalCallbacks[keys] = true;
    };

    Mousetrap.init();
}) (typeof Mousetrap !== "undefined" ? Mousetrap : undefined);


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		var cachedModule = __webpack_module_cache__[moduleId];
/******/ 		if (cachedModule !== undefined) {
/******/ 			return cachedModule.exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
/******/ 		};
/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/ 	
/************************************************************************/
/******/ 	/* webpack/runtime/compat get default export */
/******/ 	(() => {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__webpack_require__.n = (module) => {
/******/ 			var getter = module && module.__esModule ?
/******/ 				() => (module['default']) :
/******/ 				() => (module);
/******/ 			__webpack_require__.d(getter, { a: getter });
/******/ 			return getter;
/******/ 		};
/******/ 	})();
/******/ 	
/******/ 	/* webpack/runtime/define property getters */
/******/ 	(() => {
/******/ 		// define getter functions for harmony exports
/******/ 		__webpack_require__.d = (exports, definition) => {
/******/ 			for(var key in definition) {
/******/ 				if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ 					Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
/******/ 				}
/******/ 			}
/******/ 		};
/******/ 	})();
/******/ 	
/******/ 	/* webpack/runtime/hasOwnProperty shorthand */
/******/ 	(() => {
/******/ 		__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
/******/ 	})();
/******/ 	
/******/ 	/* webpack/runtime/make namespace object */
/******/ 	(() => {
/******/ 		// define __esModule on exports
/******/ 		__webpack_require__.r = (exports) => {
/******/ 			if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ 				Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/ 			}
/******/ 			Object.defineProperty(exports, '__esModule', { value: true });
/******/ 		};
/******/ 	})();
/******/ 	
/************************************************************************/
var __webpack_exports__ = {};
// This entry needs to be wrapped in an IIFE because it needs to be in strict mode.
(() => {
"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  __experimentalUseDialog: () => (/* reexport */ use_dialog),
  __experimentalUseDragging: () => (/* reexport */ useDragging),
  __experimentalUseDropZone: () => (/* reexport */ useDropZone),
  __experimentalUseFixedWindowList: () => (/* reexport */ useFixedWindowList),
  __experimentalUseFocusOutside: () => (/* reexport */ useFocusOutside),
  compose: () => (/* reexport */ higher_order_compose),
  createHigherOrderComponent: () => (/* reexport */ createHigherOrderComponent),
  debounce: () => (/* reexport */ debounce),
  ifCondition: () => (/* reexport */ if_condition),
  observableMap: () => (/* reexport */ observableMap),
  pipe: () => (/* reexport */ higher_order_pipe),
  pure: () => (/* reexport */ higher_order_pure),
  throttle: () => (/* reexport */ throttle),
  useAsyncList: () => (/* reexport */ use_async_list),
  useConstrainedTabbing: () => (/* reexport */ use_constrained_tabbing),
  useCopyOnClick: () => (/* reexport */ useCopyOnClick),
  useCopyToClipboard: () => (/* reexport */ useCopyToClipboard),
  useDebounce: () => (/* reexport */ useDebounce),
  useDebouncedInput: () => (/* reexport */ useDebouncedInput),
  useDisabled: () => (/* reexport */ useDisabled),
  useEvent: () => (/* reexport */ useEvent),
  useFocusOnMount: () => (/* reexport */ useFocusOnMount),
  useFocusReturn: () => (/* reexport */ use_focus_return),
  useFocusableIframe: () => (/* reexport */ useFocusableIframe),
  useInstanceId: () => (/* reexport */ use_instance_id),
  useIsomorphicLayoutEffect: () => (/* reexport */ use_isomorphic_layout_effect),
  useKeyboardShortcut: () => (/* reexport */ use_keyboard_shortcut),
  useMediaQuery: () => (/* reexport */ useMediaQuery),
  useMergeRefs: () => (/* reexport */ useMergeRefs),
  useObservableValue: () => (/* reexport */ useObservableValue),
  usePrevious: () => (/* reexport */ usePrevious),
  useReducedMotion: () => (/* reexport */ use_reduced_motion),
  useRefEffect: () => (/* reexport */ useRefEffect),
  useResizeObserver: () => (/* reexport */ use_resize_observer_useResizeObserver),
  useStateWithHistory: () => (/* reexport */ useStateWithHistory),
  useThrottle: () => (/* reexport */ useThrottle),
  useViewportMatch: () => (/* reexport */ use_viewport_match),
  useWarnOnChange: () => (/* reexport */ use_warn_on_change),
  withGlobalEvents: () => (/* reexport */ withGlobalEvents),
  withInstanceId: () => (/* reexport */ with_instance_id),
  withSafeTimeout: () => (/* reexport */ with_safe_timeout),
  withState: () => (/* reexport */ withState)
});

;// ./node_modules/tslib/tslib.es6.mjs
/******************************************************************************
Copyright (c) Microsoft Corporation.

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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};

function __extends(d, b) {
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  var i, p;
  return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }
}

function __asyncValues(o) {
  if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  var m = o[Symbol.asyncIterator], i;
  return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
}

function __makeTemplateObject(cooked, raw) {
  if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  return cooked;
};

var __setModuleDefault = Object.create ? (function(o, v) {
  Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
  o["default"] = v;
};

var ownKeys = function(o) {
  ownKeys = Object.getOwnPropertyNames || function (o) {
    var ar = [];
    for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
    return ar;
  };
  return ownKeys(o);
};

function __importStar(mod) {
  if (mod && mod.__esModule) return mod;
  var result = {};
  if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
  __setModuleDefault(result, mod);
  return result;
}

function __importDefault(mod) {
  return (mod && mod.__esModule) ? mod : { default: mod };
}

function __classPrivateFieldGet(receiver, state, kind, f) {
  if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter");
  if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it");
  return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver);
}

function __classPrivateFieldSet(receiver, state, value, kind, f) {
  if (kind === "m") throw new TypeError("Private method is not writable");
  if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
  if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
  return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
}

function __classPrivateFieldIn(state, receiver) {
  if (receiver === null || (typeof receiver !== "object" && typeof receiver !== "function")) throw new TypeError("Cannot use 'in' operator on non-object");
  return typeof state === "function" ? receiver === state : state.has(receiver);
}

function __addDisposableResource(env, value, async) {
  if (value !== null && value !== void 0) {
    if (typeof value !== "object" && typeof value !== "function") throw new TypeError("Object expected.");
    var dispose, inner;
    if (async) {
      if (!Symbol.asyncDispose) throw new TypeError("Symbol.asyncDispose is not defined.");
      dispose = value[Symbol.asyncDispose];
    }
    if (dispose === void 0) {
      if (!Symbol.dispose) throw new TypeError("Symbol.dispose is not defined.");
      dispose = value[Symbol.dispose];
      if (async) inner = dispose;
    }
    if (typeof dispose !== "function") throw new TypeError("Object not disposable.");
    if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };
    env.stack.push({ value: value, dispose: dispose, async: async });
  }
  else if (async) {
    env.stack.push({ async: true });
  }
  return value;
}

var _SuppressedError = typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
  var e = new Error(message);
  return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
};

function __disposeResources(env) {
  function fail(e) {
    env.error = env.hasError ? new _SuppressedError(e, env.error, "An error was suppressed during disposal.") : e;
    env.hasError = true;
  }
  var r, s = 0;
  function next() {
    while (r = env.stack.pop()) {
      try {
        if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);
        if (r.dispose) {
          var result = r.dispose.call(r.value);
          if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });
        }
        else s |= 1;
      }
      catch (e) {
        fail(e);
      }
    }
    if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();
    if (env.hasError) throw env.error;
  }
  return next();
}

function __rewriteRelativeImportExtension(path, preserveJsx) {
  if (typeof path === "string" && /^\.\.?\//.test(path)) {
      return path.replace(/\.(tsx)$|((?:\.d)?)((?:\.[^./]+?)?)\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {
          return tsx ? preserveJsx ? ".jsx" : ".js" : d && (!ext || !cm) ? m : (d + ext + "." + cm.toLowerCase() + "js");
      });
  }
  return path;
}

/* harmony default export */ const tslib_es6 = ({
  __extends,
  __assign,
  __rest,
  __decorate,
  __param,
  __esDecorate,
  __runInitializers,
  __propKey,
  __setFunctionName,
  __metadata,
  __awaiter,
  __generator,
  __createBinding,
  __exportStar,
  __values,
  __read,
  __spread,
  __spreadArrays,
  __spreadArray,
  __await,
  __asyncGenerator,
  __asyncDelegator,
  __asyncValues,
  __makeTemplateObject,
  __importStar,
  __importDefault,
  __classPrivateFieldGet,
  __classPrivateFieldSet,
  __classPrivateFieldIn,
  __addDisposableResource,
  __disposeResources,
  __rewriteRelativeImportExtension,
});

;// ./node_modules/lower-case/dist.es2015/index.js
/**
 * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt
 */
var SUPPORTED_LOCALE = {
    tr: {
        regexp: /\u0130|\u0049|\u0049\u0307/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    az: {
        regexp: /\u0130/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    lt: {
        regexp: /\u0049|\u004A|\u012E|\u00CC|\u00CD|\u0128/g,
        map: {
            I: "\u0069\u0307",
            J: "\u006A\u0307",
            Į: "\u012F\u0307",
            Ì: "\u0069\u0307\u0300",
            Í: "\u0069\u0307\u0301",
            Ĩ: "\u0069\u0307\u0303",
        },
    },
};
/**
 * Localized lower case.
 */
function localeLowerCase(str, locale) {
    var lang = SUPPORTED_LOCALE[locale.toLowerCase()];
    if (lang)
        return lowerCase(str.replace(lang.regexp, function (m) { return lang.map[m]; }));
    return lowerCase(str);
}
/**
 * Lower case as a function.
 */
function lowerCase(str) {
    return str.toLowerCase();
}

;// ./node_modules/no-case/dist.es2015/index.js

// Support camel case ("camelCase" -> "camel Case" and "CAMELCase" -> "CAMEL Case").
var DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];
// Remove all non-word characters.
var DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;
/**
 * Normalize the string into something other libraries can manipulate easier.
 */
function noCase(input, options) {
    if (options === void 0) { options = {}; }
    var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? " " : _d;
    var result = replace(replace(input, splitRegexp, "$1\0$2"), stripRegexp, "\0");
    var start = 0;
    var end = result.length;
    // Trim the delimiter from around the output string.
    while (result.charAt(start) === "\0")
        start++;
    while (result.charAt(end - 1) === "\0")
        end--;
    // Transform each token independently.
    return result.slice(start, end).split("\0").map(transform).join(delimiter);
}
/**
 * Replace `re` in the input string with the replacement value.
 */
function replace(input, re, value) {
    if (re instanceof RegExp)
        return input.replace(re, value);
    return re.reduce(function (input, re) { return input.replace(re, value); }, input);
}

;// ./node_modules/pascal-case/dist.es2015/index.js


function pascalCaseTransform(input, index) {
    var firstChar = input.charAt(0);
    var lowerChars = input.substr(1).toLowerCase();
    if (index > 0 && firstChar >= "0" && firstChar <= "9") {
        return "_" + firstChar + lowerChars;
    }
    return "" + firstChar.toUpperCase() + lowerChars;
}
function pascalCaseTransformMerge(input) {
    return input.charAt(0).toUpperCase() + input.slice(1).toLowerCase();
}
function pascalCase(input, options) {
    if (options === void 0) { options = {}; }
    return noCase(input, __assign({ delimiter: "", transform: pascalCaseTransform }, options));
}

;// ./node_modules/@wordpress/compose/build-module/utils/create-higher-order-component/index.js
/**
 * External dependencies
 */

/**
 * Given a function mapping a component to an enhanced component and modifier
 * name, returns the enhanced component augmented with a generated displayName.
 *
 * @param mapComponent Function mapping component to enhanced component.
 * @param modifierName Seed name from which to generated display name.
 *
 * @return Component class with generated display name assigned.
 */
function createHigherOrderComponent(mapComponent, modifierName) {
  return Inner => {
    const Outer = mapComponent(Inner);
    Outer.displayName = hocName(modifierName, Inner);
    return Outer;
  };
}

/**
 * Returns a displayName for a higher-order component, given a wrapper name.
 *
 * @example
 *     hocName( 'MyMemo', Widget ) === 'MyMemo(Widget)';
 *     hocName( 'MyMemo', <div /> ) === 'MyMemo(Component)';
 *
 * @param name  Name assigned to higher-order component's wrapper component.
 * @param Inner Wrapped component inside higher-order component.
 * @return       Wrapped name of higher-order component.
 */
const hocName = (name, Inner) => {
  const inner = Inner.displayName || Inner.name || 'Component';
  const outer = pascalCase(name !== null && name !== void 0 ? name : '');
  return `${outer}(${inner})`;
};

;// ./node_modules/@wordpress/compose/build-module/utils/debounce/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * A simplified and properly typed version of lodash's `debounce`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a debounced function that delays invoking `func` until after `wait`
 * milliseconds have elapsed since the last time the debounced function was
 * invoked. The debounced function comes with a `cancel` method to cancel delayed
 * `func` invocations and a `flush` method to immediately invoke them. Provide
 * `options` to indicate whether `func` should be invoked on the leading and/or
 * trailing edge of the `wait` timeout. The `func` is invoked with the last
 * arguments provided to the debounced function. Subsequent calls to the debounced
 * function return the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the debounced function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to debounce.
 * @param {number}                     wait             The number of milliseconds to delay.
 * @param {Partial< DebounceOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {number}                     options.maxWait  The maximum time `func` is allowed to be delayed before it's invoked.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 *
 * @return Returns the new debounced function.
 */
const debounce = (func, wait, options) => {
  let lastArgs;
  let lastThis;
  let maxWait = 0;
  let result;
  let timerId;
  let lastCallTime;
  let lastInvokeTime = 0;
  let leading = false;
  let maxing = false;
  let trailing = true;
  if (options) {
    leading = !!options.leading;
    maxing = 'maxWait' in options;
    if (options.maxWait !== undefined) {
      maxWait = Math.max(options.maxWait, wait);
    }
    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }
  function invokeFunc(time) {
    const args = lastArgs;
    const thisArg = lastThis;
    lastArgs = undefined;
    lastThis = undefined;
    lastInvokeTime = time;
    result = func.apply(thisArg, args);
    return result;
  }
  function startTimer(pendingFunc, waitTime) {
    timerId = setTimeout(pendingFunc, waitTime);
  }
  function cancelTimer() {
    if (timerId !== undefined) {
      clearTimeout(timerId);
    }
  }
  function leadingEdge(time) {
    // Reset any `maxWait` timer.
    lastInvokeTime = time;
    // Start the timer for the trailing edge.
    startTimer(timerExpired, wait);
    // Invoke the leading edge.
    return leading ? invokeFunc(time) : result;
  }
  function getTimeSinceLastCall(time) {
    return time - (lastCallTime || 0);
  }
  function remainingWait(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime;
    const timeWaiting = wait - timeSinceLastCall;
    return maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting;
  }
  function shouldInvoke(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime;

    // Either this is the first call, activity has stopped and we're at the
    // trailing edge, the system time has gone backwards and we're treating
    // it as the trailing edge, or we've hit the `maxWait` limit.
    return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;
  }
  function timerExpired() {
    const time = Date.now();
    if (shouldInvoke(time)) {
      return trailingEdge(time);
    }
    // Restart the timer.
    startTimer(timerExpired, remainingWait(time));
    return undefined;
  }
  function clearTimer() {
    timerId = undefined;
  }
  function trailingEdge(time) {
    clearTimer();

    // Only invoke if we have `lastArgs` which means `func` has been
    // debounced at least once.
    if (trailing && lastArgs) {
      return invokeFunc(time);
    }
    lastArgs = lastThis = undefined;
    return result;
  }
  function cancel() {
    cancelTimer();
    lastInvokeTime = 0;
    clearTimer();
    lastArgs = lastCallTime = lastThis = undefined;
  }
  function flush() {
    return pending() ? trailingEdge(Date.now()) : result;
  }
  function pending() {
    return timerId !== undefined;
  }
  function debounced(...args) {
    const time = Date.now();
    const isInvoking = shouldInvoke(time);
    lastArgs = args;
    lastThis = this;
    lastCallTime = time;
    if (isInvoking) {
      if (!pending()) {
        return leadingEdge(lastCallTime);
      }
      if (maxing) {
        // Handle invocations in a tight loop.
        startTimer(timerExpired, wait);
        return invokeFunc(lastCallTime);
      }
    }
    if (!pending()) {
      startTimer(timerExpired, wait);
    }
    return result;
  }
  debounced.cancel = cancel;
  debounced.flush = flush;
  debounced.pending = pending;
  return debounced;
};

;// ./node_modules/@wordpress/compose/build-module/utils/throttle/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Internal dependencies
 */

/**
 * A simplified and properly typed version of lodash's `throttle`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a throttled function that only invokes `func` at most once per
 * every `wait` milliseconds. The throttled function comes with a `cancel`
 * method to cancel delayed `func` invocations and a `flush` method to
 * immediately invoke them. Provide `options` to indicate whether `func`
 * should be invoked on the leading and/or trailing edge of the `wait`
 * timeout. The `func` is invoked with the last arguments provided to the
 * throttled function. Subsequent calls to the throttled function return
 * the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the throttled function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to throttle.
 * @param {number}                     wait             The number of milliseconds to throttle invocations to.
 * @param {Partial< ThrottleOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 * @return Returns the new throttled function.
 */
const throttle = (func, wait, options) => {
  let leading = true;
  let trailing = true;
  if (options) {
    leading = 'leading' in options ? !!options.leading : leading;
    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }
  return debounce(func, wait, {
    leading,
    trailing,
    maxWait: wait
  });
};

;// ./node_modules/@wordpress/compose/build-module/utils/observable-map/index.js
/**
 * A constructor (factory) for `ObservableMap`, a map-like key/value data structure
 * where the individual entries are observable: using the `subscribe` method, you can
 * subscribe to updates for a particular keys. Each subscriber always observes one
 * specific key and is not notified about any unrelated changes (for different keys)
 * in the `ObservableMap`.
 *
 * @template K The type of the keys in the map.
 * @template V The type of the values in the map.
 * @return   A new instance of the `ObservableMap` type.
 */
function observableMap() {
  const map = new Map();
  const listeners = new Map();
  function callListeners(name) {
    const list = listeners.get(name);
    if (!list) {
      return;
    }
    for (const listener of list) {
      listener();
    }
  }
  return {
    get(name) {
      return map.get(name);
    },
    set(name, value) {
      map.set(name, value);
      callListeners(name);
    },
    delete(name) {
      map.delete(name);
      callListeners(name);
    },
    subscribe(name, listener) {
      let list = listeners.get(name);
      if (!list) {
        list = new Set();
        listeners.set(name, list);
      }
      list.add(listener);
      return () => {
        list.delete(listener);
        if (list.size === 0) {
          listeners.delete(name);
        }
      };
    }
  };
}

;// ./node_modules/@wordpress/compose/build-module/higher-order/pipe.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Creates a pipe function.
 *
 * Allows to choose whether to perform left-to-right or right-to-left composition.
 *
 * @see https://lodash.com/docs/4#flow
 *
 * @param {boolean} reverse True if right-to-left, false for left-to-right composition.
 */
const basePipe = (reverse = false) => (...funcs) => (...args) => {
  const functions = funcs.flat();
  if (reverse) {
    functions.reverse();
  }
  return functions.reduce((prev, func) => [func(...prev)], args)[0];
};

/**
 * Composes multiple higher-order components into a single higher-order component. Performs left-to-right function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flow` function.
 *
 * @see https://lodash.com/docs/4#flow
 */
const pipe = basePipe();

/* harmony default export */ const higher_order_pipe = (pipe);

;// ./node_modules/@wordpress/compose/build-module/higher-order/compose.js
/**
 * Internal dependencies
 */


/**
 * Composes multiple higher-order components into a single higher-order component. Performs right-to-left function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flowRight` function.
 *
 * @see https://lodash.com/docs/4#flow-right
 */
const compose = basePipe(true);
/* harmony default export */ const higher_order_compose = (compose);

;// external "ReactJSXRuntime"
const external_ReactJSXRuntime_namespaceObject = window["ReactJSXRuntime"];
;// ./node_modules/@wordpress/compose/build-module/higher-order/if-condition/index.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */


/**
 * Higher-order component creator, creating a new component which renders if
 * the given condition is satisfied or with the given optional prop name.
 *
 * @example
 * ```ts
 * type Props = { foo: string };
 * const Component = ( props: Props ) => <div>{ props.foo }</div>;
 * const ConditionalComponent = ifCondition( ( props: Props ) => props.foo.length !== 0 )( Component );
 * <ConditionalComponent foo="" />; // => null
 * <ConditionalComponent foo="bar" />; // => <div>bar</div>;
 * ```
 *
 * @param predicate Function to test condition.
 *
 * @return Higher-order component.
 */

function ifCondition(predicate) {
  return createHigherOrderComponent(WrappedComponent => props => {
    if (!predicate(props)) {
      return null;
    }
    return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
      ...props
    });
  }, 'ifCondition');
}
/* harmony default export */ const if_condition = (ifCondition);

;// external ["wp","isShallowEqual"]
const external_wp_isShallowEqual_namespaceObject = window["wp"]["isShallowEqual"];
var external_wp_isShallowEqual_default = /*#__PURE__*/__webpack_require__.n(external_wp_isShallowEqual_namespaceObject);
;// external ["wp","element"]
const external_wp_element_namespaceObject = window["wp"]["element"];
;// ./node_modules/@wordpress/compose/build-module/higher-order/pure/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


/**
 * Given a component returns the enhanced component augmented with a component
 * only re-rendering when its props/state change
 *
 * @deprecated Use `memo` or `PureComponent` instead.
 */

const pure = createHigherOrderComponent(function (WrappedComponent) {
  if (WrappedComponent.prototype instanceof external_wp_element_namespaceObject.Component) {
    return class extends WrappedComponent {
      shouldComponentUpdate(nextProps, nextState) {
        return !external_wp_isShallowEqual_default()(nextProps, this.props) || !external_wp_isShallowEqual_default()(nextState, this.state);
      }
    };
  }
  return class extends external_wp_element_namespaceObject.Component {
    shouldComponentUpdate(nextProps) {
      return !external_wp_isShallowEqual_default()(nextProps, this.props);
    }
    render() {
      return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
        ...this.props
      });
    }
  };
}, 'pure');
/* harmony default export */ const higher_order_pure = (pure);

;// external ["wp","deprecated"]
const external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/listener.js
/**
 * Class responsible for orchestrating event handling on the global window,
 * binding a single event to be shared across all handling instances, and
 * removing the handler when no instances are listening for the event.
 */
class Listener {
  constructor() {
    /** @type {any} */
    this.listeners = {};
    this.handleEvent = this.handleEvent.bind(this);
  }
  add(/** @type {any} */eventType, /** @type {any} */instance) {
    if (!this.listeners[eventType]) {
      // Adding first listener for this type, so bind event.
      window.addEventListener(eventType, this.handleEvent);
      this.listeners[eventType] = [];
    }
    this.listeners[eventType].push(instance);
  }
  remove(/** @type {any} */eventType, /** @type {any} */instance) {
    if (!this.listeners[eventType]) {
      return;
    }
    this.listeners[eventType] = this.listeners[eventType].filter((/** @type {any} */listener) => listener !== instance);
    if (!this.listeners[eventType].length) {
      // Removing last listener for this type, so unbind event.
      window.removeEventListener(eventType, this.handleEvent);
      delete this.listeners[eventType];
    }
  }
  handleEvent(/** @type {any} */event) {
    this.listeners[event.type]?.forEach((/** @type {any} */instance) => {
      instance.handleEvent(event);
    });
  }
}
/* harmony default export */ const listener = (Listener);

;// ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */



/**
 * Listener instance responsible for managing document event handling.
 */

const with_global_events_listener = new listener();

/* eslint-disable jsdoc/no-undefined-types */
/**
 * Higher-order component creator which, given an object of DOM event types and
 * values corresponding to a callback function name on the component, will
 * create or update a window event handler to invoke the callback when an event
 * occurs. On behalf of the consuming developer, the higher-order component
 * manages unbinding when the component unmounts, and binding at most a single
 * event handler for the entire application.
 *
 * @deprecated
 *
 * @param {Record<keyof GlobalEventHandlersEventMap, string>} eventTypesToHandlers Object with keys of DOM
 *                                                                                 event type, the value a
 *                                                                                 name of the function on
 *                                                                                 the original component's
 *                                                                                 instance which handles
 *                                                                                 the event.
 *
 * @return {any} Higher-order component.
 */
function withGlobalEvents(eventTypesToHandlers) {
  external_wp_deprecated_default()('wp.compose.withGlobalEvents', {
    since: '5.7',
    alternative: 'useEffect'
  });

  // @ts-ignore We don't need to fix the type-related issues because this is deprecated.
  return createHigherOrderComponent(WrappedComponent => {
    class Wrapper extends external_wp_element_namespaceObject.Component {
      constructor(/** @type {any} */props) {
        super(props);
        this.handleEvent = this.handleEvent.bind(this);
        this.handleRef = this.handleRef.bind(this);
      }
      componentDidMount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.add(eventType, this);
        });
      }
      componentWillUnmount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.remove(eventType, this);
        });
      }
      handleEvent(/** @type {any} */event) {
        const handler = eventTypesToHandlers[(/** @type {keyof GlobalEventHandlersEventMap} */
        event.type

        /* eslint-enable jsdoc/no-undefined-types */)];
        if (typeof this.wrappedRef[handler] === 'function') {
          this.wrappedRef[handler](event);
        }
      }
      handleRef(/** @type {any} */el) {
        this.wrappedRef = el;
        // Any component using `withGlobalEvents` that is not setting a `ref`
        // will cause `this.props.forwardedRef` to be `null`, so we need this
        // check.
        if (this.props.forwardedRef) {
          this.props.forwardedRef(el);
        }
      }
      render() {
        return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
          ...this.props.ownProps,
          ref: this.handleRef
        });
      }
    }
    return (0,external_wp_element_namespaceObject.forwardRef)((props, ref) => {
      return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(Wrapper, {
        ownProps: props,
        forwardedRef: ref
      });
    });
  }, 'withGlobalEvents');
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-instance-id/index.js
/**
 * WordPress dependencies
 */

const instanceMap = new WeakMap();

/**
 * Creates a new id for a given object.
 *
 * @param object Object reference to create an id for.
 * @return The instance id (index).
 */
function createId(object) {
  const instances = instanceMap.get(object) || 0;
  instanceMap.set(object, instances + 1);
  return instances;
}

/**
 * Specify the useInstanceId *function* signatures.
 *
 * More accurately, useInstanceId distinguishes between three different
 * signatures:
 *
 * 1. When only object is given, the returned value is a number
 * 2. When object and prefix is given, the returned value is a string
 * 3. When preferredId is given, the returned value is the type of preferredId
 *
 * @param object Object reference to create an id for.
 */

/**
 * Provides a unique instance ID.
 *
 * @param object        Object reference to create an id for.
 * @param [prefix]      Prefix for the unique id.
 * @param [preferredId] Default ID to use.
 * @return The unique instance id.
 */
function useInstanceId(object, prefix, preferredId) {
  return (0,external_wp_element_namespaceObject.useMemo)(() => {
    if (preferredId) {
      return preferredId;
    }
    const id = createId(object);
    return prefix ? `${prefix}-${id}` : id;
  }, [object, preferredId, prefix]);
}
/* harmony default export */ const use_instance_id = (useInstanceId);

;// ./node_modules/@wordpress/compose/build-module/higher-order/with-instance-id/index.js
/**
 * Internal dependencies
 */




/**
 * A Higher Order Component used to provide a unique instance ID by component.
 */
const withInstanceId = createHigherOrderComponent(WrappedComponent => {
  return props => {
    const instanceId = use_instance_id(WrappedComponent);
    // @ts-ignore
    return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(WrappedComponent, {
      ...props,
      instanceId: instanceId
    });
  };
}, 'instanceId');
/* harmony default export */ const with_instance_id = (withInstanceId);

;// ./node_modules/@wordpress/compose/build-module/higher-order/with-safe-timeout/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */



/**
 * We cannot use the `Window['setTimeout']` and `Window['clearTimeout']`
 * types here because those functions include functionality that is not handled
 * by this component, like the ability to pass extra arguments.
 *
 * In the case of this component, we only handle the simplest case where
 * `setTimeout` only accepts a function (not a string) and an optional delay.
 */

/**
 * A higher-order component used to provide and manage delayed function calls
 * that ought to be bound to a component's lifecycle.
 */
const withSafeTimeout = createHigherOrderComponent(OriginalComponent => {
  return class WrappedComponent extends external_wp_element_namespaceObject.Component {
    constructor(props) {
      super(props);
      this.timeouts = [];
      this.setTimeout = this.setTimeout.bind(this);
      this.clearTimeout = this.clearTimeout.bind(this);
    }
    componentWillUnmount() {
      this.timeouts.forEach(clearTimeout);
    }
    setTimeout(fn, delay) {
      const id = setTimeout(() => {
        fn();
        this.clearTimeout(id);
      }, delay);
      this.timeouts.push(id);
      return id;
    }
    clearTimeout(id) {
      clearTimeout(id);
      this.timeouts = this.timeouts.filter(timeoutId => timeoutId !== id);
    }
    render() {
      return (
        /*#__PURE__*/
        // @ts-ignore
        (0,external_ReactJSXRuntime_namespaceObject.jsx)(OriginalComponent, {
          ...this.props,
          setTimeout: this.setTimeout,
          clearTimeout: this.clearTimeout
        })
      );
    }
  };
}, 'withSafeTimeout');
/* harmony default export */ const with_safe_timeout = (withSafeTimeout);

;// ./node_modules/@wordpress/compose/build-module/higher-order/with-state/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


/**
 * A Higher Order Component used to provide and manage internal component state
 * via props.
 *
 * @deprecated Use `useState` instead.
 *
 * @param {any} initialState Optional initial state of the component.
 *
 * @return {any} A higher order component wrapper accepting a component that takes the state props + its own props + `setState` and returning a component that only accepts the own props.
 */

function withState(initialState = {}) {
  external_wp_deprecated_default()('wp.compose.withState', {
    since: '5.8',
    alternative: 'wp.element.useState'
  });
  return createHigherOrderComponent(OriginalComponent => {
    return class WrappedComponent extends external_wp_element_namespaceObject.Component {
      constructor(/** @type {any} */props) {
        super(props);
        this.setState = this.setState.bind(this);
        this.state = initialState;
      }
      render() {
        return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(OriginalComponent, {
          ...this.props,
          ...this.state,
          setState: this.setState
        });
      }
    };
  }, 'withState');
}

;// external ["wp","dom"]
const external_wp_dom_namespaceObject = window["wp"]["dom"];
;// ./node_modules/@wordpress/compose/build-module/hooks/use-ref-effect/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Effect-like ref callback. Just like with `useEffect`, this allows you to
 * return a cleanup function to be run if the ref changes or one of the
 * dependencies changes. The ref is provided as an argument to the callback
 * functions. The main difference between this and `useEffect` is that
 * the `useEffect` callback is not called when the ref changes, but this is.
 * Pass the returned ref callback as the component's ref and merge multiple refs
 * with `useMergeRefs`.
 *
 * It's worth noting that if the dependencies array is empty, there's not
 * strictly a need to clean up event handlers for example, because the node is
 * to be removed. It *is* necessary if you add dependencies because the ref
 * callback will be called multiple times for the same node.
 *
 * @param callback     Callback with ref as argument.
 * @param dependencies Dependencies of the callback.
 *
 * @return Ref callback.
 */
function useRefEffect(callback, dependencies) {
  const cleanupRef = (0,external_wp_element_namespaceObject.useRef)();
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      cleanupRef.current = callback(node);
    } else if (cleanupRef.current) {
      cleanupRef.current();
    }
  }, dependencies);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-constrained-tabbing/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * In Dialogs/modals, the tabbing must be constrained to the content of
 * the wrapper element. This hook adds the behavior to the returned ref.
 *
 * @return {import('react').RefCallback<Element>} Element Ref.
 *
 * @example
 * ```js
 * import { useConstrainedTabbing } from '@wordpress/compose';
 *
 * const ConstrainedTabbingExample = () => {
 *     const constrainedTabbingRef = useConstrainedTabbing()
 *     return (
 *         <div ref={ constrainedTabbingRef }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */
function useConstrainedTabbing() {
  return useRefEffect((/** @type {HTMLElement} */node) => {
    function onKeyDown(/** @type {KeyboardEvent} */event) {
      const {
        key,
        shiftKey,
        target
      } = event;
      if (key !== 'Tab') {
        return;
      }
      const action = shiftKey ? 'findPrevious' : 'findNext';
      const nextElement = external_wp_dom_namespaceObject.focus.tabbable[action](/** @type {HTMLElement} */target) || null;

      // When the target element contains the element that is about to
      // receive focus, for example when the target is a tabbable
      // container, browsers may disagree on where to move focus next.
      // In this case we can't rely on native browsers behavior. We need
      // to manage focus instead.
      // See https://github.com/WordPress/gutenberg/issues/46041.
      if (/** @type {HTMLElement} */target.contains(nextElement)) {
        event.preventDefault();
        nextElement?.focus();
        return;
      }

      // If the element that is about to receive focus is inside the
      // area, rely on native browsers behavior and let tabbing follow
      // the native tab sequence.
      if (node.contains(nextElement)) {
        return;
      }

      // If the element that is about to receive focus is outside the
      // area, move focus to a div and insert it at the start or end of
      // the area, depending on the direction. Without preventing default
      // behaviour, the browser will then move focus to the next element.
      const domAction = shiftKey ? 'append' : 'prepend';
      const {
        ownerDocument
      } = node;
      const trap = ownerDocument.createElement('div');
      trap.tabIndex = -1;
      node[domAction](trap);

      // Remove itself when the trap loses focus.
      trap.addEventListener('blur', () => node.removeChild(trap));
      trap.focus();
    }
    node.addEventListener('keydown', onKeyDown);
    return () => {
      node.removeEventListener('keydown', onKeyDown);
    };
  }, []);
}
/* harmony default export */ const use_constrained_tabbing = (useConstrainedTabbing);

// EXTERNAL MODULE: ./node_modules/clipboard/dist/clipboard.js
var dist_clipboard = __webpack_require__(3758);
var clipboard_default = /*#__PURE__*/__webpack_require__.n(dist_clipboard);
;// ./node_modules/@wordpress/compose/build-module/hooks/use-copy-on-click/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */



/* eslint-disable jsdoc/no-undefined-types */
/**
 * Copies the text to the clipboard when the element is clicked.
 *
 * @deprecated
 *
 * @param {import('react').RefObject<string | Element | NodeListOf<Element>>} ref       Reference with the element.
 * @param {string|Function}                                                   text      The text to copy.
 * @param {number}                                                            [timeout] Optional timeout to reset the returned
 *                                                                                      state. 4 seconds by default.
 *
 * @return {boolean} Whether or not the text has been copied. Resets after the
 *                   timeout.
 */
function useCopyOnClick(ref, text, timeout = 4000) {
  /* eslint-enable jsdoc/no-undefined-types */
  external_wp_deprecated_default()('wp.compose.useCopyOnClick', {
    since: '5.8',
    alternative: 'wp.compose.useCopyToClipboard'
  });

  /** @type {import('react').MutableRefObject<Clipboard | undefined>} */
  const clipboardRef = (0,external_wp_element_namespaceObject.useRef)();
  const [hasCopied, setHasCopied] = (0,external_wp_element_namespaceObject.useState)(false);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    /** @type {number | undefined} */
    let timeoutId;
    if (!ref.current) {
      return;
    }

    // Clipboard listens to click events.
    clipboardRef.current = new (clipboard_default())(ref.current, {
      text: () => typeof text === 'function' ? text() : text
    });
    clipboardRef.current.on('success', ({
      clearSelection,
      trigger
    }) => {
      // Clearing selection will move focus back to the triggering button,
      // ensuring that it is not reset to the body, and further that it is
      // kept within the rendered node.
      clearSelection();

      // Handle ClipboardJS focus bug, see https://github.com/zenorocha/clipboard.js/issues/680
      if (trigger) {
        /** @type {HTMLElement} */trigger.focus();
      }
      if (timeout) {
        setHasCopied(true);
        clearTimeout(timeoutId);
        timeoutId = setTimeout(() => setHasCopied(false), timeout);
      }
    });
    return () => {
      if (clipboardRef.current) {
        clipboardRef.current.destroy();
      }
      clearTimeout(timeoutId);
    };
  }, [text, timeout, setHasCopied]);
  return hasCopied;
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-copy-to-clipboard/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * @template T
 * @param {T} value
 * @return {import('react').RefObject<T>} The updated ref
 */
function useUpdatedRef(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(value);
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    ref.current = value;
  }, [value]);
  return ref;
}

/**
 * Copies the given text to the clipboard when the element is clicked.
 *
 * @template {HTMLElement} TElementType
 * @param {string | (() => string)} text      The text to copy. Use a function if not
 *                                            already available and expensive to compute.
 * @param {Function}                onSuccess Called when to text is copied.
 *
 * @return {import('react').Ref<TElementType>} A ref to assign to the target element.
 */
function useCopyToClipboard(text, onSuccess) {
  // Store the dependencies as refs and continuously update them so they're
  // fresh when the callback is called.
  const textRef = useUpdatedRef(text);
  const onSuccessRef = useUpdatedRef(onSuccess);
  return useRefEffect(node => {
    // Clipboard listens to click events.
    const clipboard = new (clipboard_default())(node, {
      text() {
        return typeof textRef.current === 'function' ? textRef.current() : textRef.current || '';
      }
    });
    clipboard.on('success', ({
      clearSelection
    }) => {
      // Clearing selection will move focus back to the triggering
      // button, ensuring that it is not reset to the body, and
      // further that it is kept within the rendered node.
      clearSelection();
      if (onSuccessRef.current) {
        onSuccessRef.current();
      }
    });
    return () => {
      clipboard.destroy();
    };
  }, []);
}

;// external ["wp","keycodes"]
const external_wp_keycodes_namespaceObject = window["wp"]["keycodes"];
;// ./node_modules/@wordpress/compose/build-module/hooks/use-focus-on-mount/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


/**
 * Hook used to focus the first tabbable element on mount.
 *
 * @param {boolean | 'firstElement'} focusOnMount Focus on mount mode.
 * @return {import('react').RefCallback<HTMLElement>} Ref callback.
 *
 * @example
 * ```js
 * import { useFocusOnMount } from '@wordpress/compose';
 *
 * const WithFocusOnMount = () => {
 *     const ref = useFocusOnMount()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */
function useFocusOnMount(focusOnMount = 'firstElement') {
  const focusOnMountRef = (0,external_wp_element_namespaceObject.useRef)(focusOnMount);

  /**
   * Sets focus on a DOM element.
   *
   * @param {HTMLElement} target The DOM element to set focus to.
   * @return {void}
   */
  const setFocus = target => {
    target.focus({
      // When focusing newly mounted dialogs,
      // the position of the popover is often not right on the first render
      // This prevents the layout shifts when focusing the dialogs.
      preventScroll: true
    });
  };

  /** @type {import('react').MutableRefObject<ReturnType<setTimeout> | undefined>} */
  const timerIdRef = (0,external_wp_element_namespaceObject.useRef)();
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    focusOnMountRef.current = focusOnMount;
  }, [focusOnMount]);
  return useRefEffect(node => {
    var _node$ownerDocument$a;
    if (!node || focusOnMountRef.current === false) {
      return;
    }
    if (node.contains((_node$ownerDocument$a = node.ownerDocument?.activeElement) !== null && _node$ownerDocument$a !== void 0 ? _node$ownerDocument$a : null)) {
      return;
    }
    if (focusOnMountRef.current !== 'firstElement') {
      setFocus(node);
      return;
    }
    timerIdRef.current = setTimeout(() => {
      const firstTabbable = external_wp_dom_namespaceObject.focus.tabbable.find(node)[0];
      if (firstTabbable) {
        setFocus(firstTabbable);
      }
    }, 0);
    return () => {
      if (timerIdRef.current) {
        clearTimeout(timerIdRef.current);
      }
    };
  }, []);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-focus-return/index.js
/**
 * WordPress dependencies
 */


/** @type {Element|null} */
let origin = null;

/**
 * Adds the unmount behavior of returning focus to the element which had it
 * previously as is expected for roles like menus or dialogs.
 *
 * @param {() => void} [onFocusReturn] Overrides the default return behavior.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useFocusReturn } from '@wordpress/compose';
 *
 * const WithFocusReturn = () => {
 *     const ref = useFocusReturn()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */
function useFocusReturn(onFocusReturn) {
  /** @type {import('react').MutableRefObject<null | HTMLElement>} */
  const ref = (0,external_wp_element_namespaceObject.useRef)(null);
  /** @type {import('react').MutableRefObject<null | Element>} */
  const focusedBeforeMount = (0,external_wp_element_namespaceObject.useRef)(null);
  const onFocusReturnRef = (0,external_wp_element_namespaceObject.useRef)(onFocusReturn);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    onFocusReturnRef.current = onFocusReturn;
  }, [onFocusReturn]);
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      var _activeDocument$activ;
      // Set ref to be used when unmounting.
      ref.current = node;

      // Only set when the node mounts.
      if (focusedBeforeMount.current) {
        return;
      }
      const activeDocument = node.ownerDocument.activeElement instanceof window.HTMLIFrameElement ? node.ownerDocument.activeElement.contentDocument : node.ownerDocument;
      focusedBeforeMount.current = (_activeDocument$activ = activeDocument?.activeElement) !== null && _activeDocument$activ !== void 0 ? _activeDocument$activ : null;
    } else if (focusedBeforeMount.current) {
      const isFocused = ref.current?.contains(ref.current?.ownerDocument.activeElement);
      if (ref.current?.isConnected && !isFocused) {
        var _origin;
        (_origin = origin) !== null && _origin !== void 0 ? _origin : origin = focusedBeforeMount.current;
        return;
      }

      // Defer to the component's own explicit focus return behavior, if
      // specified. This allows for support that the `onFocusReturn`
      // decides to allow the default behavior to occur under some
      // conditions.
      if (onFocusReturnRef.current) {
        onFocusReturnRef.current();
      } else {
        /** @type {null|HTMLElement} */(!focusedBeforeMount.current.isConnected ? origin : focusedBeforeMount.current)?.focus();
      }
      origin = null;
    }
  }, []);
}
/* harmony default export */ const use_focus_return = (useFocusReturn);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-focus-outside/index.js
/**
 * WordPress dependencies
 */


/**
 * Input types which are classified as button types, for use in considering
 * whether element is a (focus-normalized) button.
 */
const INPUT_BUTTON_TYPES = ['button', 'submit'];

/**
 * List of HTML button elements subject to focus normalization
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 */

/**
 * Returns true if the given element is a button element subject to focus
 * normalization, or false otherwise.
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 *
 * @param eventTarget The target from a mouse or touch event.
 *
 * @return Whether the element is a button element subject to focus normalization.
 */
function isFocusNormalizedButton(eventTarget) {
  if (!(eventTarget instanceof window.HTMLElement)) {
    return false;
  }
  switch (eventTarget.nodeName) {
    case 'A':
    case 'BUTTON':
      return true;
    case 'INPUT':
      return INPUT_BUTTON_TYPES.includes(eventTarget.type);
  }
  return false;
}
/**
 * A react hook that can be used to check whether focus has moved outside the
 * element the event handlers are bound to.
 *
 * @param onFocusOutside A callback triggered when focus moves outside
 *                       the element the event handlers are bound to.
 *
 * @return An object containing event handlers. Bind the event handlers to a
 * wrapping element element to capture when focus moves outside that element.
 */
function useFocusOutside(onFocusOutside) {
  const currentOnFocusOutsideRef = (0,external_wp_element_namespaceObject.useRef)(onFocusOutside);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOnFocusOutsideRef.current = onFocusOutside;
  }, [onFocusOutside]);
  const preventBlurCheckRef = (0,external_wp_element_namespaceObject.useRef)(false);
  const blurCheckTimeoutIdRef = (0,external_wp_element_namespaceObject.useRef)();

  /**
   * Cancel a blur check timeout.
   */
  const cancelBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(() => {
    clearTimeout(blurCheckTimeoutIdRef.current);
  }, []);

  // Cancel blur checks on unmount.
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => cancelBlurCheck();
  }, []);

  // Cancel a blur check if the callback or ref is no longer provided.
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (!onFocusOutside) {
      cancelBlurCheck();
    }
  }, [onFocusOutside, cancelBlurCheck]);

  /**
   * Handles a mousedown or mouseup event to respectively assign and
   * unassign a flag for preventing blur check on button elements. Some
   * browsers, namely Firefox and Safari, do not emit a focus event on
   * button elements when clicked, while others do. The logic here
   * intends to normalize this as treating click on buttons as focus.
   *
   * @param event
   * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
   */
  const normalizeButtonFocus = (0,external_wp_element_namespaceObject.useCallback)(event => {
    const {
      type,
      target
    } = event;
    const isInteractionEnd = ['mouseup', 'touchend'].includes(type);
    if (isInteractionEnd) {
      preventBlurCheckRef.current = false;
    } else if (isFocusNormalizedButton(target)) {
      preventBlurCheckRef.current = true;
    }
  }, []);

  /**
   * A callback triggered when a blur event occurs on the element the handler
   * is bound to.
   *
   * Calls the `onFocusOutside` callback in an immediate timeout if focus has
   * move outside the bound element and is still within the document.
   */
  const queueBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(event => {
    // React does not allow using an event reference asynchronously
    // due to recycling behavior, except when explicitly persisted.
    event.persist();

    // Skip blur check if clicking button. See `normalizeButtonFocus`.
    if (preventBlurCheckRef.current) {
      return;
    }

    // The usage of this attribute should be avoided. The only use case
    // would be when we load modals that are not React components and
    // therefore don't exist in the React tree. An example is opening
    // the Media Library modal from another dialog.
    // This attribute should contain a selector of the related target
    // we want to ignore, because we still need to trigger the blur event
    // on all other cases.
    const ignoreForRelatedTarget = event.target.getAttribute('data-unstable-ignore-focus-outside-for-relatedtarget');
    if (ignoreForRelatedTarget && event.relatedTarget?.closest(ignoreForRelatedTarget)) {
      return;
    }
    blurCheckTimeoutIdRef.current = setTimeout(() => {
      // If document is not focused then focus should remain
      // inside the wrapped component and therefore we cancel
      // this blur event thereby leaving focus in place.
      // https://developer.mozilla.org/en-US/docs/Web/API/Document/hasFocus.
      if (!document.hasFocus()) {
        event.preventDefault();
        return;
      }
      if ('function' === typeof currentOnFocusOutsideRef.current) {
        currentOnFocusOutsideRef.current(event);
      }
    }, 0);
  }, []);
  return {
    onFocus: cancelBlurCheck,
    onMouseDown: normalizeButtonFocus,
    onMouseUp: normalizeButtonFocus,
    onTouchStart: normalizeButtonFocus,
    onTouchEnd: normalizeButtonFocus,
    onBlur: queueBlurCheck
  };
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-merge-refs/index.js
/**
 * WordPress dependencies
 */


/* eslint-disable jsdoc/valid-types */
/**
 * @template T
 * @typedef {T extends import('react').Ref<infer R> ? R : never} TypeFromRef
 */
/* eslint-enable jsdoc/valid-types */

/**
 * @template T
 * @param {import('react').Ref<T>} ref
 * @param {T}                      value
 */
function assignRef(ref, value) {
  if (typeof ref === 'function') {
    ref(value);
  } else if (ref && ref.hasOwnProperty('current')) {
    /* eslint-disable jsdoc/no-undefined-types */
    /** @type {import('react').MutableRefObject<T>} */ref.current = value;
    /* eslint-enable jsdoc/no-undefined-types */
  }
}

/**
 * Merges refs into one ref callback.
 *
 * It also ensures that the merged ref callbacks are only called when they
 * change (as a result of a `useCallback` dependency update) OR when the ref
 * value changes, just as React does when passing a single ref callback to the
 * component.
 *
 * As expected, if you pass a new function on every render, the ref callback
 * will be called after every render.
 *
 * If you don't wish a ref callback to be called after every render, wrap it
 * with `useCallback( callback, dependencies )`. When a dependency changes, the
 * old ref callback will be called with `null` and the new ref callback will be
 * called with the same value.
 *
 * To make ref callbacks easier to use, you can also pass the result of
 * `useRefEffect`, which makes cleanup easier by allowing you to return a
 * cleanup function instead of handling `null`.
 *
 * It's also possible to _disable_ a ref (and its behaviour) by simply not
 * passing the ref.
 *
 * ```jsx
 * const ref = useRefEffect( ( node ) => {
 *   node.addEventListener( ... );
 *   return () => {
 *     node.removeEventListener( ... );
 *   };
 * }, [ ...dependencies ] );
 * const otherRef = useRef();
 * const mergedRefs useMergeRefs( [
 *   enabled && ref,
 *   otherRef,
 * ] );
 * return <div ref={ mergedRefs } />;
 * ```
 *
 * @template {import('react').Ref<any>} TRef
 * @param {Array<TRef>} refs The refs to be merged.
 *
 * @return {import('react').RefCallback<TypeFromRef<TRef>>} The merged ref callback.
 */
function useMergeRefs(refs) {
  const element = (0,external_wp_element_namespaceObject.useRef)();
  const isAttachedRef = (0,external_wp_element_namespaceObject.useRef)(false);
  const didElementChangeRef = (0,external_wp_element_namespaceObject.useRef)(false);
  /* eslint-disable jsdoc/no-undefined-types */
  /** @type {import('react').MutableRefObject<TRef[]>} */
  /* eslint-enable jsdoc/no-undefined-types */
  const previousRefsRef = (0,external_wp_element_namespaceObject.useRef)([]);
  const currentRefsRef = (0,external_wp_element_namespaceObject.useRef)(refs);

  // Update on render before the ref callback is called, so the ref callback
  // always has access to the current refs.
  currentRefsRef.current = refs;

  // If any of the refs change, call the previous ref with `null` and the new
  // ref with the node, except when the element changes in the same cycle, in
  // which case the ref callbacks will already have been called.
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    if (didElementChangeRef.current === false && isAttachedRef.current === true) {
      refs.forEach((ref, index) => {
        const previousRef = previousRefsRef.current[index];
        if (ref !== previousRef) {
          assignRef(previousRef, null);
          assignRef(ref, element.current);
        }
      });
    }
    previousRefsRef.current = refs;
  }, refs);

  // No dependencies, must be reset after every render so ref callbacks are
  // correctly called after a ref change.
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    didElementChangeRef.current = false;
  });

  // There should be no dependencies so that `callback` is only called when
  // the node changes.
  return (0,external_wp_element_namespaceObject.useCallback)(value => {
    // Update the element so it can be used when calling ref callbacks on a
    // dependency change.
    assignRef(element, value);
    didElementChangeRef.current = true;
    isAttachedRef.current = value !== null;

    // When an element changes, the current ref callback should be called
    // with the new element and the previous one with `null`.
    const refsToAssign = value ? currentRefsRef.current : previousRefsRef.current;

    // Update the latest refs.
    for (const ref of refsToAssign) {
      assignRef(ref, value);
    }
  }, []);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-dialog/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */





/**
 * Returns a ref and props to apply to a dialog wrapper to enable the following behaviors:
 *  - constrained tabbing.
 *  - focus on mount.
 *  - return focus on unmount.
 *  - focus outside.
 *
 * @param options Dialog Options.
 */
function useDialog(options) {
  const currentOptions = (0,external_wp_element_namespaceObject.useRef)();
  const {
    constrainTabbing = options.focusOnMount !== false
  } = options;
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOptions.current = options;
  }, Object.values(options));
  const constrainedTabbingRef = use_constrained_tabbing();
  const focusOnMountRef = useFocusOnMount(options.focusOnMount);
  const focusReturnRef = use_focus_return();
  const focusOutsideProps = useFocusOutside(event => {
    // This unstable prop  is here only to manage backward compatibility
    // for the Popover component otherwise, the onClose should be enough.
    if (currentOptions.current?.__unstableOnClose) {
      currentOptions.current.__unstableOnClose('focus-outside', event);
    } else if (currentOptions.current?.onClose) {
      currentOptions.current.onClose();
    }
  });
  const closeOnEscapeRef = (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (!node) {
      return;
    }
    node.addEventListener('keydown', event => {
      // Close on escape.
      if (event.keyCode === external_wp_keycodes_namespaceObject.ESCAPE && !event.defaultPrevented && currentOptions.current?.onClose) {
        event.preventDefault();
        currentOptions.current.onClose();
      }
    });
  }, []);
  return [useMergeRefs([constrainTabbing ? constrainedTabbingRef : null, options.focusOnMount !== false ? focusReturnRef : null, options.focusOnMount !== false ? focusOnMountRef : null, closeOnEscapeRef]), {
    ...focusOutsideProps,
    tabIndex: -1
  }];
}
/* harmony default export */ const use_dialog = (useDialog);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-disabled/index.js
/**
 * Internal dependencies
 */



/**
 * In some circumstances, such as block previews, all focusable DOM elements
 * (input fields, links, buttons, etc.) need to be disabled. This hook adds the
 * behavior to disable nested DOM elements to the returned ref.
 *
 * If you can, prefer the use of the inert HTML attribute.
 *
 * @param {Object}   config            Configuration object.
 * @param {boolean=} config.isDisabled Whether the element should be disabled.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useDisabled } from '@wordpress/compose';
 *
 * const DisabledExample = () => {
 * 	const disabledRef = useDisabled();
 *	return (
 *		<div ref={ disabledRef }>
 *			<a href="#">This link will have tabindex set to -1</a>
 *			<input placeholder="This input will have the disabled attribute added to it." type="text" />
 *		</div>
 *	);
 * };
 * ```
 */
function useDisabled({
  isDisabled: isDisabledProp = false
} = {}) {
  return useRefEffect(node => {
    if (isDisabledProp) {
      return;
    }
    const defaultView = node?.ownerDocument?.defaultView;
    if (!defaultView) {
      return;
    }

    /** A variable keeping track of the previous updates in order to restore them. */
    const updates = [];
    const disable = () => {
      node.childNodes.forEach(child => {
        if (!(child instanceof defaultView.HTMLElement)) {
          return;
        }
        if (!child.getAttribute('inert')) {
          child.setAttribute('inert', 'true');
          updates.push(() => {
            child.removeAttribute('inert');
          });
        }
      });
    };

    // Debounce re-disable since disabling process itself will incur
    // additional mutations which should be ignored.
    const debouncedDisable = debounce(disable, 0, {
      leading: true
    });
    disable();

    /** @type {MutationObserver | undefined} */
    const observer = new window.MutationObserver(debouncedDisable);
    observer.observe(node, {
      childList: true
    });
    return () => {
      if (observer) {
        observer.disconnect();
      }
      debouncedDisable.cancel();
      updates.forEach(update => update());
    };
  }, [isDisabledProp]);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-event/index.js
/**
 * WordPress dependencies
 */


/**
 * Any function.
 */

/**
 * Creates a stable callback function that has access to the latest state and
 * can be used within event handlers and effect callbacks. Throws when used in
 * the render phase.
 *
 * @param callback The callback function to wrap.
 *
 * @example
 *
 * ```tsx
 * function Component( props ) {
 *   const onClick = useEvent( props.onClick );
 *   useEffect( () => {
 *     onClick();
 *     // Won't trigger the effect again when props.onClick is updated.
 *   }, [ onClick ] );
 *   // Won't re-render Button when props.onClick is updated (if `Button` is
 *   // wrapped in `React.memo`).
 *   return <Button onClick={ onClick } />;
 * }
 * ```
 */
function useEvent(
/**
 * The callback function to wrap.
 */
callback) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(() => {
    throw new Error('Callbacks created with `useEvent` cannot be called during rendering.');
  });
  (0,external_wp_element_namespaceObject.useInsertionEffect)(() => {
    ref.current = callback;
  });
  return (0,external_wp_element_namespaceObject.useCallback)((...args) => ref.current?.(...args), []);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-isomorphic-layout-effect/index.js
/**
 * WordPress dependencies
 */


/**
 * Preferred over direct usage of `useLayoutEffect` when supporting
 * server rendered components (SSR) because currently React
 * throws a warning when using useLayoutEffect in that environment.
 */
const useIsomorphicLayoutEffect = typeof window !== 'undefined' ? external_wp_element_namespaceObject.useLayoutEffect : external_wp_element_namespaceObject.useEffect;
/* harmony default export */ const use_isomorphic_layout_effect = (useIsomorphicLayoutEffect);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-dragging/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


// Event handlers that are triggered from `document` listeners accept a MouseEvent,
// while those triggered from React listeners accept a React.MouseEvent.
/**
 * @param {Object}                                  props
 * @param {(e: import('react').MouseEvent) => void} props.onDragStart
 * @param {(e: MouseEvent) => void}                 props.onDragMove
 * @param {(e?: MouseEvent) => void}                props.onDragEnd
 */
function useDragging({
  onDragStart,
  onDragMove,
  onDragEnd
}) {
  const [isDragging, setIsDragging] = (0,external_wp_element_namespaceObject.useState)(false);
  const eventsRef = (0,external_wp_element_namespaceObject.useRef)({
    onDragStart,
    onDragMove,
    onDragEnd
  });
  use_isomorphic_layout_effect(() => {
    eventsRef.current.onDragStart = onDragStart;
    eventsRef.current.onDragMove = onDragMove;
    eventsRef.current.onDragEnd = onDragEnd;
  }, [onDragStart, onDragMove, onDragEnd]);

  /** @type {(e: MouseEvent) => void} */
  const onMouseMove = (0,external_wp_element_namespaceObject.useCallback)(event => eventsRef.current.onDragMove && eventsRef.current.onDragMove(event), []);
  /** @type {(e?: MouseEvent) => void} */
  const endDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragEnd) {
      eventsRef.current.onDragEnd(event);
    }
    document.removeEventListener('mousemove', onMouseMove);
    document.removeEventListener('mouseup', endDrag);
    setIsDragging(false);
  }, []);
  /** @type {(e: import('react').MouseEvent) => void} */
  const startDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragStart) {
      eventsRef.current.onDragStart(event);
    }
    document.addEventListener('mousemove', onMouseMove);
    document.addEventListener('mouseup', endDrag);
    setIsDragging(true);
  }, []);

  // Remove the global events when unmounting if needed.
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => {
      if (isDragging) {
        document.removeEventListener('mousemove', onMouseMove);
        document.removeEventListener('mouseup', endDrag);
      }
    };
  }, [isDragging]);
  return {
    startDrag,
    endDrag,
    isDragging
  };
}

// EXTERNAL MODULE: ./node_modules/mousetrap/mousetrap.js
var mousetrap_mousetrap = __webpack_require__(1933);
var mousetrap_default = /*#__PURE__*/__webpack_require__.n(mousetrap_mousetrap);
// EXTERNAL MODULE: ./node_modules/mousetrap/plugins/global-bind/mousetrap-global-bind.js
var mousetrap_global_bind = __webpack_require__(5760);
;// ./node_modules/@wordpress/compose/build-module/hooks/use-keyboard-shortcut/index.js
/**
 * External dependencies
 */



/**
 * WordPress dependencies
 */



/**
 * A block selection object.
 *
 * @typedef {Object} WPKeyboardShortcutConfig
 *
 * @property {boolean}                                [bindGlobal] Handle keyboard events anywhere including inside textarea/input fields.
 * @property {string}                                 [eventName]  Event name used to trigger the handler, defaults to keydown.
 * @property {boolean}                                [isDisabled] Disables the keyboard handler if the value is true.
 * @property {import('react').RefObject<HTMLElement>} [target]     React reference to the DOM element used to catch the keyboard event.
 */

/* eslint-disable jsdoc/valid-types */
/**
 * Attach a keyboard shortcut handler.
 *
 * @see https://craig.is/killing/mice#api.bind for information about the `callback` parameter.
 *
 * @param {string[]|string}                                                       shortcuts Keyboard Shortcuts.
 * @param {(e: import('mousetrap').ExtendedKeyboardEvent, combo: string) => void} callback  Shortcut callback.
 * @param {WPKeyboardShortcutConfig}                                              options   Shortcut options.
 */
function useKeyboardShortcut(/* eslint-enable jsdoc/valid-types */
shortcuts, callback, {
  bindGlobal = false,
  eventName = 'keydown',
  isDisabled = false,
  // This is important for performance considerations.
  target
} = {}) {
  const currentCallbackRef = (0,external_wp_element_namespaceObject.useRef)(callback);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentCallbackRef.current = callback;
  }, [callback]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (isDisabled) {
      return;
    }
    const mousetrap = new (mousetrap_default())(target && target.current ? target.current :
    // We were passing `document` here previously, so to successfully cast it to Element we must cast it first to `unknown`.
    // Not sure if this is a mistake but it was the behavior previous to the addition of types so we're just doing what's
    // necessary to maintain the existing behavior.
    /** @type {Element} */ /** @type {unknown} */
    document);
    const shortcutsArray = Array.isArray(shortcuts) ? shortcuts : [shortcuts];
    shortcutsArray.forEach(shortcut => {
      const keys = shortcut.split('+');
      // Determines whether a key is a modifier by the length of the string.
      // E.g. if I add a pass a shortcut Shift+Cmd+M, it'll determine that
      // the modifiers are Shift and Cmd because they're not a single character.
      const modifiers = new Set(keys.filter(value => value.length > 1));
      const hasAlt = modifiers.has('alt');
      const hasShift = modifiers.has('shift');

      // This should be better moved to the shortcut registration instead.
      if ((0,external_wp_keycodes_namespaceObject.isAppleOS)() && (modifiers.size === 1 && hasAlt || modifiers.size === 2 && hasAlt && hasShift)) {
        throw new Error(`Cannot bind ${shortcut}. Alt and Shift+Alt modifiers are reserved for character input.`);
      }
      const bindFn = bindGlobal ? 'bindGlobal' : 'bind';
      // @ts-ignore `bindGlobal` is an undocumented property
      mousetrap[bindFn](shortcut, (/* eslint-disable jsdoc/valid-types */
      /** @type {[e: import('mousetrap').ExtendedKeyboardEvent, combo: string]} */...args) => /* eslint-enable jsdoc/valid-types */
      currentCallbackRef.current(...args), eventName);
    });
    return () => {
      mousetrap.reset();
    };
  }, [shortcuts, bindGlobal, eventName, target, isDisabled]);
}
/* harmony default export */ const use_keyboard_shortcut = (useKeyboardShortcut);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-media-query/index.js
/**
 * WordPress dependencies
 */

const matchMediaCache = new Map();

/**
 * A new MediaQueryList object for the media query
 *
 * @param {string} [query] Media Query.
 * @return {MediaQueryList|null} A new object for the media query
 */
function getMediaQueryList(query) {
  if (!query) {
    return null;
  }
  let match = matchMediaCache.get(query);
  if (match) {
    return match;
  }
  if (typeof window !== 'undefined' && typeof window.matchMedia === 'function') {
    match = window.matchMedia(query);
    matchMediaCache.set(query, match);
    return match;
  }
  return null;
}

/**
 * Runs a media query and returns its value when it changes.
 *
 * @param {string} [query] Media Query.
 * @return {boolean} return value of the media query.
 */
function useMediaQuery(query) {
  const source = (0,external_wp_element_namespaceObject.useMemo)(() => {
    const mediaQueryList = getMediaQueryList(query);
    return {
      /** @type {(onStoreChange: () => void) => () => void} */
      subscribe(onStoreChange) {
        if (!mediaQueryList) {
          return () => {};
        }

        // Avoid a fatal error when browsers don't support `addEventListener` on MediaQueryList.
        mediaQueryList.addEventListener?.('change', onStoreChange);
        return () => {
          mediaQueryList.removeEventListener?.('change', onStoreChange);
        };
      },
      getValue() {
        var _mediaQueryList$match;
        return (_mediaQueryList$match = mediaQueryList?.matches) !== null && _mediaQueryList$match !== void 0 ? _mediaQueryList$match : false;
      }
    };
  }, [query]);
  return (0,external_wp_element_namespaceObject.useSyncExternalStore)(source.subscribe, source.getValue, () => false);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-previous/index.js
/**
 * WordPress dependencies
 */


/**
 * Use something's value from the previous render.
 * Based on https://usehooks.com/usePrevious/.
 *
 * @param value The value to track.
 *
 * @return The value from the previous render.
 */
function usePrevious(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)();

  // Store current value in ref.
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    ref.current = value;
  }, [value]); // Re-run when value changes.

  // Return previous value (happens before update in useEffect above).
  return ref.current;
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-reduced-motion/index.js
/**
 * Internal dependencies
 */


/**
 * Hook returning whether the user has a preference for reduced motion.
 *
 * @return {boolean} Reduced motion preference value.
 */
const useReducedMotion = () => useMediaQuery('(prefers-reduced-motion: reduce)');
/* harmony default export */ const use_reduced_motion = (useReducedMotion);

;// ./node_modules/@wordpress/undo-manager/build-module/index.js
/**
 * WordPress dependencies
 */


/** @typedef {import('./types').HistoryRecord}  HistoryRecord */
/** @typedef {import('./types').HistoryChange}  HistoryChange */
/** @typedef {import('./types').HistoryChanges} HistoryChanges */
/** @typedef {import('./types').UndoManager} UndoManager */

/**
 * Merge changes for a single item into a record of changes.
 *
 * @param {Record< string, HistoryChange >} changes1 Previous changes
 * @param {Record< string, HistoryChange >} changes2 NextChanges
 *
 * @return {Record< string, HistoryChange >} Merged changes
 */
function mergeHistoryChanges(changes1, changes2) {
  /**
   * @type {Record< string, HistoryChange >}
   */
  const newChanges = {
    ...changes1
  };
  Object.entries(changes2).forEach(([key, value]) => {
    if (newChanges[key]) {
      newChanges[key] = {
        ...newChanges[key],
        to: value.to
      };
    } else {
      newChanges[key] = value;
    }
  });
  return newChanges;
}

/**
 * Adds history changes for a single item into a record of changes.
 *
 * @param {HistoryRecord}  record  The record to merge into.
 * @param {HistoryChanges} changes The changes to merge.
 */
const addHistoryChangesIntoRecord = (record, changes) => {
  const existingChangesIndex = record?.findIndex(({
    id: recordIdentifier
  }) => {
    return typeof recordIdentifier === 'string' ? recordIdentifier === changes.id : external_wp_isShallowEqual_default()(recordIdentifier, changes.id);
  });
  const nextRecord = [...record];
  if (existingChangesIndex !== -1) {
    // If the edit is already in the stack leave the initial "from" value.
    nextRecord[existingChangesIndex] = {
      id: changes.id,
      changes: mergeHistoryChanges(nextRecord[existingChangesIndex].changes, changes.changes)
    };
  } else {
    nextRecord.push(changes);
  }
  return nextRecord;
};

/**
 * Creates an undo manager.
 *
 * @return {UndoManager} Undo manager.
 */
function createUndoManager() {
  /**
   * @type {HistoryRecord[]}
   */
  let history = [];
  /**
   * @type {HistoryRecord}
   */
  let stagedRecord = [];
  /**
   * @type {number}
   */
  let offset = 0;
  const dropPendingRedos = () => {
    history = history.slice(0, offset || undefined);
    offset = 0;
  };
  const appendStagedRecordToLatestHistoryRecord = () => {
    var _history$index;
    const index = history.length === 0 ? 0 : history.length - 1;
    let latestRecord = (_history$index = history[index]) !== null && _history$index !== void 0 ? _history$index : [];
    stagedRecord.forEach(changes => {
      latestRecord = addHistoryChangesIntoRecord(latestRecord, changes);
    });
    stagedRecord = [];
    history[index] = latestRecord;
  };

  /**
   * Checks whether a record is empty.
   * A record is considered empty if it the changes keep the same values.
   * Also updates to function values are ignored.
   *
   * @param {HistoryRecord} record
   * @return {boolean} Whether the record is empty.
   */
  const isRecordEmpty = record => {
    const filteredRecord = record.filter(({
      changes
    }) => {
      return Object.values(changes).some(({
        from,
        to
      }) => typeof from !== 'function' && typeof to !== 'function' && !external_wp_isShallowEqual_default()(from, to));
    });
    return !filteredRecord.length;
  };
  return {
    /**
     * Record changes into the history.
     *
     * @param {HistoryRecord=} record   A record of changes to record.
     * @param {boolean}        isStaged Whether to immediately create an undo point or not.
     */
    addRecord(record, isStaged = false) {
      const isEmpty = !record || isRecordEmpty(record);
      if (isStaged) {
        if (isEmpty) {
          return;
        }
        record.forEach(changes => {
          stagedRecord = addHistoryChangesIntoRecord(stagedRecord, changes);
        });
      } else {
        dropPendingRedos();
        if (stagedRecord.length) {
          appendStagedRecordToLatestHistoryRecord();
        }
        if (isEmpty) {
          return;
        }
        history.push(record);
      }
    },
    undo() {
      if (stagedRecord.length) {
        dropPendingRedos();
        appendStagedRecordToLatestHistoryRecord();
      }
      const undoRecord = history[history.length - 1 + offset];
      if (!undoRecord) {
        return;
      }
      offset -= 1;
      return undoRecord;
    },
    redo() {
      const redoRecord = history[history.length + offset];
      if (!redoRecord) {
        return;
      }
      offset += 1;
      return redoRecord;
    },
    hasUndo() {
      return !!history[history.length - 1 + offset];
    },
    hasRedo() {
      return !!history[history.length + offset];
    }
  };
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-state-with-history/index.js
/**
 * WordPress dependencies
 */


function undoRedoReducer(state, action) {
  switch (action.type) {
    case 'UNDO':
      {
        const undoRecord = state.manager.undo();
        if (undoRecord) {
          return {
            ...state,
            value: undoRecord[0].changes.prop.from
          };
        }
        return state;
      }
    case 'REDO':
      {
        const redoRecord = state.manager.redo();
        if (redoRecord) {
          return {
            ...state,
            value: redoRecord[0].changes.prop.to
          };
        }
        return state;
      }
    case 'RECORD':
      {
        state.manager.addRecord([{
          id: 'object',
          changes: {
            prop: {
              from: state.value,
              to: action.value
            }
          }
        }], action.isStaged);
        return {
          ...state,
          value: action.value
        };
      }
  }
  return state;
}
function initReducer(value) {
  return {
    manager: createUndoManager(),
    value
  };
}

/**
 * useState with undo/redo history.
 *
 * @param initialValue Initial value.
 * @return Value, setValue, hasUndo, hasRedo, undo, redo.
 */
function useStateWithHistory(initialValue) {
  const [state, dispatch] = (0,external_wp_element_namespaceObject.useReducer)(undoRedoReducer, initialValue, initReducer);
  return {
    value: state.value,
    setValue: (0,external_wp_element_namespaceObject.useCallback)((newValue, isStaged) => {
      dispatch({
        type: 'RECORD',
        value: newValue,
        isStaged
      });
    }, []),
    hasUndo: state.manager.hasUndo(),
    hasRedo: state.manager.hasRedo(),
    undo: (0,external_wp_element_namespaceObject.useCallback)(() => {
      dispatch({
        type: 'UNDO'
      });
    }, []),
    redo: (0,external_wp_element_namespaceObject.useCallback)(() => {
      dispatch({
        type: 'REDO'
      });
    }, [])
  };
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-viewport-match/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * @typedef {"xhuge" | "huge" | "wide" | "xlarge" | "large" | "medium" | "small" | "mobile"} WPBreakpoint
 */

/**
 * Hash of breakpoint names with pixel width at which it becomes effective.
 *
 * @see _breakpoints.scss
 *
 * @type {Record<WPBreakpoint, number>}
 */
const BREAKPOINTS = {
  xhuge: 1920,
  huge: 1440,
  wide: 1280,
  xlarge: 1080,
  large: 960,
  medium: 782,
  small: 600,
  mobile: 480
};

/**
 * @typedef {">=" | "<"} WPViewportOperator
 */

/**
 * Object mapping media query operators to the condition to be used.
 *
 * @type {Record<WPViewportOperator, string>}
 */
const CONDITIONS = {
  '>=': 'min-width',
  '<': 'max-width'
};

/**
 * Object mapping media query operators to a function that given a breakpointValue and a width evaluates if the operator matches the values.
 *
 * @type {Record<WPViewportOperator, (breakpointValue: number, width: number) => boolean>}
 */
const OPERATOR_EVALUATORS = {
  '>=': (breakpointValue, width) => width >= breakpointValue,
  '<': (breakpointValue, width) => width < breakpointValue
};
const ViewportMatchWidthContext = (0,external_wp_element_namespaceObject.createContext)(/** @type {null | number} */null);

/**
 * Returns true if the viewport matches the given query, or false otherwise.
 *
 * @param {WPBreakpoint}       breakpoint      Breakpoint size name.
 * @param {WPViewportOperator} [operator=">="] Viewport operator.
 *
 * @example
 *
 * ```js
 * useViewportMatch( 'huge', '<' );
 * useViewportMatch( 'medium' );
 * ```
 *
 * @return {boolean} Whether viewport matches query.
 */
const useViewportMatch = (breakpoint, operator = '>=') => {
  const simulatedWidth = (0,external_wp_element_namespaceObject.useContext)(ViewportMatchWidthContext);
  const mediaQuery = !simulatedWidth && `(${CONDITIONS[operator]}: ${BREAKPOINTS[breakpoint]}px)`;
  const mediaQueryResult = useMediaQuery(mediaQuery || undefined);
  if (simulatedWidth) {
    return OPERATOR_EVALUATORS[operator](BREAKPOINTS[breakpoint], simulatedWidth);
  }
  return mediaQueryResult;
};
useViewportMatch.__experimentalWidthProvider = ViewportMatchWidthContext.Provider;
/* harmony default export */ const use_viewport_match = (useViewportMatch);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-resize-observer/use-resize-observer.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


// This is the current implementation of `useResizeObserver`.
//
// The legacy implementation is still supported for backwards compatibility.
// This is achieved by overloading the exported function with both signatures,
// and detecting which API is being used at runtime.
function useResizeObserver(callback, resizeObserverOptions = {}) {
  const callbackEvent = useEvent(callback);
  const observedElementRef = (0,external_wp_element_namespaceObject.useRef)();
  const resizeObserverRef = (0,external_wp_element_namespaceObject.useRef)();
  return useEvent(element => {
    var _resizeObserverRef$cu;
    if (element === observedElementRef.current) {
      return;
    }

    // Set up `ResizeObserver`.
    (_resizeObserverRef$cu = resizeObserverRef.current) !== null && _resizeObserverRef$cu !== void 0 ? _resizeObserverRef$cu : resizeObserverRef.current = new ResizeObserver(callbackEvent);
    const {
      current: resizeObserver
    } = resizeObserverRef;

    // Unobserve previous element.
    if (observedElementRef.current) {
      resizeObserver.unobserve(observedElementRef.current);
    }

    // Observe new element.
    observedElementRef.current = element;
    if (element) {
      resizeObserver.observe(element, resizeObserverOptions);
    }
  });
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-resize-observer/legacy/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


// We're only using the first element of the size sequences, until future versions of the spec solidify on how
// exactly it'll be used for fragments in multi-column scenarios:
// From the spec:
// > The box size properties are exposed as FrozenArray in order to support elements that have multiple fragments,
// > which occur in multi-column scenarios. However the current definitions of content rect and border box do not
// > mention how those boxes are affected by multi-column layout. In this spec, there will only be a single
// > ResizeObserverSize returned in the FrozenArray, which will correspond to the dimensions of the first column.
// > A future version of this spec will extend the returned FrozenArray to contain the per-fragment size information.
// (https://drafts.csswg.org/resize-observer/#resize-observer-entry-interface)
//
// Also, testing these new box options revealed that in both Chrome and FF everything is returned in the callback,
// regardless of the "box" option.
// The spec states the following on this:
// > This does not have any impact on which box dimensions are returned to the defined callback when the event
// > is fired, it solely defines which box the author wishes to observe layout changes on.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// I'm not exactly clear on what this means, especially when you consider a later section stating the following:
// > This section is non-normative. An author may desire to observe more than one CSS box.
// > In this case, author will need to use multiple ResizeObservers.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// Which is clearly not how current browser implementations behave, and seems to contradict the previous quote.
// For this reason I decided to only return the requested size,
// even though it seems we have access to results for all box types.
// This also means that we get to keep the current api, being able to return a simple { width, height } pair,
// regardless of box option.
const extractSize = entry => {
  let entrySize;
  if (!entry.contentBoxSize) {
    // The dimensions in `contentBoxSize` and `contentRect` are equivalent according to the spec.
    // See the 6th step in the description for the RO algorithm:
    // https://drafts.csswg.org/resize-observer/#create-and-populate-resizeobserverentry-h
    // > Set this.contentRect to logical this.contentBoxSize given target and observedBox of "content-box".
    // In real browser implementations of course these objects differ, but the width/height values should be equivalent.
    entrySize = [entry.contentRect.width, entry.contentRect.height];
  } else if (entry.contentBoxSize[0]) {
    const contentBoxSize = entry.contentBoxSize[0];
    entrySize = [contentBoxSize.inlineSize, contentBoxSize.blockSize];
  } else {
    // TS complains about this, because the RO entry type follows the spec and does not reflect Firefox's buggy
    // behaviour of returning objects instead of arrays for `borderBoxSize` and `contentBoxSize`.
    const contentBoxSize = entry.contentBoxSize;
    entrySize = [contentBoxSize.inlineSize, contentBoxSize.blockSize];
  }
  const [width, height] = entrySize.map(d => Math.round(d));
  return {
    width,
    height
  };
};
const RESIZE_ELEMENT_STYLES = {
  position: 'absolute',
  top: 0,
  left: 0,
  right: 0,
  bottom: 0,
  pointerEvents: 'none',
  opacity: 0,
  overflow: 'hidden',
  zIndex: -1
};
function ResizeElement({
  onResize
}) {
  const resizeElementRef = useResizeObserver(entries => {
    const newSize = extractSize(entries.at(-1)); // Entries are never empty.
    onResize(newSize);
  });
  return /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)("div", {
    ref: resizeElementRef,
    style: RESIZE_ELEMENT_STYLES,
    "aria-hidden": "true"
  });
}
function sizeEquals(a, b) {
  return a.width === b.width && a.height === b.height;
}
const NULL_SIZE = {
  width: null,
  height: null
};

/**
 * Hook which allows to listen to the resize event of any target element when it changes size.
 * _Note: `useResizeObserver` will report `null` sizes until after first render.
 *
 * @example
 *
 * ```js
 * const App = () => {
 * 	const [ resizeListener, sizes ] = useResizeObserver();
 *
 * 	return (
 * 		<div>
 * 			{ resizeListener }
 * 			Your content here
 * 		</div>
 * 	);
 * };
 * ```
 */
function useLegacyResizeObserver() {
  const [size, setSize] = (0,external_wp_element_namespaceObject.useState)(NULL_SIZE);

  // Using a ref to track the previous width / height to avoid unnecessary renders.
  const previousSizeRef = (0,external_wp_element_namespaceObject.useRef)(NULL_SIZE);
  const handleResize = (0,external_wp_element_namespaceObject.useCallback)(newSize => {
    if (!sizeEquals(previousSizeRef.current, newSize)) {
      previousSizeRef.current = newSize;
      setSize(newSize);
    }
  }, []);
  const resizeElement = /*#__PURE__*/(0,external_ReactJSXRuntime_namespaceObject.jsx)(ResizeElement, {
    onResize: handleResize
  });
  return [resizeElement, size];
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-resize-observer/index.js
/**
 * Internal dependencies
 */


/**
 * External dependencies
 */

/**
 * Sets up a [`ResizeObserver`](https://developer.mozilla.org/en-US/docs/Web/API/Resize_Observer_API)
 * for an HTML or SVG element.
 *
 * Pass the returned setter as a callback ref to the React element you want
 * to observe, or use it in layout effects for advanced use cases.
 *
 * @example
 *
 * ```tsx
 * const setElement = useResizeObserver(
 * 	( resizeObserverEntries ) => console.log( resizeObserverEntries ),
 * 	{ box: 'border-box' }
 * );
 * <div ref={ setElement } />;
 *
 * // The setter can be used in other ways, for example:
 * useLayoutEffect( () => {
 * 	setElement( document.querySelector( `data-element-id="${ elementId }"` ) );
 * }, [ elementId ] );
 * ```
 *
 * @param callback The `ResizeObserver` callback - [MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver/ResizeObserver#callback).
 * @param options  Options passed to `ResizeObserver.observe` when called - [MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver/observe#options). Changes will be ignored.
 */

/**
 * **This is a legacy API and should not be used.**
 *
 * @deprecated Use the other `useResizeObserver` API instead: `const ref = useResizeObserver( ( entries ) => { ... } )`.
 *
 * Hook which allows to listen to the resize event of any target element when it changes size.
 * _Note: `useResizeObserver` will report `null` sizes until after first render.
 *
 * @example
 *
 * ```js
 * const App = () => {
 * 	const [ resizeListener, sizes ] = useResizeObserver();
 *
 * 	return (
 * 		<div>
 * 			{ resizeListener }
 * 			Your content here
 * 		</div>
 * 	);
 * };
 * ```
 */

function use_resize_observer_useResizeObserver(callback, options = {}) {
  return callback ? useResizeObserver(callback, options) : useLegacyResizeObserver();
}

;// external ["wp","priorityQueue"]
const external_wp_priorityQueue_namespaceObject = window["wp"]["priorityQueue"];
;// ./node_modules/@wordpress/compose/build-module/hooks/use-async-list/index.js
/**
 * WordPress dependencies
 */


/**
 * Returns the first items from list that are present on state.
 *
 * @param list  New array.
 * @param state Current state.
 * @return First items present in state.
 */
function getFirstItemsPresentInState(list, state) {
  const firstItems = [];
  for (let i = 0; i < list.length; i++) {
    const item = list[i];
    if (!state.includes(item)) {
      break;
    }
    firstItems.push(item);
  }
  return firstItems;
}

/**
 * React hook returns an array which items get asynchronously appended from a source array.
 * This behavior is useful if we want to render a list of items asynchronously for performance reasons.
 *
 * @param list   Source array.
 * @param config Configuration object.
 *
 * @return Async array.
 */
function useAsyncList(list, config = {
  step: 1
}) {
  const {
    step = 1
  } = config;
  const [current, setCurrent] = (0,external_wp_element_namespaceObject.useState)([]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    // On reset, we keep the first items that were previously rendered.
    let firstItems = getFirstItemsPresentInState(list, current);
    if (firstItems.length < step) {
      firstItems = firstItems.concat(list.slice(firstItems.length, step));
    }
    setCurrent(firstItems);
    const asyncQueue = (0,external_wp_priorityQueue_namespaceObject.createQueue)();
    for (let i = firstItems.length; i < list.length; i += step) {
      asyncQueue.add({}, () => {
        (0,external_wp_element_namespaceObject.flushSync)(() => {
          setCurrent(state => [...state, ...list.slice(i, i + step)]);
        });
      });
    }
    return () => asyncQueue.reset();
  }, [list]);
  return current;
}
/* harmony default export */ const use_async_list = (useAsyncList);

;// ./node_modules/@wordpress/compose/build-module/hooks/use-warn-on-change/index.js
/**
 * Internal dependencies
 */


// Disable reason: Object and object are distinctly different types in TypeScript and we mean the lowercase object in this case
// but eslint wants to force us to use `Object`. See https://stackoverflow.com/questions/49464634/difference-between-object-and-object-in-typescript
/* eslint-disable jsdoc/check-types */
/**
 * Hook that performs a shallow comparison between the preview value of an object
 * and the new one, if there's a difference, it prints it to the console.
 * this is useful in performance related work, to check why a component re-renders.
 *
 *  @example
 *
 * ```jsx
 * function MyComponent(props) {
 *    useWarnOnChange(props);
 *
 *    return "Something";
 * }
 * ```
 *
 * @param {object} object Object which changes to compare.
 * @param {string} prefix Just a prefix to show when console logging.
 */
function useWarnOnChange(object, prefix = 'Change detection') {
  const previousValues = usePrevious(object);
  Object.entries(previousValues !== null && previousValues !== void 0 ? previousValues : []).forEach(([key, value]) => {
    if (value !== object[(/** @type {keyof typeof object} */key)]) {
      // eslint-disable-next-line no-console
      console.warn(`${prefix}: ${key} key changed:`, value, object[(/** @type {keyof typeof object} */key)]
      /* eslint-enable jsdoc/check-types */);
    }
  });
}
/* harmony default export */ const use_warn_on_change = (useWarnOnChange);

;// external "React"
const external_React_namespaceObject = window["React"];
;// ./node_modules/use-memo-one/dist/use-memo-one.esm.js


function areInputsEqual(newInputs, lastInputs) {
  if (newInputs.length !== lastInputs.length) {
    return false;
  }

  for (var i = 0; i < newInputs.length; i++) {
    if (newInputs[i] !== lastInputs[i]) {
      return false;
    }
  }

  return true;
}

function useMemoOne(getResult, inputs) {
  var initial = (0,external_React_namespaceObject.useState)(function () {
    return {
      inputs: inputs,
      result: getResult()
    };
  })[0];
  var isFirstRun = (0,external_React_namespaceObject.useRef)(true);
  var committed = (0,external_React_namespaceObject.useRef)(initial);
  var useCache = isFirstRun.current || Boolean(inputs && committed.current.inputs && areInputsEqual(inputs, committed.current.inputs));
  var cache = useCache ? committed.current : {
    inputs: inputs,
    result: getResult()
  };
  (0,external_React_namespaceObject.useEffect)(function () {
    isFirstRun.current = false;
    committed.current = cache;
  }, [cache]);
  return cache.result;
}
function useCallbackOne(callback, inputs) {
  return useMemoOne(function () {
    return callback;
  }, inputs);
}
var useMemo = (/* unused pure expression or super */ null && (useMemoOne));
var useCallback = (/* unused pure expression or super */ null && (useCallbackOne));



;// ./node_modules/@wordpress/compose/build-module/hooks/use-debounce/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Debounces a function similar to Lodash's `debounce`. A new debounced function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to debounce, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://lodash.com/docs/4#debounce
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to debounce.
 * @param {number}                                         [wait]    The number of milliseconds to delay.
 * @param {import('../../utils/debounce').DebounceOptions} [options] The options object.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Debounced function.
 */
function useDebounce(fn, wait, options) {
  const debounced = useMemoOne(() => debounce(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => debounced.cancel(), [debounced]);
  return debounced;
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-debounced-input/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Helper hook for input fields that need to debounce the value before using it.
 *
 * @param defaultValue The default value to use.
 * @return The input value, the setter and the debounced input value.
 */
function useDebouncedInput(defaultValue = '') {
  const [input, setInput] = (0,external_wp_element_namespaceObject.useState)(defaultValue);
  const [debouncedInput, setDebouncedState] = (0,external_wp_element_namespaceObject.useState)(defaultValue);
  const setDebouncedInput = useDebounce(setDebouncedState, 250);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    setDebouncedInput(input);
  }, [input, setDebouncedInput]);
  return [input, setInput, debouncedInput];
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-throttle/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Throttles a function similar to Lodash's `throttle`. A new throttled function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to throttle, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://lodash.com/docs/4#throttle
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to throttle.
 * @param {number}                                         [wait]    The number of milliseconds to throttle invocations to.
 * @param {import('../../utils/throttle').ThrottleOptions} [options] The options object. See linked documentation for details.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Throttled function.
 */
function useThrottle(fn, wait, options) {
  const throttled = useMemoOne(() => throttle(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => throttled.cancel(), [throttled]);
  return throttled;
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-drop-zone/index.js
/**
 * Internal dependencies
 */



/**
 * A hook to facilitate drag and drop handling.
 *
 * @param {Object}                  props                   Named parameters.
 * @param {?HTMLElement}            [props.dropZoneElement] Optional element to be used as the drop zone.
 * @param {boolean}                 [props.isDisabled]      Whether or not to disable the drop zone.
 * @param {(e: DragEvent) => void}  [props.onDragStart]     Called when dragging has started.
 * @param {(e: DragEvent) => void}  [props.onDragEnter]     Called when the zone is entered.
 * @param {(e: DragEvent) => void}  [props.onDragOver]      Called when the zone is moved within.
 * @param {(e: DragEvent) => void}  [props.onDragLeave]     Called when the zone is left.
 * @param {(e: MouseEvent) => void} [props.onDragEnd]       Called when dragging has ended.
 * @param {(e: DragEvent) => void}  [props.onDrop]          Called when dropping in the zone.
 *
 * @return {import('react').RefCallback<HTMLElement>} Ref callback to be passed to the drop zone element.
 */
function useDropZone({
  dropZoneElement,
  isDisabled,
  onDrop: _onDrop,
  onDragStart: _onDragStart,
  onDragEnter: _onDragEnter,
  onDragLeave: _onDragLeave,
  onDragEnd: _onDragEnd,
  onDragOver: _onDragOver
}) {
  const onDropEvent = useEvent(_onDrop);
  const onDragStartEvent = useEvent(_onDragStart);
  const onDragEnterEvent = useEvent(_onDragEnter);
  const onDragLeaveEvent = useEvent(_onDragLeave);
  const onDragEndEvent = useEvent(_onDragEnd);
  const onDragOverEvent = useEvent(_onDragOver);
  return useRefEffect(elem => {
    if (isDisabled) {
      return;
    }

    // If a custom dropZoneRef is passed, use that instead of the element.
    // This allows the dropzone to cover an expanded area, rather than
    // be restricted to the area of the ref returned by this hook.
    const element = dropZoneElement !== null && dropZoneElement !== void 0 ? dropZoneElement : elem;
    let isDragging = false;
    const {
      ownerDocument
    } = element;

    /**
     * Checks if an element is in the drop zone.
     *
     * @param {EventTarget|null} targetToCheck
     *
     * @return {boolean} True if in drop zone, false if not.
     */
    function isElementInZone(targetToCheck) {
      const {
        defaultView
      } = ownerDocument;
      if (!targetToCheck || !defaultView || !(targetToCheck instanceof defaultView.HTMLElement) || !element.contains(targetToCheck)) {
        return false;
      }

      /** @type {HTMLElement|null} */
      let elementToCheck = targetToCheck;
      do {
        if (elementToCheck.dataset.isDropZone) {
          return elementToCheck === element;
        }
      } while (elementToCheck = elementToCheck.parentElement);
      return false;
    }
    function maybeDragStart(/** @type {DragEvent} */event) {
      if (isDragging) {
        return;
      }
      isDragging = true;

      // Note that `dragend` doesn't fire consistently for file and
      // HTML drag events where the drag origin is outside the browser
      // window. In Firefox it may also not fire if the originating
      // node is removed.
      ownerDocument.addEventListener('dragend', maybeDragEnd);
      ownerDocument.addEventListener('mousemove', maybeDragEnd);
      if (_onDragStart) {
        onDragStartEvent(event);
      }
    }
    function onDragEnter(/** @type {DragEvent} */event) {
      event.preventDefault();

      // The `dragenter` event will also fire when entering child
      // elements, but we only want to call `onDragEnter` when
      // entering the drop zone, which means the `relatedTarget`
      // (element that has been left) should be outside the drop zone.
      if (element.contains(/** @type {Node} */event.relatedTarget)) {
        return;
      }
      if (_onDragEnter) {
        onDragEnterEvent(event);
      }
    }
    function onDragOver(/** @type {DragEvent} */event) {
      // Only call onDragOver for the innermost hovered drop zones.
      if (!event.defaultPrevented && _onDragOver) {
        onDragOverEvent(event);
      }

      // Prevent the browser default while also signalling to parent
      // drop zones that `onDragOver` is already handled.
      event.preventDefault();
    }
    function onDragLeave(/** @type {DragEvent} */event) {
      // The `dragleave` event will also fire when leaving child
      // elements, but we only want to call `onDragLeave` when
      // leaving the drop zone, which means the `relatedTarget`
      // (element that has been entered) should be outside the drop
      // zone.
      // Note: This is not entirely reliable in Safari due to this bug
      // https://bugs.webkit.org/show_bug.cgi?id=66547

      if (isElementInZone(event.relatedTarget)) {
        return;
      }
      if (_onDragLeave) {
        onDragLeaveEvent(event);
      }
    }
    function onDrop(/** @type {DragEvent} */event) {
      // Don't handle drop if an inner drop zone already handled it.
      if (event.defaultPrevented) {
        return;
      }

      // Prevent the browser default while also signalling to parent
      // drop zones that `onDrop` is already handled.
      event.preventDefault();

      // This seemingly useless line has been shown to resolve a
      // Safari issue where files dragged directly from the dock are
      // not recognized.
      // eslint-disable-next-line no-unused-expressions
      event.dataTransfer && event.dataTransfer.files.length;
      if (_onDrop) {
        onDropEvent(event);
      }
      maybeDragEnd(event);
    }
    function maybeDragEnd(/** @type {MouseEvent} */event) {
      if (!isDragging) {
        return;
      }
      isDragging = false;
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);
      if (_onDragEnd) {
        onDragEndEvent(event);
      }
    }
    element.setAttribute('data-is-drop-zone', 'true');
    element.addEventListener('drop', onDrop);
    element.addEventListener('dragenter', onDragEnter);
    element.addEventListener('dragover', onDragOver);
    element.addEventListener('dragleave', onDragLeave);
    // The `dragstart` event doesn't fire if the drag started outside
    // the document.
    ownerDocument.addEventListener('dragenter', maybeDragStart);
    return () => {
      element.removeAttribute('data-is-drop-zone');
      element.removeEventListener('drop', onDrop);
      element.removeEventListener('dragenter', onDragEnter);
      element.removeEventListener('dragover', onDragOver);
      element.removeEventListener('dragleave', onDragLeave);
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);
      ownerDocument.removeEventListener('dragenter', maybeDragStart);
    };
  }, [isDisabled, dropZoneElement] // Refresh when the passed in dropZoneElement changes.
  );
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-focusable-iframe/index.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */


/**
 * Dispatches a bubbling focus event when the iframe receives focus. Use
 * `onFocus` as usual on the iframe or a parent element.
 *
 * @return Ref to pass to the iframe.
 */
function useFocusableIframe() {
  return useRefEffect(element => {
    const {
      ownerDocument
    } = element;
    if (!ownerDocument) {
      return;
    }
    const {
      defaultView
    } = ownerDocument;
    if (!defaultView) {
      return;
    }

    /**
     * Checks whether the iframe is the activeElement, inferring that it has
     * then received focus, and dispatches a focus event.
     */
    function checkFocus() {
      if (ownerDocument && ownerDocument.activeElement === element) {
        element.focus();
      }
    }
    defaultView.addEventListener('blur', checkFocus);
    return () => {
      defaultView.removeEventListener('blur', checkFocus);
    };
  }, []);
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-fixed-window-list/index.js
/**
 * WordPress dependencies
 */




/**
 * Internal dependencies
 */

const DEFAULT_INIT_WINDOW_SIZE = 30;

/**
 * @typedef {Object} WPFixedWindowList
 *
 * @property {number}                  visibleItems Items visible in the current viewport
 * @property {number}                  start        Start index of the window
 * @property {number}                  end          End index of the window
 * @property {(index:number)=>boolean} itemInView   Returns true if item is in the window
 */

/**
 * @typedef {Object} WPFixedWindowListOptions
 *
 * @property {number}  [windowOverscan] Renders windowOverscan number of items before and after the calculated visible window.
 * @property {boolean} [useWindowing]   When false avoids calculating the window size
 * @property {number}  [initWindowSize] Initial window size to use on first render before we can calculate the window size.
 * @property {any}     [expandedState]  Used to recalculate the window size when the expanded state of a list changes.
 */

/**
 *
 * @param {import('react').RefObject<HTMLElement>} elementRef Used to find the closest scroll container that contains element.
 * @param { number }                               itemHeight Fixed item height in pixels
 * @param { number }                               totalItems Total items in list
 * @param { WPFixedWindowListOptions }             [options]  Options object
 * @return {[ WPFixedWindowList, setFixedListWindow:(nextWindow:WPFixedWindowList)=>void]} Array with the fixed window list and setter
 */
function useFixedWindowList(elementRef, itemHeight, totalItems, options) {
  var _options$initWindowSi, _options$useWindowing;
  const initWindowSize = (_options$initWindowSi = options?.initWindowSize) !== null && _options$initWindowSi !== void 0 ? _options$initWindowSi : DEFAULT_INIT_WINDOW_SIZE;
  const useWindowing = (_options$useWindowing = options?.useWindowing) !== null && _options$useWindowing !== void 0 ? _options$useWindowing : true;
  const [fixedListWindow, setFixedListWindow] = (0,external_wp_element_namespaceObject.useState)({
    visibleItems: initWindowSize,
    start: 0,
    end: initWindowSize,
    itemInView: (/** @type {number} */index) => {
      return index >= 0 && index <= initWindowSize;
    }
  });
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    if (!useWindowing) {
      return;
    }
    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);
    const measureWindow = (/** @type {boolean | undefined} */initRender) => {
      var _options$windowOversc;
      if (!scrollContainer) {
        return;
      }
      const visibleItems = Math.ceil(scrollContainer.clientHeight / itemHeight);
      // Aim to keep opening list view fast, afterward we can optimize for scrolling.
      const windowOverscan = initRender ? visibleItems : (_options$windowOversc = options?.windowOverscan) !== null && _options$windowOversc !== void 0 ? _options$windowOversc : visibleItems;
      const firstViewableIndex = Math.floor(scrollContainer.scrollTop / itemHeight);
      const start = Math.max(0, firstViewableIndex - windowOverscan);
      const end = Math.min(totalItems - 1, firstViewableIndex + visibleItems + windowOverscan);
      setFixedListWindow(lastWindow => {
        const nextWindow = {
          visibleItems,
          start,
          end,
          itemInView: (/** @type {number} */index) => {
            return start <= index && index <= end;
          }
        };
        if (lastWindow.start !== nextWindow.start || lastWindow.end !== nextWindow.end || lastWindow.visibleItems !== nextWindow.visibleItems) {
          return nextWindow;
        }
        return lastWindow;
      });
    };
    measureWindow(true);
    const debounceMeasureList = debounce(() => {
      measureWindow();
    }, 16);
    scrollContainer?.addEventListener('scroll', debounceMeasureList);
    scrollContainer?.ownerDocument?.defaultView?.addEventListener('resize', debounceMeasureList);
    scrollContainer?.ownerDocument?.defaultView?.addEventListener('resize', debounceMeasureList);
    return () => {
      scrollContainer?.removeEventListener('scroll', debounceMeasureList);
      scrollContainer?.ownerDocument?.defaultView?.removeEventListener('resize', debounceMeasureList);
    };
  }, [itemHeight, elementRef, totalItems, options?.expandedState, options?.windowOverscan, useWindowing]);
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    if (!useWindowing) {
      return;
    }
    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);
    const handleKeyDown = (/** @type {KeyboardEvent} */event) => {
      switch (event.keyCode) {
        case external_wp_keycodes_namespaceObject.HOME:
          {
            return scrollContainer?.scrollTo({
              top: 0
            });
          }
        case external_wp_keycodes_namespaceObject.END:
          {
            return scrollContainer?.scrollTo({
              top: totalItems * itemHeight
            });
          }
        case external_wp_keycodes_namespaceObject.PAGEUP:
          {
            return scrollContainer?.scrollTo({
              top: scrollContainer.scrollTop - fixedListWindow.visibleItems * itemHeight
            });
          }
        case external_wp_keycodes_namespaceObject.PAGEDOWN:
          {
            return scrollContainer?.scrollTo({
              top: scrollContainer.scrollTop + fixedListWindow.visibleItems * itemHeight
            });
          }
      }
    };
    scrollContainer?.ownerDocument?.defaultView?.addEventListener('keydown', handleKeyDown);
    return () => {
      scrollContainer?.ownerDocument?.defaultView?.removeEventListener('keydown', handleKeyDown);
    };
  }, [totalItems, itemHeight, elementRef, fixedListWindow.visibleItems, useWindowing, options?.expandedState]);
  return [fixedListWindow, setFixedListWindow];
}

;// ./node_modules/@wordpress/compose/build-module/hooks/use-observable-value/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */

/**
 * React hook that lets you observe an entry in an `ObservableMap`. The hook returns the
 * current value corresponding to the key, or `undefined` when there is no value stored.
 * It also observes changes to the value and triggers an update of the calling component
 * in case the value changes.
 *
 * @template K    The type of the keys in the map.
 * @template V    The type of the values in the map.
 * @param    map  The `ObservableMap` to observe.
 * @param    name The map key to observe.
 * @return   The value corresponding to the map key requested.
 */
function useObservableValue(map, name) {
  const [subscribe, getValue] = (0,external_wp_element_namespaceObject.useMemo)(() => [listener => map.subscribe(name, listener), () => map.get(name)], [map, name]);
  return (0,external_wp_element_namespaceObject.useSyncExternalStore)(subscribe, getValue, getValue);
}

;// ./node_modules/@wordpress/compose/build-module/index.js
// The `createHigherOrderComponent` helper and helper types.

// The `debounce` helper and its types.

// The `throttle` helper and its types.

// The `ObservableMap` data structure


// The `compose` and `pipe` helpers (inspired by `flowRight` and `flow` from Lodash).



// Higher-order components.







// Hooks.































})();

(window.wp = window.wp || {}).compose = __webpack_exports__;
/******/ })()
;
A Beginner's Facts Playing Casino Slots

A Beginner’s Facts Playing Casino Slots

How In Order To Play Slots Find Out The Rules Involving Slot Machines

In most modern devices, the number regarding lines that will pay off for” “a gamer depends on the particular number of credits (money or coin-in) wagered on a new particular spin. Those first machines will be paid out based about the mechanical features of the device. However, modern equipment not merely often employ video reels yet also make full use of random number generators instead of mechanical operation to determine champions.

The strategy of progressive jackpots dates back to be able to 1986 when the particular Megabucks machine seemed to be introduced, allowing earnings to accumulate until the player hit the jackpot. Today, many popular progressive slot machines are connected around multiple casinos, more increasing the jackpot feature potential. Classic slot machines, often referred to be able to as 3-reel slot machine games, provide quick plus satisfying action. These games are great for players who appreciate easy and fast-paced game play. With their standard design and mechanics, classic slots charm to both newbies and seasoned gamers. Typically, these slot machines feature one to three paylines, making them easy in order to understand and enjoy.

Slot Tip 4:  Always Enjoy Within Your Budget And Become Willing To Lower Your Guess Or Stop Playing If You Struck A Limit

Bets can be as minimal as 1c each spin, playing with your local on line casino or online is usually easier than at any time to access your bank roll. Modern slot” “equipment games trace to large and unique machines manufactured by an enthusiastic mechanic (and tinkerer) of typically the late 19th millennium, Charles Fey. The machine that Fey created was very simple but complex in concept, and also this machine was the Liberty Bell. Note that these online slot machine game strategies work finest with games that have the lowest volatility since you will need to adjust the dimensions of the gamble as you proceed. Scatter symbols are usually special icons of which can fork out irregardless of their place on the reels, often triggering reward features mostbet.

  • It’s quick to customize amount of credits you’d like to participate in too.
  • Because of the long odds, seeking to win a huge jackpot is most likely unrealistic.
  • You’ll learn what to be able to expect and exactly how to adjust your current playing style to be able to the features of a particular slot device game.
  • For example, the Blood Suckers slot with the RTP of 98% returns to all players $98 of $100 expended inside; $2 is usually the house edge.
  • Therefore, carry out not rush to immediately place actual bets, but initial, get accustomed to the position controls.

Now, your house edge will vary with respect to the” “video game that players opt to play, and typically the total bet amount which is placed. Developers are continually striving to innovate and even create new ways for players to be able to win in a great attempt to retain player interest. One of those innovations seemed to be respins or cascading down symbols – which in turn are certain emblems which cause reels to respin to produce bigger wins or multipliers with outrageous symbols potentially. With all the success and recognition, there is usually one thing which includes always been some sort of given for position machines. In essence, they have been income generators regarding casinos for several years in spite of featuring large plus relatively frequent affiliate payouts. Once you’ve set your desired bet, press the “Spin” button or draw the lever (if available) to trigger the spin.

Beginners Guide: How To Play Slots Regarding Dummies

Keeping with the straightforward nature of playing slots at on the web casinos, if gamers have trouble, these types of websites offer consumer service. The special offers that online casinos offer purely relate with in-game aspects such as bonus money in addition to free spins for slots. The appeal of slot machines is the possiblity to hit big which has a jackpot payday. Over the years, developers have continued to find ways to boost the jackpots regarding players without stopping too much of the edge for your casino.

The most realistic strategy when betting on slot machines is bankroll management; its essence is usually rather simple. Each player can devote a certain amount on bets, in addition to spending it within one evening is a bad concept; a wise option is to split your bankroll volume into several parts. For example, following making a deposit, you can divide it into components simultaneously and use only one piece per day for making bets mostbet app.

Slot Tournaments

Today almost all progressives are linked electronically to other machines, with all credit played in the particular linked machines adding to a typical jackpot. Woe will be the person who hits three jackpot symbols about a buy-a-pay together with only one gold coin played — typically the player gets practically nothing back. On some sort of multiplier, payoffs are proportionate for each coin played — apart from, usually, for that leading jackpot.

  • Their slots selection includes progressive jackpot feature games, as well as a massive selection of all traditional slots you’d count on to find.
  • This is because slot games can be highly addicting and can prospect a player to chase their losses.
  • Nowadays, known because a philanthropist, Bill Redd (also referred to as Si) was among the Bally group’s designers in the 1971s.
  • With all the achievement and popularity, there will be one thing that has always been a new given for slot machine machines.

The wide collection of slot games, like exclusive titles, guarantees a varied plus exciting gaming knowledge. Here are many of the most effective online casinos for slot machine machines and precisely what causes them to be stand out there. A Night Using Cleo transports gamers to the planet of Ancient Egypt, complete with icons such as scarab beetles and the Eye of Horus. This game holds out for its unique bonus models, which add a great extra layer associated with excitement to the gameplay. Players can easily also make use of the chance feature, that allows all of them to attempt in order to double their winnings after any effective spin.

How To Play Slot Machines On-line: Step By Phase Instructions For Beginners

Among other things, site visitors will discover a day-to-day dose of content articles with the newest poker news, reside reporting from tournaments, exclusive videos, podcasts, reviews and bonus deals and so much more. With these kinds of eligibility factors and even any others you might find, your best choice is always in order to game details or even information before a person commit to enjoying. Sean Chaffin can be a longtime freelance article writer, editor, and former high school writing teacher. If you ever feel it’s learning to be a problem, urgently speak to a helpline in your country for immediate” “assistance. From in-depth testimonials and helpful guidelines to the latest reports, we’re here to be able to help you find a very good platforms and create informed decisions every step of the particular way.

They had been featuring three” “re-writing reels operated by way of a handle and a new single slot to be able to place a coin into. This equipment had only one shell out line, with each and every reel featuring several symbols – many you would acknowledge today – spades, hearts, diamonds, a new horseshoe, and the bell. This method requires players to be able to be more involved with every earn, so having some sort of calculator close by is recommended. Instead of changing the particular size of the particular bet based in won or lost rounds, the method has a set bet determined being a percentage of typically the available balance. Using 5% can become convenient, but all of us prefer staying secure and only wagering 3%. Slot machines top the record with regards to the almost all attractive casino game titles for gamblers, the two online and in land-based casinos.

Top Payment Procedures Available On Stake Casino

This feature means that you can spin a slot machine game game without seeking to connect to the particular game, but you is going to take care to be able to ensure you’re not really spending too much per spin. Wilds usually are special symbols that can replace other symbols on paylines to generate benefits. They are typically the most crucial symbols in the particular game and may also sometimes induce bonus features.

  • Additionally, players could unlock bonus capabilities through scatter signs” “that trigger special features.
  • If a person start thinking, “Well, they’re only credit, ” or even, “They’re already paid out for, ” it’s harder to persuade yourself to guard your bankroll.
  • At the core involving every authentic internet gambling platform is gaming software.
  • Players may also withdraw their funds by hitting “Cash Out and about. ” An individual can will certainly then receive a paper voucher together with the balance amount that can become used in another machine.

The user interface is definitely crafted to mirror the appearance and even ambiance of the conventional gambling establishment, featuring intuitive selections and controls. Volatility measures the frequency as well as the size regarding the wins that will the slots spend. For example, in case you prefer big is the winner less often, then you will want to perform an increased volatility slot; in case you prefer a low volatility slot then an individual will get smaller sized, more frequent is the winner. Commonly, this symbol is very totally different from the other symbols, therefore it is easy to distinguish besides making it simpler to understand the gameplay. Depending how many you obtain, could be dependent about the reward an individual are given; but like always, this may also vary per game.

Are There Different Types Of Slot Machines?

That about wraps upward our How in order to Play Slot Devices for Beginners guidebook. If you’ve appreciated it and are ready to try many free slots with regard to yourself, check out our slot reviews web page now. After a new few spins about those, you’ll grasp all of the particular concepts you’ve figured out about here. Paylines often confuse starter slots players the most, and no Exactly how to Play Slot machine Machines for Beginners guide would be full without explaining all of them further. Each symbol has a different worth and exactly how much you win for making combinations will be identified by the value of the symbols.

  • Don’t forget to be able to carefully experience almost all of the great print, because a few terms & situations can limit claiming, usage or cashing out of bonuses.
  • First, you should note that you can always find out exactly what bonus rounds and even special features the game has by viewing the paytable.
  • The goal with this specific strategy for earning at slots is usually to win back our losses.
  • Slot machines have are available a long approach since being simple machines and actually their role since store vending equipment.
  • Once you’ve established your desired gamble, press the “Spin” button or draw the lever (if available) to initiate the spin.

He’s written several books, generally on the topics of card counting and the different blackjack systems they employed over the particular years. He in addition runs a effective YouTube channel wherever he showcases various blackjack scenarios with beginner tips about how to overcome the dealer. Bets can be since little as 1c compared to typically the common minimum levels of $5 in order to $10 that stand and card games require.” “[newline]Please note that Slotsspot. com doesn’t work any gambling companies.

How To Play Slot Machines Inside A Casino

Bonus rounds can befuddle some new participants, so we believed we’d describe all of them here so that this specific How to Play Slot Machines intended for Beginners piece will be complete. When the cheats inserted particular numbers of coins in a certain order, the device would fork out. In jurisdictions with licensed casinos, the law takes a very dim view of cheating the video poker machines. Cheating licensed casinos is a criminal offence and will carry stiff prison terms. A zero-bonus balances the particular possibility of greater wins than you see in pick’em bonuses.

  • Over in britain, they include a couple of names for all of them, fruit machines in England and puggy in Scotland.
  • They are created to offer the chance-based, easy-to-play video gaming experience where gamers” “can go back home with potentially big wins using a simple rewrite.
  • However, you may stick to certain rules when playing particular titles; by using them, you could decrease risks and boost your winning possibilities.
  • The bonus round is usually activated by way of a minimum of three scatter symbols – but this can easily vary slot in order to slot.
  • Just such as the relaxed nature of how to play slot machines, players from all over have similar carefree love towards online game.

A gamer has numerous game titles available, something intended for every taste plus interest. However, whilst we can’t inform you how in order to play slot devices and win every time, we can show a couple of slot machine techniques that will assist you win more often. This is knowledge we’ve gained above decades, so bring it in and create sure you realize that before choosing which usually game to enjoy. Some slot machines in the 1960s and ‘70s had been vulnerable to ordinary magnets. Cheaters could make use of the magnets in order to make the fishing reels float freely alternatively of stopping about a spin.

How To Play Position Machines: A Step By Step Guide

Usually, classic, fruits, 3D, and progressive jackpot slot equipment are available with all online internet casinos. Old-fashioned slot equipment have only one horizontal payline, along which in turn three winning emblems (usually fruit icons or 7s) have to line upwards for you to be paid out. The vast bulk of today’s position machines, however, are multi-payline, with a few featuring up to 100 paylines or more.

  • So, let’s say that we all start with $100, which usually means our 1st bet is 3%.
  • It works generally the same manner regarding all slot devices, although there may become some variations based on the application developer.
  • These are the added features that assist to boost your payout in the particular game.
  • There is enough diversity and choice available amongst the slot machine game games industry.
  • “Each game comes with a unique combo of features like bonus rounds, thrilling varied animation alternatives, modern machines, multiplier machines, wild icons, and more.

The risk is that a new dry run can lead to a large bet that may be difficult in order to sustain. Some slot machine games feature progressive jackpots, where a small portion of each and every bet contributes to be able to a growing goldmine that can always be won by getting a specific combo or at unique. Find out about slot machines, how that they work and how to play slots for actual money with our own full guide.

How Developers Found Ways To Increase Jackpots

The worst factor you can apply at slot machines is always to chase loss by increasing the bet level. The chances are good that you may lose a lot more cash, and probably crazily run through the bankroll. When selecting an ideal bet level for your slot play, your decision is usually a trade-off among risk and payment.

  • The machine became known as the Liberty Bell and Fey spawned an evergrowing industry.
  • There are video games in penny, 2-cent, nickel, 10-cent, 1 fourth, dollar and also $100 denominations, and several machines allow players in order to choose which denomination they want to be able to use.
  • Nearly everyone is guilty associated with not reading Apple or Google words of service, but you shouldn’t are available to a casino with that same mindset.
  • The slot machine machine landscape has always been dependent upon the improvements and innovations involving software companies.
  • These slots are normally great for players who just want to have many fun create typically the most of their particular play.

It’s important to read the cup or help menus and learn precisely what type of device it is. The three major forms of reel-spinning slot machines are the multiplier, the buy-a-pay along with the progressive. Modern movie slots, of program, don’t have real coins but instead use virtual bridal party. To period pay-out odds, simply cash out your own slot credits straight into a real money balance. If you’re gunning for the big bucks, on the other hand, you would end up being wise to stick to high volatility slots.

Slot Hint 10:  Take Benefit Of Bonuses And Even Promotions

In typically the rest, the recognition of attempting to be able to win at slot machines is surging to the point slot machine game play is rivaling table play. On those machines, the particular big payoffs have been $50 or $100 — not like typically the big numbers slot machine game players expect today. On systems of which electronically link equipment in several casinos, progressive jackpots reach huge amount of money. It’s quick — just drop coins into typically the slot and push the button or even pull the handle. Newcomers will find the particular personal interaction along with dealers or additional players at the particular tables intimidating — slot players prevent that. And besides, the greatest, most lifestyle-changing jackpots in typically the casino are available upon the slots.

The game software giant incorporated a 4-tier progressive goldmine with levels called mega, major, slight, and mini. In order to be eligible for the tiny jackpot – the lowest of the bunch, you must bet at least 1 cent on all twenty-five paylines (a minimal total of $0. 25). When this comes to video slots, these generally include multi-tier accelerating jackpots. Every video clip slot usually provides between 2 plus 12 progressive goldmine levels, and every level provides a established max bet an individual have to help to make in order to be able to be eligible.

What Occurs When You” “Get On A Slot Machine?

Each slot machine features a pay stand that shows just what symbols have to line up for a pay out of varying sums. These are organized with the greatest payouts, known because the jackpot, on top of the tables and subsequent payouts below those. A desk also includes an amount paid relying on the amount of credits a new player puts in the machine. A random number generator, or perhaps RNG, is a computer technology that is definitely used to determine payouts and jackpots. An RNG makes a sequence associated with simulated random amounts to determine exactly where those reels may land, and therefore which payouts” “are distributed to participants. Modern slot equipment have become high-tech machines with advanced online video, sound, graphics, in addition to gameplay.

  • So, you should recognize that playing slot machine machines are extremely basic – which is part of the reason players love these games.
  • Ordinarily, a traditional 3-reel slot will be an ideal opt for for the player who else likes a pared-down game with not any frills and everything perform.
  • For example, if you owned four matching emblems on reels one, two, four, in addition to five, and some sort of wild landed throughout the middle, you’d have a 5 symbol combination.
  • Usually, classic, fruit, 3D, and progressive jackpot slot machines are available from all online casinos.
  • You can typically do this inside the ‘account’ or ‘banking’ section of your own casino.

The scam artists would likely remove the magnetic only when the fishing reels had aligned throughout a winning combo. My top slot machine game machine strategy ideas – you’ll learned about below – consist of 12 do’s and even 6 don’ts that may assist you in answering the top ‘how to succeed at slot machines? Changing the developed payback percentage demands opening the device and replacing a computer chip. Server-based slot machines that will allow casinos in order to change payout proportions remotely, but there are still polices around making these kinds of changes. It’s certainly not unusual to proceed 20 or fifty or more draws without a one payout on a reel-spinning slot, although payouts tend to be more repeated on video video poker machines. Nor would it be unusual for a device to pay again 150 percent or more for many dozen pulls.

What Is Responsible Game Playing And What Makes It Essential?

Given that they are games of chance, playing slots has more to perform with luck as compared to strategy. Even so, there are several strategies you can employ to select some sort of slot machine that may likely pay. As you might have got heard before, a person can’t win large payouts at a intensifying slot if you don’t max the wager. A small section of your bet on a modern slot machine game goes straight into a jackpot or perhaps set of jackpots. The more participants wager on typically the progressive lot the bigger its jackpot gets.

  • Not all machines are made the similar way and programmed with the same RTP or payment percentage.
  • To place a bet on the slot machine, simply insert the coins or currency, select your bet size, and take the lever or perhaps press the rotate button.
  • Alternatively, you can start building up a bankroll by keeping aside small amounts through your savings and after that begin gambling after getting saved enough money for a certain variety of slot machines.
  • Let’s consider a closer look at the sorts of bonus icons you’re more likely to find in a regular online” “slot.

Other accelerating slots are connected within a casino, although some are interconnected across all internet casinos featuring that certain game. For a new genuine casino experience from the coziness of your abode, live dealer games certainly are a must consider. These games, including live blackjack, different roulette games, and baccarat, feature real human retailers who interact along with players via reside video streams. Players can participate in current gameplay, detailed with interpersonal interaction, creating a great immersive and genuine casino atmosphere. They” “come in various themes and give a stimulating blend of gameplay, visuals, plus the possibility for significant winnings. Demo methods are available regarding players to train and even familiarize themselves along with the game with out risking real cash.

Starting In Order To Play Slots

Yes, due to the fact demo versions permit you to test slots, check their particular characteristics, and do not risk your own funds. While wagering, it is essential to control yourself, while emotions often usually tend to get free from control. It is incredibly common when you strike a large reward and lose manage, forgetting about caution as well as the strategy you adhere to. Aside coming from these run-of-the-mill strategies, participate in slot machine tournaments whenever feasible.

  • Understanding design and even mechanics in the sport is essential ahead of spinning the fishing reels.
  • Don’t hesitate in order to ask tough queries; other gamblers are usually willing to out a poor apple.
  • The scam artists would remove the magnet only if the reels had aligned within a winning mixture.
  • Video slots are acknowledged for their advanced graphics and several paylines, which will enhance the chances regarding winning.
  • The paytable also shows the value of every symbol, indicating the amount you win intended for matching different icons on a payline.

When playing video poker machines online, you could decrease or raise your stake by simply clicking on typically the BET/STAKE button. For example, classic on the internet slots based about traditional slot equipment have 3 reels. Three-reel slot games put more importance on their leading jackpots but have got a lesser hit regularity with additional losing spins. If you’re pondering how to win at slots, three-reel position games do offer slot players typically the best possiblity to get big, but additionally the particular best chance in order to lose fast. Every good online gambling establishment will have an array of games to attempt at no cost or true money.

How To Experience Video Poker Machines: The Pokernews Guide

The microprocessors driving today’s machines are set with random-number generation devices that govern winning combinations. Many position players pump money into two or more adjacent devices at a time, although if the casino will be crowded and others are having problems finding places to play, limit yourself to one machine. Select your bets and paylines, and get a theme and bonus feature of which interests you. Online slot software will be governed by the Arbitrary Number Generator, or perhaps RNG. As quickly as you struck the ‘Spin’ key, an algorithm can determine where and if the reels can stop. The process is completely unique, and slot designers have their games examined before they hit the casino industry, along with periodically audited with time.

  • This network impact results in massive jackpots, some of which can become truly life-changing.
  • While learning how in order to play casino slot machine games, there are particular factors that you have to always keep in mind when choosing the proper slot machine game game.
  • Added for the paylines and payout structures, deciphering the bet measurements is likewise crucial, as it can have an effect on both the possible winnings and the particular overall game.
  • You may well also get a feeling whether it’s achievable to win in slot games and even if so how to win in slots.

Now, a new payout and goldmine is determined as quickly as the player hits the switch to spin the particular reels. If you’re purely after massive jackpots, you ought to consider playing the subsequent games. These top rated progressive jackpot slots have paid out many of the greatest online slot jackpots of all time.

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