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<?php

/////////////////////////////////////////////////////////////////
/// getID3() by James Heinrich <[email protected]>               //
//  available at https://github.com/JamesHeinrich/getID3       //
//            or https://www.getid3.org                        //
//            or http://getid3.sourceforge.net                 //
//  see readme.txt for more details                            //
/////////////////////////////////////////////////////////////////
//                                                             //
// module.audio-video.matriska.php                             //
// module for analyzing Matroska containers                    //
// dependencies: NONE                                          //
//                                                            ///
/////////////////////////////////////////////////////////////////

if (!defined('GETID3_INCLUDEPATH')) { // prevent path-exposing attacks that access modules directly on public webservers
	exit;
}

define('EBML_ID_CHAPTERS',                  0x0043A770); // [10][43][A7][70] -- A system to define basic menus and partition data. For more detailed information, look at the Chapters Explanation.
define('EBML_ID_SEEKHEAD',                  0x014D9B74); // [11][4D][9B][74] -- Contains the position of other level 1 elements.
define('EBML_ID_TAGS',                      0x0254C367); // [12][54][C3][67] -- Element containing elements specific to Tracks/Chapters. A list of valid tags can be found <http://www.matroska.org/technical/specs/tagging/index.html>.
define('EBML_ID_INFO',                      0x0549A966); // [15][49][A9][66] -- Contains miscellaneous general information and statistics on the file.
define('EBML_ID_TRACKS',                    0x0654AE6B); // [16][54][AE][6B] -- A top-level block of information with many tracks described.
define('EBML_ID_SEGMENT',                   0x08538067); // [18][53][80][67] -- This element contains all other top-level (level 1) elements. Typically a Matroska file is composed of 1 segment.
define('EBML_ID_ATTACHMENTS',               0x0941A469); // [19][41][A4][69] -- Contain attached files.
define('EBML_ID_EBML',                      0x0A45DFA3); // [1A][45][DF][A3] -- Set the EBML characteristics of the data to follow. Each EBML document has to start with this.
define('EBML_ID_CUES',                      0x0C53BB6B); // [1C][53][BB][6B] -- A top-level element to speed seeking access. All entries are local to the segment.
define('EBML_ID_CLUSTER',                   0x0F43B675); // [1F][43][B6][75] -- The lower level element containing the (monolithic) Block structure.
define('EBML_ID_LANGUAGE',                    0x02B59C); //     [22][B5][9C] -- Specifies the language of the track in the Matroska languages form.
define('EBML_ID_TRACKTIMECODESCALE',          0x03314F); //     [23][31][4F] -- The scale to apply on this track to work at normal speed in relation with other tracks (mostly used to adjust video speed when the audio length differs).
define('EBML_ID_DEFAULTDURATION',             0x03E383); //     [23][E3][83] -- Number of nanoseconds (i.e. not scaled) per frame.
define('EBML_ID_CODECNAME',                   0x058688); //     [25][86][88] -- A human-readable string specifying the codec.
define('EBML_ID_CODECDOWNLOADURL',            0x06B240); //     [26][B2][40] -- A URL to download about the codec used.
define('EBML_ID_TIMECODESCALE',               0x0AD7B1); //     [2A][D7][B1] -- Timecode scale in nanoseconds (1.000.000 means all timecodes in the segment are expressed in milliseconds).
define('EBML_ID_COLOURSPACE',                 0x0EB524); //     [2E][B5][24] -- Same value as in AVI (32 bits).
define('EBML_ID_GAMMAVALUE',                  0x0FB523); //     [2F][B5][23] -- Gamma Value.
define('EBML_ID_CODECSETTINGS',               0x1A9697); //     [3A][96][97] -- A string describing the encoding setting used.
define('EBML_ID_CODECINFOURL',                0x1B4040); //     [3B][40][40] -- A URL to find information about the codec used.
define('EBML_ID_PREVFILENAME',                0x1C83AB); //     [3C][83][AB] -- An escaped filename corresponding to the previous segment.
define('EBML_ID_PREVUID',                     0x1CB923); //     [3C][B9][23] -- A unique ID to identify the previous chained segment (128 bits).
define('EBML_ID_NEXTFILENAME',                0x1E83BB); //     [3E][83][BB] -- An escaped filename corresponding to the next segment.
define('EBML_ID_NEXTUID',                     0x1EB923); //     [3E][B9][23] -- A unique ID to identify the next chained segment (128 bits).
define('EBML_ID_CONTENTCOMPALGO',               0x0254); //         [42][54] -- The compression algorithm used. Algorithms that have been specified so far are:
define('EBML_ID_CONTENTCOMPSETTINGS',           0x0255); //         [42][55] -- Settings that might be needed by the decompressor. For Header Stripping (ContentCompAlgo=3), the bytes that were removed from the beggining of each frames of the track.
define('EBML_ID_DOCTYPE',                       0x0282); //         [42][82] -- A string that describes the type of document that follows this EBML header ('matroska' in our case).
define('EBML_ID_DOCTYPEREADVERSION',            0x0285); //         [42][85] -- The minimum DocType version an interpreter has to support to read this file.
define('EBML_ID_EBMLVERSION',                   0x0286); //         [42][86] -- The version of EBML parser used to create the file.
define('EBML_ID_DOCTYPEVERSION',                0x0287); //         [42][87] -- The version of DocType interpreter used to create the file.
define('EBML_ID_EBMLMAXIDLENGTH',               0x02F2); //         [42][F2] -- The maximum length of the IDs you'll find in this file (4 or less in Matroska).
define('EBML_ID_EBMLMAXSIZELENGTH',             0x02F3); //         [42][F3] -- The maximum length of the sizes you'll find in this file (8 or less in Matroska). This does not override the element size indicated at the beginning of an element. Elements that have an indicated size which is larger than what is allowed by EBMLMaxSizeLength shall be considered invalid.
define('EBML_ID_EBMLREADVERSION',               0x02F7); //         [42][F7] -- The minimum EBML version a parser has to support to read this file.
define('EBML_ID_CHAPLANGUAGE',                  0x037C); //         [43][7C] -- The languages corresponding to the string, in the bibliographic ISO-639-2 form.
define('EBML_ID_CHAPCOUNTRY',                   0x037E); //         [43][7E] -- The countries corresponding to the string, same 2 octets as in Internet domains.
define('EBML_ID_SEGMENTFAMILY',                 0x0444); //         [44][44] -- A randomly generated unique ID that all segments related to each other must use (128 bits).
define('EBML_ID_DATEUTC',                       0x0461); //         [44][61] -- Date of the origin of timecode (value 0), i.e. production date.
define('EBML_ID_TAGLANGUAGE',                   0x047A); //         [44][7A] -- Specifies the language of the tag specified, in the Matroska languages form.
define('EBML_ID_TAGDEFAULT',                    0x0484); //         [44][84] -- Indication to know if this is the default/original language to use for the given tag.
define('EBML_ID_TAGBINARY',                     0x0485); //         [44][85] -- The values of the Tag if it is binary. Note that this cannot be used in the same SimpleTag as TagString.
define('EBML_ID_TAGSTRING',                     0x0487); //         [44][87] -- The value of the Tag.
define('EBML_ID_DURATION',                      0x0489); //         [44][89] -- Duration of the segment (based on TimecodeScale).
define('EBML_ID_CHAPPROCESSPRIVATE',            0x050D); //         [45][0D] -- Some optional data attached to the ChapProcessCodecID information. For ChapProcessCodecID = 1, it is the "DVD level" equivalent.
define('EBML_ID_CHAPTERFLAGENABLED',            0x0598); //         [45][98] -- Specify wether the chapter is enabled. It can be enabled/disabled by a Control Track. When disabled, the movie should skip all the content between the TimeStart and TimeEnd of this chapter.
define('EBML_ID_TAGNAME',                       0x05A3); //         [45][A3] -- The name of the Tag that is going to be stored.
define('EBML_ID_EDITIONENTRY',                  0x05B9); //         [45][B9] -- Contains all information about a segment edition.
define('EBML_ID_EDITIONUID',                    0x05BC); //         [45][BC] -- A unique ID to identify the edition. It's useful for tagging an edition.
define('EBML_ID_EDITIONFLAGHIDDEN',             0x05BD); //         [45][BD] -- If an edition is hidden (1), it should not be available to the user interface (but still to Control Tracks).
define('EBML_ID_EDITIONFLAGDEFAULT',            0x05DB); //         [45][DB] -- If a flag is set (1) the edition should be used as the default one.
define('EBML_ID_EDITIONFLAGORDERED',            0x05DD); //         [45][DD] -- Specify if the chapters can be defined multiple times and the order to play them is enforced.
define('EBML_ID_FILEDATA',                      0x065C); //         [46][5C] -- The data of the file.
define('EBML_ID_FILEMIMETYPE',                  0x0660); //         [46][60] -- MIME type of the file.
define('EBML_ID_FILENAME',                      0x066E); //         [46][6E] -- Filename of the attached file.
define('EBML_ID_FILEREFERRAL',                  0x0675); //         [46][75] -- A binary value that a track/codec can refer to when the attachment is needed.
define('EBML_ID_FILEDESCRIPTION',               0x067E); //         [46][7E] -- A human-friendly name for the attached file.
define('EBML_ID_FILEUID',                       0x06AE); //         [46][AE] -- Unique ID representing the file, as random as possible.
define('EBML_ID_CONTENTENCALGO',                0x07E1); //         [47][E1] -- The encryption algorithm used. The value '0' means that the contents have not been encrypted but only signed. Predefined values:
define('EBML_ID_CONTENTENCKEYID',               0x07E2); //         [47][E2] -- For public key algorithms this is the ID of the public key the data was encrypted with.
define('EBML_ID_CONTENTSIGNATURE',              0x07E3); //         [47][E3] -- A cryptographic signature of the contents.
define('EBML_ID_CONTENTSIGKEYID',               0x07E4); //         [47][E4] -- This is the ID of the private key the data was signed with.
define('EBML_ID_CONTENTSIGALGO',                0x07E5); //         [47][E5] -- The algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
define('EBML_ID_CONTENTSIGHASHALGO',            0x07E6); //         [47][E6] -- The hash algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
define('EBML_ID_MUXINGAPP',                     0x0D80); //         [4D][80] -- Muxing application or library ("libmatroska-0.4.3").
define('EBML_ID_SEEK',                          0x0DBB); //         [4D][BB] -- Contains a single seek entry to an EBML element.
define('EBML_ID_CONTENTENCODINGORDER',          0x1031); //         [50][31] -- Tells when this modification was used during encoding/muxing starting with 0 and counting upwards. The decoder/demuxer has to start with the highest order number it finds and work its way down. This value has to be unique over all ContentEncodingOrder elements in the segment.
define('EBML_ID_CONTENTENCODINGSCOPE',          0x1032); //         [50][32] -- A bit field that describes which elements have been modified in this way. Values (big endian) can be OR'ed. Possible values:
define('EBML_ID_CONTENTENCODINGTYPE',           0x1033); //         [50][33] -- A value describing what kind of transformation has been done. Possible values:
define('EBML_ID_CONTENTCOMPRESSION',            0x1034); //         [50][34] -- Settings describing the compression used. Must be present if the value of ContentEncodingType is 0 and absent otherwise. Each block must be decompressable even if no previous block is available in order not to prevent seeking.
define('EBML_ID_CONTENTENCRYPTION',             0x1035); //         [50][35] -- Settings describing the encryption used. Must be present if the value of ContentEncodingType is 1 and absent otherwise.
define('EBML_ID_CUEREFNUMBER',                  0x135F); //         [53][5F] -- Number of the referenced Block of Track X in the specified Cluster.
define('EBML_ID_NAME',                          0x136E); //         [53][6E] -- A human-readable track name.
define('EBML_ID_CUEBLOCKNUMBER',                0x1378); //         [53][78] -- Number of the Block in the specified Cluster.
define('EBML_ID_TRACKOFFSET',                   0x137F); //         [53][7F] -- A value to add to the Block's Timecode. This can be used to adjust the playback offset of a track.
define('EBML_ID_SEEKID',                        0x13AB); //         [53][AB] -- The binary ID corresponding to the element name.
define('EBML_ID_SEEKPOSITION',                  0x13AC); //         [53][AC] -- The position of the element in the segment in octets (0 = first level 1 element).
define('EBML_ID_STEREOMODE',                    0x13B8); //         [53][B8] -- Stereo-3D video mode.
define('EBML_ID_OLDSTEREOMODE',                 0x13B9); //         [53][B9] -- Bogus StereoMode value used in old versions of libmatroska. DO NOT USE. (0: mono, 1: right eye, 2: left eye, 3: both eyes).
define('EBML_ID_PIXELCROPBOTTOM',               0x14AA); //         [54][AA] -- The number of video pixels to remove at the bottom of the image (for HDTV content).
define('EBML_ID_DISPLAYWIDTH',                  0x14B0); //         [54][B0] -- Width of the video frames to display.
define('EBML_ID_DISPLAYUNIT',                   0x14B2); //         [54][B2] -- Type of the unit for DisplayWidth/Height (0: pixels, 1: centimeters, 2: inches).
define('EBML_ID_ASPECTRATIOTYPE',               0x14B3); //         [54][B3] -- Specify the possible modifications to the aspect ratio (0: free resizing, 1: keep aspect ratio, 2: fixed).
define('EBML_ID_DISPLAYHEIGHT',                 0x14BA); //         [54][BA] -- Height of the video frames to display.
define('EBML_ID_PIXELCROPTOP',                  0x14BB); //         [54][BB] -- The number of video pixels to remove at the top of the image.
define('EBML_ID_PIXELCROPLEFT',                 0x14CC); //         [54][CC] -- The number of video pixels to remove on the left of the image.
define('EBML_ID_PIXELCROPRIGHT',                0x14DD); //         [54][DD] -- The number of video pixels to remove on the right of the image.
define('EBML_ID_FLAGFORCED',                    0x15AA); //         [55][AA] -- Set if that track MUST be used during playback. There can be many forced track for a kind (audio, video or subs), the player should select the one which language matches the user preference or the default + forced track. Overlay MAY happen between a forced and non-forced track of the same kind.
define('EBML_ID_MAXBLOCKADDITIONID',            0x15EE); //         [55][EE] -- The maximum value of BlockAddID. A value 0 means there is no BlockAdditions for this track.
define('EBML_ID_WRITINGAPP',                    0x1741); //         [57][41] -- Writing application ("mkvmerge-0.3.3").
define('EBML_ID_CLUSTERSILENTTRACKS',           0x1854); //         [58][54] -- The list of tracks that are not used in that part of the stream. It is useful when using overlay tracks on seeking. Then you should decide what track to use.
define('EBML_ID_CLUSTERSILENTTRACKNUMBER',      0x18D7); //         [58][D7] -- One of the track number that are not used from now on in the stream. It could change later if not specified as silent in a further Cluster.
define('EBML_ID_ATTACHEDFILE',                  0x21A7); //         [61][A7] -- An attached file.
define('EBML_ID_CONTENTENCODING',               0x2240); //         [62][40] -- Settings for one content encoding like compression or encryption.
define('EBML_ID_BITDEPTH',                      0x2264); //         [62][64] -- Bits per sample, mostly used for PCM.
define('EBML_ID_CODECPRIVATE',                  0x23A2); //         [63][A2] -- Private data only known to the codec.
define('EBML_ID_TARGETS',                       0x23C0); //         [63][C0] -- Contain all UIDs where the specified meta data apply. It is void to describe everything in the segment.
define('EBML_ID_CHAPTERPHYSICALEQUIV',          0x23C3); //         [63][C3] -- Specify the physical equivalent of this ChapterAtom like "DVD" (60) or "SIDE" (50), see complete list of values.
define('EBML_ID_TAGCHAPTERUID',                 0x23C4); //         [63][C4] -- A unique ID to identify the Chapter(s) the tags belong to. If the value is 0 at this level, the tags apply to all chapters in the Segment.
define('EBML_ID_TAGTRACKUID',                   0x23C5); //         [63][C5] -- A unique ID to identify the Track(s) the tags belong to. If the value is 0 at this level, the tags apply to all tracks in the Segment.
define('EBML_ID_TAGATTACHMENTUID',              0x23C6); //         [63][C6] -- A unique ID to identify the Attachment(s) the tags belong to. If the value is 0 at this level, the tags apply to all the attachments in the Segment.
define('EBML_ID_TAGEDITIONUID',                 0x23C9); //         [63][C9] -- A unique ID to identify the EditionEntry(s) the tags belong to. If the value is 0 at this level, the tags apply to all editions in the Segment.
define('EBML_ID_TARGETTYPE',                    0x23CA); //         [63][CA] -- An informational string that can be used to display the logical level of the target like "ALBUM", "TRACK", "MOVIE", "CHAPTER", etc (see TargetType).
define('EBML_ID_TRACKTRANSLATE',                0x2624); //         [66][24] -- The track identification for the given Chapter Codec.
define('EBML_ID_TRACKTRANSLATETRACKID',         0x26A5); //         [66][A5] -- The binary value used to represent this track in the chapter codec data. The format depends on the ChapProcessCodecID used.
define('EBML_ID_TRACKTRANSLATECODEC',           0x26BF); //         [66][BF] -- The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
define('EBML_ID_TRACKTRANSLATEEDITIONUID',      0x26FC); //         [66][FC] -- Specify an edition UID on which this translation applies. When not specified, it means for all editions found in the segment.
define('EBML_ID_SIMPLETAG',                     0x27C8); //         [67][C8] -- Contains general information about the target.
define('EBML_ID_TARGETTYPEVALUE',               0x28CA); //         [68][CA] -- A number to indicate the logical level of the target (see TargetType).
define('EBML_ID_CHAPPROCESSCOMMAND',            0x2911); //         [69][11] -- Contains all the commands associated to the Atom.
define('EBML_ID_CHAPPROCESSTIME',               0x2922); //         [69][22] -- Defines when the process command should be handled (0: during the whole chapter, 1: before starting playback, 2: after playback of the chapter).
define('EBML_ID_CHAPTERTRANSLATE',              0x2924); //         [69][24] -- A tuple of corresponding ID used by chapter codecs to represent this segment.
define('EBML_ID_CHAPPROCESSDATA',               0x2933); //         [69][33] -- Contains the command information. The data should be interpreted depending on the ChapProcessCodecID value. For ChapProcessCodecID = 1, the data correspond to the binary DVD cell pre/post commands.
define('EBML_ID_CHAPPROCESS',                   0x2944); //         [69][44] -- Contains all the commands associated to the Atom.
define('EBML_ID_CHAPPROCESSCODECID',            0x2955); //         [69][55] -- Contains the type of the codec used for the processing. A value of 0 means native Matroska processing (to be defined), a value of 1 means the DVD command set is used. More codec IDs can be added later.
define('EBML_ID_CHAPTERTRANSLATEID',            0x29A5); //         [69][A5] -- The binary value used to represent this segment in the chapter codec data. The format depends on the ChapProcessCodecID used.
define('EBML_ID_CHAPTERTRANSLATECODEC',         0x29BF); //         [69][BF] -- The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
define('EBML_ID_CHAPTERTRANSLATEEDITIONUID',    0x29FC); //         [69][FC] -- Specify an edition UID on which this correspondance applies. When not specified, it means for all editions found in the segment.
define('EBML_ID_CONTENTENCODINGS',              0x2D80); //         [6D][80] -- Settings for several content encoding mechanisms like compression or encryption.
define('EBML_ID_MINCACHE',                      0x2DE7); //         [6D][E7] -- The minimum number of frames a player should be able to cache during playback. If set to 0, the reference pseudo-cache system is not used.
define('EBML_ID_MAXCACHE',                      0x2DF8); //         [6D][F8] -- The maximum cache size required to store referenced frames in and the current frame. 0 means no cache is needed.
define('EBML_ID_CHAPTERSEGMENTUID',             0x2E67); //         [6E][67] -- A segment to play in place of this chapter. Edition ChapterSegmentEditionUID should be used for this segment, otherwise no edition is used.
define('EBML_ID_CHAPTERSEGMENTEDITIONUID',      0x2EBC); //         [6E][BC] -- The edition to play from the segment linked in ChapterSegmentUID.
define('EBML_ID_TRACKOVERLAY',                  0x2FAB); //         [6F][AB] -- Specify that this track is an overlay track for the Track specified (in the u-integer). That means when this track has a gap (see SilentTracks) the overlay track should be used instead. The order of multiple TrackOverlay matters, the first one is the one that should be used. If not found it should be the second, etc.
define('EBML_ID_TAG',                           0x3373); //         [73][73] -- Element containing elements specific to Tracks/Chapters.
define('EBML_ID_SEGMENTFILENAME',               0x3384); //         [73][84] -- A filename corresponding to this segment.
define('EBML_ID_SEGMENTUID',                    0x33A4); //         [73][A4] -- A randomly generated unique ID to identify the current segment between many others (128 bits).
define('EBML_ID_CHAPTERUID',                    0x33C4); //         [73][C4] -- A unique ID to identify the Chapter.
define('EBML_ID_TRACKUID',                      0x33C5); //         [73][C5] -- A unique ID to identify the Track. This should be kept the same when making a direct stream copy of the Track to another file.
define('EBML_ID_ATTACHMENTLINK',                0x3446); //         [74][46] -- The UID of an attachment that is used by this codec.
define('EBML_ID_CLUSTERBLOCKADDITIONS',         0x35A1); //         [75][A1] -- Contain additional blocks to complete the main one. An EBML parser that has no knowledge of the Block structure could still see and use/skip these data.
define('EBML_ID_CHANNELPOSITIONS',              0x347B); //         [7D][7B] -- Table of horizontal angles for each successive channel, see appendix.
define('EBML_ID_OUTPUTSAMPLINGFREQUENCY',       0x38B5); //         [78][B5] -- Real output sampling frequency in Hz (used for SBR techniques).
define('EBML_ID_TITLE',                         0x3BA9); //         [7B][A9] -- General name of the segment.
define('EBML_ID_CHAPTERDISPLAY',                  0x00); //             [80] -- Contains all possible strings to use for the chapter display.
define('EBML_ID_TRACKTYPE',                       0x03); //             [83] -- A set of track types coded on 8 bits (1: video, 2: audio, 3: complex, 0x10: logo, 0x11: subtitle, 0x12: buttons, 0x20: control).
define('EBML_ID_CHAPSTRING',                      0x05); //             [85] -- Contains the string to use as the chapter atom.
define('EBML_ID_CODECID',                         0x06); //             [86] -- An ID corresponding to the codec, see the codec page for more info.
define('EBML_ID_FLAGDEFAULT',                     0x08); //             [88] -- Set if that track (audio, video or subs) SHOULD be used if no language found matches the user preference.
define('EBML_ID_CHAPTERTRACKNUMBER',              0x09); //             [89] -- UID of the Track to apply this chapter too. In the absense of a control track, choosing this chapter will select the listed Tracks and deselect unlisted tracks. Absense of this element indicates that the Chapter should be applied to any currently used Tracks.
define('EBML_ID_CLUSTERSLICES',                   0x0E); //             [8E] -- Contains slices description.
define('EBML_ID_CHAPTERTRACK',                    0x0F); //             [8F] -- List of tracks on which the chapter applies. If this element is not present, all tracks apply
define('EBML_ID_CHAPTERTIMESTART',                0x11); //             [91] -- Timecode of the start of Chapter (not scaled).
define('EBML_ID_CHAPTERTIMEEND',                  0x12); //             [92] -- Timecode of the end of Chapter (timecode excluded, not scaled).
define('EBML_ID_CUEREFTIME',                      0x16); //             [96] -- Timecode of the referenced Block.
define('EBML_ID_CUEREFCLUSTER',                   0x17); //             [97] -- Position of the Cluster containing the referenced Block.
define('EBML_ID_CHAPTERFLAGHIDDEN',               0x18); //             [98] -- If a chapter is hidden (1), it should not be available to the user interface (but still to Control Tracks).
define('EBML_ID_FLAGINTERLACED',                  0x1A); //             [9A] -- Set if the video is interlaced.
define('EBML_ID_CLUSTERBLOCKDURATION',            0x1B); //             [9B] -- The duration of the Block (based on TimecodeScale). This element is mandatory when DefaultDuration is set for the track. When not written and with no DefaultDuration, the value is assumed to be the difference between the timecode of this Block and the timecode of the next Block in "display" order (not coding order). This element can be useful at the end of a Track (as there is not other Block available), or when there is a break in a track like for subtitle tracks.
define('EBML_ID_FLAGLACING',                      0x1C); //             [9C] -- Set if the track may contain blocks using lacing.
define('EBML_ID_CHANNELS',                        0x1F); //             [9F] -- Numbers of channels in the track.
define('EBML_ID_CLUSTERBLOCKGROUP',               0x20); //             [A0] -- Basic container of information containing a single Block or BlockVirtual, and information specific to that Block/VirtualBlock.
define('EBML_ID_CLUSTERBLOCK',                    0x21); //             [A1] -- Block containing the actual data to be rendered and a timecode relative to the Cluster Timecode.
define('EBML_ID_CLUSTERBLOCKVIRTUAL',             0x22); //             [A2] -- A Block with no data. It must be stored in the stream at the place the real Block should be in display order.
define('EBML_ID_CLUSTERSIMPLEBLOCK',              0x23); //             [A3] -- Similar to Block but without all the extra information, mostly used to reduced overhead when no extra feature is needed.
define('EBML_ID_CLUSTERCODECSTATE',               0x24); //             [A4] -- The new codec state to use. Data interpretation is private to the codec. This information should always be referenced by a seek entry.
define('EBML_ID_CLUSTERBLOCKADDITIONAL',          0x25); //             [A5] -- Interpreted by the codec as it wishes (using the BlockAddID).
define('EBML_ID_CLUSTERBLOCKMORE',                0x26); //             [A6] -- Contain the BlockAdditional and some parameters.
define('EBML_ID_CLUSTERPOSITION',                 0x27); //             [A7] -- Position of the Cluster in the segment (0 in live broadcast streams). It might help to resynchronise offset on damaged streams.
define('EBML_ID_CODECDECODEALL',                  0x2A); //             [AA] -- The codec can decode potentially damaged data.
define('EBML_ID_CLUSTERPREVSIZE',                 0x2B); //             [AB] -- Size of the previous Cluster, in octets. Can be useful for backward playing.
define('EBML_ID_TRACKENTRY',                      0x2E); //             [AE] -- Describes a track with all elements.
define('EBML_ID_CLUSTERENCRYPTEDBLOCK',           0x2F); //             [AF] -- Similar to SimpleBlock but the data inside the Block are Transformed (encrypt and/or signed).
define('EBML_ID_PIXELWIDTH',                      0x30); //             [B0] -- Width of the encoded video frames in pixels.
define('EBML_ID_CUETIME',                         0x33); //             [B3] -- Absolute timecode according to the segment time base.
define('EBML_ID_SAMPLINGFREQUENCY',               0x35); //             [B5] -- Sampling frequency in Hz.
define('EBML_ID_CHAPTERATOM',                     0x36); //             [B6] -- Contains the atom information to use as the chapter atom (apply to all tracks).
define('EBML_ID_CUETRACKPOSITIONS',               0x37); //             [B7] -- Contain positions for different tracks corresponding to the timecode.
define('EBML_ID_FLAGENABLED',                     0x39); //             [B9] -- Set if the track is used.
define('EBML_ID_PIXELHEIGHT',                     0x3A); //             [BA] -- Height of the encoded video frames in pixels.
define('EBML_ID_CUEPOINT',                        0x3B); //             [BB] -- Contains all information relative to a seek point in the segment.
define('EBML_ID_CRC32',                           0x3F); //             [BF] -- The CRC is computed on all the data of the Master element it's in, regardless of its position. It's recommended to put the CRC value at the beggining of the Master element for easier reading. All level 1 elements should include a CRC-32.
define('EBML_ID_CLUSTERBLOCKADDITIONID',          0x4B); //             [CB] -- The ID of the BlockAdditional element (0 is the main Block).
define('EBML_ID_CLUSTERLACENUMBER',               0x4C); //             [CC] -- The reverse number of the frame in the lace (0 is the last frame, 1 is the next to last, etc). While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
define('EBML_ID_CLUSTERFRAMENUMBER',              0x4D); //             [CD] -- The number of the frame to generate from this lace with this delay (allow you to generate many frames from the same Block/Frame).
define('EBML_ID_CLUSTERDELAY',                    0x4E); //             [CE] -- The (scaled) delay to apply to the element.
define('EBML_ID_CLUSTERDURATION',                 0x4F); //             [CF] -- The (scaled) duration to apply to the element.
define('EBML_ID_TRACKNUMBER',                     0x57); //             [D7] -- The track number as used in the Block Header (using more than 127 tracks is not encouraged, though the design allows an unlimited number).
define('EBML_ID_CUEREFERENCE',                    0x5B); //             [DB] -- The Clusters containing the required referenced Blocks.
define('EBML_ID_VIDEO',                           0x60); //             [E0] -- Video settings.
define('EBML_ID_AUDIO',                           0x61); //             [E1] -- Audio settings.
define('EBML_ID_CLUSTERTIMESLICE',                0x68); //             [E8] -- Contains extra time information about the data contained in the Block. While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
define('EBML_ID_CUECODECSTATE',                   0x6A); //             [EA] -- The position of the Codec State corresponding to this Cue element. 0 means that the data is taken from the initial Track Entry.
define('EBML_ID_CUEREFCODECSTATE',                0x6B); //             [EB] -- The position of the Codec State corresponding to this referenced element. 0 means that the data is taken from the initial Track Entry.
define('EBML_ID_VOID',                            0x6C); //             [EC] -- Used to void damaged data, to avoid unexpected behaviors when using damaged data. The content is discarded. Also used to reserve space in a sub-element for later use.
define('EBML_ID_CLUSTERTIMECODE',                 0x67); //             [E7] -- Absolute timecode of the cluster (based on TimecodeScale).
define('EBML_ID_CLUSTERBLOCKADDID',               0x6E); //             [EE] -- An ID to identify the BlockAdditional level.
define('EBML_ID_CUECLUSTERPOSITION',              0x71); //             [F1] -- The position of the Cluster containing the required Block.
define('EBML_ID_CUETRACK',                        0x77); //             [F7] -- The track for which a position is given.
define('EBML_ID_CLUSTERREFERENCEPRIORITY',        0x7A); //             [FA] -- This frame is referenced and has the specified cache priority. In cache only a frame of the same or higher priority can replace this frame. A value of 0 means the frame is not referenced.
define('EBML_ID_CLUSTERREFERENCEBLOCK',           0x7B); //             [FB] -- Timecode of another frame used as a reference (ie: B or P frame). The timecode is relative to the block it's attached to.
define('EBML_ID_CLUSTERREFERENCEVIRTUAL',         0x7D); //             [FD] -- Relative position of the data that should be in position of the virtual block.


/**
* @tutorial http://www.matroska.org/technical/specs/index.html
*
* @todo Rewrite EBML parser to reduce it's size and honor default element values
* @todo After rewrite implement stream size calculation, that will provide additional useful info and enable AAC/FLAC audio bitrate detection
*/
class getid3_matroska extends getid3_handler
{
	/**
	 * If true, do not return information about CLUSTER chunks, since there's a lot of them
	 * and they're not usually useful [default: TRUE].
	 *
	 * @var bool
	 */
	public $hide_clusters    = true;

	/**
	 * True to parse the whole file, not only header [default: FALSE].
	 *
	 * @var bool
	 */
	public $parse_whole_file = false;

	/*
	 * Private parser settings/placeholders.
	 */
	private $EBMLbuffer        = '';
	private $EBMLbuffer_offset = 0;
	private $EBMLbuffer_length = 0;
	private $current_offset    = 0;
	private $unuseful_elements = array(EBML_ID_CRC32, EBML_ID_VOID);

	/**
	 * @return bool
	 */
	public function Analyze()
	{
		$info = &$this->getid3->info;

		// parse container
		try {
			$this->parseEBML($info);
		} catch (Exception $e) {
			$this->error('EBML parser: '.$e->getMessage());
		}

		// calculate playtime
		if (isset($info['matroska']['info']) && is_array($info['matroska']['info'])) {
			foreach ($info['matroska']['info'] as $key => $infoarray) {
				if (isset($infoarray['Duration'])) {
					// TimecodeScale is how many nanoseconds each Duration unit is
					$info['playtime_seconds'] = $infoarray['Duration'] * ((isset($infoarray['TimecodeScale']) ? $infoarray['TimecodeScale'] : 1000000) / 1000000000);
					break;
				}
			}
		}

		// extract tags
		if (isset($info['matroska']['tags']) && is_array($info['matroska']['tags'])) {
			foreach ($info['matroska']['tags'] as $key => $infoarray) {
				$this->ExtractCommentsSimpleTag($infoarray);
			}
		}

		// process tracks
		if (isset($info['matroska']['tracks']['tracks']) && is_array($info['matroska']['tracks']['tracks'])) {
			foreach ($info['matroska']['tracks']['tracks'] as $key => $trackarray) {

				$track_info = array();
				$track_info['dataformat'] = self::CodecIDtoCommonName($trackarray['CodecID']);
				$track_info['default'] = (isset($trackarray['FlagDefault']) ? $trackarray['FlagDefault'] : true);
				if (isset($trackarray['Name'])) { $track_info['name'] = $trackarray['Name']; }

				switch ($trackarray['TrackType']) {

					case 1: // Video
						$track_info['resolution_x'] = $trackarray['PixelWidth'];
						$track_info['resolution_y'] = $trackarray['PixelHeight'];
						$track_info['display_unit'] = self::displayUnit(isset($trackarray['DisplayUnit']) ? $trackarray['DisplayUnit'] : 0);
						$track_info['display_x']    = (isset($trackarray['DisplayWidth']) ? $trackarray['DisplayWidth'] : $trackarray['PixelWidth']);
						$track_info['display_y']    = (isset($trackarray['DisplayHeight']) ? $trackarray['DisplayHeight'] : $trackarray['PixelHeight']);

						if (isset($trackarray['PixelCropBottom']))  { $track_info['crop_bottom'] = $trackarray['PixelCropBottom']; }
						if (isset($trackarray['PixelCropTop']))     { $track_info['crop_top']    = $trackarray['PixelCropTop']; }
						if (isset($trackarray['PixelCropLeft']))    { $track_info['crop_left']   = $trackarray['PixelCropLeft']; }
						if (isset($trackarray['PixelCropRight']))   { $track_info['crop_right']  = $trackarray['PixelCropRight']; }
						if (!empty($trackarray['DefaultDuration'])) { $track_info['frame_rate']  = round(1000000000 / $trackarray['DefaultDuration'], 3); }
						if (isset($trackarray['CodecName']))        { $track_info['codec']       = $trackarray['CodecName']; }

						switch ($trackarray['CodecID']) {
							case 'V_MS/VFW/FOURCC':
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio-video.riff.php', __FILE__, true);

								$parsed = getid3_riff::ParseBITMAPINFOHEADER($trackarray['CodecPrivate']);
								$track_info['codec'] = getid3_riff::fourccLookup($parsed['fourcc']);
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $parsed;
								break;

							/*case 'V_MPEG4/ISO/AVC':
								$h264['profile']    = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 1, 1));
								$h264['level']      = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 3, 1));
								$rn                 = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 4, 1));
								$h264['NALUlength'] = ($rn & 3) + 1;
								$rn                 = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], 5, 1));
								$nsps               = ($rn & 31);
								$offset             = 6;
								for ($i = 0; $i < $nsps; $i ++) {
									$length        = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 2));
									$h264['SPS'][] = substr($trackarray['CodecPrivate'], $offset + 2, $length);
									$offset       += 2 + $length;
								}
								$npps               = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 1));
								$offset            += 1;
								for ($i = 0; $i < $npps; $i ++) {
									$length        = getid3_lib::BigEndian2Int(substr($trackarray['CodecPrivate'], $offset, 2));
									$h264['PPS'][] = substr($trackarray['CodecPrivate'], $offset + 2, $length);
									$offset       += 2 + $length;
								}
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $h264;
								break;*/
						}

						$info['video']['streams'][$trackarray['TrackUID']] = $track_info;
						break;

					case 2: // Audio
						$track_info['sample_rate'] = (isset($trackarray['SamplingFrequency']) ? $trackarray['SamplingFrequency'] : 8000.0);
						$track_info['channels']    = (isset($trackarray['Channels']) ? $trackarray['Channels'] : 1);
						$track_info['language']    = (isset($trackarray['Language']) ? $trackarray['Language'] : 'eng');
						if (isset($trackarray['BitDepth']))  { $track_info['bits_per_sample'] = $trackarray['BitDepth']; }
						if (isset($trackarray['CodecName'])) { $track_info['codec']           = $trackarray['CodecName']; }

						switch ($trackarray['CodecID']) {
							case 'A_PCM/INT/LIT':
							case 'A_PCM/INT/BIG':
								$track_info['bitrate'] = $track_info['sample_rate'] * $track_info['channels'] * $trackarray['BitDepth'];
								break;

							case 'A_AC3':
							case 'A_EAC3':
							case 'A_DTS':
							case 'A_MPEG/L3':
							case 'A_MPEG/L2':
							case 'A_FLAC':
								$module_dataformat = ($track_info['dataformat'] == 'mp2' ? 'mp3' : ($track_info['dataformat'] == 'eac3' ? 'ac3' : $track_info['dataformat']));
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio.'.$module_dataformat.'.php', __FILE__, true);

								if (!isset($info['matroska']['track_data_offsets'][$trackarray['TrackNumber']])) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because $info[matroska][track_data_offsets]['.$trackarray['TrackNumber'].'] not set');
									break;
								}

								// create temp instance
								$getid3_temp = new getID3();
								if ($track_info['dataformat'] != 'flac') {
									$getid3_temp->openfile($this->getid3->filename, $this->getid3->info['filesize'], $this->getid3->fp);
								}
								$getid3_temp->info['avdataoffset'] = $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['offset'];
								if ($track_info['dataformat'][0] == 'm' || $track_info['dataformat'] == 'flac') {
									$getid3_temp->info['avdataend'] = $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['offset'] + $info['matroska']['track_data_offsets'][$trackarray['TrackNumber']]['length'];
								}

								// analyze
								$class = 'getid3_'.$module_dataformat;
								$header_data_key = $track_info['dataformat'][0] == 'm' ? 'mpeg' : $track_info['dataformat'];
								$getid3_audio = new $class($getid3_temp, __CLASS__);
								if ($track_info['dataformat'] == 'flac') {
									$getid3_audio->AnalyzeString($trackarray['CodecPrivate']);
								}
								else {
									$getid3_audio->Analyze();
								}
								if (!empty($getid3_temp->info[$header_data_key])) {
									$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $getid3_temp->info[$header_data_key];
									if (isset($getid3_temp->info['audio']) && is_array($getid3_temp->info['audio'])) {
										foreach ($getid3_temp->info['audio'] as $sub_key => $value) {
											$track_info[$sub_key] = $value;
										}
									}
								}
								else {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because '.$class.'::Analyze() failed at offset '.$getid3_temp->info['avdataoffset']);
								}

								// copy errors and warnings
								if (!empty($getid3_temp->info['error'])) {
									foreach ($getid3_temp->info['error'] as $newerror) {
										$this->warning($class.'() says: ['.$newerror.']');
									}
								}
								if (!empty($getid3_temp->info['warning'])) {
									foreach ($getid3_temp->info['warning'] as $newerror) {
										$this->warning($class.'() says: ['.$newerror.']');
									}
								}
								unset($getid3_temp, $getid3_audio);
								break;

							case 'A_AAC':
							case 'A_AAC/MPEG2/LC':
							case 'A_AAC/MPEG2/LC/SBR':
							case 'A_AAC/MPEG4/LC':
							case 'A_AAC/MPEG4/LC/SBR':
								$this->warning($trackarray['CodecID'].' audio data contains no header, audio/video bitrates can\'t be calculated');
								break;

							case 'A_VORBIS':
								if (!isset($trackarray['CodecPrivate'])) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because CodecPrivate data not set');
									break;
								}
								$vorbis_offset = strpos($trackarray['CodecPrivate'], 'vorbis', 1);
								if ($vorbis_offset === false) {
									$this->warning('Unable to parse audio data ['.basename(__FILE__).':'.__LINE__.'] because CodecPrivate data does not contain "vorbis" keyword');
									break;
								}
								$vorbis_offset -= 1;

								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio.ogg.php', __FILE__, true);

								// create temp instance
								$getid3_temp = new getID3();

								// analyze
								$getid3_ogg = new getid3_ogg($getid3_temp);
								$oggpageinfo['page_seqno'] = 0;
								$getid3_ogg->ParseVorbisPageHeader($trackarray['CodecPrivate'], $vorbis_offset, $oggpageinfo);
								if (!empty($getid3_temp->info['ogg'])) {
									$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $getid3_temp->info['ogg'];
									if (isset($getid3_temp->info['audio']) && is_array($getid3_temp->info['audio'])) {
										foreach ($getid3_temp->info['audio'] as $sub_key => $value) {
											$track_info[$sub_key] = $value;
										}
									}
								}

								// copy errors and warnings
								if (!empty($getid3_temp->info['error'])) {
									foreach ($getid3_temp->info['error'] as $newerror) {
										$this->warning('getid3_ogg() says: ['.$newerror.']');
									}
								}
								if (!empty($getid3_temp->info['warning'])) {
									foreach ($getid3_temp->info['warning'] as $newerror) {
										$this->warning('getid3_ogg() says: ['.$newerror.']');
									}
								}

								if (!empty($getid3_temp->info['ogg']['bitrate_nominal'])) {
									$track_info['bitrate'] = $getid3_temp->info['ogg']['bitrate_nominal'];
								}
								unset($getid3_temp, $getid3_ogg, $oggpageinfo, $vorbis_offset);
								break;

							case 'A_MS/ACM':
								getid3_lib::IncludeDependency(GETID3_INCLUDEPATH.'module.audio-video.riff.php', __FILE__, true);

								$parsed = getid3_riff::parseWAVEFORMATex($trackarray['CodecPrivate']);
								foreach ($parsed as $sub_key => $value) {
									if ($sub_key != 'raw') {
										$track_info[$sub_key] = $value;
									}
								}
								$info['matroska']['track_codec_parsed'][$trackarray['TrackNumber']] = $parsed;
								break;

							default:
								$this->warning('Unhandled audio type "'.(isset($trackarray['CodecID']) ? $trackarray['CodecID'] : '').'"');
								break;
						}

						$info['audio']['streams'][$trackarray['TrackUID']] = $track_info;
						break;
				}
			}

			if (!empty($info['video']['streams'])) {
				$info['video'] = self::getDefaultStreamInfo($info['video']['streams']);
			}
			if (!empty($info['audio']['streams'])) {
				$info['audio'] = self::getDefaultStreamInfo($info['audio']['streams']);
			}
		}

		// process attachments
		if (isset($info['matroska']['attachments']) && $this->getid3->option_save_attachments !== getID3::ATTACHMENTS_NONE) {
			foreach ($info['matroska']['attachments'] as $i => $entry) {
				if (strpos($entry['FileMimeType'], 'image/') === 0 && !empty($entry['FileData'])) {
					$info['matroska']['comments']['picture'][] = array('data' => $entry['FileData'], 'image_mime' => $entry['FileMimeType'], 'filename' => $entry['FileName']);
				}
			}
		}

		// determine mime type
		if (!empty($info['video']['streams'])) {
			$info['mime_type'] = ($info['matroska']['doctype'] == 'webm' ? 'video/webm' : 'video/x-matroska');
		} elseif (!empty($info['audio']['streams'])) {
			$info['mime_type'] = ($info['matroska']['doctype'] == 'webm' ? 'audio/webm' : 'audio/x-matroska');
		} elseif (isset($info['mime_type'])) {
			unset($info['mime_type']);
		}

		// use _STATISTICS_TAGS if available to set audio/video bitrates
		if (!empty($info['matroska']['tags'])) {
			$_STATISTICS_byTrackUID = array();
			foreach ($info['matroska']['tags'] as $key1 => $value1) {
				if (!empty($value1['Targets']['TagTrackUID'][0]) && !empty($value1['SimpleTag'])) {
					foreach ($value1['SimpleTag'] as $key2 => $value2) {
						if (!empty($value2['TagName']) && isset($value2['TagString'])) {
							$_STATISTICS_byTrackUID[$value1['Targets']['TagTrackUID'][0]][$value2['TagName']] = $value2['TagString'];
						}
					}
				}
			}
			foreach (array('audio','video') as $avtype) {
				if (!empty($info[$avtype]['streams'])) {
					foreach ($info[$avtype]['streams'] as $trackUID => $trackdata) {
						if (!isset($trackdata['bitrate']) && !empty($_STATISTICS_byTrackUID[$trackUID]['BPS'])) {
							$info[$avtype]['streams'][$trackUID]['bitrate'] = (int) $_STATISTICS_byTrackUID[$trackUID]['BPS'];
							@$info[$avtype]['bitrate'] += $info[$avtype]['streams'][$trackUID]['bitrate'];
						}
					}
				}
			}
		}

		return true;
	}

	/**
	 * @param array $info
	 */
	private function parseEBML(&$info) {
		// http://www.matroska.org/technical/specs/index.html#EBMLBasics
		$this->current_offset = $info['avdataoffset'];

		while ($this->getEBMLelement($top_element, $info['avdataend'])) {
			switch ($top_element['id']) {

				case EBML_ID_EBML:
					$info['matroska']['header']['offset'] = $top_element['offset'];
					$info['matroska']['header']['length'] = $top_element['length'];

					while ($this->getEBMLelement($element_data, $top_element['end'], true)) {
						switch ($element_data['id']) {

							case EBML_ID_EBMLVERSION:
							case EBML_ID_EBMLREADVERSION:
							case EBML_ID_EBMLMAXIDLENGTH:
							case EBML_ID_EBMLMAXSIZELENGTH:
							case EBML_ID_DOCTYPEVERSION:
							case EBML_ID_DOCTYPEREADVERSION:
								$element_data['data'] = getid3_lib::BigEndian2Int($element_data['data']);
								break;

							case EBML_ID_DOCTYPE:
								$element_data['data'] = getid3_lib::trimNullByte($element_data['data']);
								$info['matroska']['doctype'] = $element_data['data'];
								$info['fileformat'] = $element_data['data'];
								break;

							default:
								$this->unhandledElement('header', __LINE__, $element_data);
								break;
						}

						unset($element_data['offset'], $element_data['end']);
						$info['matroska']['header']['elements'][] = $element_data;
					}
					break;

				case EBML_ID_SEGMENT:
					$info['matroska']['segment'][0]['offset'] = $top_element['offset'];
					$info['matroska']['segment'][0]['length'] = $top_element['length'];

					while ($this->getEBMLelement($element_data, $top_element['end'])) {
						if ($element_data['id'] != EBML_ID_CLUSTER || !$this->hide_clusters) { // collect clusters only if required
							$info['matroska']['segments'][] = $element_data;
						}
						switch ($element_data['id']) {

							case EBML_ID_SEEKHEAD: // Contains the position of other level 1 elements.

								while ($this->getEBMLelement($seek_entry, $element_data['end'])) {
									switch ($seek_entry['id']) {

										case EBML_ID_SEEK: // Contains a single seek entry to an EBML element
											while ($this->getEBMLelement($sub_seek_entry, $seek_entry['end'], true)) {

												switch ($sub_seek_entry['id']) {

													case EBML_ID_SEEKID:
														$seek_entry['target_id']   = self::EBML2Int($sub_seek_entry['data']);
														$seek_entry['target_name'] = self::EBMLidName($seek_entry['target_id']);
														break;

													case EBML_ID_SEEKPOSITION:
														$seek_entry['target_offset'] = $element_data['offset'] + getid3_lib::BigEndian2Int($sub_seek_entry['data']);
														break;

													default:
														$this->unhandledElement('seekhead.seek', __LINE__, $sub_seek_entry);												}
														break;
											}
											if (!isset($seek_entry['target_id'])) {
												$this->warning('seek_entry[target_id] unexpectedly not set at '.$seek_entry['offset']);
												break;
											}
											if (($seek_entry['target_id'] != EBML_ID_CLUSTER) || !$this->hide_clusters) { // collect clusters only if required
												$info['matroska']['seek'][] = $seek_entry;
											}
											break;

										default:
											$this->unhandledElement('seekhead', __LINE__, $seek_entry);
											break;
									}
								}
								break;

							case EBML_ID_TRACKS: // A top-level block of information with many tracks described.
								$info['matroska']['tracks'] = $element_data;

								while ($this->getEBMLelement($track_entry, $element_data['end'])) {
									switch ($track_entry['id']) {

										case EBML_ID_TRACKENTRY: //subelements: Describes a track with all elements.

											while ($this->getEBMLelement($subelement, $track_entry['end'], array(EBML_ID_VIDEO, EBML_ID_AUDIO, EBML_ID_CONTENTENCODINGS, EBML_ID_CODECPRIVATE))) {
												switch ($subelement['id']) {

													case EBML_ID_TRACKUID:
														$track_entry[$subelement['id_name']] = getid3_lib::PrintHexBytes($subelement['data'], true, false);
														break;
													case EBML_ID_TRACKNUMBER:
													case EBML_ID_TRACKTYPE:
													case EBML_ID_MINCACHE:
													case EBML_ID_MAXCACHE:
													case EBML_ID_MAXBLOCKADDITIONID:
													case EBML_ID_DEFAULTDURATION: // nanoseconds per frame
														$track_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
														break;

													case EBML_ID_TRACKTIMECODESCALE:
														$track_entry[$subelement['id_name']] = getid3_lib::BigEndian2Float($subelement['data']);
														break;

													case EBML_ID_CODECID:
													case EBML_ID_LANGUAGE:
													case EBML_ID_NAME:
													case EBML_ID_CODECNAME:
														$track_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
														break;

													case EBML_ID_CODECPRIVATE:
														$track_entry[$subelement['id_name']] = $this->readEBMLelementData($subelement['length'], true);
														break;

													case EBML_ID_FLAGENABLED:
													case EBML_ID_FLAGDEFAULT:
													case EBML_ID_FLAGFORCED:
													case EBML_ID_FLAGLACING:
													case EBML_ID_CODECDECODEALL:
														$track_entry[$subelement['id_name']] = (bool) getid3_lib::BigEndian2Int($subelement['data']);
														break;

													case EBML_ID_VIDEO:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
															switch ($sub_subelement['id']) {

																case EBML_ID_PIXELWIDTH:
																case EBML_ID_PIXELHEIGHT:
																case EBML_ID_PIXELCROPBOTTOM:
																case EBML_ID_PIXELCROPTOP:
																case EBML_ID_PIXELCROPLEFT:
																case EBML_ID_PIXELCROPRIGHT:
																case EBML_ID_DISPLAYWIDTH:
																case EBML_ID_DISPLAYHEIGHT:
																case EBML_ID_DISPLAYUNIT:
																case EBML_ID_ASPECTRATIOTYPE:
																case EBML_ID_STEREOMODE:
																case EBML_ID_OLDSTEREOMODE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_FLAGINTERLACED:
																	$track_entry[$sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_GAMMAVALUE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Float($sub_subelement['data']);
																	break;

																case EBML_ID_COLOURSPACE:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('track.video', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													case EBML_ID_AUDIO:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
															switch ($sub_subelement['id']) {

																case EBML_ID_CHANNELS:
																case EBML_ID_BITDEPTH:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
																	break;

																case EBML_ID_SAMPLINGFREQUENCY:
																case EBML_ID_OUTPUTSAMPLINGFREQUENCY:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Float($sub_subelement['data']);
																	break;

																case EBML_ID_CHANNELPOSITIONS:
																	$track_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('track.audio', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													case EBML_ID_CONTENTENCODINGS:

														while ($this->getEBMLelement($sub_subelement, $subelement['end'])) {
															switch ($sub_subelement['id']) {

																case EBML_ID_CONTENTENCODING:

																	while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], array(EBML_ID_CONTENTCOMPRESSION, EBML_ID_CONTENTENCRYPTION))) {
																		switch ($sub_sub_subelement['id']) {

																			case EBML_ID_CONTENTENCODINGORDER:
																			case EBML_ID_CONTENTENCODINGSCOPE:
																			case EBML_ID_CONTENTENCODINGTYPE:
																				$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																				break;

																			case EBML_ID_CONTENTCOMPRESSION:

																				while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																					switch ($sub_sub_sub_subelement['id']) {

																						case EBML_ID_CONTENTCOMPALGO:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																							break;

																						case EBML_ID_CONTENTCOMPSETTINGS:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																							break;

																						default:
																							$this->unhandledElement('track.contentencodings.contentencoding.contentcompression', __LINE__, $sub_sub_sub_subelement);
																							break;
																					}
																				}
																				break;

																			case EBML_ID_CONTENTENCRYPTION:

																				while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																					switch ($sub_sub_sub_subelement['id']) {

																						case EBML_ID_CONTENTENCALGO:
																						case EBML_ID_CONTENTSIGALGO:
																						case EBML_ID_CONTENTSIGHASHALGO:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																							break;

																						case EBML_ID_CONTENTENCKEYID:
																						case EBML_ID_CONTENTSIGNATURE:
																						case EBML_ID_CONTENTSIGKEYID:
																							$track_entry[$sub_subelement['id_name']][$sub_sub_subelement['id_name']][$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																							break;

																						default:
																							$this->unhandledElement('track.contentencodings.contentencoding.contentcompression', __LINE__, $sub_sub_sub_subelement);
																							break;
																					}
																				}
																				break;

																			default:
																				$this->unhandledElement('track.contentencodings.contentencoding', __LINE__, $sub_sub_subelement);
																				break;
																		}
																	}
																	break;

																default:
																	$this->unhandledElement('track.contentencodings', __LINE__, $sub_subelement);
																	break;
															}
														}
														break;

													default:
														$this->unhandledElement('track', __LINE__, $subelement);
														break;
												}
											}

											$info['matroska']['tracks']['tracks'][] = $track_entry;
											break;

										default:
											$this->unhandledElement('tracks', __LINE__, $track_entry);
											break;
									}
								}
								break;

							case EBML_ID_INFO: // Contains miscellaneous general information and statistics on the file.
								$info_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], true)) {
									switch ($subelement['id']) {

										case EBML_ID_TIMECODESCALE:
											$info_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
											break;

										case EBML_ID_DURATION:
											$info_entry[$subelement['id_name']] = getid3_lib::BigEndian2Float($subelement['data']);
											break;

										case EBML_ID_DATEUTC:
											$info_entry[$subelement['id_name']]         = getid3_lib::BigEndian2Int($subelement['data']);
											$info_entry[$subelement['id_name'].'_unix'] = self::EBMLdate2unix($info_entry[$subelement['id_name']]);
											break;

										case EBML_ID_SEGMENTUID:
										case EBML_ID_PREVUID:
										case EBML_ID_NEXTUID:
											$info_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
											break;

										case EBML_ID_SEGMENTFAMILY:
											$info_entry[$subelement['id_name']][] = getid3_lib::trimNullByte($subelement['data']);
											break;

										case EBML_ID_SEGMENTFILENAME:
										case EBML_ID_PREVFILENAME:
										case EBML_ID_NEXTFILENAME:
										case EBML_ID_TITLE:
										case EBML_ID_MUXINGAPP:
										case EBML_ID_WRITINGAPP:
											$info_entry[$subelement['id_name']] = getid3_lib::trimNullByte($subelement['data']);
											$info['matroska']['comments'][strtolower($subelement['id_name'])][] = $info_entry[$subelement['id_name']];
											break;

										case EBML_ID_CHAPTERTRANSLATE:
											$chaptertranslate_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CHAPTERTRANSLATEEDITIONUID:
														$chaptertranslate_entry[$sub_subelement['id_name']][] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERTRANSLATECODEC:
														$chaptertranslate_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERTRANSLATEID:
														$chaptertranslate_entry[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('info.chaptertranslate', __LINE__, $sub_subelement);
														break;
												}
											}
											$info_entry[$subelement['id_name']] = $chaptertranslate_entry;
											break;

										default:
											$this->unhandledElement('info', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['info'][] = $info_entry;
								break;

							case EBML_ID_CUES: // A top-level element to speed seeking access. All entries are local to the segment. Should be mandatory for non "live" streams.
								if ($this->hide_clusters) { // do not parse cues if hide clusters is "ON" till they point to clusters anyway
									$this->current_offset = $element_data['end'];
									break;
								}
								$cues_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_CUEPOINT:
											$cuepoint_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CUETRACKPOSITIONS))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CUETRACKPOSITIONS:
														$cuetrackpositions_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], true)) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_CUETRACK:
																case EBML_ID_CUECLUSTERPOSITION:
																case EBML_ID_CUEBLOCKNUMBER:
																case EBML_ID_CUECODECSTATE:
																	$cuetrackpositions_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																default:
																	$this->unhandledElement('cues.cuepoint.cuetrackpositions', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$cuepoint_entry[$sub_subelement['id_name']][] = $cuetrackpositions_entry;
														break;

													case EBML_ID_CUETIME:
														$cuepoint_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('cues.cuepoint', __LINE__, $sub_subelement);
														break;
												}
											}
											$cues_entry[] = $cuepoint_entry;
											break;

										default:
											$this->unhandledElement('cues', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['cues'] = $cues_entry;
								break;

							case EBML_ID_TAGS: // Element containing elements specific to Tracks/Chapters.
								$tags_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], false)) {
									switch ($subelement['id']) {

										case EBML_ID_TAG:
											$tag_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], false)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_TARGETS:
														$targets_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], true)) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_TARGETTYPEVALUE:
																	$targets_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	$targets_entry[strtolower($sub_sub_subelement['id_name']).'_long'] = self::TargetTypeValue($targets_entry[$sub_sub_subelement['id_name']]);
																	break;

																case EBML_ID_TARGETTYPE:
																	$targets_entry[$sub_sub_subelement['id_name']] = $sub_sub_subelement['data'];
																	break;

																case EBML_ID_TAGTRACKUID:
																case EBML_ID_TAGEDITIONUID:
																case EBML_ID_TAGCHAPTERUID:
																case EBML_ID_TAGATTACHMENTUID:
																	$targets_entry[$sub_sub_subelement['id_name']][] = getid3_lib::PrintHexBytes($sub_sub_subelement['data'], true, false);
																	break;

																default:
																	$this->unhandledElement('tags.tag.targets', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$tag_entry[$sub_subelement['id_name']] = $targets_entry;
														break;

													case EBML_ID_SIMPLETAG:
														$tag_entry[$sub_subelement['id_name']][] = $this->HandleEMBLSimpleTag($sub_subelement['end']);
														break;

													default:
														$this->unhandledElement('tags.tag', __LINE__, $sub_subelement);
														break;
												}
											}
											$tags_entry[] = $tag_entry;
											break;

										default:
											$this->unhandledElement('tags', __LINE__, $subelement);
											break;
									}
								}
								$info['matroska']['tags'] = $tags_entry;
								break;

							case EBML_ID_ATTACHMENTS: // Contain attached files.

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_ATTACHEDFILE:
											$attachedfile_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_FILEDATA))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_FILEDESCRIPTION:
													case EBML_ID_FILENAME:
													case EBML_ID_FILEMIMETYPE:
														$attachedfile_entry[$sub_subelement['id_name']] = $sub_subelement['data'];
														break;

													case EBML_ID_FILEDATA:
														$attachedfile_entry['data_offset'] = $this->current_offset;
														$attachedfile_entry['data_length'] = $sub_subelement['length'];

														$attachedfile_entry[$sub_subelement['id_name']] = $this->saveAttachment(
															$attachedfile_entry['FileName'],
															$attachedfile_entry['data_offset'],
															$attachedfile_entry['data_length']);

														$this->current_offset = $sub_subelement['end'];
														break;

													case EBML_ID_FILEUID:
														$attachedfile_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('attachments.attachedfile', __LINE__, $sub_subelement);
														break;
												}
											}
											$info['matroska']['attachments'][] = $attachedfile_entry;
											break;

										default:
											$this->unhandledElement('attachments', __LINE__, $subelement);
											break;
									}
								}
								break;

							case EBML_ID_CHAPTERS:

								while ($this->getEBMLelement($subelement, $element_data['end'])) {
									switch ($subelement['id']) {

										case EBML_ID_EDITIONENTRY:
											$editionentry_entry = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CHAPTERATOM))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_EDITIONUID:
														$editionentry_entry[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_EDITIONFLAGHIDDEN:
													case EBML_ID_EDITIONFLAGDEFAULT:
													case EBML_ID_EDITIONFLAGORDERED:
														$editionentry_entry[$sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CHAPTERATOM:
														$chapteratom_entry = array();

														while ($this->getEBMLelement($sub_sub_subelement, $sub_subelement['end'], array(EBML_ID_CHAPTERTRACK, EBML_ID_CHAPTERDISPLAY))) {
															switch ($sub_sub_subelement['id']) {

																case EBML_ID_CHAPTERSEGMENTUID:
																case EBML_ID_CHAPTERSEGMENTEDITIONUID:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = $sub_sub_subelement['data'];
																	break;

																case EBML_ID_CHAPTERFLAGENABLED:
																case EBML_ID_CHAPTERFLAGHIDDEN:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = (bool)getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																case EBML_ID_CHAPTERUID:
																case EBML_ID_CHAPTERTIMESTART:
																case EBML_ID_CHAPTERTIMEEND:
																	$chapteratom_entry[$sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_subelement['data']);
																	break;

																case EBML_ID_CHAPTERTRACK:
																	$chaptertrack_entry = array();

																	while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																		switch ($sub_sub_sub_subelement['id']) {

																			case EBML_ID_CHAPTERTRACKNUMBER:
																				$chaptertrack_entry[$sub_sub_sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_sub_sub_subelement['data']);
																				break;

																			default:
																				$this->unhandledElement('chapters.editionentry.chapteratom.chaptertrack', __LINE__, $sub_sub_sub_subelement);
																				break;
																		}
																	}
																	$chapteratom_entry[$sub_sub_subelement['id_name']][] = $chaptertrack_entry;
																	break;

																case EBML_ID_CHAPTERDISPLAY:
																	$chapterdisplay_entry = array();

																	while ($this->getEBMLelement($sub_sub_sub_subelement, $sub_sub_subelement['end'], true)) {
																		switch ($sub_sub_sub_subelement['id']) {

																			case EBML_ID_CHAPSTRING:
																			case EBML_ID_CHAPLANGUAGE:
																			case EBML_ID_CHAPCOUNTRY:
																				$chapterdisplay_entry[$sub_sub_sub_subelement['id_name']] = $sub_sub_sub_subelement['data'];
																				break;

																			default:
																				$this->unhandledElement('chapters.editionentry.chapteratom.chapterdisplay', __LINE__, $sub_sub_sub_subelement);
																				break;
																		}
																	}
																	$chapteratom_entry[$sub_sub_subelement['id_name']][] = $chapterdisplay_entry;
																	break;

																default:
																	$this->unhandledElement('chapters.editionentry.chapteratom', __LINE__, $sub_sub_subelement);
																	break;
															}
														}
														$editionentry_entry[$sub_subelement['id_name']][] = $chapteratom_entry;
														break;

													default:
														$this->unhandledElement('chapters.editionentry', __LINE__, $sub_subelement);
														break;
												}
											}
											$info['matroska']['chapters'][] = $editionentry_entry;
											break;

										default:
											$this->unhandledElement('chapters', __LINE__, $subelement);
											break;
									}
								}
								break;

							case EBML_ID_CLUSTER: // The lower level element containing the (monolithic) Block structure.
								$cluster_entry = array();

								while ($this->getEBMLelement($subelement, $element_data['end'], array(EBML_ID_CLUSTERSILENTTRACKS, EBML_ID_CLUSTERBLOCKGROUP, EBML_ID_CLUSTERSIMPLEBLOCK))) {
									switch ($subelement['id']) {

										case EBML_ID_CLUSTERTIMECODE:
										case EBML_ID_CLUSTERPOSITION:
										case EBML_ID_CLUSTERPREVSIZE:
											$cluster_entry[$subelement['id_name']] = getid3_lib::BigEndian2Int($subelement['data']);
											break;

										case EBML_ID_CLUSTERSILENTTRACKS:
											$cluster_silent_tracks = array();

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], true)) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CLUSTERSILENTTRACKNUMBER:
														$cluster_silent_tracks[] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('cluster.silenttracks', __LINE__, $sub_subelement);
														break;
												}
											}
											$cluster_entry[$subelement['id_name']][] = $cluster_silent_tracks;
											break;

										case EBML_ID_CLUSTERBLOCKGROUP:
											$cluster_block_group = array('offset' => $this->current_offset);

											while ($this->getEBMLelement($sub_subelement, $subelement['end'], array(EBML_ID_CLUSTERBLOCK))) {
												switch ($sub_subelement['id']) {

													case EBML_ID_CLUSTERBLOCK:
														$cluster_block_group[$sub_subelement['id_name']] = $this->HandleEMBLClusterBlock($sub_subelement, EBML_ID_CLUSTERBLOCK, $info);
														break;

													case EBML_ID_CLUSTERREFERENCEPRIORITY: // unsigned-int
													case EBML_ID_CLUSTERBLOCKDURATION:     // unsigned-int
														$cluster_block_group[$sub_subelement['id_name']] = getid3_lib::BigEndian2Int($sub_subelement['data']);
														break;

													case EBML_ID_CLUSTERREFERENCEBLOCK:    // signed-int
														$cluster_block_group[$sub_subelement['id_name']][] = getid3_lib::BigEndian2Int($sub_subelement['data'], false, true);
														break;

													case EBML_ID_CLUSTERCODECSTATE:
														$cluster_block_group[$sub_subelement['id_name']] = getid3_lib::trimNullByte($sub_subelement['data']);
														break;

													default:
														$this->unhandledElement('clusters.blockgroup', __LINE__, $sub_subelement);
														break;
												}
											}
											$cluster_entry[$subelement['id_name']][] = $cluster_block_group;
											break;

										case EBML_ID_CLUSTERSIMPLEBLOCK:
											$cluster_entry[$subelement['id_name']][] = $this->HandleEMBLClusterBlock($subelement, EBML_ID_CLUSTERSIMPLEBLOCK, $info);
											break;

										default:
											$this->unhandledElement('cluster', __LINE__, $subelement);
											break;
									}
									$this->current_offset = $subelement['end'];
								}
								if (!$this->hide_clusters) {
									$info['matroska']['cluster'][] = $cluster_entry;
								}

								// check to see if all the data we need exists already, if so, break out of the loop
								if (!$this->parse_whole_file) {
									if (isset($info['matroska']['info']) && is_array($info['matroska']['info'])) {
										if (isset($info['matroska']['tracks']['tracks']) && is_array($info['matroska']['tracks']['tracks'])) {
											if (count($info['matroska']['track_data_offsets']) == count($info['matroska']['tracks']['tracks'])) {
												return;
											}
										}
									}
								}
								break;

							default:
								$this->unhandledElement('segment', __LINE__, $element_data);
								break;
						}
					}
					break;

				default:
					$this->unhandledElement('root', __LINE__, $top_element);
					break;
			}
		}
	}

	/**
	 * @param int $min_data
	 *
	 * @return bool
	 */
	private function EnsureBufferHasEnoughData($min_data=1024) {
		if (($this->current_offset - $this->EBMLbuffer_offset) >= ($this->EBMLbuffer_length - $min_data)) {
			$read_bytes = max($min_data, $this->getid3->fread_buffer_size());

			try {
				$this->fseek($this->current_offset);
				$this->EBMLbuffer_offset = $this->current_offset;
				$this->EBMLbuffer        = $this->fread($read_bytes);
				$this->EBMLbuffer_length = strlen($this->EBMLbuffer);
			} catch (getid3_exception $e) {
				$this->warning('EBML parser: '.$e->getMessage());
				return false;
			}

			if ($this->EBMLbuffer_length == 0 && $this->feof()) {
				return $this->error('EBML parser: ran out of file at offset '.$this->current_offset);
			}
		}
		return true;
	}

	/**
	 * @return int|float|false
	 */
	private function readEBMLint() {
		$actual_offset = $this->current_offset - $this->EBMLbuffer_offset;

		// get length of integer
		$first_byte_int = ord($this->EBMLbuffer[$actual_offset]);
		if       (0x80 & $first_byte_int) {
			$length = 1;
		} elseif (0x40 & $first_byte_int) {
			$length = 2;
		} elseif (0x20 & $first_byte_int) {
			$length = 3;
		} elseif (0x10 & $first_byte_int) {
			$length = 4;
		} elseif (0x08 & $first_byte_int) {
			$length = 5;
		} elseif (0x04 & $first_byte_int) {
			$length = 6;
		} elseif (0x02 & $first_byte_int) {
			$length = 7;
		} elseif (0x01 & $first_byte_int) {
			$length = 8;
		} else {
			throw new Exception('invalid EBML integer (leading 0x00) at '.$this->current_offset);
		}

		// read
		$int_value = self::EBML2Int(substr($this->EBMLbuffer, $actual_offset, $length));
		$this->current_offset += $length;

		return $int_value;
	}

	/**
	 * @param int  $length
	 * @param bool $check_buffer
	 *
	 * @return string|false
	 */
	private function readEBMLelementData($length, $check_buffer=false) {
		if ($check_buffer && !$this->EnsureBufferHasEnoughData($length)) {
			return false;
		}
		$data = substr($this->EBMLbuffer, $this->current_offset - $this->EBMLbuffer_offset, $length);
		$this->current_offset += $length;
		return $data;
	}

	/**
	 * @param array      $element
	 * @param int        $parent_end
	 * @param array|bool $get_data
	 *
	 * @return bool
	 */
	private function getEBMLelement(&$element, $parent_end, $get_data=false) {
		if ($this->current_offset >= $parent_end) {
			return false;
		}

		if (!$this->EnsureBufferHasEnoughData()) {
			$this->current_offset = PHP_INT_MAX; // do not exit parser right now, allow to finish current loop to gather maximum information
			return false;
		}

		$element = array();

		// set offset
		$element['offset'] = $this->current_offset;

		// get ID
		$element['id'] = $this->readEBMLint();

		// get name
		$element['id_name'] = self::EBMLidName($element['id']);

		// get length
		$element['length'] = $this->readEBMLint();

		// get end offset
		$element['end'] = $this->current_offset + $element['length'];

		// get raw data
		$dont_parse = (in_array($element['id'], $this->unuseful_elements) || $element['id_name'] == dechex($element['id']));
		if (($get_data === true || (is_array($get_data) && !in_array($element['id'], $get_data))) && !$dont_parse) {
			$element['data'] = $this->readEBMLelementData($element['length'], $element);
		}

		return true;
	}

	/**
	 * @param string $type
	 * @param int    $line
	 * @param array  $element
	 */
	private function unhandledElement($type, $line, $element) {
		// warn only about unknown and missed elements, not about unuseful
		if (!in_array($element['id'], $this->unuseful_elements)) {
			$this->warning('Unhandled '.$type.' element ['.basename(__FILE__).':'.$line.'] ('.$element['id'].'::'.$element['id_name'].' ['.$element['length'].' bytes]) at '.$element['offset']);
		}

		// increase offset for unparsed elements
		if (!isset($element['data'])) {
			$this->current_offset = $element['end'];
		}
	}

	/**
	 * @param array $SimpleTagArray
	 *
	 * @return bool
	 */
	private function ExtractCommentsSimpleTag($SimpleTagArray) {
		if (!empty($SimpleTagArray['SimpleTag'])) {
			foreach ($SimpleTagArray['SimpleTag'] as $SimpleTagKey => $SimpleTagData) {
				if (!empty($SimpleTagData['TagName']) && !empty($SimpleTagData['TagString'])) {
					$this->getid3->info['matroska']['comments'][strtolower($SimpleTagData['TagName'])][] = $SimpleTagData['TagString'];
				}
				if (!empty($SimpleTagData['SimpleTag'])) {
					$this->ExtractCommentsSimpleTag($SimpleTagData);
				}
			}
		}

		return true;
	}

	/**
	 * @param int $parent_end
	 *
	 * @return array
	 */
	private function HandleEMBLSimpleTag($parent_end) {
		$simpletag_entry = array();

		while ($this->getEBMLelement($element, $parent_end, array(EBML_ID_SIMPLETAG))) {
			switch ($element['id']) {

				case EBML_ID_TAGNAME:
				case EBML_ID_TAGLANGUAGE:
				case EBML_ID_TAGSTRING:
				case EBML_ID_TAGBINARY:
					$simpletag_entry[$element['id_name']] = $element['data'];
					break;

				case EBML_ID_SIMPLETAG:
					$simpletag_entry[$element['id_name']][] = $this->HandleEMBLSimpleTag($element['end']);
					break;

				case EBML_ID_TAGDEFAULT:
					$simpletag_entry[$element['id_name']] = (bool)getid3_lib::BigEndian2Int($element['data']);
					break;

				default:
					$this->unhandledElement('tag.simpletag', __LINE__, $element);
					break;
			}
		}

		return $simpletag_entry;
	}

	/**
	 * @param array $element
	 * @param int   $block_type
	 * @param array $info
	 *
	 * @return array
	 */
	private function HandleEMBLClusterBlock($element, $block_type, &$info) {
		// http://www.matroska.org/technical/specs/index.html#block_structure
		// http://www.matroska.org/technical/specs/index.html#simpleblock_structure

		$block_data = array();
		$block_data['tracknumber'] = $this->readEBMLint();
		$block_data['timecode']    = getid3_lib::BigEndian2Int($this->readEBMLelementData(2), false, true);
		$block_data['flags_raw']   = getid3_lib::BigEndian2Int($this->readEBMLelementData(1));

		if ($block_type == EBML_ID_CLUSTERSIMPLEBLOCK) {
			$block_data['flags']['keyframe']  = (($block_data['flags_raw'] & 0x80) >> 7);
			//$block_data['flags']['reserved1'] = (($block_data['flags_raw'] & 0x70) >> 4);
		}
		else {
			//$block_data['flags']['reserved1'] = (($block_data['flags_raw'] & 0xF0) >> 4);
		}
		$block_data['flags']['invisible'] = (bool)(($block_data['flags_raw'] & 0x08) >> 3);
		$block_data['flags']['lacing']    =       (($block_data['flags_raw'] & 0x06) >> 1);  // 00=no lacing; 01=Xiph lacing; 11=EBML lacing; 10=fixed-size lacing
		if ($block_type == EBML_ID_CLUSTERSIMPLEBLOCK) {
			$block_data['flags']['discardable'] = (($block_data['flags_raw'] & 0x01));
		}
		else {
			//$block_data['flags']['reserved2'] = (($block_data['flags_raw'] & 0x01) >> 0);
		}
		$block_data['flags']['lacing_type'] = self::BlockLacingType($block_data['flags']['lacing']);

		// Lace (when lacing bit is set)
		if ($block_data['flags']['lacing'] > 0) {
			$block_data['lace_frames'] = getid3_lib::BigEndian2Int($this->readEBMLelementData(1)) + 1; // Number of frames in the lace-1 (uint8)
			if ($block_data['flags']['lacing'] != 0x02) {
				for ($i = 1; $i < $block_data['lace_frames']; $i ++) { // Lace-coded size of each frame of the lace, except for the last one (multiple uint8). *This is not used with Fixed-size lacing as it is calculated automatically from (total size of lace) / (number of frames in lace).
					if ($block_data['flags']['lacing'] == 0x03) { // EBML lacing
						$block_data['lace_frames_size'][$i] = $this->readEBMLint(); // TODO: read size correctly, calc size for the last frame. For now offsets are deteminded OK with readEBMLint() and that's the most important thing.
					}
					else { // Xiph lacing
						$block_data['lace_frames_size'][$i] = 0;
						do {
							$size = getid3_lib::BigEndian2Int($this->readEBMLelementData(1));
							$block_data['lace_frames_size'][$i] += $size;
						}
						while ($size == 255);
					}
				}
				if ($block_data['flags']['lacing'] == 0x01) { // calc size of the last frame only for Xiph lacing, till EBML sizes are now anyway determined incorrectly
					$block_data['lace_frames_size'][] = $element['end'] - $this->current_offset - array_sum($block_data['lace_frames_size']);
				}
			}
		}

		if (!isset($info['matroska']['track_data_offsets'][$block_data['tracknumber']])) {
			$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['offset'] = $this->current_offset;
			$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['length'] = $element['end'] - $this->current_offset;
			//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['total_length'] = 0;
		}
		//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['total_length'] += $info['matroska']['track_data_offsets'][$block_data['tracknumber']]['length'];
		//$info['matroska']['track_data_offsets'][$block_data['tracknumber']]['duration']      = $block_data['timecode'] * ((isset($info['matroska']['info'][0]['TimecodeScale']) ? $info['matroska']['info'][0]['TimecodeScale'] : 1000000) / 1000000000);

		// set offset manually
		$this->current_offset = $element['end'];

		return $block_data;
	}

	/**
	 * @param string $EBMLstring
	 *
	 * @return int|float|false
	 */
	private static function EBML2Int($EBMLstring) {
		// http://matroska.org/specs/

		// Element ID coded with an UTF-8 like system:
		// 1xxx xxxx                                  - Class A IDs (2^7 -2 possible values) (base 0x8X)
		// 01xx xxxx  xxxx xxxx                       - Class B IDs (2^14-2 possible values) (base 0x4X 0xXX)
		// 001x xxxx  xxxx xxxx  xxxx xxxx            - Class C IDs (2^21-2 possible values) (base 0x2X 0xXX 0xXX)
		// 0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - Class D IDs (2^28-2 possible values) (base 0x1X 0xXX 0xXX 0xXX)
		// Values with all x at 0 and 1 are reserved (hence the -2).

		// Data size, in octets, is also coded with an UTF-8 like system :
		// 1xxx xxxx                                                                              - value 0 to  2^7-2
		// 01xx xxxx  xxxx xxxx                                                                   - value 0 to 2^14-2
		// 001x xxxx  xxxx xxxx  xxxx xxxx                                                        - value 0 to 2^21-2
		// 0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                             - value 0 to 2^28-2
		// 0000 1xxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                  - value 0 to 2^35-2
		// 0000 01xx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                       - value 0 to 2^42-2
		// 0000 001x  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx            - value 0 to 2^49-2
		// 0000 0001  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - value 0 to 2^56-2

		$first_byte_int = ord($EBMLstring[0]);
		if (0x80 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x7F);
		} elseif (0x40 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x3F);
		} elseif (0x20 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x1F);
		} elseif (0x10 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x0F);
		} elseif (0x08 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x07);
		} elseif (0x04 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x03);
		} elseif (0x02 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x01);
		} elseif (0x01 & $first_byte_int) {
			$EBMLstring[0] = chr($first_byte_int & 0x00);
		}

		return getid3_lib::BigEndian2Int($EBMLstring);
	}

	/**
	 * @param int $EBMLdatestamp
	 *
	 * @return float
	 */
	private static function EBMLdate2unix($EBMLdatestamp) {
		// Date - signed 8 octets integer in nanoseconds with 0 indicating the precise beginning of the millennium (at 2001-01-01T00:00:00,000000000 UTC)
		// 978307200 == mktime(0, 0, 0, 1, 1, 2001) == January 1, 2001 12:00:00am UTC
		return round(($EBMLdatestamp / 1000000000) + 978307200);
	}

	/**
	 * @param int $target_type
	 *
	 * @return string|int
	 */
	public static function TargetTypeValue($target_type) {
		// http://www.matroska.org/technical/specs/tagging/index.html
		static $TargetTypeValue = array();
		if (empty($TargetTypeValue)) {
			$TargetTypeValue[10] = 'A: ~ V:shot';                                           // the lowest hierarchy found in music or movies
			$TargetTypeValue[20] = 'A:subtrack/part/movement ~ V:scene';                    // corresponds to parts of a track for audio (like a movement)
			$TargetTypeValue[30] = 'A:track/song ~ V:chapter';                              // the common parts of an album or a movie
			$TargetTypeValue[40] = 'A:part/session ~ V:part/session';                       // when an album or episode has different logical parts
			$TargetTypeValue[50] = 'A:album/opera/concert ~ V:movie/episode/concert';       // the most common grouping level of music and video (equals to an episode for TV series)
			$TargetTypeValue[60] = 'A:edition/issue/volume/opus ~ V:season/sequel/volume';  // a list of lower levels grouped together
			$TargetTypeValue[70] = 'A:collection ~ V:collection';                           // the high hierarchy consisting of many different lower items
		}
		return (isset($TargetTypeValue[$target_type]) ? $TargetTypeValue[$target_type] : $target_type);
	}

	/**
	 * @param int $lacingtype
	 *
	 * @return string|int
	 */
	public static function BlockLacingType($lacingtype) {
		// http://matroska.org/technical/specs/index.html#block_structure
		static $BlockLacingType = array();
		if (empty($BlockLacingType)) {
			$BlockLacingType[0x00] = 'no lacing';
			$BlockLacingType[0x01] = 'Xiph lacing';
			$BlockLacingType[0x02] = 'fixed-size lacing';
			$BlockLacingType[0x03] = 'EBML lacing';
		}
		return (isset($BlockLacingType[$lacingtype]) ? $BlockLacingType[$lacingtype] : $lacingtype);
	}

	/**
	 * @param string $codecid
	 *
	 * @return string
	 */
	public static function CodecIDtoCommonName($codecid) {
		// http://www.matroska.org/technical/specs/codecid/index.html
		static $CodecIDlist = array();
		if (empty($CodecIDlist)) {
			$CodecIDlist['A_AAC']            = 'aac';
			$CodecIDlist['A_AAC/MPEG2/LC']   = 'aac';
			$CodecIDlist['A_AC3']            = 'ac3';
			$CodecIDlist['A_EAC3']           = 'eac3';
			$CodecIDlist['A_DTS']            = 'dts';
			$CodecIDlist['A_FLAC']           = 'flac';
			$CodecIDlist['A_MPEG/L1']        = 'mp1';
			$CodecIDlist['A_MPEG/L2']        = 'mp2';
			$CodecIDlist['A_MPEG/L3']        = 'mp3';
			$CodecIDlist['A_PCM/INT/LIT']    = 'pcm';       // PCM Integer Little Endian
			$CodecIDlist['A_PCM/INT/BIG']    = 'pcm';       // PCM Integer Big Endian
			$CodecIDlist['A_QUICKTIME/QDMC'] = 'quicktime'; // Quicktime: QDesign Music
			$CodecIDlist['A_QUICKTIME/QDM2'] = 'quicktime'; // Quicktime: QDesign Music v2
			$CodecIDlist['A_VORBIS']         = 'vorbis';
			$CodecIDlist['V_MPEG1']          = 'mpeg';
			$CodecIDlist['V_THEORA']         = 'theora';
			$CodecIDlist['V_REAL/RV40']      = 'real';
			$CodecIDlist['V_REAL/RV10']      = 'real';
			$CodecIDlist['V_REAL/RV20']      = 'real';
			$CodecIDlist['V_REAL/RV30']      = 'real';
			$CodecIDlist['V_QUICKTIME']      = 'quicktime'; // Quicktime
			$CodecIDlist['V_MPEG4/ISO/AP']   = 'mpeg4';
			$CodecIDlist['V_MPEG4/ISO/ASP']  = 'mpeg4';
			$CodecIDlist['V_MPEG4/ISO/AVC']  = 'h264';
			$CodecIDlist['V_MPEG4/ISO/SP']   = 'mpeg4';
			$CodecIDlist['V_VP8']            = 'vp8';
			$CodecIDlist['V_MS/VFW/FOURCC']  = 'vcm'; // Microsoft (TM) Video Codec Manager (VCM)
			$CodecIDlist['A_MS/ACM']         = 'acm'; // Microsoft (TM) Audio Codec Manager (ACM)
		}
		return (isset($CodecIDlist[$codecid]) ? $CodecIDlist[$codecid] : $codecid);
	}

	/**
	 * @param int $value
	 *
	 * @return string
	 */
	private static function EBMLidName($value) {
		static $EBMLidList = array();
		if (empty($EBMLidList)) {
			$EBMLidList[EBML_ID_ASPECTRATIOTYPE]            = 'AspectRatioType';
			$EBMLidList[EBML_ID_ATTACHEDFILE]               = 'AttachedFile';
			$EBMLidList[EBML_ID_ATTACHMENTLINK]             = 'AttachmentLink';
			$EBMLidList[EBML_ID_ATTACHMENTS]                = 'Attachments';
			$EBMLidList[EBML_ID_AUDIO]                      = 'Audio';
			$EBMLidList[EBML_ID_BITDEPTH]                   = 'BitDepth';
			$EBMLidList[EBML_ID_CHANNELPOSITIONS]           = 'ChannelPositions';
			$EBMLidList[EBML_ID_CHANNELS]                   = 'Channels';
			$EBMLidList[EBML_ID_CHAPCOUNTRY]                = 'ChapCountry';
			$EBMLidList[EBML_ID_CHAPLANGUAGE]               = 'ChapLanguage';
			$EBMLidList[EBML_ID_CHAPPROCESS]                = 'ChapProcess';
			$EBMLidList[EBML_ID_CHAPPROCESSCODECID]         = 'ChapProcessCodecID';
			$EBMLidList[EBML_ID_CHAPPROCESSCOMMAND]         = 'ChapProcessCommand';
			$EBMLidList[EBML_ID_CHAPPROCESSDATA]            = 'ChapProcessData';
			$EBMLidList[EBML_ID_CHAPPROCESSPRIVATE]         = 'ChapProcessPrivate';
			$EBMLidList[EBML_ID_CHAPPROCESSTIME]            = 'ChapProcessTime';
			$EBMLidList[EBML_ID_CHAPSTRING]                 = 'ChapString';
			$EBMLidList[EBML_ID_CHAPTERATOM]                = 'ChapterAtom';
			$EBMLidList[EBML_ID_CHAPTERDISPLAY]             = 'ChapterDisplay';
			$EBMLidList[EBML_ID_CHAPTERFLAGENABLED]         = 'ChapterFlagEnabled';
			$EBMLidList[EBML_ID_CHAPTERFLAGHIDDEN]          = 'ChapterFlagHidden';
			$EBMLidList[EBML_ID_CHAPTERPHYSICALEQUIV]       = 'ChapterPhysicalEquiv';
			$EBMLidList[EBML_ID_CHAPTERS]                   = 'Chapters';
			$EBMLidList[EBML_ID_CHAPTERSEGMENTEDITIONUID]   = 'ChapterSegmentEditionUID';
			$EBMLidList[EBML_ID_CHAPTERSEGMENTUID]          = 'ChapterSegmentUID';
			$EBMLidList[EBML_ID_CHAPTERTIMEEND]             = 'ChapterTimeEnd';
			$EBMLidList[EBML_ID_CHAPTERTIMESTART]           = 'ChapterTimeStart';
			$EBMLidList[EBML_ID_CHAPTERTRACK]               = 'ChapterTrack';
			$EBMLidList[EBML_ID_CHAPTERTRACKNUMBER]         = 'ChapterTrackNumber';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATE]           = 'ChapterTranslate';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATECODEC]      = 'ChapterTranslateCodec';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATEEDITIONUID] = 'ChapterTranslateEditionUID';
			$EBMLidList[EBML_ID_CHAPTERTRANSLATEID]         = 'ChapterTranslateID';
			$EBMLidList[EBML_ID_CHAPTERUID]                 = 'ChapterUID';
			$EBMLidList[EBML_ID_CLUSTER]                    = 'Cluster';
			$EBMLidList[EBML_ID_CLUSTERBLOCK]               = 'ClusterBlock';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDID]          = 'ClusterBlockAddID';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONAL]     = 'ClusterBlockAdditional';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONID]     = 'ClusterBlockAdditionID';
			$EBMLidList[EBML_ID_CLUSTERBLOCKADDITIONS]      = 'ClusterBlockAdditions';
			$EBMLidList[EBML_ID_CLUSTERBLOCKDURATION]       = 'ClusterBlockDuration';
			$EBMLidList[EBML_ID_CLUSTERBLOCKGROUP]          = 'ClusterBlockGroup';
			$EBMLidList[EBML_ID_CLUSTERBLOCKMORE]           = 'ClusterBlockMore';
			$EBMLidList[EBML_ID_CLUSTERBLOCKVIRTUAL]        = 'ClusterBlockVirtual';
			$EBMLidList[EBML_ID_CLUSTERCODECSTATE]          = 'ClusterCodecState';
			$EBMLidList[EBML_ID_CLUSTERDELAY]               = 'ClusterDelay';
			$EBMLidList[EBML_ID_CLUSTERDURATION]            = 'ClusterDuration';
			$EBMLidList[EBML_ID_CLUSTERENCRYPTEDBLOCK]      = 'ClusterEncryptedBlock';
			$EBMLidList[EBML_ID_CLUSTERFRAMENUMBER]         = 'ClusterFrameNumber';
			$EBMLidList[EBML_ID_CLUSTERLACENUMBER]          = 'ClusterLaceNumber';
			$EBMLidList[EBML_ID_CLUSTERPOSITION]            = 'ClusterPosition';
			$EBMLidList[EBML_ID_CLUSTERPREVSIZE]            = 'ClusterPrevSize';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEBLOCK]      = 'ClusterReferenceBlock';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEPRIORITY]   = 'ClusterReferencePriority';
			$EBMLidList[EBML_ID_CLUSTERREFERENCEVIRTUAL]    = 'ClusterReferenceVirtual';
			$EBMLidList[EBML_ID_CLUSTERSILENTTRACKNUMBER]   = 'ClusterSilentTrackNumber';
			$EBMLidList[EBML_ID_CLUSTERSILENTTRACKS]        = 'ClusterSilentTracks';
			$EBMLidList[EBML_ID_CLUSTERSIMPLEBLOCK]         = 'ClusterSimpleBlock';
			$EBMLidList[EBML_ID_CLUSTERTIMECODE]            = 'ClusterTimecode';
			$EBMLidList[EBML_ID_CLUSTERTIMESLICE]           = 'ClusterTimeSlice';
			$EBMLidList[EBML_ID_CODECDECODEALL]             = 'CodecDecodeAll';
			$EBMLidList[EBML_ID_CODECDOWNLOADURL]           = 'CodecDownloadURL';
			$EBMLidList[EBML_ID_CODECID]                    = 'CodecID';
			$EBMLidList[EBML_ID_CODECINFOURL]               = 'CodecInfoURL';
			$EBMLidList[EBML_ID_CODECNAME]                  = 'CodecName';
			$EBMLidList[EBML_ID_CODECPRIVATE]               = 'CodecPrivate';
			$EBMLidList[EBML_ID_CODECSETTINGS]              = 'CodecSettings';
			$EBMLidList[EBML_ID_COLOURSPACE]                = 'ColourSpace';
			$EBMLidList[EBML_ID_CONTENTCOMPALGO]            = 'ContentCompAlgo';
			$EBMLidList[EBML_ID_CONTENTCOMPRESSION]         = 'ContentCompression';
			$EBMLidList[EBML_ID_CONTENTCOMPSETTINGS]        = 'ContentCompSettings';
			$EBMLidList[EBML_ID_CONTENTENCALGO]             = 'ContentEncAlgo';
			$EBMLidList[EBML_ID_CONTENTENCKEYID]            = 'ContentEncKeyID';
			$EBMLidList[EBML_ID_CONTENTENCODING]            = 'ContentEncoding';
			$EBMLidList[EBML_ID_CONTENTENCODINGORDER]       = 'ContentEncodingOrder';
			$EBMLidList[EBML_ID_CONTENTENCODINGS]           = 'ContentEncodings';
			$EBMLidList[EBML_ID_CONTENTENCODINGSCOPE]       = 'ContentEncodingScope';
			$EBMLidList[EBML_ID_CONTENTENCODINGTYPE]        = 'ContentEncodingType';
			$EBMLidList[EBML_ID_CONTENTENCRYPTION]          = 'ContentEncryption';
			$EBMLidList[EBML_ID_CONTENTSIGALGO]             = 'ContentSigAlgo';
			$EBMLidList[EBML_ID_CONTENTSIGHASHALGO]         = 'ContentSigHashAlgo';
			$EBMLidList[EBML_ID_CONTENTSIGKEYID]            = 'ContentSigKeyID';
			$EBMLidList[EBML_ID_CONTENTSIGNATURE]           = 'ContentSignature';
			$EBMLidList[EBML_ID_CRC32]                      = 'CRC32';
			$EBMLidList[EBML_ID_CUEBLOCKNUMBER]             = 'CueBlockNumber';
			$EBMLidList[EBML_ID_CUECLUSTERPOSITION]         = 'CueClusterPosition';
			$EBMLidList[EBML_ID_CUECODECSTATE]              = 'CueCodecState';
			$EBMLidList[EBML_ID_CUEPOINT]                   = 'CuePoint';
			$EBMLidList[EBML_ID_CUEREFCLUSTER]              = 'CueRefCluster';
			$EBMLidList[EBML_ID_CUEREFCODECSTATE]           = 'CueRefCodecState';
			$EBMLidList[EBML_ID_CUEREFERENCE]               = 'CueReference';
			$EBMLidList[EBML_ID_CUEREFNUMBER]               = 'CueRefNumber';
			$EBMLidList[EBML_ID_CUEREFTIME]                 = 'CueRefTime';
			$EBMLidList[EBML_ID_CUES]                       = 'Cues';
			$EBMLidList[EBML_ID_CUETIME]                    = 'CueTime';
			$EBMLidList[EBML_ID_CUETRACK]                   = 'CueTrack';
			$EBMLidList[EBML_ID_CUETRACKPOSITIONS]          = 'CueTrackPositions';
			$EBMLidList[EBML_ID_DATEUTC]                    = 'DateUTC';
			$EBMLidList[EBML_ID_DEFAULTDURATION]            = 'DefaultDuration';
			$EBMLidList[EBML_ID_DISPLAYHEIGHT]              = 'DisplayHeight';
			$EBMLidList[EBML_ID_DISPLAYUNIT]                = 'DisplayUnit';
			$EBMLidList[EBML_ID_DISPLAYWIDTH]               = 'DisplayWidth';
			$EBMLidList[EBML_ID_DOCTYPE]                    = 'DocType';
			$EBMLidList[EBML_ID_DOCTYPEREADVERSION]         = 'DocTypeReadVersion';
			$EBMLidList[EBML_ID_DOCTYPEVERSION]             = 'DocTypeVersion';
			$EBMLidList[EBML_ID_DURATION]                   = 'Duration';
			$EBMLidList[EBML_ID_EBML]                       = 'EBML';
			$EBMLidList[EBML_ID_EBMLMAXIDLENGTH]            = 'EBMLMaxIDLength';
			$EBMLidList[EBML_ID_EBMLMAXSIZELENGTH]          = 'EBMLMaxSizeLength';
			$EBMLidList[EBML_ID_EBMLREADVERSION]            = 'EBMLReadVersion';
			$EBMLidList[EBML_ID_EBMLVERSION]                = 'EBMLVersion';
			$EBMLidList[EBML_ID_EDITIONENTRY]               = 'EditionEntry';
			$EBMLidList[EBML_ID_EDITIONFLAGDEFAULT]         = 'EditionFlagDefault';
			$EBMLidList[EBML_ID_EDITIONFLAGHIDDEN]          = 'EditionFlagHidden';
			$EBMLidList[EBML_ID_EDITIONFLAGORDERED]         = 'EditionFlagOrdered';
			$EBMLidList[EBML_ID_EDITIONUID]                 = 'EditionUID';
			$EBMLidList[EBML_ID_FILEDATA]                   = 'FileData';
			$EBMLidList[EBML_ID_FILEDESCRIPTION]            = 'FileDescription';
			$EBMLidList[EBML_ID_FILEMIMETYPE]               = 'FileMimeType';
			$EBMLidList[EBML_ID_FILENAME]                   = 'FileName';
			$EBMLidList[EBML_ID_FILEREFERRAL]               = 'FileReferral';
			$EBMLidList[EBML_ID_FILEUID]                    = 'FileUID';
			$EBMLidList[EBML_ID_FLAGDEFAULT]                = 'FlagDefault';
			$EBMLidList[EBML_ID_FLAGENABLED]                = 'FlagEnabled';
			$EBMLidList[EBML_ID_FLAGFORCED]                 = 'FlagForced';
			$EBMLidList[EBML_ID_FLAGINTERLACED]             = 'FlagInterlaced';
			$EBMLidList[EBML_ID_FLAGLACING]                 = 'FlagLacing';
			$EBMLidList[EBML_ID_GAMMAVALUE]                 = 'GammaValue';
			$EBMLidList[EBML_ID_INFO]                       = 'Info';
			$EBMLidList[EBML_ID_LANGUAGE]                   = 'Language';
			$EBMLidList[EBML_ID_MAXBLOCKADDITIONID]         = 'MaxBlockAdditionID';
			$EBMLidList[EBML_ID_MAXCACHE]                   = 'MaxCache';
			$EBMLidList[EBML_ID_MINCACHE]                   = 'MinCache';
			$EBMLidList[EBML_ID_MUXINGAPP]                  = 'MuxingApp';
			$EBMLidList[EBML_ID_NAME]                       = 'Name';
			$EBMLidList[EBML_ID_NEXTFILENAME]               = 'NextFilename';
			$EBMLidList[EBML_ID_NEXTUID]                    = 'NextUID';
			$EBMLidList[EBML_ID_OUTPUTSAMPLINGFREQUENCY]    = 'OutputSamplingFrequency';
			$EBMLidList[EBML_ID_PIXELCROPBOTTOM]            = 'PixelCropBottom';
			$EBMLidList[EBML_ID_PIXELCROPLEFT]              = 'PixelCropLeft';
			$EBMLidList[EBML_ID_PIXELCROPRIGHT]             = 'PixelCropRight';
			$EBMLidList[EBML_ID_PIXELCROPTOP]               = 'PixelCropTop';
			$EBMLidList[EBML_ID_PIXELHEIGHT]                = 'PixelHeight';
			$EBMLidList[EBML_ID_PIXELWIDTH]                 = 'PixelWidth';
			$EBMLidList[EBML_ID_PREVFILENAME]               = 'PrevFilename';
			$EBMLidList[EBML_ID_PREVUID]                    = 'PrevUID';
			$EBMLidList[EBML_ID_SAMPLINGFREQUENCY]          = 'SamplingFrequency';
			$EBMLidList[EBML_ID_SEEK]                       = 'Seek';
			$EBMLidList[EBML_ID_SEEKHEAD]                   = 'SeekHead';
			$EBMLidList[EBML_ID_SEEKID]                     = 'SeekID';
			$EBMLidList[EBML_ID_SEEKPOSITION]               = 'SeekPosition';
			$EBMLidList[EBML_ID_SEGMENT]                    = 'Segment';
			$EBMLidList[EBML_ID_SEGMENTFAMILY]              = 'SegmentFamily';
			$EBMLidList[EBML_ID_SEGMENTFILENAME]            = 'SegmentFilename';
			$EBMLidList[EBML_ID_SEGMENTUID]                 = 'SegmentUID';
			$EBMLidList[EBML_ID_SIMPLETAG]                  = 'SimpleTag';
			$EBMLidList[EBML_ID_CLUSTERSLICES]              = 'ClusterSlices';
			$EBMLidList[EBML_ID_STEREOMODE]                 = 'StereoMode';
			$EBMLidList[EBML_ID_OLDSTEREOMODE]              = 'OldStereoMode';
			$EBMLidList[EBML_ID_TAG]                        = 'Tag';
			$EBMLidList[EBML_ID_TAGATTACHMENTUID]           = 'TagAttachmentUID';
			$EBMLidList[EBML_ID_TAGBINARY]                  = 'TagBinary';
			$EBMLidList[EBML_ID_TAGCHAPTERUID]              = 'TagChapterUID';
			$EBMLidList[EBML_ID_TAGDEFAULT]                 = 'TagDefault';
			$EBMLidList[EBML_ID_TAGEDITIONUID]              = 'TagEditionUID';
			$EBMLidList[EBML_ID_TAGLANGUAGE]                = 'TagLanguage';
			$EBMLidList[EBML_ID_TAGNAME]                    = 'TagName';
			$EBMLidList[EBML_ID_TAGTRACKUID]                = 'TagTrackUID';
			$EBMLidList[EBML_ID_TAGS]                       = 'Tags';
			$EBMLidList[EBML_ID_TAGSTRING]                  = 'TagString';
			$EBMLidList[EBML_ID_TARGETS]                    = 'Targets';
			$EBMLidList[EBML_ID_TARGETTYPE]                 = 'TargetType';
			$EBMLidList[EBML_ID_TARGETTYPEVALUE]            = 'TargetTypeValue';
			$EBMLidList[EBML_ID_TIMECODESCALE]              = 'TimecodeScale';
			$EBMLidList[EBML_ID_TITLE]                      = 'Title';
			$EBMLidList[EBML_ID_TRACKENTRY]                 = 'TrackEntry';
			$EBMLidList[EBML_ID_TRACKNUMBER]                = 'TrackNumber';
			$EBMLidList[EBML_ID_TRACKOFFSET]                = 'TrackOffset';
			$EBMLidList[EBML_ID_TRACKOVERLAY]               = 'TrackOverlay';
			$EBMLidList[EBML_ID_TRACKS]                     = 'Tracks';
			$EBMLidList[EBML_ID_TRACKTIMECODESCALE]         = 'TrackTimecodeScale';
			$EBMLidList[EBML_ID_TRACKTRANSLATE]             = 'TrackTranslate';
			$EBMLidList[EBML_ID_TRACKTRANSLATECODEC]        = 'TrackTranslateCodec';
			$EBMLidList[EBML_ID_TRACKTRANSLATEEDITIONUID]   = 'TrackTranslateEditionUID';
			$EBMLidList[EBML_ID_TRACKTRANSLATETRACKID]      = 'TrackTranslateTrackID';
			$EBMLidList[EBML_ID_TRACKTYPE]                  = 'TrackType';
			$EBMLidList[EBML_ID_TRACKUID]                   = 'TrackUID';
			$EBMLidList[EBML_ID_VIDEO]                      = 'Video';
			$EBMLidList[EBML_ID_VOID]                       = 'Void';
			$EBMLidList[EBML_ID_WRITINGAPP]                 = 'WritingApp';
		}

		return (isset($EBMLidList[$value]) ? $EBMLidList[$value] : dechex($value));
	}

	/**
	 * @param int $value
	 *
	 * @return string
	 */
	public static function displayUnit($value) {
		// http://www.matroska.org/technical/specs/index.html#DisplayUnit
		static $units = array(
			0 => 'pixels',
			1 => 'centimeters',
			2 => 'inches',
			3 => 'Display Aspect Ratio');

		return (isset($units[$value]) ? $units[$value] : 'unknown');
	}

	/**
	 * @param array $streams
	 *
	 * @return array
	 */
	private static function getDefaultStreamInfo($streams)
	{
		$stream = array();
		foreach (array_reverse($streams) as $stream) {
			if ($stream['default']) {
				break;
			}
		}

		$unset = array('default', 'name');
		foreach ($unset as $u) {
			if (isset($stream[$u])) {
				unset($stream[$u]);
			}
		}

		$info = $stream;
		$info['streams'] = $streams;

		return $info;
	}

}
A Beginner's Facts Playing Casino Slots

A Beginner’s Facts Playing Casino Slots

How In Order To Play Slots Find Out The Rules Involving Slot Machines

In most modern devices, the number regarding lines that will pay off for” “a gamer depends on the particular number of credits (money or coin-in) wagered on a new particular spin. Those first machines will be paid out based about the mechanical features of the device. However, modern equipment not merely often employ video reels yet also make full use of random number generators instead of mechanical operation to determine champions.

The strategy of progressive jackpots dates back to be able to 1986 when the particular Megabucks machine seemed to be introduced, allowing earnings to accumulate until the player hit the jackpot. Today, many popular progressive slot machines are connected around multiple casinos, more increasing the jackpot feature potential. Classic slot machines, often referred to be able to as 3-reel slot machine games, provide quick plus satisfying action. These games are great for players who appreciate easy and fast-paced game play. With their standard design and mechanics, classic slots charm to both newbies and seasoned gamers. Typically, these slot machines feature one to three paylines, making them easy in order to understand and enjoy.

Slot Tip 4:  Always Enjoy Within Your Budget And Become Willing To Lower Your Guess Or Stop Playing If You Struck A Limit

Bets can be as minimal as 1c each spin, playing with your local on line casino or online is usually easier than at any time to access your bank roll. Modern slot” “equipment games trace to large and unique machines manufactured by an enthusiastic mechanic (and tinkerer) of typically the late 19th millennium, Charles Fey. The machine that Fey created was very simple but complex in concept, and also this machine was the Liberty Bell. Note that these online slot machine game strategies work finest with games that have the lowest volatility since you will need to adjust the dimensions of the gamble as you proceed. Scatter symbols are usually special icons of which can fork out irregardless of their place on the reels, often triggering reward features mostbet.

  • It’s quick to customize amount of credits you’d like to participate in too.
  • Because of the long odds, seeking to win a huge jackpot is most likely unrealistic.
  • You’ll learn what to be able to expect and exactly how to adjust your current playing style to be able to the features of a particular slot device game.
  • For example, the Blood Suckers slot with the RTP of 98% returns to all players $98 of $100 expended inside; $2 is usually the house edge.
  • Therefore, carry out not rush to immediately place actual bets, but initial, get accustomed to the position controls.

Now, your house edge will vary with respect to the” “video game that players opt to play, and typically the total bet amount which is placed. Developers are continually striving to innovate and even create new ways for players to be able to win in a great attempt to retain player interest. One of those innovations seemed to be respins or cascading down symbols – which in turn are certain emblems which cause reels to respin to produce bigger wins or multipliers with outrageous symbols potentially. With all the success and recognition, there is usually one thing which includes always been some sort of given for position machines. In essence, they have been income generators regarding casinos for several years in spite of featuring large plus relatively frequent affiliate payouts. Once you’ve set your desired bet, press the “Spin” button or draw the lever (if available) to trigger the spin.

Beginners Guide: How To Play Slots Regarding Dummies

Keeping with the straightforward nature of playing slots at on the web casinos, if gamers have trouble, these types of websites offer consumer service. The special offers that online casinos offer purely relate with in-game aspects such as bonus money in addition to free spins for slots. The appeal of slot machines is the possiblity to hit big which has a jackpot payday. Over the years, developers have continued to find ways to boost the jackpots regarding players without stopping too much of the edge for your casino.

The most realistic strategy when betting on slot machines is bankroll management; its essence is usually rather simple. Each player can devote a certain amount on bets, in addition to spending it within one evening is a bad concept; a wise option is to split your bankroll volume into several parts. For example, following making a deposit, you can divide it into components simultaneously and use only one piece per day for making bets mostbet app.

Slot Tournaments

Today almost all progressives are linked electronically to other machines, with all credit played in the particular linked machines adding to a typical jackpot. Woe will be the person who hits three jackpot symbols about a buy-a-pay together with only one gold coin played — typically the player gets practically nothing back. On some sort of multiplier, payoffs are proportionate for each coin played — apart from, usually, for that leading jackpot.

  • Their slots selection includes progressive jackpot feature games, as well as a massive selection of all traditional slots you’d count on to find.
  • This is because slot games can be highly addicting and can prospect a player to chase their losses.
  • Nowadays, known because a philanthropist, Bill Redd (also referred to as Si) was among the Bally group’s designers in the 1971s.
  • With all the achievement and popularity, there will be one thing that has always been a new given for slot machine machines.

The wide collection of slot games, like exclusive titles, guarantees a varied plus exciting gaming knowledge. Here are many of the most effective online casinos for slot machine machines and precisely what causes them to be stand out there. A Night Using Cleo transports gamers to the planet of Ancient Egypt, complete with icons such as scarab beetles and the Eye of Horus. This game holds out for its unique bonus models, which add a great extra layer associated with excitement to the gameplay. Players can easily also make use of the chance feature, that allows all of them to attempt in order to double their winnings after any effective spin.

How To Play Slot Machines On-line: Step By Phase Instructions For Beginners

Among other things, site visitors will discover a day-to-day dose of content articles with the newest poker news, reside reporting from tournaments, exclusive videos, podcasts, reviews and bonus deals and so much more. With these kinds of eligibility factors and even any others you might find, your best choice is always in order to game details or even information before a person commit to enjoying. Sean Chaffin can be a longtime freelance article writer, editor, and former high school writing teacher. If you ever feel it’s learning to be a problem, urgently speak to a helpline in your country for immediate” “assistance. From in-depth testimonials and helpful guidelines to the latest reports, we’re here to be able to help you find a very good platforms and create informed decisions every step of the particular way.

They had been featuring three” “re-writing reels operated by way of a handle and a new single slot to be able to place a coin into. This equipment had only one shell out line, with each and every reel featuring several symbols – many you would acknowledge today – spades, hearts, diamonds, a new horseshoe, and the bell. This method requires players to be able to be more involved with every earn, so having some sort of calculator close by is recommended. Instead of changing the particular size of the particular bet based in won or lost rounds, the method has a set bet determined being a percentage of typically the available balance. Using 5% can become convenient, but all of us prefer staying secure and only wagering 3%. Slot machines top the record with regards to the almost all attractive casino game titles for gamblers, the two online and in land-based casinos.

Top Payment Procedures Available On Stake Casino

This feature means that you can spin a slot machine game game without seeking to connect to the particular game, but you is going to take care to be able to ensure you’re not really spending too much per spin. Wilds usually are special symbols that can replace other symbols on paylines to generate benefits. They are typically the most crucial symbols in the particular game and may also sometimes induce bonus features.

  • Additionally, players could unlock bonus capabilities through scatter signs” “that trigger special features.
  • If a person start thinking, “Well, they’re only credit, ” or even, “They’re already paid out for, ” it’s harder to persuade yourself to guard your bankroll.
  • At the core involving every authentic internet gambling platform is gaming software.
  • Players may also withdraw their funds by hitting “Cash Out and about. ” An individual can will certainly then receive a paper voucher together with the balance amount that can become used in another machine.

The user interface is definitely crafted to mirror the appearance and even ambiance of the conventional gambling establishment, featuring intuitive selections and controls. Volatility measures the frequency as well as the size regarding the wins that will the slots spend. For example, in case you prefer big is the winner less often, then you will want to perform an increased volatility slot; in case you prefer a low volatility slot then an individual will get smaller sized, more frequent is the winner. Commonly, this symbol is very totally different from the other symbols, therefore it is easy to distinguish besides making it simpler to understand the gameplay. Depending how many you obtain, could be dependent about the reward an individual are given; but like always, this may also vary per game.

Are There Different Types Of Slot Machines?

That about wraps upward our How in order to Play Slot Devices for Beginners guidebook. If you’ve appreciated it and are ready to try many free slots with regard to yourself, check out our slot reviews web page now. After a new few spins about those, you’ll grasp all of the particular concepts you’ve figured out about here. Paylines often confuse starter slots players the most, and no Exactly how to Play Slot machine Machines for Beginners guide would be full without explaining all of them further. Each symbol has a different worth and exactly how much you win for making combinations will be identified by the value of the symbols.

  • Don’t forget to be able to carefully experience almost all of the great print, because a few terms & situations can limit claiming, usage or cashing out of bonuses.
  • First, you should note that you can always find out exactly what bonus rounds and even special features the game has by viewing the paytable.
  • The goal with this specific strategy for earning at slots is usually to win back our losses.
  • Slot machines have are available a long approach since being simple machines and actually their role since store vending equipment.
  • Once you’ve established your desired gamble, press the “Spin” button or draw the lever (if available) to initiate the spin.

He’s written several books, generally on the topics of card counting and the different blackjack systems they employed over the particular years. He in addition runs a effective YouTube channel wherever he showcases various blackjack scenarios with beginner tips about how to overcome the dealer. Bets can be since little as 1c compared to typically the common minimum levels of $5 in order to $10 that stand and card games require.” “[newline]Please note that Slotsspot. com doesn’t work any gambling companies.

How To Play Slot Machines Inside A Casino

Bonus rounds can befuddle some new participants, so we believed we’d describe all of them here so that this specific How to Play Slot Machines intended for Beginners piece will be complete. When the cheats inserted particular numbers of coins in a certain order, the device would fork out. In jurisdictions with licensed casinos, the law takes a very dim view of cheating the video poker machines. Cheating licensed casinos is a criminal offence and will carry stiff prison terms. A zero-bonus balances the particular possibility of greater wins than you see in pick’em bonuses.

  • Over in britain, they include a couple of names for all of them, fruit machines in England and puggy in Scotland.
  • They are created to offer the chance-based, easy-to-play video gaming experience where gamers” “can go back home with potentially big wins using a simple rewrite.
  • However, you may stick to certain rules when playing particular titles; by using them, you could decrease risks and boost your winning possibilities.
  • The bonus round is usually activated by way of a minimum of three scatter symbols – but this can easily vary slot in order to slot.
  • Just such as the relaxed nature of how to play slot machines, players from all over have similar carefree love towards online game.

A gamer has numerous game titles available, something intended for every taste plus interest. However, whilst we can’t inform you how in order to play slot devices and win every time, we can show a couple of slot machine techniques that will assist you win more often. This is knowledge we’ve gained above decades, so bring it in and create sure you realize that before choosing which usually game to enjoy. Some slot machines in the 1960s and ‘70s had been vulnerable to ordinary magnets. Cheaters could make use of the magnets in order to make the fishing reels float freely alternatively of stopping about a spin.

How To Play Position Machines: A Step By Step Guide

Usually, classic, fruits, 3D, and progressive jackpot slot equipment are available with all online internet casinos. Old-fashioned slot equipment have only one horizontal payline, along which in turn three winning emblems (usually fruit icons or 7s) have to line upwards for you to be paid out. The vast bulk of today’s position machines, however, are multi-payline, with a few featuring up to 100 paylines or more.

  • So, let’s say that we all start with $100, which usually means our 1st bet is 3%.
  • It works generally the same manner regarding all slot devices, although there may become some variations based on the application developer.
  • These are the added features that assist to boost your payout in the particular game.
  • There is enough diversity and choice available amongst the slot machine game games industry.
  • “Each game comes with a unique combo of features like bonus rounds, thrilling varied animation alternatives, modern machines, multiplier machines, wild icons, and more.

The risk is that a new dry run can lead to a large bet that may be difficult in order to sustain. Some slot machine games feature progressive jackpots, where a small portion of each and every bet contributes to be able to a growing goldmine that can always be won by getting a specific combo or at unique. Find out about slot machines, how that they work and how to play slots for actual money with our own full guide.

How Developers Found Ways To Increase Jackpots

The worst factor you can apply at slot machines is always to chase loss by increasing the bet level. The chances are good that you may lose a lot more cash, and probably crazily run through the bankroll. When selecting an ideal bet level for your slot play, your decision is usually a trade-off among risk and payment.

  • The machine became known as the Liberty Bell and Fey spawned an evergrowing industry.
  • There are video games in penny, 2-cent, nickel, 10-cent, 1 fourth, dollar and also $100 denominations, and several machines allow players in order to choose which denomination they want to be able to use.
  • Nearly everyone is guilty associated with not reading Apple or Google words of service, but you shouldn’t are available to a casino with that same mindset.
  • The slot machine machine landscape has always been dependent upon the improvements and innovations involving software companies.
  • These slots are normally great for players who just want to have many fun create typically the most of their particular play.

It’s important to read the cup or help menus and learn precisely what type of device it is. The three major forms of reel-spinning slot machines are the multiplier, the buy-a-pay along with the progressive. Modern movie slots, of program, don’t have real coins but instead use virtual bridal party. To period pay-out odds, simply cash out your own slot credits straight into a real money balance. If you’re gunning for the big bucks, on the other hand, you would end up being wise to stick to high volatility slots.

Slot Hint 10:  Take Benefit Of Bonuses And Even Promotions

In typically the rest, the recognition of attempting to be able to win at slot machines is surging to the point slot machine game play is rivaling table play. On those machines, the particular big payoffs have been $50 or $100 — not like typically the big numbers slot machine game players expect today. On systems of which electronically link equipment in several casinos, progressive jackpots reach huge amount of money. It’s quick — just drop coins into typically the slot and push the button or even pull the handle. Newcomers will find the particular personal interaction along with dealers or additional players at the particular tables intimidating — slot players prevent that. And besides, the greatest, most lifestyle-changing jackpots in typically the casino are available upon the slots.

The game software giant incorporated a 4-tier progressive goldmine with levels called mega, major, slight, and mini. In order to be eligible for the tiny jackpot – the lowest of the bunch, you must bet at least 1 cent on all twenty-five paylines (a minimal total of $0. 25). When this comes to video slots, these generally include multi-tier accelerating jackpots. Every video clip slot usually provides between 2 plus 12 progressive goldmine levels, and every level provides a established max bet an individual have to help to make in order to be able to be eligible.

What Occurs When You” “Get On A Slot Machine?

Each slot machine features a pay stand that shows just what symbols have to line up for a pay out of varying sums. These are organized with the greatest payouts, known because the jackpot, on top of the tables and subsequent payouts below those. A desk also includes an amount paid relying on the amount of credits a new player puts in the machine. A random number generator, or perhaps RNG, is a computer technology that is definitely used to determine payouts and jackpots. An RNG makes a sequence associated with simulated random amounts to determine exactly where those reels may land, and therefore which payouts” “are distributed to participants. Modern slot equipment have become high-tech machines with advanced online video, sound, graphics, in addition to gameplay.

  • So, you should recognize that playing slot machine machines are extremely basic – which is part of the reason players love these games.
  • Ordinarily, a traditional 3-reel slot will be an ideal opt for for the player who else likes a pared-down game with not any frills and everything perform.
  • For example, if you owned four matching emblems on reels one, two, four, in addition to five, and some sort of wild landed throughout the middle, you’d have a 5 symbol combination.
  • Usually, classic, fruit, 3D, and progressive jackpot slot machines are available from all online casinos.
  • You can typically do this inside the ‘account’ or ‘banking’ section of your own casino.

The scam artists would likely remove the magnetic only when the fishing reels had aligned throughout a winning combo. My top slot machine game machine strategy ideas – you’ll learned about below – consist of 12 do’s and even 6 don’ts that may assist you in answering the top ‘how to succeed at slot machines? Changing the developed payback percentage demands opening the device and replacing a computer chip. Server-based slot machines that will allow casinos in order to change payout proportions remotely, but there are still polices around making these kinds of changes. It’s certainly not unusual to proceed 20 or fifty or more draws without a one payout on a reel-spinning slot, although payouts tend to be more repeated on video video poker machines. Nor would it be unusual for a device to pay again 150 percent or more for many dozen pulls.

What Is Responsible Game Playing And What Makes It Essential?

Given that they are games of chance, playing slots has more to perform with luck as compared to strategy. Even so, there are several strategies you can employ to select some sort of slot machine that may likely pay. As you might have got heard before, a person can’t win large payouts at a intensifying slot if you don’t max the wager. A small section of your bet on a modern slot machine game goes straight into a jackpot or perhaps set of jackpots. The more participants wager on typically the progressive lot the bigger its jackpot gets.

  • Not all machines are made the similar way and programmed with the same RTP or payment percentage.
  • To place a bet on the slot machine, simply insert the coins or currency, select your bet size, and take the lever or perhaps press the rotate button.
  • Alternatively, you can start building up a bankroll by keeping aside small amounts through your savings and after that begin gambling after getting saved enough money for a certain variety of slot machines.
  • Let’s consider a closer look at the sorts of bonus icons you’re more likely to find in a regular online” “slot.

Other accelerating slots are connected within a casino, although some are interconnected across all internet casinos featuring that certain game. For a new genuine casino experience from the coziness of your abode, live dealer games certainly are a must consider. These games, including live blackjack, different roulette games, and baccarat, feature real human retailers who interact along with players via reside video streams. Players can participate in current gameplay, detailed with interpersonal interaction, creating a great immersive and genuine casino atmosphere. They” “come in various themes and give a stimulating blend of gameplay, visuals, plus the possibility for significant winnings. Demo methods are available regarding players to train and even familiarize themselves along with the game with out risking real cash.

Starting In Order To Play Slots

Yes, due to the fact demo versions permit you to test slots, check their particular characteristics, and do not risk your own funds. While wagering, it is essential to control yourself, while emotions often usually tend to get free from control. It is incredibly common when you strike a large reward and lose manage, forgetting about caution as well as the strategy you adhere to. Aside coming from these run-of-the-mill strategies, participate in slot machine tournaments whenever feasible.

  • Understanding design and even mechanics in the sport is essential ahead of spinning the fishing reels.
  • Don’t hesitate in order to ask tough queries; other gamblers are usually willing to out a poor apple.
  • The scam artists would remove the magnet only if the reels had aligned within a winning mixture.
  • Video slots are acknowledged for their advanced graphics and several paylines, which will enhance the chances regarding winning.
  • The paytable also shows the value of every symbol, indicating the amount you win intended for matching different icons on a payline.

When playing video poker machines online, you could decrease or raise your stake by simply clicking on typically the BET/STAKE button. For example, classic on the internet slots based about traditional slot equipment have 3 reels. Three-reel slot games put more importance on their leading jackpots but have got a lesser hit regularity with additional losing spins. If you’re pondering how to win at slots, three-reel position games do offer slot players typically the best possiblity to get big, but additionally the particular best chance in order to lose fast. Every good online gambling establishment will have an array of games to attempt at no cost or true money.

How To Experience Video Poker Machines: The Pokernews Guide

The microprocessors driving today’s machines are set with random-number generation devices that govern winning combinations. Many position players pump money into two or more adjacent devices at a time, although if the casino will be crowded and others are having problems finding places to play, limit yourself to one machine. Select your bets and paylines, and get a theme and bonus feature of which interests you. Online slot software will be governed by the Arbitrary Number Generator, or perhaps RNG. As quickly as you struck the ‘Spin’ key, an algorithm can determine where and if the reels can stop. The process is completely unique, and slot designers have their games examined before they hit the casino industry, along with periodically audited with time.

  • This network impact results in massive jackpots, some of which can become truly life-changing.
  • While learning how in order to play casino slot machine games, there are particular factors that you have to always keep in mind when choosing the proper slot machine game game.
  • Added for the paylines and payout structures, deciphering the bet measurements is likewise crucial, as it can have an effect on both the possible winnings and the particular overall game.
  • You may well also get a feeling whether it’s achievable to win in slot games and even if so how to win in slots.

Now, a new payout and goldmine is determined as quickly as the player hits the switch to spin the particular reels. If you’re purely after massive jackpots, you ought to consider playing the subsequent games. These top rated progressive jackpot slots have paid out many of the greatest online slot jackpots of all time.

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