Current File : //lib64/python2.7/idlelib/TreeWidget.py
# XXX TO DO:
# - popup menu
# - support partial or total redisplay
# - key bindings (instead of quick-n-dirty bindings on Canvas):
#   - up/down arrow keys to move focus around
#   - ditto for page up/down, home/end
#   - left/right arrows to expand/collapse & move out/in
# - more doc strings
# - add icons for "file", "module", "class", "method"; better "python" icon
# - callback for selection???
# - multiple-item selection
# - tooltips
# - redo geometry without magic numbers
# - keep track of object ids to allow more careful cleaning
# - optimize tree redraw after expand of subnode

import os
from Tkinter import *
import imp

from idlelib import ZoomHeight
from idlelib.configHandler import idleConf

ICONDIR = "Icons"

# Look for Icons subdirectory in the same directory as this module
try:
    _icondir = os.path.join(os.path.dirname(__file__), ICONDIR)
except NameError:
    _icondir = ICONDIR
if os.path.isdir(_icondir):
    ICONDIR = _icondir
elif not os.path.isdir(ICONDIR):
    raise RuntimeError, "can't find icon directory (%r)" % (ICONDIR,)

def listicons(icondir=ICONDIR):
    """Utility to display the available icons."""
    root = Tk()
    import glob
    list = glob.glob(os.path.join(icondir, "*.gif"))
    list.sort()
    images = []
    row = column = 0
    for file in list:
        name = os.path.splitext(os.path.basename(file))[0]
        image = PhotoImage(file=file, master=root)
        images.append(image)
        label = Label(root, image=image, bd=1, relief="raised")
        label.grid(row=row, column=column)
        label = Label(root, text=name)
        label.grid(row=row+1, column=column)
        column = column + 1
        if column >= 10:
            row = row+2
            column = 0
    root.images = images


class TreeNode:

    def __init__(self, canvas, parent, item):
        self.canvas = canvas
        self.parent = parent
        self.item = item
        self.state = 'collapsed'
        self.selected = False
        self.children = []
        self.x = self.y = None
        self.iconimages = {} # cache of PhotoImage instances for icons

    def destroy(self):
        for c in self.children[:]:
            self.children.remove(c)
            c.destroy()
        self.parent = None

    def geticonimage(self, name):
        try:
            return self.iconimages[name]
        except KeyError:
            pass
        file, ext = os.path.splitext(name)
        ext = ext or ".gif"
        fullname = os.path.join(ICONDIR, file + ext)
        image = PhotoImage(master=self.canvas, file=fullname)
        self.iconimages[name] = image
        return image

    def select(self, event=None):
        if self.selected:
            return
        self.deselectall()
        self.selected = True
        self.canvas.delete(self.image_id)
        self.drawicon()
        self.drawtext()

    def deselect(self, event=None):
        if not self.selected:
            return
        self.selected = False
        self.canvas.delete(self.image_id)
        self.drawicon()
        self.drawtext()

    def deselectall(self):
        if self.parent:
            self.parent.deselectall()
        else:
            self.deselecttree()

    def deselecttree(self):
        if self.selected:
            self.deselect()
        for child in self.children:
            child.deselecttree()

    def flip(self, event=None):
        if self.state == 'expanded':
            self.collapse()
        else:
            self.expand()
        self.item.OnDoubleClick()
        return "break"

    def expand(self, event=None):
        if not self.item._IsExpandable():
            return
        if self.state != 'expanded':
            self.state = 'expanded'
            self.update()
            self.view()

    def collapse(self, event=None):
        if self.state != 'collapsed':
            self.state = 'collapsed'
            self.update()

    def view(self):
        top = self.y - 2
        bottom = self.lastvisiblechild().y + 17
        height = bottom - top
        visible_top = self.canvas.canvasy(0)
        visible_height = self.canvas.winfo_height()
        visible_bottom = self.canvas.canvasy(visible_height)
        if visible_top <= top and bottom <= visible_bottom:
            return
        x0, y0, x1, y1 = self.canvas._getints(self.canvas['scrollregion'])
        if top >= visible_top and height <= visible_height:
            fraction = top + height - visible_height
        else:
            fraction = top
        fraction = float(fraction) / y1
        self.canvas.yview_moveto(fraction)

    def lastvisiblechild(self):
        if self.children and self.state == 'expanded':
            return self.children[-1].lastvisiblechild()
        else:
            return self

    def update(self):
        if self.parent:
            self.parent.update()
        else:
            oldcursor = self.canvas['cursor']
            self.canvas['cursor'] = "watch"
            self.canvas.update()
            self.canvas.delete(ALL)     # XXX could be more subtle
            self.draw(7, 2)
            x0, y0, x1, y1 = self.canvas.bbox(ALL)
            self.canvas.configure(scrollregion=(0, 0, x1, y1))
            self.canvas['cursor'] = oldcursor

    def draw(self, x, y):
        # XXX This hard-codes too many geometry constants!
        self.x, self.y = x, y
        self.drawicon()
        self.drawtext()
        if self.state != 'expanded':
            return y+17
        # draw children
        if not self.children:
            sublist = self.item._GetSubList()
            if not sublist:
                # _IsExpandable() was mistaken; that's allowed
                return y+17
            for item in sublist:
                child = self.__class__(self.canvas, self, item)
                self.children.append(child)
        cx = x+20
        cy = y+17
        cylast = 0
        for child in self.children:
            cylast = cy
            self.canvas.create_line(x+9, cy+7, cx, cy+7, fill="gray50")
            cy = child.draw(cx, cy)
            if child.item._IsExpandable():
                if child.state == 'expanded':
                    iconname = "minusnode"
                    callback = child.collapse
                else:
                    iconname = "plusnode"
                    callback = child.expand
                image = self.geticonimage(iconname)
                id = self.canvas.create_image(x+9, cylast+7, image=image)
                # XXX This leaks bindings until canvas is deleted:
                self.canvas.tag_bind(id, "<1>", callback)
                self.canvas.tag_bind(id, "<Double-1>", lambda x: None)
        id = self.canvas.create_line(x+9, y+10, x+9, cylast+7,
            ##stipple="gray50",     # XXX Seems broken in Tk 8.0.x
            fill="gray50")
        self.canvas.tag_lower(id) # XXX .lower(id) before Python 1.5.2
        return cy

    def drawicon(self):
        if self.selected:
            imagename = (self.item.GetSelectedIconName() or
                         self.item.GetIconName() or
                         "openfolder")
        else:
            imagename = self.item.GetIconName() or "folder"
        image = self.geticonimage(imagename)
        id = self.canvas.create_image(self.x, self.y, anchor="nw", image=image)
        self.image_id = id
        self.canvas.tag_bind(id, "<1>", self.select)
        self.canvas.tag_bind(id, "<Double-1>", self.flip)

    def drawtext(self):
        textx = self.x+20-1
        texty = self.y-1
        labeltext = self.item.GetLabelText()
        if labeltext:
            id = self.canvas.create_text(textx, texty, anchor="nw",
                                         text=labeltext)
            self.canvas.tag_bind(id, "<1>", self.select)
            self.canvas.tag_bind(id, "<Double-1>", self.flip)
            x0, y0, x1, y1 = self.canvas.bbox(id)
            textx = max(x1, 200) + 10
        text = self.item.GetText() or "<no text>"
        try:
            self.entry
        except AttributeError:
            pass
        else:
            self.edit_finish()
        try:
            label = self.label
        except AttributeError:
            # padding carefully selected (on Windows) to match Entry widget:
            self.label = Label(self.canvas, text=text, bd=0, padx=2, pady=2)
        theme = idleConf.GetOption('main','Theme','name')
        if self.selected:
            self.label.configure(idleConf.GetHighlight(theme, 'hilite'))
        else:
            self.label.configure(idleConf.GetHighlight(theme, 'normal'))
        id = self.canvas.create_window(textx, texty,
                                       anchor="nw", window=self.label)
        self.label.bind("<1>", self.select_or_edit)
        self.label.bind("<Double-1>", self.flip)
        self.text_id = id

    def select_or_edit(self, event=None):
        if self.selected and self.item.IsEditable():
            self.edit(event)
        else:
            self.select(event)

    def edit(self, event=None):
        self.entry = Entry(self.label, bd=0, highlightthickness=1, width=0)
        self.entry.insert(0, self.label['text'])
        self.entry.selection_range(0, END)
        self.entry.pack(ipadx=5)
        self.entry.focus_set()
        self.entry.bind("<Return>", self.edit_finish)
        self.entry.bind("<Escape>", self.edit_cancel)

    def edit_finish(self, event=None):
        try:
            entry = self.entry
            del self.entry
        except AttributeError:
            return
        text = entry.get()
        entry.destroy()
        if text and text != self.item.GetText():
            self.item.SetText(text)
        text = self.item.GetText()
        self.label['text'] = text
        self.drawtext()
        self.canvas.focus_set()

    def edit_cancel(self, event=None):
        try:
            entry = self.entry
            del self.entry
        except AttributeError:
            return
        entry.destroy()
        self.drawtext()
        self.canvas.focus_set()


class TreeItem:

    """Abstract class representing tree items.

    Methods should typically be overridden, otherwise a default action
    is used.

    """

    def __init__(self):
        """Constructor.  Do whatever you need to do."""

    def GetText(self):
        """Return text string to display."""

    def GetLabelText(self):
        """Return label text string to display in front of text (if any)."""

    expandable = None

    def _IsExpandable(self):
        """Do not override!  Called by TreeNode."""
        if self.expandable is None:
            self.expandable = self.IsExpandable()
        return self.expandable

    def IsExpandable(self):
        """Return whether there are subitems."""
        return 1

    def _GetSubList(self):
        """Do not override!  Called by TreeNode."""
        if not self.IsExpandable():
            return []
        sublist = self.GetSubList()
        if not sublist:
            self.expandable = 0
        return sublist

    def IsEditable(self):
        """Return whether the item's text may be edited."""

    def SetText(self, text):
        """Change the item's text (if it is editable)."""

    def GetIconName(self):
        """Return name of icon to be displayed normally."""

    def GetSelectedIconName(self):
        """Return name of icon to be displayed when selected."""

    def GetSubList(self):
        """Return list of items forming sublist."""

    def OnDoubleClick(self):
        """Called on a double-click on the item."""


# Example application

class FileTreeItem(TreeItem):

    """Example TreeItem subclass -- browse the file system."""

    def __init__(self, path):
        self.path = path

    def GetText(self):
        return os.path.basename(self.path) or self.path

    def IsEditable(self):
        return os.path.basename(self.path) != ""

    def SetText(self, text):
        newpath = os.path.dirname(self.path)
        newpath = os.path.join(newpath, text)
        if os.path.dirname(newpath) != os.path.dirname(self.path):
            return
        try:
            os.rename(self.path, newpath)
            self.path = newpath
        except os.error:
            pass

    def GetIconName(self):
        if not self.IsExpandable():
            return "python" # XXX wish there was a "file" icon

    def IsExpandable(self):
        return os.path.isdir(self.path)

    def GetSubList(self):
        try:
            names = os.listdir(self.path)
        except os.error:
            return []
        names.sort(key = os.path.normcase)
        sublist = []
        for name in names:
            item = FileTreeItem(os.path.join(self.path, name))
            sublist.append(item)
        return sublist


# A canvas widget with scroll bars and some useful bindings

class ScrolledCanvas:
    def __init__(self, master, **opts):
        if 'yscrollincrement' not in opts:
            opts['yscrollincrement'] = 17
        self.master = master
        self.frame = Frame(master)
        self.frame.rowconfigure(0, weight=1)
        self.frame.columnconfigure(0, weight=1)
        self.canvas = Canvas(self.frame, **opts)
        self.canvas.grid(row=0, column=0, sticky="nsew")
        self.vbar = Scrollbar(self.frame, name="vbar")
        self.vbar.grid(row=0, column=1, sticky="nse")
        self.hbar = Scrollbar(self.frame, name="hbar", orient="horizontal")
        self.hbar.grid(row=1, column=0, sticky="ews")
        self.canvas['yscrollcommand'] = self.vbar.set
        self.vbar['command'] = self.canvas.yview
        self.canvas['xscrollcommand'] = self.hbar.set
        self.hbar['command'] = self.canvas.xview
        self.canvas.bind("<Key-Prior>", self.page_up)
        self.canvas.bind("<Key-Next>", self.page_down)
        self.canvas.bind("<Key-Up>", self.unit_up)
        self.canvas.bind("<Key-Down>", self.unit_down)
        #if isinstance(master, Toplevel) or isinstance(master, Tk):
        self.canvas.bind("<Alt-Key-2>", self.zoom_height)
        self.canvas.focus_set()
    def page_up(self, event):
        self.canvas.yview_scroll(-1, "page")
        return "break"
    def page_down(self, event):
        self.canvas.yview_scroll(1, "page")
        return "break"
    def unit_up(self, event):
        self.canvas.yview_scroll(-1, "unit")
        return "break"
    def unit_down(self, event):
        self.canvas.yview_scroll(1, "unit")
        return "break"
    def zoom_height(self, event):
        ZoomHeight.zoom_height(self.master)
        return "break"


# Testing functions

def test():
    from idlelib import PyShell
    root = Toplevel(PyShell.root)
    root.configure(bd=0, bg="yellow")
    root.focus_set()
    sc = ScrolledCanvas(root, bg="white", highlightthickness=0, takefocus=1)
    sc.frame.pack(expand=1, fill="both")
    item = FileTreeItem("C:/windows/desktop")
    node = TreeNode(sc.canvas, None, item)
    node.expand()

def test2():
    # test w/o scrolling canvas
    root = Tk()
    root.configure(bd=0)
    canvas = Canvas(root, bg="white", highlightthickness=0)
    canvas.pack(expand=1, fill="both")
    item = FileTreeItem(os.curdir)
    node = TreeNode(canvas, None, item)
    node.update()
    canvas.focus_set()

if __name__ == '__main__':
    test()
blog

blog

– Официальный сайт Pinco Casino.8057

Пинко Казино – Официальный сайт Pinco Casino ▶️ ИГРАТЬ Содержимое Преимущества игры на официальном сайте Pinco Casino Безопасность и надежность Преимущества игры на официальном сайте Pinco Casino Как начать играть на официальном сайте Pinco Casino Конечно, безопасность и конфиденциальность игроков В современном мире азартных игр, где каждый день появляются новые …

Read More »

Verde casino online n Romnia condiii generale.84

Verde casino online în România – condiții generale ▶️ A JUCA Содержимое Reglementările și legi aplicabile Condiții de funcționare Procesul de înregistrare și confidențialitatea datelor Politica de confidențialitate Metode de plată și securitatea tranzacțiilor Oferte speciale și promovări pentru jucători români Verde casino online în România oferă o platformă de …

Read More »

Казино Официальный сайт Pin Up Casino играть онлайн – Вход, Зеркало.4182

Пин Ап Казино Официальный сайт | Pin Up Casino играть онлайн – Вход, Зеркало ▶️ ИГРАТЬ Содержимое Пин Ап Казино – Официальный Сайт Пин Ап Казино: Официальный Сайт и Онлайн-Игрок Вход в Казино Pin Up Зеркало Казино Преимущества использования зеркала казино Как Играть в Казино Онлайн Шаги для начала игры …

Read More »

Tipobet Casino Giriş — Tipobet Güncel Giriş 2025 — Tipobet.1191

Tipobet Casino Giriş — Tipobet Güncel Giriş 2025 — Tipobet ▶️ OYNAMAK Содержимое Tıpobet Güncel Giriş 2025 Tıpobet Yeni Giriş 2025 Yılında Tipobet Casino’ye Girdiğinizde Dikkat Edilmesi Gerekenler Tıpobet, oyun dünyasında uzun yıllar boyunca güvenilir ve güvenli bir isim olarak tanınan bir casino sitesidir. 2025 yılına gelindiğinde, kullanıcılar tıpobet giriş …

Read More »

Mostbet Casino Online e Casa de Apostas em Portugal.9130

Mostbet – Casino Online e Casa de Apostas em Portugal ▶️ JOGAR Содержимое O que é Mostbet? Funcionalidades e Opções de Jogos no Mostbet Segurança e Confidencialidade Proteção dos Dados Pessoais Segurança dos Pagamentos Confidencialidade Conclusão Em um mercado cada vez mais competitivo, a escolha certa é fundamental para os …

Read More »

Mostbet Casino Online e Casa de Apostas em Portugal.9130

Mostbet – Casino Online e Casa de Apostas em Portugal ▶️ JOGAR Содержимое O que é Mostbet? Funcionalidades e Opções de Jogos no Mostbet Segurança e Confidencialidade Proteção dos Dados Pessoais Segurança dos Pagamentos Confidencialidade Conclusão Em um mercado cada vez mais competitivo, a escolha certa é fundamental para os …

Read More »

Cosmo Online Casino in Australia Demo and Real Play.143

Cosmo Online Casino in Australia – Demo and Real Play ▶️ PLAY Содержимое What is Cosmo Online Casino? Features of Cosmo Online Casino How to Play at Cosmo Online Casino Cosmo Australia, a renowned online casino, has been making waves in the Australian gaming scene. With its sleek design and …

Read More »

Vavada Зеркало Вход на официальный сайт.2559 (2)

Вавада казино | Vavada Зеркало Вход на официальный сайт ▶️ ИГРАТЬ Содержимое Вавада казино – надежный партнер для игроков Официальный сайт Vavada – доступ к играм и бонусам Преимущества официального сайта Vavada Преимущества и функции казино Vavada – почему игроки выбирают это казино Уникальные функции казино Vavada Преимущества игроков в …

Read More »

казино – Официальный сайт Pin up играть онлайн Зеркало и вход.4776

Пин Ап казино – Официальный сайт Pin up играть онлайн | Зеркало и вход ▶️ ИГРАТЬ Содержимое Pin Up Casino – Официальный сайт Играть онлайн, зеркало и вход Зеркало Pin Up Casino Вход в Pin Up Casino В современном мире азартных игр, где каждый день появляются новые онлайн-казино, сложно найти …

Read More »

казино – Официальный сайт Pin up играть онлайн Зеркало и вход.4776

Пин Ап казино – Официальный сайт Pin up играть онлайн | Зеркало и вход ▶️ ИГРАТЬ Содержимое Pin Up Casino – Официальный сайт Играть онлайн, зеркало и вход Зеркало Pin Up Casino Вход в Pin Up Casino В современном мире азартных игр, где каждый день появляются новые онлайн-казино, сложно найти …

Read More »