Current File : //lib64/python3.6/pickle.py
"""Create portable serialized representations of Python objects.

See module copyreg for a mechanism for registering custom picklers.
See module pickletools source for extensive comments.

Classes:

    Pickler
    Unpickler

Functions:

    dump(object, file)
    dumps(object) -> string
    load(file) -> object
    loads(string) -> object

Misc variables:

    __version__
    format_version
    compatible_formats

"""

from types import FunctionType
from copyreg import dispatch_table
from copyreg import _extension_registry, _inverted_registry, _extension_cache
from itertools import islice
from functools import partial
import sys
from sys import maxsize
from struct import pack, unpack
import re
import io
import codecs
import _compat_pickle

__all__ = ["PickleError", "PicklingError", "UnpicklingError", "Pickler",
           "Unpickler", "dump", "dumps", "load", "loads"]

# Shortcut for use in isinstance testing
bytes_types = (bytes, bytearray)

# These are purely informational; no code uses these.
format_version = "4.0"                  # File format version we write
compatible_formats = ["1.0",            # Original protocol 0
                      "1.1",            # Protocol 0 with INST added
                      "1.2",            # Original protocol 1
                      "1.3",            # Protocol 1 with BINFLOAT added
                      "2.0",            # Protocol 2
                      "3.0",            # Protocol 3
                      "4.0",            # Protocol 4
                      ]                 # Old format versions we can read

# This is the highest protocol number we know how to read.
HIGHEST_PROTOCOL = 4

# The protocol we write by default.  May be less than HIGHEST_PROTOCOL.
# We intentionally write a protocol that Python 2.x cannot read;
# there are too many issues with that.
DEFAULT_PROTOCOL = 3

class PickleError(Exception):
    """A common base class for the other pickling exceptions."""
    pass

class PicklingError(PickleError):
    """This exception is raised when an unpicklable object is passed to the
    dump() method.

    """
    pass

class UnpicklingError(PickleError):
    """This exception is raised when there is a problem unpickling an object,
    such as a security violation.

    Note that other exceptions may also be raised during unpickling, including
    (but not necessarily limited to) AttributeError, EOFError, ImportError,
    and IndexError.

    """
    pass

# An instance of _Stop is raised by Unpickler.load_stop() in response to
# the STOP opcode, passing the object that is the result of unpickling.
class _Stop(Exception):
    def __init__(self, value):
        self.value = value

# Jython has PyStringMap; it's a dict subclass with string keys
try:
    from org.python.core import PyStringMap
except ImportError:
    PyStringMap = None

# Pickle opcodes.  See pickletools.py for extensive docs.  The listing
# here is in kind-of alphabetical order of 1-character pickle code.
# pickletools groups them by purpose.

MARK           = b'('   # push special markobject on stack
STOP           = b'.'   # every pickle ends with STOP
POP            = b'0'   # discard topmost stack item
POP_MARK       = b'1'   # discard stack top through topmost markobject
DUP            = b'2'   # duplicate top stack item
FLOAT          = b'F'   # push float object; decimal string argument
INT            = b'I'   # push integer or bool; decimal string argument
BININT         = b'J'   # push four-byte signed int
BININT1        = b'K'   # push 1-byte unsigned int
LONG           = b'L'   # push long; decimal string argument
BININT2        = b'M'   # push 2-byte unsigned int
NONE           = b'N'   # push None
PERSID         = b'P'   # push persistent object; id is taken from string arg
BINPERSID      = b'Q'   #  "       "         "  ;  "  "   "     "  stack
REDUCE         = b'R'   # apply callable to argtuple, both on stack
STRING         = b'S'   # push string; NL-terminated string argument
BINSTRING      = b'T'   # push string; counted binary string argument
SHORT_BINSTRING= b'U'   #  "     "   ;    "      "       "      " < 256 bytes
UNICODE        = b'V'   # push Unicode string; raw-unicode-escaped'd argument
BINUNICODE     = b'X'   #   "     "       "  ; counted UTF-8 string argument
APPEND         = b'a'   # append stack top to list below it
BUILD          = b'b'   # call __setstate__ or __dict__.update()
GLOBAL         = b'c'   # push self.find_class(modname, name); 2 string args
DICT           = b'd'   # build a dict from stack items
EMPTY_DICT     = b'}'   # push empty dict
APPENDS        = b'e'   # extend list on stack by topmost stack slice
GET            = b'g'   # push item from memo on stack; index is string arg
BINGET         = b'h'   #   "    "    "    "   "   "  ;   "    " 1-byte arg
INST           = b'i'   # build & push class instance
LONG_BINGET    = b'j'   # push item from memo on stack; index is 4-byte arg
LIST           = b'l'   # build list from topmost stack items
EMPTY_LIST     = b']'   # push empty list
OBJ            = b'o'   # build & push class instance
PUT            = b'p'   # store stack top in memo; index is string arg
BINPUT         = b'q'   #   "     "    "   "   " ;   "    " 1-byte arg
LONG_BINPUT    = b'r'   #   "     "    "   "   " ;   "    " 4-byte arg
SETITEM        = b's'   # add key+value pair to dict
TUPLE          = b't'   # build tuple from topmost stack items
EMPTY_TUPLE    = b')'   # push empty tuple
SETITEMS       = b'u'   # modify dict by adding topmost key+value pairs
BINFLOAT       = b'G'   # push float; arg is 8-byte float encoding

TRUE           = b'I01\n'  # not an opcode; see INT docs in pickletools.py
FALSE          = b'I00\n'  # not an opcode; see INT docs in pickletools.py

# Protocol 2

PROTO          = b'\x80'  # identify pickle protocol
NEWOBJ         = b'\x81'  # build object by applying cls.__new__ to argtuple
EXT1           = b'\x82'  # push object from extension registry; 1-byte index
EXT2           = b'\x83'  # ditto, but 2-byte index
EXT4           = b'\x84'  # ditto, but 4-byte index
TUPLE1         = b'\x85'  # build 1-tuple from stack top
TUPLE2         = b'\x86'  # build 2-tuple from two topmost stack items
TUPLE3         = b'\x87'  # build 3-tuple from three topmost stack items
NEWTRUE        = b'\x88'  # push True
NEWFALSE       = b'\x89'  # push False
LONG1          = b'\x8a'  # push long from < 256 bytes
LONG4          = b'\x8b'  # push really big long

_tuplesize2code = [EMPTY_TUPLE, TUPLE1, TUPLE2, TUPLE3]

# Protocol 3 (Python 3.x)

BINBYTES       = b'B'   # push bytes; counted binary string argument
SHORT_BINBYTES = b'C'   #  "     "   ;    "      "       "      " < 256 bytes

# Protocol 4
SHORT_BINUNICODE = b'\x8c'  # push short string; UTF-8 length < 256 bytes
BINUNICODE8      = b'\x8d'  # push very long string
BINBYTES8        = b'\x8e'  # push very long bytes string
EMPTY_SET        = b'\x8f'  # push empty set on the stack
ADDITEMS         = b'\x90'  # modify set by adding topmost stack items
FROZENSET        = b'\x91'  # build frozenset from topmost stack items
NEWOBJ_EX        = b'\x92'  # like NEWOBJ but work with keyword only arguments
STACK_GLOBAL     = b'\x93'  # same as GLOBAL but using names on the stacks
MEMOIZE          = b'\x94'  # store top of the stack in memo
FRAME            = b'\x95'  # indicate the beginning of a new frame

__all__.extend([x for x in dir() if re.match("[A-Z][A-Z0-9_]+$", x)])


class _Framer:

    _FRAME_SIZE_TARGET = 64 * 1024

    def __init__(self, file_write):
        self.file_write = file_write
        self.current_frame = None

    def start_framing(self):
        self.current_frame = io.BytesIO()

    def end_framing(self):
        if self.current_frame and self.current_frame.tell() > 0:
            self.commit_frame(force=True)
            self.current_frame = None

    def commit_frame(self, force=False):
        if self.current_frame:
            f = self.current_frame
            if f.tell() >= self._FRAME_SIZE_TARGET or force:
                with f.getbuffer() as data:
                    n = len(data)
                    write = self.file_write
                    write(FRAME)
                    write(pack("<Q", n))
                    write(data)
                f.seek(0)
                f.truncate()

    def write(self, data):
        if self.current_frame:
            return self.current_frame.write(data)
        else:
            return self.file_write(data)


class _Unframer:

    def __init__(self, file_read, file_readline, file_tell=None):
        self.file_read = file_read
        self.file_readline = file_readline
        self.current_frame = None

    def read(self, n):
        if self.current_frame:
            data = self.current_frame.read(n)
            if not data and n != 0:
                self.current_frame = None
                return self.file_read(n)
            if len(data) < n:
                raise UnpicklingError(
                    "pickle exhausted before end of frame")
            return data
        else:
            return self.file_read(n)

    def readline(self):
        if self.current_frame:
            data = self.current_frame.readline()
            if not data:
                self.current_frame = None
                return self.file_readline()
            if data[-1] != b'\n'[0]:
                raise UnpicklingError(
                    "pickle exhausted before end of frame")
            return data
        else:
            return self.file_readline()

    def load_frame(self, frame_size):
        if self.current_frame and self.current_frame.read() != b'':
            raise UnpicklingError(
                "beginning of a new frame before end of current frame")
        self.current_frame = io.BytesIO(self.file_read(frame_size))


# Tools used for pickling.

def _getattribute(obj, name):
    for subpath in name.split('.'):
        if subpath == '<locals>':
            raise AttributeError("Can't get local attribute {!r} on {!r}"
                                 .format(name, obj))
        try:
            parent = obj
            obj = getattr(obj, subpath)
        except AttributeError:
            raise AttributeError("Can't get attribute {!r} on {!r}"
                                 .format(name, obj))
    return obj, parent

def whichmodule(obj, name):
    """Find the module an object belong to."""
    module_name = getattr(obj, '__module__', None)
    if module_name is not None:
        return module_name
    # Protect the iteration by using a list copy of sys.modules against dynamic
    # modules that trigger imports of other modules upon calls to getattr.
    for module_name, module in list(sys.modules.items()):
        if module_name == '__main__' or module is None:
            continue
        try:
            if _getattribute(module, name)[0] is obj:
                return module_name
        except AttributeError:
            pass
    return '__main__'

def encode_long(x):
    r"""Encode a long to a two's complement little-endian binary string.
    Note that 0 is a special case, returning an empty string, to save a
    byte in the LONG1 pickling context.

    >>> encode_long(0)
    b''
    >>> encode_long(255)
    b'\xff\x00'
    >>> encode_long(32767)
    b'\xff\x7f'
    >>> encode_long(-256)
    b'\x00\xff'
    >>> encode_long(-32768)
    b'\x00\x80'
    >>> encode_long(-128)
    b'\x80'
    >>> encode_long(127)
    b'\x7f'
    >>>
    """
    if x == 0:
        return b''
    nbytes = (x.bit_length() >> 3) + 1
    result = x.to_bytes(nbytes, byteorder='little', signed=True)
    if x < 0 and nbytes > 1:
        if result[-1] == 0xff and (result[-2] & 0x80) != 0:
            result = result[:-1]
    return result

def decode_long(data):
    r"""Decode a long from a two's complement little-endian binary string.

    >>> decode_long(b'')
    0
    >>> decode_long(b"\xff\x00")
    255
    >>> decode_long(b"\xff\x7f")
    32767
    >>> decode_long(b"\x00\xff")
    -256
    >>> decode_long(b"\x00\x80")
    -32768
    >>> decode_long(b"\x80")
    -128
    >>> decode_long(b"\x7f")
    127
    """
    return int.from_bytes(data, byteorder='little', signed=True)


# Pickling machinery

class _Pickler:

    def __init__(self, file, protocol=None, *, fix_imports=True):
        """This takes a binary file for writing a pickle data stream.

        The optional *protocol* argument tells the pickler to use the
        given protocol; supported protocols are 0, 1, 2, 3 and 4.  The
        default protocol is 3; a backward-incompatible protocol designed
        for Python 3.

        Specifying a negative protocol version selects the highest
        protocol version supported.  The higher the protocol used, the
        more recent the version of Python needed to read the pickle
        produced.

        The *file* argument must have a write() method that accepts a
        single bytes argument. It can thus be a file object opened for
        binary writing, an io.BytesIO instance, or any other custom
        object that meets this interface.

        If *fix_imports* is True and *protocol* is less than 3, pickle
        will try to map the new Python 3 names to the old module names
        used in Python 2, so that the pickle data stream is readable
        with Python 2.
        """
        if protocol is None:
            protocol = DEFAULT_PROTOCOL
        if protocol < 0:
            protocol = HIGHEST_PROTOCOL
        elif not 0 <= protocol <= HIGHEST_PROTOCOL:
            raise ValueError("pickle protocol must be <= %d" % HIGHEST_PROTOCOL)
        try:
            self._file_write = file.write
        except AttributeError:
            raise TypeError("file must have a 'write' attribute")
        self.framer = _Framer(self._file_write)
        self.write = self.framer.write
        self.memo = {}
        self.proto = int(protocol)
        self.bin = protocol >= 1
        self.fast = 0
        self.fix_imports = fix_imports and protocol < 3

    def clear_memo(self):
        """Clears the pickler's "memo".

        The memo is the data structure that remembers which objects the
        pickler has already seen, so that shared or recursive objects
        are pickled by reference and not by value.  This method is
        useful when re-using picklers.
        """
        self.memo.clear()

    def dump(self, obj):
        """Write a pickled representation of obj to the open file."""
        # Check whether Pickler was initialized correctly. This is
        # only needed to mimic the behavior of _pickle.Pickler.dump().
        if not hasattr(self, "_file_write"):
            raise PicklingError("Pickler.__init__() was not called by "
                                "%s.__init__()" % (self.__class__.__name__,))
        if self.proto >= 2:
            self.write(PROTO + pack("<B", self.proto))
        if self.proto >= 4:
            self.framer.start_framing()
        self.save(obj)
        self.write(STOP)
        self.framer.end_framing()

    def memoize(self, obj):
        """Store an object in the memo."""

        # The Pickler memo is a dictionary mapping object ids to 2-tuples
        # that contain the Unpickler memo key and the object being memoized.
        # The memo key is written to the pickle and will become
        # the key in the Unpickler's memo.  The object is stored in the
        # Pickler memo so that transient objects are kept alive during
        # pickling.

        # The use of the Unpickler memo length as the memo key is just a
        # convention.  The only requirement is that the memo values be unique.
        # But there appears no advantage to any other scheme, and this
        # scheme allows the Unpickler memo to be implemented as a plain (but
        # growable) array, indexed by memo key.
        if self.fast:
            return
        assert id(obj) not in self.memo
        idx = len(self.memo)
        self.write(self.put(idx))
        self.memo[id(obj)] = idx, obj

    # Return a PUT (BINPUT, LONG_BINPUT) opcode string, with argument i.
    def put(self, idx):
        if self.proto >= 4:
            return MEMOIZE
        elif self.bin:
            if idx < 256:
                return BINPUT + pack("<B", idx)
            else:
                return LONG_BINPUT + pack("<I", idx)
        else:
            return PUT + repr(idx).encode("ascii") + b'\n'

    # Return a GET (BINGET, LONG_BINGET) opcode string, with argument i.
    def get(self, i):
        if self.bin:
            if i < 256:
                return BINGET + pack("<B", i)
            else:
                return LONG_BINGET + pack("<I", i)

        return GET + repr(i).encode("ascii") + b'\n'

    def save(self, obj, save_persistent_id=True):
        self.framer.commit_frame()

        # Check for persistent id (defined by a subclass)
        pid = self.persistent_id(obj)
        if pid is not None and save_persistent_id:
            self.save_pers(pid)
            return

        # Check the memo
        x = self.memo.get(id(obj))
        if x is not None:
            self.write(self.get(x[0]))
            return

        # Check the type dispatch table
        t = type(obj)
        f = self.dispatch.get(t)
        if f is not None:
            f(self, obj) # Call unbound method with explicit self
            return

        # Check private dispatch table if any, or else copyreg.dispatch_table
        reduce = getattr(self, 'dispatch_table', dispatch_table).get(t)
        if reduce is not None:
            rv = reduce(obj)
        else:
            # Check for a class with a custom metaclass; treat as regular class
            try:
                issc = issubclass(t, type)
            except TypeError: # t is not a class (old Boost; see SF #502085)
                issc = False
            if issc:
                self.save_global(obj)
                return

            # Check for a __reduce_ex__ method, fall back to __reduce__
            reduce = getattr(obj, "__reduce_ex__", None)
            if reduce is not None:
                rv = reduce(self.proto)
            else:
                reduce = getattr(obj, "__reduce__", None)
                if reduce is not None:
                    rv = reduce()
                else:
                    raise PicklingError("Can't pickle %r object: %r" %
                                        (t.__name__, obj))

        # Check for string returned by reduce(), meaning "save as global"
        if isinstance(rv, str):
            self.save_global(obj, rv)
            return

        # Assert that reduce() returned a tuple
        if not isinstance(rv, tuple):
            raise PicklingError("%s must return string or tuple" % reduce)

        # Assert that it returned an appropriately sized tuple
        l = len(rv)
        if not (2 <= l <= 5):
            raise PicklingError("Tuple returned by %s must have "
                                "two to five elements" % reduce)

        # Save the reduce() output and finally memoize the object
        self.save_reduce(obj=obj, *rv)

    def persistent_id(self, obj):
        # This exists so a subclass can override it
        return None

    def save_pers(self, pid):
        # Save a persistent id reference
        if self.bin:
            self.save(pid, save_persistent_id=False)
            self.write(BINPERSID)
        else:
            try:
                self.write(PERSID + str(pid).encode("ascii") + b'\n')
            except UnicodeEncodeError:
                raise PicklingError(
                    "persistent IDs in protocol 0 must be ASCII strings")

    def save_reduce(self, func, args, state=None, listitems=None,
                    dictitems=None, obj=None):
        # This API is called by some subclasses

        if not isinstance(args, tuple):
            raise PicklingError("args from save_reduce() must be a tuple")
        if not callable(func):
            raise PicklingError("func from save_reduce() must be callable")

        save = self.save
        write = self.write

        func_name = getattr(func, "__name__", "")
        if self.proto >= 2 and func_name == "__newobj_ex__":
            cls, args, kwargs = args
            if not hasattr(cls, "__new__"):
                raise PicklingError("args[0] from {} args has no __new__"
                                    .format(func_name))
            if obj is not None and cls is not obj.__class__:
                raise PicklingError("args[0] from {} args has the wrong class"
                                    .format(func_name))
            if self.proto >= 4:
                save(cls)
                save(args)
                save(kwargs)
                write(NEWOBJ_EX)
            else:
                func = partial(cls.__new__, cls, *args, **kwargs)
                save(func)
                save(())
                write(REDUCE)
        elif self.proto >= 2 and func_name == "__newobj__":
            # A __reduce__ implementation can direct protocol 2 or newer to
            # use the more efficient NEWOBJ opcode, while still
            # allowing protocol 0 and 1 to work normally.  For this to
            # work, the function returned by __reduce__ should be
            # called __newobj__, and its first argument should be a
            # class.  The implementation for __newobj__
            # should be as follows, although pickle has no way to
            # verify this:
            #
            # def __newobj__(cls, *args):
            #     return cls.__new__(cls, *args)
            #
            # Protocols 0 and 1 will pickle a reference to __newobj__,
            # while protocol 2 (and above) will pickle a reference to
            # cls, the remaining args tuple, and the NEWOBJ code,
            # which calls cls.__new__(cls, *args) at unpickling time
            # (see load_newobj below).  If __reduce__ returns a
            # three-tuple, the state from the third tuple item will be
            # pickled regardless of the protocol, calling __setstate__
            # at unpickling time (see load_build below).
            #
            # Note that no standard __newobj__ implementation exists;
            # you have to provide your own.  This is to enforce
            # compatibility with Python 2.2 (pickles written using
            # protocol 0 or 1 in Python 2.3 should be unpicklable by
            # Python 2.2).
            cls = args[0]
            if not hasattr(cls, "__new__"):
                raise PicklingError(
                    "args[0] from __newobj__ args has no __new__")
            if obj is not None and cls is not obj.__class__:
                raise PicklingError(
                    "args[0] from __newobj__ args has the wrong class")
            args = args[1:]
            save(cls)
            save(args)
            write(NEWOBJ)
        else:
            save(func)
            save(args)
            write(REDUCE)

        if obj is not None:
            # If the object is already in the memo, this means it is
            # recursive. In this case, throw away everything we put on the
            # stack, and fetch the object back from the memo.
            if id(obj) in self.memo:
                write(POP + self.get(self.memo[id(obj)][0]))
            else:
                self.memoize(obj)

        # More new special cases (that work with older protocols as
        # well): when __reduce__ returns a tuple with 4 or 5 items,
        # the 4th and 5th item should be iterators that provide list
        # items and dict items (as (key, value) tuples), or None.

        if listitems is not None:
            self._batch_appends(listitems)

        if dictitems is not None:
            self._batch_setitems(dictitems)

        if state is not None:
            save(state)
            write(BUILD)

    # Methods below this point are dispatched through the dispatch table

    dispatch = {}

    def save_none(self, obj):
        self.write(NONE)
    dispatch[type(None)] = save_none

    def save_bool(self, obj):
        if self.proto >= 2:
            self.write(NEWTRUE if obj else NEWFALSE)
        else:
            self.write(TRUE if obj else FALSE)
    dispatch[bool] = save_bool

    def save_long(self, obj):
        if self.bin:
            # If the int is small enough to fit in a signed 4-byte 2's-comp
            # format, we can store it more efficiently than the general
            # case.
            # First one- and two-byte unsigned ints:
            if obj >= 0:
                if obj <= 0xff:
                    self.write(BININT1 + pack("<B", obj))
                    return
                if obj <= 0xffff:
                    self.write(BININT2 + pack("<H", obj))
                    return
            # Next check for 4-byte signed ints:
            if -0x80000000 <= obj <= 0x7fffffff:
                self.write(BININT + pack("<i", obj))
                return
        if self.proto >= 2:
            encoded = encode_long(obj)
            n = len(encoded)
            if n < 256:
                self.write(LONG1 + pack("<B", n) + encoded)
            else:
                self.write(LONG4 + pack("<i", n) + encoded)
            return
        self.write(LONG + repr(obj).encode("ascii") + b'L\n')
    dispatch[int] = save_long

    def save_float(self, obj):
        if self.bin:
            self.write(BINFLOAT + pack('>d', obj))
        else:
            self.write(FLOAT + repr(obj).encode("ascii") + b'\n')
    dispatch[float] = save_float

    def save_bytes(self, obj):
        if self.proto < 3:
            if not obj: # bytes object is empty
                self.save_reduce(bytes, (), obj=obj)
            else:
                self.save_reduce(codecs.encode,
                                 (str(obj, 'latin1'), 'latin1'), obj=obj)
            return
        n = len(obj)
        if n <= 0xff:
            self.write(SHORT_BINBYTES + pack("<B", n) + obj)
        elif n > 0xffffffff and self.proto >= 4:
            self.write(BINBYTES8 + pack("<Q", n) + obj)
        else:
            self.write(BINBYTES + pack("<I", n) + obj)
        self.memoize(obj)
    dispatch[bytes] = save_bytes

    def save_str(self, obj):
        if self.bin:
            encoded = obj.encode('utf-8', 'surrogatepass')
            n = len(encoded)
            if n <= 0xff and self.proto >= 4:
                self.write(SHORT_BINUNICODE + pack("<B", n) + encoded)
            elif n > 0xffffffff and self.proto >= 4:
                self.write(BINUNICODE8 + pack("<Q", n) + encoded)
            else:
                self.write(BINUNICODE + pack("<I", n) + encoded)
        else:
            obj = obj.replace("\\", "\\u005c")
            obj = obj.replace("\n", "\\u000a")
            self.write(UNICODE + obj.encode('raw-unicode-escape') +
                       b'\n')
        self.memoize(obj)
    dispatch[str] = save_str

    def save_tuple(self, obj):
        if not obj: # tuple is empty
            if self.bin:
                self.write(EMPTY_TUPLE)
            else:
                self.write(MARK + TUPLE)
            return

        n = len(obj)
        save = self.save
        memo = self.memo
        if n <= 3 and self.proto >= 2:
            for element in obj:
                save(element)
            # Subtle.  Same as in the big comment below.
            if id(obj) in memo:
                get = self.get(memo[id(obj)][0])
                self.write(POP * n + get)
            else:
                self.write(_tuplesize2code[n])
                self.memoize(obj)
            return

        # proto 0 or proto 1 and tuple isn't empty, or proto > 1 and tuple
        # has more than 3 elements.
        write = self.write
        write(MARK)
        for element in obj:
            save(element)

        if id(obj) in memo:
            # Subtle.  d was not in memo when we entered save_tuple(), so
            # the process of saving the tuple's elements must have saved
            # the tuple itself:  the tuple is recursive.  The proper action
            # now is to throw away everything we put on the stack, and
            # simply GET the tuple (it's already constructed).  This check
            # could have been done in the "for element" loop instead, but
            # recursive tuples are a rare thing.
            get = self.get(memo[id(obj)][0])
            if self.bin:
                write(POP_MARK + get)
            else:   # proto 0 -- POP_MARK not available
                write(POP * (n+1) + get)
            return

        # No recursion.
        write(TUPLE)
        self.memoize(obj)

    dispatch[tuple] = save_tuple

    def save_list(self, obj):
        if self.bin:
            self.write(EMPTY_LIST)
        else:   # proto 0 -- can't use EMPTY_LIST
            self.write(MARK + LIST)

        self.memoize(obj)
        self._batch_appends(obj)

    dispatch[list] = save_list

    _BATCHSIZE = 1000

    def _batch_appends(self, items):
        # Helper to batch up APPENDS sequences
        save = self.save
        write = self.write

        if not self.bin:
            for x in items:
                save(x)
                write(APPEND)
            return

        it = iter(items)
        while True:
            tmp = list(islice(it, self._BATCHSIZE))
            n = len(tmp)
            if n > 1:
                write(MARK)
                for x in tmp:
                    save(x)
                write(APPENDS)
            elif n:
                save(tmp[0])
                write(APPEND)
            # else tmp is empty, and we're done
            if n < self._BATCHSIZE:
                return

    def save_dict(self, obj):
        if self.bin:
            self.write(EMPTY_DICT)
        else:   # proto 0 -- can't use EMPTY_DICT
            self.write(MARK + DICT)

        self.memoize(obj)
        self._batch_setitems(obj.items())

    dispatch[dict] = save_dict
    if PyStringMap is not None:
        dispatch[PyStringMap] = save_dict

    def _batch_setitems(self, items):
        # Helper to batch up SETITEMS sequences; proto >= 1 only
        save = self.save
        write = self.write

        if not self.bin:
            for k, v in items:
                save(k)
                save(v)
                write(SETITEM)
            return

        it = iter(items)
        while True:
            tmp = list(islice(it, self._BATCHSIZE))
            n = len(tmp)
            if n > 1:
                write(MARK)
                for k, v in tmp:
                    save(k)
                    save(v)
                write(SETITEMS)
            elif n:
                k, v = tmp[0]
                save(k)
                save(v)
                write(SETITEM)
            # else tmp is empty, and we're done
            if n < self._BATCHSIZE:
                return

    def save_set(self, obj):
        save = self.save
        write = self.write

        if self.proto < 4:
            self.save_reduce(set, (list(obj),), obj=obj)
            return

        write(EMPTY_SET)
        self.memoize(obj)

        it = iter(obj)
        while True:
            batch = list(islice(it, self._BATCHSIZE))
            n = len(batch)
            if n > 0:
                write(MARK)
                for item in batch:
                    save(item)
                write(ADDITEMS)
            if n < self._BATCHSIZE:
                return
    dispatch[set] = save_set

    def save_frozenset(self, obj):
        save = self.save
        write = self.write

        if self.proto < 4:
            self.save_reduce(frozenset, (list(obj),), obj=obj)
            return

        write(MARK)
        for item in obj:
            save(item)

        if id(obj) in self.memo:
            # If the object is already in the memo, this means it is
            # recursive. In this case, throw away everything we put on the
            # stack, and fetch the object back from the memo.
            write(POP_MARK + self.get(self.memo[id(obj)][0]))
            return

        write(FROZENSET)
        self.memoize(obj)
    dispatch[frozenset] = save_frozenset

    def save_global(self, obj, name=None):
        write = self.write
        memo = self.memo

        if name is None:
            name = getattr(obj, '__qualname__', None)
        if name is None:
            name = obj.__name__

        module_name = whichmodule(obj, name)
        try:
            __import__(module_name, level=0)
            module = sys.modules[module_name]
            obj2, parent = _getattribute(module, name)
        except (ImportError, KeyError, AttributeError):
            raise PicklingError(
                "Can't pickle %r: it's not found as %s.%s" %
                (obj, module_name, name))
        else:
            if obj2 is not obj:
                raise PicklingError(
                    "Can't pickle %r: it's not the same object as %s.%s" %
                    (obj, module_name, name))

        if self.proto >= 2:
            code = _extension_registry.get((module_name, name))
            if code:
                assert code > 0
                if code <= 0xff:
                    write(EXT1 + pack("<B", code))
                elif code <= 0xffff:
                    write(EXT2 + pack("<H", code))
                else:
                    write(EXT4 + pack("<i", code))
                return
        lastname = name.rpartition('.')[2]
        if parent is module:
            name = lastname
        # Non-ASCII identifiers are supported only with protocols >= 3.
        if self.proto >= 4:
            self.save(module_name)
            self.save(name)
            write(STACK_GLOBAL)
        elif parent is not module:
            self.save_reduce(getattr, (parent, lastname))
        elif self.proto >= 3:
            write(GLOBAL + bytes(module_name, "utf-8") + b'\n' +
                  bytes(name, "utf-8") + b'\n')
        else:
            if self.fix_imports:
                r_name_mapping = _compat_pickle.REVERSE_NAME_MAPPING
                r_import_mapping = _compat_pickle.REVERSE_IMPORT_MAPPING
                if (module_name, name) in r_name_mapping:
                    module_name, name = r_name_mapping[(module_name, name)]
                elif module_name in r_import_mapping:
                    module_name = r_import_mapping[module_name]
            try:
                write(GLOBAL + bytes(module_name, "ascii") + b'\n' +
                      bytes(name, "ascii") + b'\n')
            except UnicodeEncodeError:
                raise PicklingError(
                    "can't pickle global identifier '%s.%s' using "
                    "pickle protocol %i" % (module, name, self.proto))

        self.memoize(obj)

    def save_type(self, obj):
        if obj is type(None):
            return self.save_reduce(type, (None,), obj=obj)
        elif obj is type(NotImplemented):
            return self.save_reduce(type, (NotImplemented,), obj=obj)
        elif obj is type(...):
            return self.save_reduce(type, (...,), obj=obj)
        return self.save_global(obj)

    dispatch[FunctionType] = save_global
    dispatch[type] = save_type


# Unpickling machinery

class _Unpickler:

    def __init__(self, file, *, fix_imports=True,
                 encoding="ASCII", errors="strict"):
        """This takes a binary file for reading a pickle data stream.

        The protocol version of the pickle is detected automatically, so
        no proto argument is needed.

        The argument *file* must have two methods, a read() method that
        takes an integer argument, and a readline() method that requires
        no arguments.  Both methods should return bytes.  Thus *file*
        can be a binary file object opened for reading, an io.BytesIO
        object, or any other custom object that meets this interface.

        The file-like object must have two methods, a read() method
        that takes an integer argument, and a readline() method that
        requires no arguments.  Both methods should return bytes.
        Thus file-like object can be a binary file object opened for
        reading, a BytesIO object, or any other custom object that
        meets this interface.

        Optional keyword arguments are *fix_imports*, *encoding* and
        *errors*, which are used to control compatibility support for
        pickle stream generated by Python 2.  If *fix_imports* is True,
        pickle will try to map the old Python 2 names to the new names
        used in Python 3.  The *encoding* and *errors* tell pickle how
        to decode 8-bit string instances pickled by Python 2; these
        default to 'ASCII' and 'strict', respectively. *encoding* can be
        'bytes' to read theses 8-bit string instances as bytes objects.
        """
        self._file_readline = file.readline
        self._file_read = file.read
        self.memo = {}
        self.encoding = encoding
        self.errors = errors
        self.proto = 0
        self.fix_imports = fix_imports

    def load(self):
        """Read a pickled object representation from the open file.

        Return the reconstituted object hierarchy specified in the file.
        """
        # Check whether Unpickler was initialized correctly. This is
        # only needed to mimic the behavior of _pickle.Unpickler.dump().
        if not hasattr(self, "_file_read"):
            raise UnpicklingError("Unpickler.__init__() was not called by "
                                  "%s.__init__()" % (self.__class__.__name__,))
        self._unframer = _Unframer(self._file_read, self._file_readline)
        self.read = self._unframer.read
        self.readline = self._unframer.readline
        self.metastack = []
        self.stack = []
        self.append = self.stack.append
        self.proto = 0
        read = self.read
        dispatch = self.dispatch
        try:
            while True:
                key = read(1)
                if not key:
                    raise EOFError
                assert isinstance(key, bytes_types)
                dispatch[key[0]](self)
        except _Stop as stopinst:
            return stopinst.value

    # Return a list of items pushed in the stack after last MARK instruction.
    def pop_mark(self):
        items = self.stack
        self.stack = self.metastack.pop()
        self.append = self.stack.append
        return items

    def persistent_load(self, pid):
        raise UnpicklingError("unsupported persistent id encountered")

    dispatch = {}

    def load_proto(self):
        proto = self.read(1)[0]
        if not 0 <= proto <= HIGHEST_PROTOCOL:
            raise ValueError("unsupported pickle protocol: %d" % proto)
        self.proto = proto
    dispatch[PROTO[0]] = load_proto

    def load_frame(self):
        frame_size, = unpack('<Q', self.read(8))
        if frame_size > sys.maxsize:
            raise ValueError("frame size > sys.maxsize: %d" % frame_size)
        self._unframer.load_frame(frame_size)
    dispatch[FRAME[0]] = load_frame

    def load_persid(self):
        try:
            pid = self.readline()[:-1].decode("ascii")
        except UnicodeDecodeError:
            raise UnpicklingError(
                "persistent IDs in protocol 0 must be ASCII strings")
        self.append(self.persistent_load(pid))
    dispatch[PERSID[0]] = load_persid

    def load_binpersid(self):
        pid = self.stack.pop()
        self.append(self.persistent_load(pid))
    dispatch[BINPERSID[0]] = load_binpersid

    def load_none(self):
        self.append(None)
    dispatch[NONE[0]] = load_none

    def load_false(self):
        self.append(False)
    dispatch[NEWFALSE[0]] = load_false

    def load_true(self):
        self.append(True)
    dispatch[NEWTRUE[0]] = load_true

    def load_int(self):
        data = self.readline()
        if data == FALSE[1:]:
            val = False
        elif data == TRUE[1:]:
            val = True
        else:
            val = int(data, 0)
        self.append(val)
    dispatch[INT[0]] = load_int

    def load_binint(self):
        self.append(unpack('<i', self.read(4))[0])
    dispatch[BININT[0]] = load_binint

    def load_binint1(self):
        self.append(self.read(1)[0])
    dispatch[BININT1[0]] = load_binint1

    def load_binint2(self):
        self.append(unpack('<H', self.read(2))[0])
    dispatch[BININT2[0]] = load_binint2

    def load_long(self):
        val = self.readline()[:-1]
        if val and val[-1] == b'L'[0]:
            val = val[:-1]
        self.append(int(val, 0))
    dispatch[LONG[0]] = load_long

    def load_long1(self):
        n = self.read(1)[0]
        data = self.read(n)
        self.append(decode_long(data))
    dispatch[LONG1[0]] = load_long1

    def load_long4(self):
        n, = unpack('<i', self.read(4))
        if n < 0:
            # Corrupt or hostile pickle -- we never write one like this
            raise UnpicklingError("LONG pickle has negative byte count")
        data = self.read(n)
        self.append(decode_long(data))
    dispatch[LONG4[0]] = load_long4

    def load_float(self):
        self.append(float(self.readline()[:-1]))
    dispatch[FLOAT[0]] = load_float

    def load_binfloat(self):
        self.append(unpack('>d', self.read(8))[0])
    dispatch[BINFLOAT[0]] = load_binfloat

    def _decode_string(self, value):
        # Used to allow strings from Python 2 to be decoded either as
        # bytes or Unicode strings.  This should be used only with the
        # STRING, BINSTRING and SHORT_BINSTRING opcodes.
        if self.encoding == "bytes":
            return value
        else:
            return value.decode(self.encoding, self.errors)

    def load_string(self):
        data = self.readline()[:-1]
        # Strip outermost quotes
        if len(data) >= 2 and data[0] == data[-1] and data[0] in b'"\'':
            data = data[1:-1]
        else:
            raise UnpicklingError("the STRING opcode argument must be quoted")
        self.append(self._decode_string(codecs.escape_decode(data)[0]))
    dispatch[STRING[0]] = load_string

    def load_binstring(self):
        # Deprecated BINSTRING uses signed 32-bit length
        len, = unpack('<i', self.read(4))
        if len < 0:
            raise UnpicklingError("BINSTRING pickle has negative byte count")
        data = self.read(len)
        self.append(self._decode_string(data))
    dispatch[BINSTRING[0]] = load_binstring

    def load_binbytes(self):
        len, = unpack('<I', self.read(4))
        if len > maxsize:
            raise UnpicklingError("BINBYTES exceeds system's maximum size "
                                  "of %d bytes" % maxsize)
        self.append(self.read(len))
    dispatch[BINBYTES[0]] = load_binbytes

    def load_unicode(self):
        self.append(str(self.readline()[:-1], 'raw-unicode-escape'))
    dispatch[UNICODE[0]] = load_unicode

    def load_binunicode(self):
        len, = unpack('<I', self.read(4))
        if len > maxsize:
            raise UnpicklingError("BINUNICODE exceeds system's maximum size "
                                  "of %d bytes" % maxsize)
        self.append(str(self.read(len), 'utf-8', 'surrogatepass'))
    dispatch[BINUNICODE[0]] = load_binunicode

    def load_binunicode8(self):
        len, = unpack('<Q', self.read(8))
        if len > maxsize:
            raise UnpicklingError("BINUNICODE8 exceeds system's maximum size "
                                  "of %d bytes" % maxsize)
        self.append(str(self.read(len), 'utf-8', 'surrogatepass'))
    dispatch[BINUNICODE8[0]] = load_binunicode8

    def load_binbytes8(self):
        len, = unpack('<Q', self.read(8))
        if len > maxsize:
            raise UnpicklingError("BINBYTES8 exceeds system's maximum size "
                                  "of %d bytes" % maxsize)
        self.append(self.read(len))
    dispatch[BINBYTES8[0]] = load_binbytes8

    def load_short_binstring(self):
        len = self.read(1)[0]
        data = self.read(len)
        self.append(self._decode_string(data))
    dispatch[SHORT_BINSTRING[0]] = load_short_binstring

    def load_short_binbytes(self):
        len = self.read(1)[0]
        self.append(self.read(len))
    dispatch[SHORT_BINBYTES[0]] = load_short_binbytes

    def load_short_binunicode(self):
        len = self.read(1)[0]
        self.append(str(self.read(len), 'utf-8', 'surrogatepass'))
    dispatch[SHORT_BINUNICODE[0]] = load_short_binunicode

    def load_tuple(self):
        items = self.pop_mark()
        self.append(tuple(items))
    dispatch[TUPLE[0]] = load_tuple

    def load_empty_tuple(self):
        self.append(())
    dispatch[EMPTY_TUPLE[0]] = load_empty_tuple

    def load_tuple1(self):
        self.stack[-1] = (self.stack[-1],)
    dispatch[TUPLE1[0]] = load_tuple1

    def load_tuple2(self):
        self.stack[-2:] = [(self.stack[-2], self.stack[-1])]
    dispatch[TUPLE2[0]] = load_tuple2

    def load_tuple3(self):
        self.stack[-3:] = [(self.stack[-3], self.stack[-2], self.stack[-1])]
    dispatch[TUPLE3[0]] = load_tuple3

    def load_empty_list(self):
        self.append([])
    dispatch[EMPTY_LIST[0]] = load_empty_list

    def load_empty_dictionary(self):
        self.append({})
    dispatch[EMPTY_DICT[0]] = load_empty_dictionary

    def load_empty_set(self):
        self.append(set())
    dispatch[EMPTY_SET[0]] = load_empty_set

    def load_frozenset(self):
        items = self.pop_mark()
        self.append(frozenset(items))
    dispatch[FROZENSET[0]] = load_frozenset

    def load_list(self):
        items = self.pop_mark()
        self.append(items)
    dispatch[LIST[0]] = load_list

    def load_dict(self):
        items = self.pop_mark()
        d = {items[i]: items[i+1]
             for i in range(0, len(items), 2)}
        self.append(d)
    dispatch[DICT[0]] = load_dict

    # INST and OBJ differ only in how they get a class object.  It's not
    # only sensible to do the rest in a common routine, the two routines
    # previously diverged and grew different bugs.
    # klass is the class to instantiate, and k points to the topmost mark
    # object, following which are the arguments for klass.__init__.
    def _instantiate(self, klass, args):
        if (args or not isinstance(klass, type) or
            hasattr(klass, "__getinitargs__")):
            try:
                value = klass(*args)
            except TypeError as err:
                raise TypeError("in constructor for %s: %s" %
                                (klass.__name__, str(err)), sys.exc_info()[2])
        else:
            value = klass.__new__(klass)
        self.append(value)

    def load_inst(self):
        module = self.readline()[:-1].decode("ascii")
        name = self.readline()[:-1].decode("ascii")
        klass = self.find_class(module, name)
        self._instantiate(klass, self.pop_mark())
    dispatch[INST[0]] = load_inst

    def load_obj(self):
        # Stack is ... markobject classobject arg1 arg2 ...
        args = self.pop_mark()
        cls = args.pop(0)
        self._instantiate(cls, args)
    dispatch[OBJ[0]] = load_obj

    def load_newobj(self):
        args = self.stack.pop()
        cls = self.stack.pop()
        obj = cls.__new__(cls, *args)
        self.append(obj)
    dispatch[NEWOBJ[0]] = load_newobj

    def load_newobj_ex(self):
        kwargs = self.stack.pop()
        args = self.stack.pop()
        cls = self.stack.pop()
        obj = cls.__new__(cls, *args, **kwargs)
        self.append(obj)
    dispatch[NEWOBJ_EX[0]] = load_newobj_ex

    def load_global(self):
        module = self.readline()[:-1].decode("utf-8")
        name = self.readline()[:-1].decode("utf-8")
        klass = self.find_class(module, name)
        self.append(klass)
    dispatch[GLOBAL[0]] = load_global

    def load_stack_global(self):
        name = self.stack.pop()
        module = self.stack.pop()
        if type(name) is not str or type(module) is not str:
            raise UnpicklingError("STACK_GLOBAL requires str")
        self.append(self.find_class(module, name))
    dispatch[STACK_GLOBAL[0]] = load_stack_global

    def load_ext1(self):
        code = self.read(1)[0]
        self.get_extension(code)
    dispatch[EXT1[0]] = load_ext1

    def load_ext2(self):
        code, = unpack('<H', self.read(2))
        self.get_extension(code)
    dispatch[EXT2[0]] = load_ext2

    def load_ext4(self):
        code, = unpack('<i', self.read(4))
        self.get_extension(code)
    dispatch[EXT4[0]] = load_ext4

    def get_extension(self, code):
        nil = []
        obj = _extension_cache.get(code, nil)
        if obj is not nil:
            self.append(obj)
            return
        key = _inverted_registry.get(code)
        if not key:
            if code <= 0: # note that 0 is forbidden
                # Corrupt or hostile pickle.
                raise UnpicklingError("EXT specifies code <= 0")
            raise ValueError("unregistered extension code %d" % code)
        obj = self.find_class(*key)
        _extension_cache[code] = obj
        self.append(obj)

    def find_class(self, module, name):
        # Subclasses may override this.
        if self.proto < 3 and self.fix_imports:
            if (module, name) in _compat_pickle.NAME_MAPPING:
                module, name = _compat_pickle.NAME_MAPPING[(module, name)]
            elif module in _compat_pickle.IMPORT_MAPPING:
                module = _compat_pickle.IMPORT_MAPPING[module]
        __import__(module, level=0)
        if self.proto >= 4:
            return _getattribute(sys.modules[module], name)[0]
        else:
            return getattr(sys.modules[module], name)

    def load_reduce(self):
        stack = self.stack
        args = stack.pop()
        func = stack[-1]
        stack[-1] = func(*args)
    dispatch[REDUCE[0]] = load_reduce

    def load_pop(self):
        if self.stack:
            del self.stack[-1]
        else:
            self.pop_mark()
    dispatch[POP[0]] = load_pop

    def load_pop_mark(self):
        self.pop_mark()
    dispatch[POP_MARK[0]] = load_pop_mark

    def load_dup(self):
        self.append(self.stack[-1])
    dispatch[DUP[0]] = load_dup

    def load_get(self):
        i = int(self.readline()[:-1])
        self.append(self.memo[i])
    dispatch[GET[0]] = load_get

    def load_binget(self):
        i = self.read(1)[0]
        self.append(self.memo[i])
    dispatch[BINGET[0]] = load_binget

    def load_long_binget(self):
        i, = unpack('<I', self.read(4))
        self.append(self.memo[i])
    dispatch[LONG_BINGET[0]] = load_long_binget

    def load_put(self):
        i = int(self.readline()[:-1])
        if i < 0:
            raise ValueError("negative PUT argument")
        self.memo[i] = self.stack[-1]
    dispatch[PUT[0]] = load_put

    def load_binput(self):
        i = self.read(1)[0]
        if i < 0:
            raise ValueError("negative BINPUT argument")
        self.memo[i] = self.stack[-1]
    dispatch[BINPUT[0]] = load_binput

    def load_long_binput(self):
        i, = unpack('<I', self.read(4))
        if i > maxsize:
            raise ValueError("negative LONG_BINPUT argument")
        self.memo[i] = self.stack[-1]
    dispatch[LONG_BINPUT[0]] = load_long_binput

    def load_memoize(self):
        memo = self.memo
        memo[len(memo)] = self.stack[-1]
    dispatch[MEMOIZE[0]] = load_memoize

    def load_append(self):
        stack = self.stack
        value = stack.pop()
        list = stack[-1]
        list.append(value)
    dispatch[APPEND[0]] = load_append

    def load_appends(self):
        items = self.pop_mark()
        list_obj = self.stack[-1]
        if isinstance(list_obj, list):
            list_obj.extend(items)
        else:
            append = list_obj.append
            for item in items:
                append(item)
    dispatch[APPENDS[0]] = load_appends

    def load_setitem(self):
        stack = self.stack
        value = stack.pop()
        key = stack.pop()
        dict = stack[-1]
        dict[key] = value
    dispatch[SETITEM[0]] = load_setitem

    def load_setitems(self):
        items = self.pop_mark()
        dict = self.stack[-1]
        for i in range(0, len(items), 2):
            dict[items[i]] = items[i + 1]
    dispatch[SETITEMS[0]] = load_setitems

    def load_additems(self):
        items = self.pop_mark()
        set_obj = self.stack[-1]
        if isinstance(set_obj, set):
            set_obj.update(items)
        else:
            add = set_obj.add
            for item in items:
                add(item)
    dispatch[ADDITEMS[0]] = load_additems

    def load_build(self):
        stack = self.stack
        state = stack.pop()
        inst = stack[-1]
        setstate = getattr(inst, "__setstate__", None)
        if setstate is not None:
            setstate(state)
            return
        slotstate = None
        if isinstance(state, tuple) and len(state) == 2:
            state, slotstate = state
        if state:
            inst_dict = inst.__dict__
            intern = sys.intern
            for k, v in state.items():
                if type(k) is str:
                    inst_dict[intern(k)] = v
                else:
                    inst_dict[k] = v
        if slotstate:
            for k, v in slotstate.items():
                setattr(inst, k, v)
    dispatch[BUILD[0]] = load_build

    def load_mark(self):
        self.metastack.append(self.stack)
        self.stack = []
        self.append = self.stack.append
    dispatch[MARK[0]] = load_mark

    def load_stop(self):
        value = self.stack.pop()
        raise _Stop(value)
    dispatch[STOP[0]] = load_stop


# Shorthands

def _dump(obj, file, protocol=None, *, fix_imports=True):
    _Pickler(file, protocol, fix_imports=fix_imports).dump(obj)

def _dumps(obj, protocol=None, *, fix_imports=True):
    f = io.BytesIO()
    _Pickler(f, protocol, fix_imports=fix_imports).dump(obj)
    res = f.getvalue()
    assert isinstance(res, bytes_types)
    return res

def _load(file, *, fix_imports=True, encoding="ASCII", errors="strict"):
    return _Unpickler(file, fix_imports=fix_imports,
                     encoding=encoding, errors=errors).load()

def _loads(s, *, fix_imports=True, encoding="ASCII", errors="strict"):
    if isinstance(s, str):
        raise TypeError("Can't load pickle from unicode string")
    file = io.BytesIO(s)
    return _Unpickler(file, fix_imports=fix_imports,
                      encoding=encoding, errors=errors).load()

# Use the faster _pickle if possible
try:
    from _pickle import (
        PickleError,
        PicklingError,
        UnpicklingError,
        Pickler,
        Unpickler,
        dump,
        dumps,
        load,
        loads
    )
except ImportError:
    Pickler, Unpickler = _Pickler, _Unpickler
    dump, dumps, load, loads = _dump, _dumps, _load, _loads

# Doctest
def _test():
    import doctest
    return doctest.testmod()

if __name__ == "__main__":
    import argparse
    parser = argparse.ArgumentParser(
        description='display contents of the pickle files')
    parser.add_argument(
        'pickle_file', type=argparse.FileType('br'),
        nargs='*', help='the pickle file')
    parser.add_argument(
        '-t', '--test', action='store_true',
        help='run self-test suite')
    parser.add_argument(
        '-v', action='store_true',
        help='run verbosely; only affects self-test run')
    args = parser.parse_args()
    if args.test:
        _test()
    else:
        if not args.pickle_file:
            parser.print_help()
        else:
            import pprint
            for f in args.pickle_file:
                obj = load(f)
                pprint.pprint(obj)
A Beginner's Facts Playing Casino Slots

A Beginner’s Facts Playing Casino Slots

How In Order To Play Slots Find Out The Rules Involving Slot Machines

In most modern devices, the number regarding lines that will pay off for” “a gamer depends on the particular number of credits (money or coin-in) wagered on a new particular spin. Those first machines will be paid out based about the mechanical features of the device. However, modern equipment not merely often employ video reels yet also make full use of random number generators instead of mechanical operation to determine champions.

The strategy of progressive jackpots dates back to be able to 1986 when the particular Megabucks machine seemed to be introduced, allowing earnings to accumulate until the player hit the jackpot. Today, many popular progressive slot machines are connected around multiple casinos, more increasing the jackpot feature potential. Classic slot machines, often referred to be able to as 3-reel slot machine games, provide quick plus satisfying action. These games are great for players who appreciate easy and fast-paced game play. With their standard design and mechanics, classic slots charm to both newbies and seasoned gamers. Typically, these slot machines feature one to three paylines, making them easy in order to understand and enjoy.

Slot Tip 4:  Always Enjoy Within Your Budget And Become Willing To Lower Your Guess Or Stop Playing If You Struck A Limit

Bets can be as minimal as 1c each spin, playing with your local on line casino or online is usually easier than at any time to access your bank roll. Modern slot” “equipment games trace to large and unique machines manufactured by an enthusiastic mechanic (and tinkerer) of typically the late 19th millennium, Charles Fey. The machine that Fey created was very simple but complex in concept, and also this machine was the Liberty Bell. Note that these online slot machine game strategies work finest with games that have the lowest volatility since you will need to adjust the dimensions of the gamble as you proceed. Scatter symbols are usually special icons of which can fork out irregardless of their place on the reels, often triggering reward features mostbet.

  • It’s quick to customize amount of credits you’d like to participate in too.
  • Because of the long odds, seeking to win a huge jackpot is most likely unrealistic.
  • You’ll learn what to be able to expect and exactly how to adjust your current playing style to be able to the features of a particular slot device game.
  • For example, the Blood Suckers slot with the RTP of 98% returns to all players $98 of $100 expended inside; $2 is usually the house edge.
  • Therefore, carry out not rush to immediately place actual bets, but initial, get accustomed to the position controls.

Now, your house edge will vary with respect to the” “video game that players opt to play, and typically the total bet amount which is placed. Developers are continually striving to innovate and even create new ways for players to be able to win in a great attempt to retain player interest. One of those innovations seemed to be respins or cascading down symbols – which in turn are certain emblems which cause reels to respin to produce bigger wins or multipliers with outrageous symbols potentially. With all the success and recognition, there is usually one thing which includes always been some sort of given for position machines. In essence, they have been income generators regarding casinos for several years in spite of featuring large plus relatively frequent affiliate payouts. Once you’ve set your desired bet, press the “Spin” button or draw the lever (if available) to trigger the spin.

Beginners Guide: How To Play Slots Regarding Dummies

Keeping with the straightforward nature of playing slots at on the web casinos, if gamers have trouble, these types of websites offer consumer service. The special offers that online casinos offer purely relate with in-game aspects such as bonus money in addition to free spins for slots. The appeal of slot machines is the possiblity to hit big which has a jackpot payday. Over the years, developers have continued to find ways to boost the jackpots regarding players without stopping too much of the edge for your casino.

The most realistic strategy when betting on slot machines is bankroll management; its essence is usually rather simple. Each player can devote a certain amount on bets, in addition to spending it within one evening is a bad concept; a wise option is to split your bankroll volume into several parts. For example, following making a deposit, you can divide it into components simultaneously and use only one piece per day for making bets mostbet app.

Slot Tournaments

Today almost all progressives are linked electronically to other machines, with all credit played in the particular linked machines adding to a typical jackpot. Woe will be the person who hits three jackpot symbols about a buy-a-pay together with only one gold coin played — typically the player gets practically nothing back. On some sort of multiplier, payoffs are proportionate for each coin played — apart from, usually, for that leading jackpot.

  • Their slots selection includes progressive jackpot feature games, as well as a massive selection of all traditional slots you’d count on to find.
  • This is because slot games can be highly addicting and can prospect a player to chase their losses.
  • Nowadays, known because a philanthropist, Bill Redd (also referred to as Si) was among the Bally group’s designers in the 1971s.
  • With all the achievement and popularity, there will be one thing that has always been a new given for slot machine machines.

The wide collection of slot games, like exclusive titles, guarantees a varied plus exciting gaming knowledge. Here are many of the most effective online casinos for slot machine machines and precisely what causes them to be stand out there. A Night Using Cleo transports gamers to the planet of Ancient Egypt, complete with icons such as scarab beetles and the Eye of Horus. This game holds out for its unique bonus models, which add a great extra layer associated with excitement to the gameplay. Players can easily also make use of the chance feature, that allows all of them to attempt in order to double their winnings after any effective spin.

How To Play Slot Machines On-line: Step By Phase Instructions For Beginners

Among other things, site visitors will discover a day-to-day dose of content articles with the newest poker news, reside reporting from tournaments, exclusive videos, podcasts, reviews and bonus deals and so much more. With these kinds of eligibility factors and even any others you might find, your best choice is always in order to game details or even information before a person commit to enjoying. Sean Chaffin can be a longtime freelance article writer, editor, and former high school writing teacher. If you ever feel it’s learning to be a problem, urgently speak to a helpline in your country for immediate” “assistance. From in-depth testimonials and helpful guidelines to the latest reports, we’re here to be able to help you find a very good platforms and create informed decisions every step of the particular way.

They had been featuring three” “re-writing reels operated by way of a handle and a new single slot to be able to place a coin into. This equipment had only one shell out line, with each and every reel featuring several symbols – many you would acknowledge today – spades, hearts, diamonds, a new horseshoe, and the bell. This method requires players to be able to be more involved with every earn, so having some sort of calculator close by is recommended. Instead of changing the particular size of the particular bet based in won or lost rounds, the method has a set bet determined being a percentage of typically the available balance. Using 5% can become convenient, but all of us prefer staying secure and only wagering 3%. Slot machines top the record with regards to the almost all attractive casino game titles for gamblers, the two online and in land-based casinos.

Top Payment Procedures Available On Stake Casino

This feature means that you can spin a slot machine game game without seeking to connect to the particular game, but you is going to take care to be able to ensure you’re not really spending too much per spin. Wilds usually are special symbols that can replace other symbols on paylines to generate benefits. They are typically the most crucial symbols in the particular game and may also sometimes induce bonus features.

  • Additionally, players could unlock bonus capabilities through scatter signs” “that trigger special features.
  • If a person start thinking, “Well, they’re only credit, ” or even, “They’re already paid out for, ” it’s harder to persuade yourself to guard your bankroll.
  • At the core involving every authentic internet gambling platform is gaming software.
  • Players may also withdraw their funds by hitting “Cash Out and about. ” An individual can will certainly then receive a paper voucher together with the balance amount that can become used in another machine.

The user interface is definitely crafted to mirror the appearance and even ambiance of the conventional gambling establishment, featuring intuitive selections and controls. Volatility measures the frequency as well as the size regarding the wins that will the slots spend. For example, in case you prefer big is the winner less often, then you will want to perform an increased volatility slot; in case you prefer a low volatility slot then an individual will get smaller sized, more frequent is the winner. Commonly, this symbol is very totally different from the other symbols, therefore it is easy to distinguish besides making it simpler to understand the gameplay. Depending how many you obtain, could be dependent about the reward an individual are given; but like always, this may also vary per game.

Are There Different Types Of Slot Machines?

That about wraps upward our How in order to Play Slot Devices for Beginners guidebook. If you’ve appreciated it and are ready to try many free slots with regard to yourself, check out our slot reviews web page now. After a new few spins about those, you’ll grasp all of the particular concepts you’ve figured out about here. Paylines often confuse starter slots players the most, and no Exactly how to Play Slot machine Machines for Beginners guide would be full without explaining all of them further. Each symbol has a different worth and exactly how much you win for making combinations will be identified by the value of the symbols.

  • Don’t forget to be able to carefully experience almost all of the great print, because a few terms & situations can limit claiming, usage or cashing out of bonuses.
  • First, you should note that you can always find out exactly what bonus rounds and even special features the game has by viewing the paytable.
  • The goal with this specific strategy for earning at slots is usually to win back our losses.
  • Slot machines have are available a long approach since being simple machines and actually their role since store vending equipment.
  • Once you’ve established your desired gamble, press the “Spin” button or draw the lever (if available) to initiate the spin.

He’s written several books, generally on the topics of card counting and the different blackjack systems they employed over the particular years. He in addition runs a effective YouTube channel wherever he showcases various blackjack scenarios with beginner tips about how to overcome the dealer. Bets can be since little as 1c compared to typically the common minimum levels of $5 in order to $10 that stand and card games require.” “[newline]Please note that Slotsspot. com doesn’t work any gambling companies.

How To Play Slot Machines Inside A Casino

Bonus rounds can befuddle some new participants, so we believed we’d describe all of them here so that this specific How to Play Slot Machines intended for Beginners piece will be complete. When the cheats inserted particular numbers of coins in a certain order, the device would fork out. In jurisdictions with licensed casinos, the law takes a very dim view of cheating the video poker machines. Cheating licensed casinos is a criminal offence and will carry stiff prison terms. A zero-bonus balances the particular possibility of greater wins than you see in pick’em bonuses.

  • Over in britain, they include a couple of names for all of them, fruit machines in England and puggy in Scotland.
  • They are created to offer the chance-based, easy-to-play video gaming experience where gamers” “can go back home with potentially big wins using a simple rewrite.
  • However, you may stick to certain rules when playing particular titles; by using them, you could decrease risks and boost your winning possibilities.
  • The bonus round is usually activated by way of a minimum of three scatter symbols – but this can easily vary slot in order to slot.
  • Just such as the relaxed nature of how to play slot machines, players from all over have similar carefree love towards online game.

A gamer has numerous game titles available, something intended for every taste plus interest. However, whilst we can’t inform you how in order to play slot devices and win every time, we can show a couple of slot machine techniques that will assist you win more often. This is knowledge we’ve gained above decades, so bring it in and create sure you realize that before choosing which usually game to enjoy. Some slot machines in the 1960s and ‘70s had been vulnerable to ordinary magnets. Cheaters could make use of the magnets in order to make the fishing reels float freely alternatively of stopping about a spin.

How To Play Position Machines: A Step By Step Guide

Usually, classic, fruits, 3D, and progressive jackpot slot equipment are available with all online internet casinos. Old-fashioned slot equipment have only one horizontal payline, along which in turn three winning emblems (usually fruit icons or 7s) have to line upwards for you to be paid out. The vast bulk of today’s position machines, however, are multi-payline, with a few featuring up to 100 paylines or more.

  • So, let’s say that we all start with $100, which usually means our 1st bet is 3%.
  • It works generally the same manner regarding all slot devices, although there may become some variations based on the application developer.
  • These are the added features that assist to boost your payout in the particular game.
  • There is enough diversity and choice available amongst the slot machine game games industry.
  • “Each game comes with a unique combo of features like bonus rounds, thrilling varied animation alternatives, modern machines, multiplier machines, wild icons, and more.

The risk is that a new dry run can lead to a large bet that may be difficult in order to sustain. Some slot machine games feature progressive jackpots, where a small portion of each and every bet contributes to be able to a growing goldmine that can always be won by getting a specific combo or at unique. Find out about slot machines, how that they work and how to play slots for actual money with our own full guide.

How Developers Found Ways To Increase Jackpots

The worst factor you can apply at slot machines is always to chase loss by increasing the bet level. The chances are good that you may lose a lot more cash, and probably crazily run through the bankroll. When selecting an ideal bet level for your slot play, your decision is usually a trade-off among risk and payment.

  • The machine became known as the Liberty Bell and Fey spawned an evergrowing industry.
  • There are video games in penny, 2-cent, nickel, 10-cent, 1 fourth, dollar and also $100 denominations, and several machines allow players in order to choose which denomination they want to be able to use.
  • Nearly everyone is guilty associated with not reading Apple or Google words of service, but you shouldn’t are available to a casino with that same mindset.
  • The slot machine machine landscape has always been dependent upon the improvements and innovations involving software companies.
  • These slots are normally great for players who just want to have many fun create typically the most of their particular play.

It’s important to read the cup or help menus and learn precisely what type of device it is. The three major forms of reel-spinning slot machines are the multiplier, the buy-a-pay along with the progressive. Modern movie slots, of program, don’t have real coins but instead use virtual bridal party. To period pay-out odds, simply cash out your own slot credits straight into a real money balance. If you’re gunning for the big bucks, on the other hand, you would end up being wise to stick to high volatility slots.

Slot Hint 10:  Take Benefit Of Bonuses And Even Promotions

In typically the rest, the recognition of attempting to be able to win at slot machines is surging to the point slot machine game play is rivaling table play. On those machines, the particular big payoffs have been $50 or $100 — not like typically the big numbers slot machine game players expect today. On systems of which electronically link equipment in several casinos, progressive jackpots reach huge amount of money. It’s quick — just drop coins into typically the slot and push the button or even pull the handle. Newcomers will find the particular personal interaction along with dealers or additional players at the particular tables intimidating — slot players prevent that. And besides, the greatest, most lifestyle-changing jackpots in typically the casino are available upon the slots.

The game software giant incorporated a 4-tier progressive goldmine with levels called mega, major, slight, and mini. In order to be eligible for the tiny jackpot – the lowest of the bunch, you must bet at least 1 cent on all twenty-five paylines (a minimal total of $0. 25). When this comes to video slots, these generally include multi-tier accelerating jackpots. Every video clip slot usually provides between 2 plus 12 progressive goldmine levels, and every level provides a established max bet an individual have to help to make in order to be able to be eligible.

What Occurs When You” “Get On A Slot Machine?

Each slot machine features a pay stand that shows just what symbols have to line up for a pay out of varying sums. These are organized with the greatest payouts, known because the jackpot, on top of the tables and subsequent payouts below those. A desk also includes an amount paid relying on the amount of credits a new player puts in the machine. A random number generator, or perhaps RNG, is a computer technology that is definitely used to determine payouts and jackpots. An RNG makes a sequence associated with simulated random amounts to determine exactly where those reels may land, and therefore which payouts” “are distributed to participants. Modern slot equipment have become high-tech machines with advanced online video, sound, graphics, in addition to gameplay.

  • So, you should recognize that playing slot machine machines are extremely basic – which is part of the reason players love these games.
  • Ordinarily, a traditional 3-reel slot will be an ideal opt for for the player who else likes a pared-down game with not any frills and everything perform.
  • For example, if you owned four matching emblems on reels one, two, four, in addition to five, and some sort of wild landed throughout the middle, you’d have a 5 symbol combination.
  • Usually, classic, fruit, 3D, and progressive jackpot slot machines are available from all online casinos.
  • You can typically do this inside the ‘account’ or ‘banking’ section of your own casino.

The scam artists would likely remove the magnetic only when the fishing reels had aligned throughout a winning combo. My top slot machine game machine strategy ideas – you’ll learned about below – consist of 12 do’s and even 6 don’ts that may assist you in answering the top ‘how to succeed at slot machines? Changing the developed payback percentage demands opening the device and replacing a computer chip. Server-based slot machines that will allow casinos in order to change payout proportions remotely, but there are still polices around making these kinds of changes. It’s certainly not unusual to proceed 20 or fifty or more draws without a one payout on a reel-spinning slot, although payouts tend to be more repeated on video video poker machines. Nor would it be unusual for a device to pay again 150 percent or more for many dozen pulls.

What Is Responsible Game Playing And What Makes It Essential?

Given that they are games of chance, playing slots has more to perform with luck as compared to strategy. Even so, there are several strategies you can employ to select some sort of slot machine that may likely pay. As you might have got heard before, a person can’t win large payouts at a intensifying slot if you don’t max the wager. A small section of your bet on a modern slot machine game goes straight into a jackpot or perhaps set of jackpots. The more participants wager on typically the progressive lot the bigger its jackpot gets.

  • Not all machines are made the similar way and programmed with the same RTP or payment percentage.
  • To place a bet on the slot machine, simply insert the coins or currency, select your bet size, and take the lever or perhaps press the rotate button.
  • Alternatively, you can start building up a bankroll by keeping aside small amounts through your savings and after that begin gambling after getting saved enough money for a certain variety of slot machines.
  • Let’s consider a closer look at the sorts of bonus icons you’re more likely to find in a regular online” “slot.

Other accelerating slots are connected within a casino, although some are interconnected across all internet casinos featuring that certain game. For a new genuine casino experience from the coziness of your abode, live dealer games certainly are a must consider. These games, including live blackjack, different roulette games, and baccarat, feature real human retailers who interact along with players via reside video streams. Players can participate in current gameplay, detailed with interpersonal interaction, creating a great immersive and genuine casino atmosphere. They” “come in various themes and give a stimulating blend of gameplay, visuals, plus the possibility for significant winnings. Demo methods are available regarding players to train and even familiarize themselves along with the game with out risking real cash.

Starting In Order To Play Slots

Yes, due to the fact demo versions permit you to test slots, check their particular characteristics, and do not risk your own funds. While wagering, it is essential to control yourself, while emotions often usually tend to get free from control. It is incredibly common when you strike a large reward and lose manage, forgetting about caution as well as the strategy you adhere to. Aside coming from these run-of-the-mill strategies, participate in slot machine tournaments whenever feasible.

  • Understanding design and even mechanics in the sport is essential ahead of spinning the fishing reels.
  • Don’t hesitate in order to ask tough queries; other gamblers are usually willing to out a poor apple.
  • The scam artists would remove the magnet only if the reels had aligned within a winning mixture.
  • Video slots are acknowledged for their advanced graphics and several paylines, which will enhance the chances regarding winning.
  • The paytable also shows the value of every symbol, indicating the amount you win intended for matching different icons on a payline.

When playing video poker machines online, you could decrease or raise your stake by simply clicking on typically the BET/STAKE button. For example, classic on the internet slots based about traditional slot equipment have 3 reels. Three-reel slot games put more importance on their leading jackpots but have got a lesser hit regularity with additional losing spins. If you’re pondering how to win at slots, three-reel position games do offer slot players typically the best possiblity to get big, but additionally the particular best chance in order to lose fast. Every good online gambling establishment will have an array of games to attempt at no cost or true money.

How To Experience Video Poker Machines: The Pokernews Guide

The microprocessors driving today’s machines are set with random-number generation devices that govern winning combinations. Many position players pump money into two or more adjacent devices at a time, although if the casino will be crowded and others are having problems finding places to play, limit yourself to one machine. Select your bets and paylines, and get a theme and bonus feature of which interests you. Online slot software will be governed by the Arbitrary Number Generator, or perhaps RNG. As quickly as you struck the ‘Spin’ key, an algorithm can determine where and if the reels can stop. The process is completely unique, and slot designers have their games examined before they hit the casino industry, along with periodically audited with time.

  • This network impact results in massive jackpots, some of which can become truly life-changing.
  • While learning how in order to play casino slot machine games, there are particular factors that you have to always keep in mind when choosing the proper slot machine game game.
  • Added for the paylines and payout structures, deciphering the bet measurements is likewise crucial, as it can have an effect on both the possible winnings and the particular overall game.
  • You may well also get a feeling whether it’s achievable to win in slot games and even if so how to win in slots.

Now, a new payout and goldmine is determined as quickly as the player hits the switch to spin the particular reels. If you’re purely after massive jackpots, you ought to consider playing the subsequent games. These top rated progressive jackpot slots have paid out many of the greatest online slot jackpots of all time.

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