Current File : //lib/python2.7/site-packages/jinja2/runtime.py
# -*- coding: utf-8 -*-
"""
    jinja2.runtime
    ~~~~~~~~~~~~~~

    Runtime helpers.

    :copyright: (c) 2010 by the Jinja Team.
    :license: BSD.
"""
from itertools import chain
from jinja2.nodes import EvalContext, _context_function_types
from jinja2.utils import Markup, soft_unicode, escape, missing, concat, \
     internalcode, object_type_repr
from jinja2.exceptions import UndefinedError, TemplateRuntimeError, \
     TemplateNotFound
from jinja2._compat import next, imap, text_type, iteritems, \
     implements_iterator, implements_to_string, string_types, PY2


# these variables are exported to the template runtime
__all__ = ['LoopContext', 'TemplateReference', 'Macro', 'Markup',
           'TemplateRuntimeError', 'missing', 'concat', 'escape',
           'markup_join', 'unicode_join', 'to_string', 'identity',
           'TemplateNotFound']

#: the name of the function that is used to convert something into
#: a string.  We can just use the text type here.
to_string = text_type

#: the identity function.  Useful for certain things in the environment
identity = lambda x: x

_last_iteration = object()


def markup_join(seq):
    """Concatenation that escapes if necessary and converts to unicode."""
    buf = []
    iterator = imap(soft_unicode, seq)
    for arg in iterator:
        buf.append(arg)
        if hasattr(arg, '__html__'):
            return Markup(u'').join(chain(buf, iterator))
    return concat(buf)


def unicode_join(seq):
    """Simple args to unicode conversion and concatenation."""
    return concat(imap(text_type, seq))


def new_context(environment, template_name, blocks, vars=None,
                shared=None, globals=None, locals=None):
    """Internal helper to for context creation."""
    if vars is None:
        vars = {}
    if shared:
        parent = vars
    else:
        parent = dict(globals or (), **vars)
    if locals:
        # if the parent is shared a copy should be created because
        # we don't want to modify the dict passed
        if shared:
            parent = dict(parent)
        for key, value in iteritems(locals):
            if key[:2] == 'l_' and value is not missing:
                parent[key[2:]] = value
    return Context(environment, parent, template_name, blocks)


class TemplateReference(object):
    """The `self` in templates."""

    def __init__(self, context):
        self.__context = context

    def __getitem__(self, name):
        blocks = self.__context.blocks[name]
        return BlockReference(name, self.__context, blocks, 0)

    def __repr__(self):
        return '<%s %r>' % (
            self.__class__.__name__,
            self.__context.name
        )


class Context(object):
    """The template context holds the variables of a template.  It stores the
    values passed to the template and also the names the template exports.
    Creating instances is neither supported nor useful as it's created
    automatically at various stages of the template evaluation and should not
    be created by hand.

    The context is immutable.  Modifications on :attr:`parent` **must not**
    happen and modifications on :attr:`vars` are allowed from generated
    template code only.  Template filters and global functions marked as
    :func:`contextfunction`\s get the active context passed as first argument
    and are allowed to access the context read-only.

    The template context supports read only dict operations (`get`,
    `keys`, `values`, `items`, `iterkeys`, `itervalues`, `iteritems`,
    `__getitem__`, `__contains__`).  Additionally there is a :meth:`resolve`
    method that doesn't fail with a `KeyError` but returns an
    :class:`Undefined` object for missing variables.
    """
    __slots__ = ('parent', 'vars', 'environment', 'eval_ctx', 'exported_vars',
                 'name', 'blocks', '__weakref__')

    def __init__(self, environment, parent, name, blocks):
        self.parent = parent
        self.vars = {}
        self.environment = environment
        self.eval_ctx = EvalContext(self.environment, name)
        self.exported_vars = set()
        self.name = name

        # create the initial mapping of blocks.  Whenever template inheritance
        # takes place the runtime will update this mapping with the new blocks
        # from the template.
        self.blocks = dict((k, [v]) for k, v in iteritems(blocks))

    def super(self, name, current):
        """Render a parent block."""
        try:
            blocks = self.blocks[name]
            index = blocks.index(current) + 1
            blocks[index]
        except LookupError:
            return self.environment.undefined('there is no parent block '
                                              'called %r.' % name,
                                              name='super')
        return BlockReference(name, self, blocks, index)

    def get(self, key, default=None):
        """Returns an item from the template context, if it doesn't exist
        `default` is returned.
        """
        try:
            return self[key]
        except KeyError:
            return default

    def resolve(self, key):
        """Looks up a variable like `__getitem__` or `get` but returns an
        :class:`Undefined` object with the name of the name looked up.
        """
        if key in self.vars:
            return self.vars[key]
        if key in self.parent:
            return self.parent[key]
        return self.environment.undefined(name=key)

    def get_exported(self):
        """Get a new dict with the exported variables."""
        return dict((k, self.vars[k]) for k in self.exported_vars)

    def get_all(self):
        """Return a copy of the complete context as dict including the
        exported variables.
        """
        return dict(self.parent, **self.vars)

    @internalcode
    def call(__self, __obj, *args, **kwargs):
        """Call the callable with the arguments and keyword arguments
        provided but inject the active context or environment as first
        argument if the callable is a :func:`contextfunction` or
        :func:`environmentfunction`.
        """
        if __debug__:
            __traceback_hide__ = True

        # Allow callable classes to take a context
        fn = __obj.__call__
        for fn_type in ('contextfunction',
                        'evalcontextfunction',
                        'environmentfunction'):
            if hasattr(fn, fn_type):
                __obj = fn
                break

        if isinstance(__obj, _context_function_types):
            if getattr(__obj, 'contextfunction', 0):
                args = (__self,) + args
            elif getattr(__obj, 'evalcontextfunction', 0):
                args = (__self.eval_ctx,) + args
            elif getattr(__obj, 'environmentfunction', 0):
                args = (__self.environment,) + args
        try:
            return __obj(*args, **kwargs)
        except StopIteration:
            return __self.environment.undefined('value was undefined because '
                                                'a callable raised a '
                                                'StopIteration exception')

    def derived(self, locals=None):
        """Internal helper function to create a derived context."""
        context = new_context(self.environment, self.name, {},
                              self.parent, True, None, locals)
        context.vars.update(self.vars)
        context.eval_ctx = self.eval_ctx
        context.blocks.update((k, list(v)) for k, v in iteritems(self.blocks))
        return context

    def _all(meth):
        proxy = lambda self: getattr(self.get_all(), meth)()
        proxy.__doc__ = getattr(dict, meth).__doc__
        proxy.__name__ = meth
        return proxy

    keys = _all('keys')
    values = _all('values')
    items = _all('items')

    # not available on python 3
    if PY2:
        iterkeys = _all('iterkeys')
        itervalues = _all('itervalues')
        iteritems = _all('iteritems')
    del _all

    def __contains__(self, name):
        return name in self.vars or name in self.parent

    def __getitem__(self, key):
        """Lookup a variable or raise `KeyError` if the variable is
        undefined.
        """
        item = self.resolve(key)
        if isinstance(item, Undefined):
            raise KeyError(key)
        return item

    def __repr__(self):
        return '<%s %s of %r>' % (
            self.__class__.__name__,
            repr(self.get_all()),
            self.name
        )


# register the context as mapping if possible
try:
    from collections import Mapping
    Mapping.register(Context)
except ImportError:
    pass


class BlockReference(object):
    """One block on a template reference."""

    def __init__(self, name, context, stack, depth):
        self.name = name
        self._context = context
        self._stack = stack
        self._depth = depth

    @property
    def super(self):
        """Super the block."""
        if self._depth + 1 >= len(self._stack):
            return self._context.environment. \
                undefined('there is no parent block called %r.' %
                          self.name, name='super')
        return BlockReference(self.name, self._context, self._stack,
                              self._depth + 1)

    @internalcode
    def __call__(self):
        rv = concat(self._stack[self._depth](self._context))
        if self._context.eval_ctx.autoescape:
            rv = Markup(rv)
        return rv


class LoopContext(object):
    """A loop context for dynamic iteration."""

    def __init__(self, iterable, recurse=None, depth0=0):
        self._iterator = iter(iterable)
        self._recurse = recurse
        self._after = self._safe_next()
        self.index0 = -1
        self.depth0 = depth0

        # try to get the length of the iterable early.  This must be done
        # here because there are some broken iterators around where there
        # __len__ is the number of iterations left (i'm looking at your
        # listreverseiterator!).
        try:
            self._length = len(iterable)
        except (TypeError, AttributeError):
            self._length = None

    def cycle(self, *args):
        """Cycles among the arguments with the current loop index."""
        if not args:
            raise TypeError('no items for cycling given')
        return args[self.index0 % len(args)]

    first = property(lambda x: x.index0 == 0)
    last = property(lambda x: x._after is _last_iteration)
    index = property(lambda x: x.index0 + 1)
    revindex = property(lambda x: x.length - x.index0)
    revindex0 = property(lambda x: x.length - x.index)
    depth = property(lambda x: x.depth0 + 1)

    def __len__(self):
        return self.length

    def __iter__(self):
        return LoopContextIterator(self)

    def _safe_next(self):
        try:
            return next(self._iterator)
        except StopIteration:
            return _last_iteration

    @internalcode
    def loop(self, iterable):
        if self._recurse is None:
            raise TypeError('Tried to call non recursive loop.  Maybe you '
                            "forgot the 'recursive' modifier.")
        return self._recurse(iterable, self._recurse, self.depth0 + 1)

    # a nifty trick to enhance the error message if someone tried to call
    # the the loop without or with too many arguments.
    __call__ = loop
    del loop

    @property
    def length(self):
        if self._length is None:
            # if was not possible to get the length of the iterator when
            # the loop context was created (ie: iterating over a generator)
            # we have to convert the iterable into a sequence and use the
            # length of that.
            iterable = tuple(self._iterator)
            self._iterator = iter(iterable)
            self._length = len(iterable) + self.index0 + 1
        return self._length

    def __repr__(self):
        return '<%s %r/%r>' % (
            self.__class__.__name__,
            self.index,
            self.length
        )


@implements_iterator
class LoopContextIterator(object):
    """The iterator for a loop context."""
    __slots__ = ('context',)

    def __init__(self, context):
        self.context = context

    def __iter__(self):
        return self

    def __next__(self):
        ctx = self.context
        ctx.index0 += 1
        if ctx._after is _last_iteration:
            raise StopIteration()
        next_elem = ctx._after
        ctx._after = ctx._safe_next()
        return next_elem, ctx


class Macro(object):
    """Wraps a macro function."""

    def __init__(self, environment, func, name, arguments, defaults,
                 catch_kwargs, catch_varargs, caller):
        self._environment = environment
        self._func = func
        self._argument_count = len(arguments)
        self.name = name
        self.arguments = arguments
        self.defaults = defaults
        self.catch_kwargs = catch_kwargs
        self.catch_varargs = catch_varargs
        self.caller = caller

    @internalcode
    def __call__(self, *args, **kwargs):
        # try to consume the positional arguments
        arguments = list(args[:self._argument_count])
        off = len(arguments)

        # if the number of arguments consumed is not the number of
        # arguments expected we start filling in keyword arguments
        # and defaults.
        if off != self._argument_count:
            for idx, name in enumerate(self.arguments[len(arguments):]):
                try:
                    value = kwargs.pop(name)
                except KeyError:
                    try:
                        value = self.defaults[idx - self._argument_count + off]
                    except IndexError:
                        value = self._environment.undefined(
                            'parameter %r was not provided' % name, name=name)
                arguments.append(value)

        # it's important that the order of these arguments does not change
        # if not also changed in the compiler's `function_scoping` method.
        # the order is caller, keyword arguments, positional arguments!
        if self.caller:
            caller = kwargs.pop('caller', None)
            if caller is None:
                caller = self._environment.undefined('No caller defined',
                                                     name='caller')
            arguments.append(caller)
        if self.catch_kwargs:
            arguments.append(kwargs)
        elif kwargs:
            raise TypeError('macro %r takes no keyword argument %r' %
                            (self.name, next(iter(kwargs))))
        if self.catch_varargs:
            arguments.append(args[self._argument_count:])
        elif len(args) > self._argument_count:
            raise TypeError('macro %r takes not more than %d argument(s)' %
                            (self.name, len(self.arguments)))
        return self._func(*arguments)

    def __repr__(self):
        return '<%s %s>' % (
            self.__class__.__name__,
            self.name is None and 'anonymous' or repr(self.name)
        )


@implements_to_string
class Undefined(object):
    """The default undefined type.  This undefined type can be printed and
    iterated over, but every other access will raise an :exc:`UndefinedError`:

    >>> foo = Undefined(name='foo')
    >>> str(foo)
    ''
    >>> not foo
    True
    >>> foo + 42
    Traceback (most recent call last):
      ...
    UndefinedError: 'foo' is undefined
    """
    __slots__ = ('_undefined_hint', '_undefined_obj', '_undefined_name',
                 '_undefined_exception')

    def __init__(self, hint=None, obj=missing, name=None, exc=UndefinedError):
        self._undefined_hint = hint
        self._undefined_obj = obj
        self._undefined_name = name
        self._undefined_exception = exc

    @internalcode
    def _fail_with_undefined_error(self, *args, **kwargs):
        """Regular callback function for undefined objects that raises an
        `UndefinedError` on call.
        """
        if self._undefined_hint is None:
            if self._undefined_obj is missing:
                hint = '%r is undefined' % self._undefined_name
            elif not isinstance(self._undefined_name, string_types):
                hint = '%s has no element %r' % (
                    object_type_repr(self._undefined_obj),
                    self._undefined_name
                )
            else:
                hint = '%r has no attribute %r' % (
                    object_type_repr(self._undefined_obj),
                    self._undefined_name
                )
        else:
            hint = self._undefined_hint
        raise self._undefined_exception(hint)

    @internalcode
    def __getattr__(self, name):
        if name[:2] == '__':
            raise AttributeError(name)
        return self._fail_with_undefined_error()

    __add__ = __radd__ = __mul__ = __rmul__ = __div__ = __rdiv__ = \
    __truediv__ = __rtruediv__ = __floordiv__ = __rfloordiv__ = \
    __mod__ = __rmod__ = __pos__ = __neg__ = __call__ = \
    __getitem__ = __lt__ = __le__ = __gt__ = __ge__ = __int__ = \
    __float__ = __complex__ = __pow__ = __rpow__ = \
        _fail_with_undefined_error

    def __eq__(self, other):
        return type(self) is type(other)

    def __ne__(self, other):
        return not self.__eq__(other)

    def __hash__(self):
        return id(type(self))

    def __str__(self):
        return u''

    def __len__(self):
        return 0

    def __iter__(self):
        if 0:
            yield None

    def __nonzero__(self):
        return False

    def __repr__(self):
        return 'Undefined'


@implements_to_string
class DebugUndefined(Undefined):
    """An undefined that returns the debug info when printed.

    >>> foo = DebugUndefined(name='foo')
    >>> str(foo)
    '{{ foo }}'
    >>> not foo
    True
    >>> foo + 42
    Traceback (most recent call last):
      ...
    UndefinedError: 'foo' is undefined
    """
    __slots__ = ()

    def __str__(self):
        if self._undefined_hint is None:
            if self._undefined_obj is missing:
                return u'{{ %s }}' % self._undefined_name
            return '{{ no such element: %s[%r] }}' % (
                object_type_repr(self._undefined_obj),
                self._undefined_name
            )
        return u'{{ undefined value printed: %s }}' % self._undefined_hint


@implements_to_string
class StrictUndefined(Undefined):
    """An undefined that barks on print and iteration as well as boolean
    tests and all kinds of comparisons.  In other words: you can do nothing
    with it except checking if it's defined using the `defined` test.

    >>> foo = StrictUndefined(name='foo')
    >>> str(foo)
    Traceback (most recent call last):
      ...
    UndefinedError: 'foo' is undefined
    >>> not foo
    Traceback (most recent call last):
      ...
    UndefinedError: 'foo' is undefined
    >>> foo + 42
    Traceback (most recent call last):
      ...
    UndefinedError: 'foo' is undefined
    """
    __slots__ = ()
    __iter__ = __str__ = __len__ = __nonzero__ = __eq__ = \
        __ne__ = __bool__ = __hash__ = \
        Undefined._fail_with_undefined_error


# remove remaining slots attributes, after the metaclass did the magic they
# are unneeded and irritating as they contain wrong data for the subclasses.
del Undefined.__slots__, DebugUndefined.__slots__, StrictUndefined.__slots__
blog

blog

Casibom – casibom casino resmi güncel giriş.94

Casibom – casibom casino resmi güncel giriş ▶️ OYNAMAK Содержимое Casibom Kasino Hakkında Temel Bilgiler Casibom Kasino’da Oynanabilecek En Popüler Oyunlar Slot Oyunları Kağıt Taş Kağıt Oyunları Casibom, en güvenli ve etkileyici oyunlar sunan en popüler casino sitelerinden biridir. Casibom güncel giriş sayfamız, kullanıcılarımızın en son teknolojiler ve oyunlarla tanışmalarına …

Read More »

казино – Официальный сайт Pin up играть онлайн Зеркало и вход.204

Пин Ап казино – Официальный сайт Pin up играть онлайн | Зеркало и вход ▶️ ИГРАТЬ Содержимое Пин Ап Казино – Официальный Сайт Преимущества Официального Сайта Pin Up Casino Описание и Функции Как Зарегистрироваться и Войти в Пин Ап Казино Зеркало и Вход в Пин Ап Казино Правила и Условия …

Read More »

Chicken Road slot w kasynie online opinie graczy.654

Chicken Road slot w kasynie online – opinie graczy ▶️ GRAĆ Содержимое Wprowadzenie do gry Chicken Road Wygląd i funkcje gry Wygląd gry Funkcje gry Oceny graczy i wyniki testu Zakłady i bonusy w kasynie online Warianty zakładów Wśród wielu slotów, które są dostępne w kasynach online, jeden z nich …

Read More »

Grandpashabet – Grandpashabet Casino – Grandpashabet Giriş.8745

Grandpashabet – Grandpashabet Casino – Grandpashabet Giriş ▶️ OYNAMAK Содержимое Grandpashabet Casino Oyunları Grandpashabet Bonus ve Kampanyaları Grandpashabet Ödeme ve Çekim İşlemleri grandpashabet , online bahis ve casino dünyasında hızlı bir şekilde yükselen bir markadır. Grandpasha olarak da bilinen bu platform, kullanıcılarına geniş bir oyun yelpazesi sunmaktadır. Grandpashabet giris yaparak, …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.991

Best UK Casino Sites 2025 – Trusted Reviews and Top Picks ▶️ PLAY Содержимое Top 5 Online Casinos for UK Players How to Choose the Best UK Online Casino for Your Needs As the online gaming industry continues to evolve, it’s becoming increasingly important for players to find a reliable …

Read More »

– Официальный сайт Pinco Casino.2861 (2)

Пинко Казино – Официальный сайт Pinco Casino ▶️ ИГРАТЬ Содержимое Преимущества игры на официальном сайте Pinco Casino Безопасность и надежность Великий выбор иг Промокоды и бонусы Многоязычность Виды игр и слотов на официальном сайте Pinco Casino Бонусы и акции на официальном сайте Pinco Casino Входные бонусы Регулярные бонусы Как начать …

Read More »

1win официальный сайт букмекера — Обзор и зеркало для входа.3800

1win официальный сайт букмекера — Обзор и зеркало для входа ▶️ ИГРАТЬ Содержимое 1win Официальный Сайт Букмекера Преимущества официального сайта 1win Как зарегистрироваться на официальном сайте 1win Обзор и Зеркало для Входа Способ 1: Вход через официальный сайт Способ 2: Вход через зеркало Преимущества и Функции 1win В мире ставок …

Read More »

Plinko Casino Game Online – Enjoy High Stakes Action.331

Plinko Casino Game Online Experience High Stakes Thrills and Excitement ▶️ PLAY Содержимое Plinko Casino Game: Rules and Basics How to Play Plinko for Beginners Understanding the Plinko Board Tips for New Players Strategies to Maximize Your Winnings in Plinko Casino Game Online Choose the Right Plinko Online Game Manage …

Read More »

Betshop Τι ΠΡΕΠΕΙ να γνωρίζεις πριν παίξεις.4947

Betshop Τι ΠΡΕΠΕΙ να γνωρίζεις πριν παίξεις ▶️ ΠΑΊΖΩ Содержимое Betshop Τι ΠΡΕΠΕΙ – να γνωρίζεις πριν παίξεις Η σημασία της ενημέρωσης πριν από το στοίχημα Πώς να επιλέξετε το σωστό στοίχημα Τα πλεονεκτήματα του Betshop για τους παίκτες Συμβουλές για ασφαλή και υπεύθυνο παιχνίδι Γιατί το Betshop είναι η …

Read More »

Online kaszinók Magyarországon 2025-ben: Hogyan találhat biztonságos és nyereséges kaszinót

Online kaszinók Magyarországon 2025-ben: Hogyan találhat biztonságos és nyereséges kaszinót Magyarországon az online szerencsejáték gyorsan fejlődik, bevételei meghaladják a sportfogadásokét. Sok felhasználó kedveli az online kaszinókat kényelmük, széles játékválasztékuk és vonzó bónuszaik miatt. Azonban a kezdők könnyen elveszhetnek a sokféle webhely között. Hogy tudatos döntést hozhass, érdemes felkeresni a hungary-kaszino.com …

Read More »