Current File : //lib64/python2.7/idlelib/rpc.py
"""RPC Implemention, originally written for the Python Idle IDE

For security reasons, GvR requested that Idle's Python execution server process
connect to the Idle process, which listens for the connection.  Since Idle has
only one client per server, this was not a limitation.

   +---------------------------------+ +-------------+
   | SocketServer.BaseRequestHandler | | SocketIO    |
   +---------------------------------+ +-------------+
                   ^                   | register()  |
                   |                   | unregister()|
                   |                   +-------------+
                   |                      ^  ^
                   |                      |  |
                   | + -------------------+  |
                   | |                       |
   +-------------------------+        +-----------------+
   | RPCHandler              |        | RPCClient       |
   | [attribute of RPCServer]|        |                 |
   +-------------------------+        +-----------------+

The RPCServer handler class is expected to provide register/unregister methods.
RPCHandler inherits the mix-in class SocketIO, which provides these methods.

See the Idle run.main() docstring for further information on how this was
accomplished in Idle.

"""

import sys
import os
import socket
import select
import SocketServer
import struct
import cPickle as pickle
import threading
import Queue
import traceback
import copy_reg
import types
import marshal


def unpickle_code(ms):
    co = marshal.loads(ms)
    assert isinstance(co, types.CodeType)
    return co

def pickle_code(co):
    assert isinstance(co, types.CodeType)
    ms = marshal.dumps(co)
    return unpickle_code, (ms,)

# XXX KBK 24Aug02 function pickling capability not used in Idle
#  def unpickle_function(ms):
#      return ms

#  def pickle_function(fn):
#      assert isinstance(fn, type.FunctionType)
#      return repr(fn)

copy_reg.pickle(types.CodeType, pickle_code, unpickle_code)
# copy_reg.pickle(types.FunctionType, pickle_function, unpickle_function)

BUFSIZE = 8*1024
LOCALHOST = '127.0.0.1'

class RPCServer(SocketServer.TCPServer):

    def __init__(self, addr, handlerclass=None):
        if handlerclass is None:
            handlerclass = RPCHandler
        SocketServer.TCPServer.__init__(self, addr, handlerclass)

    def server_bind(self):
        "Override TCPServer method, no bind() phase for connecting entity"
        pass

    def server_activate(self):
        """Override TCPServer method, connect() instead of listen()

        Due to the reversed connection, self.server_address is actually the
        address of the Idle Client to which we are connecting.

        """
        self.socket.connect(self.server_address)

    def get_request(self):
        "Override TCPServer method, return already connected socket"
        return self.socket, self.server_address

    def handle_error(self, request, client_address):
        """Override TCPServer method

        Error message goes to __stderr__.  No error message if exiting
        normally or socket raised EOF.  Other exceptions not handled in
        server code will cause os._exit.

        """
        try:
            raise
        except SystemExit:
            raise
        except:
            erf = sys.__stderr__
            print>>erf, '\n' + '-'*40
            print>>erf, 'Unhandled server exception!'
            print>>erf, 'Thread: %s' % threading.currentThread().getName()
            print>>erf, 'Client Address: ', client_address
            print>>erf, 'Request: ', repr(request)
            traceback.print_exc(file=erf)
            print>>erf, '\n*** Unrecoverable, server exiting!'
            print>>erf, '-'*40
            os._exit(0)

#----------------- end class RPCServer --------------------

objecttable = {}
request_queue = Queue.Queue(0)
response_queue = Queue.Queue(0)


class SocketIO(object):

    nextseq = 0

    def __init__(self, sock, objtable=None, debugging=None):
        self.sockthread = threading.currentThread()
        if debugging is not None:
            self.debugging = debugging
        self.sock = sock
        if objtable is None:
            objtable = objecttable
        self.objtable = objtable
        self.responses = {}
        self.cvars = {}

    def close(self):
        sock = self.sock
        self.sock = None
        if sock is not None:
            sock.close()

    def exithook(self):
        "override for specific exit action"
        os._exit(0)

    def debug(self, *args):
        if not self.debugging:
            return
        s = self.location + " " + str(threading.currentThread().getName())
        for a in args:
            s = s + " " + str(a)
        print>>sys.__stderr__, s

    def register(self, oid, object):
        self.objtable[oid] = object

    def unregister(self, oid):
        try:
            del self.objtable[oid]
        except KeyError:
            pass

    def localcall(self, seq, request):
        self.debug("localcall:", request)
        try:
            how, (oid, methodname, args, kwargs) = request
        except TypeError:
            return ("ERROR", "Bad request format")
        if oid not in self.objtable:
            return ("ERROR", "Unknown object id: %r" % (oid,))
        obj = self.objtable[oid]
        if methodname == "__methods__":
            methods = {}
            _getmethods(obj, methods)
            return ("OK", methods)
        if methodname == "__attributes__":
            attributes = {}
            _getattributes(obj, attributes)
            return ("OK", attributes)
        if not hasattr(obj, methodname):
            return ("ERROR", "Unsupported method name: %r" % (methodname,))
        method = getattr(obj, methodname)
        try:
            if how == 'CALL':
                ret = method(*args, **kwargs)
                if isinstance(ret, RemoteObject):
                    ret = remoteref(ret)
                return ("OK", ret)
            elif how == 'QUEUE':
                request_queue.put((seq, (method, args, kwargs)))
                return("QUEUED", None)
            else:
                return ("ERROR", "Unsupported message type: %s" % how)
        except SystemExit:
            raise
        except socket.error:
            raise
        except:
            msg = "*** Internal Error: rpc.py:SocketIO.localcall()\n\n"\
                  " Object: %s \n Method: %s \n Args: %s\n"
            print>>sys.__stderr__, msg % (oid, method, args)
            traceback.print_exc(file=sys.__stderr__)
            return ("EXCEPTION", None)

    def remotecall(self, oid, methodname, args, kwargs):
        self.debug("remotecall:asynccall: ", oid, methodname)
        seq = self.asynccall(oid, methodname, args, kwargs)
        return self.asyncreturn(seq)

    def remotequeue(self, oid, methodname, args, kwargs):
        self.debug("remotequeue:asyncqueue: ", oid, methodname)
        seq = self.asyncqueue(oid, methodname, args, kwargs)
        return self.asyncreturn(seq)

    def asynccall(self, oid, methodname, args, kwargs):
        request = ("CALL", (oid, methodname, args, kwargs))
        seq = self.newseq()
        if threading.currentThread() != self.sockthread:
            cvar = threading.Condition()
            self.cvars[seq] = cvar
        self.debug(("asynccall:%d:" % seq), oid, methodname, args, kwargs)
        self.putmessage((seq, request))
        return seq

    def asyncqueue(self, oid, methodname, args, kwargs):
        request = ("QUEUE", (oid, methodname, args, kwargs))
        seq = self.newseq()
        if threading.currentThread() != self.sockthread:
            cvar = threading.Condition()
            self.cvars[seq] = cvar
        self.debug(("asyncqueue:%d:" % seq), oid, methodname, args, kwargs)
        self.putmessage((seq, request))
        return seq

    def asyncreturn(self, seq):
        self.debug("asyncreturn:%d:call getresponse(): " % seq)
        response = self.getresponse(seq, wait=0.05)
        self.debug(("asyncreturn:%d:response: " % seq), response)
        return self.decoderesponse(response)

    def decoderesponse(self, response):
        how, what = response
        if how == "OK":
            return what
        if how == "QUEUED":
            return None
        if how == "EXCEPTION":
            self.debug("decoderesponse: EXCEPTION")
            return None
        if how == "EOF":
            self.debug("decoderesponse: EOF")
            self.decode_interrupthook()
            return None
        if how == "ERROR":
            self.debug("decoderesponse: Internal ERROR:", what)
            raise RuntimeError, what
        raise SystemError, (how, what)

    def decode_interrupthook(self):
        ""
        raise EOFError

    def mainloop(self):
        """Listen on socket until I/O not ready or EOF

        pollresponse() will loop looking for seq number None, which
        never comes, and exit on EOFError.

        """
        try:
            self.getresponse(myseq=None, wait=0.05)
        except EOFError:
            self.debug("mainloop:return")
            return

    def getresponse(self, myseq, wait):
        response = self._getresponse(myseq, wait)
        if response is not None:
            how, what = response
            if how == "OK":
                response = how, self._proxify(what)
        return response

    def _proxify(self, obj):
        if isinstance(obj, RemoteProxy):
            return RPCProxy(self, obj.oid)
        if isinstance(obj, types.ListType):
            return map(self._proxify, obj)
        # XXX Check for other types -- not currently needed
        return obj

    def _getresponse(self, myseq, wait):
        self.debug("_getresponse:myseq:", myseq)
        if threading.currentThread() is self.sockthread:
            # this thread does all reading of requests or responses
            while 1:
                response = self.pollresponse(myseq, wait)
                if response is not None:
                    return response
        else:
            # wait for notification from socket handling thread
            cvar = self.cvars[myseq]
            cvar.acquire()
            while myseq not in self.responses:
                cvar.wait()
            response = self.responses[myseq]
            self.debug("_getresponse:%s: thread woke up: response: %s" %
                       (myseq, response))
            del self.responses[myseq]
            del self.cvars[myseq]
            cvar.release()
            return response

    def newseq(self):
        self.nextseq = seq = self.nextseq + 2
        return seq

    def putmessage(self, message):
        self.debug("putmessage:%d:" % message[0])
        try:
            s = pickle.dumps(message)
        except pickle.PicklingError:
            print >>sys.__stderr__, "Cannot pickle:", repr(message)
            raise
        s = struct.pack("<i", len(s)) + s
        while len(s) > 0:
            try:
                r, w, x = select.select([], [self.sock], [])
                n = self.sock.send(s[:BUFSIZE])
            except (AttributeError, TypeError):
                raise IOError, "socket no longer exists"
            except socket.error:
                raise
            else:
                s = s[n:]

    buffer = ""
    bufneed = 4
    bufstate = 0 # meaning: 0 => reading count; 1 => reading data

    def pollpacket(self, wait):
        self._stage0()
        if len(self.buffer) < self.bufneed:
            r, w, x = select.select([self.sock.fileno()], [], [], wait)
            if len(r) == 0:
                return None
            try:
                s = self.sock.recv(BUFSIZE)
            except socket.error:
                raise EOFError
            if len(s) == 0:
                raise EOFError
            self.buffer += s
            self._stage0()
        return self._stage1()

    def _stage0(self):
        if self.bufstate == 0 and len(self.buffer) >= 4:
            s = self.buffer[:4]
            self.buffer = self.buffer[4:]
            self.bufneed = struct.unpack("<i", s)[0]
            self.bufstate = 1

    def _stage1(self):
        if self.bufstate == 1 and len(self.buffer) >= self.bufneed:
            packet = self.buffer[:self.bufneed]
            self.buffer = self.buffer[self.bufneed:]
            self.bufneed = 4
            self.bufstate = 0
            return packet

    def pollmessage(self, wait):
        packet = self.pollpacket(wait)
        if packet is None:
            return None
        try:
            message = pickle.loads(packet)
        except pickle.UnpicklingError:
            print >>sys.__stderr__, "-----------------------"
            print >>sys.__stderr__, "cannot unpickle packet:", repr(packet)
            traceback.print_stack(file=sys.__stderr__)
            print >>sys.__stderr__, "-----------------------"
            raise
        return message

    def pollresponse(self, myseq, wait):
        """Handle messages received on the socket.

        Some messages received may be asynchronous 'call' or 'queue' requests,
        and some may be responses for other threads.

        'call' requests are passed to self.localcall() with the expectation of
        immediate execution, during which time the socket is not serviced.

        'queue' requests are used for tasks (which may block or hang) to be
        processed in a different thread.  These requests are fed into
        request_queue by self.localcall().  Responses to queued requests are
        taken from response_queue and sent across the link with the associated
        sequence numbers.  Messages in the queues are (sequence_number,
        request/response) tuples and code using this module removing messages
        from the request_queue is responsible for returning the correct
        sequence number in the response_queue.

        pollresponse() will loop until a response message with the myseq
        sequence number is received, and will save other responses in
        self.responses and notify the owning thread.

        """
        while 1:
            # send queued response if there is one available
            try:
                qmsg = response_queue.get(0)
            except Queue.Empty:
                pass
            else:
                seq, response = qmsg
                message = (seq, ('OK', response))
                self.putmessage(message)
            # poll for message on link
            try:
                message = self.pollmessage(wait)
                if message is None:  # socket not ready
                    return None
            except EOFError:
                self.handle_EOF()
                return None
            except AttributeError:
                return None
            seq, resq = message
            how = resq[0]
            self.debug("pollresponse:%d:myseq:%s" % (seq, myseq))
            # process or queue a request
            if how in ("CALL", "QUEUE"):
                self.debug("pollresponse:%d:localcall:call:" % seq)
                response = self.localcall(seq, resq)
                self.debug("pollresponse:%d:localcall:response:%s"
                           % (seq, response))
                if how == "CALL":
                    self.putmessage((seq, response))
                elif how == "QUEUE":
                    # don't acknowledge the 'queue' request!
                    pass
                continue
            # return if completed message transaction
            elif seq == myseq:
                return resq
            # must be a response for a different thread:
            else:
                cv = self.cvars.get(seq, None)
                # response involving unknown sequence number is discarded,
                # probably intended for prior incarnation of server
                if cv is not None:
                    cv.acquire()
                    self.responses[seq] = resq
                    cv.notify()
                    cv.release()
                continue

    def handle_EOF(self):
        "action taken upon link being closed by peer"
        self.EOFhook()
        self.debug("handle_EOF")
        for key in self.cvars:
            cv = self.cvars[key]
            cv.acquire()
            self.responses[key] = ('EOF', None)
            cv.notify()
            cv.release()
        # call our (possibly overridden) exit function
        self.exithook()

    def EOFhook(self):
        "Classes using rpc client/server can override to augment EOF action"
        pass

#----------------- end class SocketIO --------------------

class RemoteObject(object):
    # Token mix-in class
    pass

def remoteref(obj):
    oid = id(obj)
    objecttable[oid] = obj
    return RemoteProxy(oid)

class RemoteProxy(object):

    def __init__(self, oid):
        self.oid = oid

class RPCHandler(SocketServer.BaseRequestHandler, SocketIO):

    debugging = False
    location = "#S"  # Server

    def __init__(self, sock, addr, svr):
        svr.current_handler = self ## cgt xxx
        SocketIO.__init__(self, sock)
        SocketServer.BaseRequestHandler.__init__(self, sock, addr, svr)

    def handle(self):
        "handle() method required by SocketServer"
        self.mainloop()

    def get_remote_proxy(self, oid):
        return RPCProxy(self, oid)

class RPCClient(SocketIO):

    debugging = False
    location = "#C"  # Client

    nextseq = 1 # Requests coming from the client are odd numbered

    def __init__(self, address, family=socket.AF_INET, type=socket.SOCK_STREAM):
        self.listening_sock = socket.socket(family, type)
        self.listening_sock.bind(address)
        self.listening_sock.listen(1)

    def accept(self):
        working_sock, address = self.listening_sock.accept()
        if self.debugging:
            print>>sys.__stderr__, "****** Connection request from ", address
        if address[0] == LOCALHOST:
            SocketIO.__init__(self, working_sock)
        else:
            print>>sys.__stderr__, "** Invalid host: ", address
            raise socket.error

    def get_remote_proxy(self, oid):
        return RPCProxy(self, oid)

class RPCProxy(object):

    __methods = None
    __attributes = None

    def __init__(self, sockio, oid):
        self.sockio = sockio
        self.oid = oid

    def __getattr__(self, name):
        if self.__methods is None:
            self.__getmethods()
        if self.__methods.get(name):
            return MethodProxy(self.sockio, self.oid, name)
        if self.__attributes is None:
            self.__getattributes()
        if name in self.__attributes:
            value = self.sockio.remotecall(self.oid, '__getattribute__',
                                           (name,), {})
            return value
        else:
            raise AttributeError, name

    def __getattributes(self):
        self.__attributes = self.sockio.remotecall(self.oid,
                                                "__attributes__", (), {})

    def __getmethods(self):
        self.__methods = self.sockio.remotecall(self.oid,
                                                "__methods__", (), {})

def _getmethods(obj, methods):
    # Helper to get a list of methods from an object
    # Adds names to dictionary argument 'methods'
    for name in dir(obj):
        attr = getattr(obj, name)
        if hasattr(attr, '__call__'):
            methods[name] = 1
    if type(obj) == types.InstanceType:
        _getmethods(obj.__class__, methods)
    if type(obj) == types.ClassType:
        for super in obj.__bases__:
            _getmethods(super, methods)

def _getattributes(obj, attributes):
    for name in dir(obj):
        attr = getattr(obj, name)
        if not hasattr(attr, '__call__'):
            attributes[name] = 1

class MethodProxy(object):

    def __init__(self, sockio, oid, name):
        self.sockio = sockio
        self.oid = oid
        self.name = name

    def __call__(self, *args, **kwargs):
        value = self.sockio.remotecall(self.oid, self.name, args, kwargs)
        return value


# XXX KBK 09Sep03  We need a proper unit test for this module.  Previously
#                  existing test code was removed at Rev 1.27 (r34098).
blog

blog

8d25650162e5

Noxwin Gambling enterprise Canada ️ Rating C$a hundred Welcome Extra Blogs Safer, Prompt, and you will Legitimate Casino Financial Options for 2024 Exclusive Crypto Now offers A primary area of amount to your organization is the on the internet gaming world in the China and you can Europe. Video slots …

Read More »

Unique Casino (Avis 2025) Bonus 200% jusqu’à 500.1713

Unique Casino Avis 2025 Profitez d’un Bonus Exclusif de 200% Jusqu’à 500€ ▶️ JOUER Содержимое Unique Casino (Avis 2025) : Découvrez l’Expérience Ultime Bonus Exclusif : 200% Jusqu’à 500€ Pourquoi Choisir Unique Casino en 2025 ? Jeux de Casino Variés et Passionnants Sécurité et Fiabilité à Toute Épreuve Support Client …

Read More »

Los mejores casinos online de España.617

Содержимое ¿Qué es un casino online? ¿Cómo elegir el mejor casino online? Los mejores casinos online para jugadores españoles ¿Cómo elegir el mejor casino online para ti? Seguridad y responsabilidad en los casinos online Mejor casino online: ¿cómo elegir? Los mejores casinos online de España En la actualidad, el mundo …

Read More »

WinSpirit Online Casino Australia Real Money Play.659

WinSpirit Online Casino Australia Your Gateway to Real Money Gaming Excitement ▶️ PLAY Содержимое WinSpirit Online Casino Australia: Your Gateway to Real Money Play Why Choose WinSpirit Online Casino for Real Money Gaming? Explore the Best Casino Games at WinSpirit Australia Secure and Fast Real Money Transactions at WinSpirit Exclusive …

Read More »

1win — регистрация в букмекерской конторе 1вин.1299

Содержимое Шаги регистрации в 1win Как начать играть и получать бонусы в 1win 1win — регистрация в букмекерской конторе 1вин В мире ставок и азарта 1вин является одним из самых популярных букмекеров. Компания была основана в 2018 году и с тех пор стала одним из лидеров на рынке. 1вин предлагает …

Read More »

Casinos online populares en España.1533

Casinos online populares en España ▶️ JUGAR Содержимое Los mejores sitios de casino online en España ¿Qué son los casinos online? Características de los casinos online Tipos de casinos online Los mejores casinos online en España ¿Cómo elegir el mejor casino online para ti? Seguridad y responsabilidad en los casinos …

Read More »

Meilleur Casino en Ligne 2025 – Sites Fiables.6959

Содержимое Les Meilleurs Casinos en Ligne pour les Joueurs Français Les Meilleurs Casinos en Ligne Légaux pour les Joueurs Français Les Meilleurs Casinos en Ligne Fiables pour les Joueurs Français Les Meilleurs Casinos en Ligne Gratuits pour les Joueurs Français Comment Choisir un Casino en Ligne Fiable et Sécurisé Meilleur …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.1075

Best UK Casino Sites 2025 – Trusted Reviews and Top Picks ▶️ PLAY Содержимое Top 5 Online Casinos for UK Players How to Choose the Best UK Online Casino Game Selection Customer Support UK Online Casino Bonuses and Promotions Secure and Reliable UK Online Casinos In the ever-evolving world of …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.299

Содержимое Top 5 Online Casinos in the UK Mastercard Casinos: A Secure and Convenient Option Apple Pay Casino: A Convenient and Secure Option Animal Slots: A Fun and Exciting Option Conclusion How to Choose the Best Online Casino for You UK Online Casino Regulations and Licenses Popular Payment Methods in …

Read More »

Los casinos online más populares de España.1496

Los casinos online más populares de España ▶️ JUGAR Содержимое Los casinos online más populares de España Casino online con bono sin depósito Casino online confiable La lista de los mejores casinos online de España Características clave para elegir el mejor casino online En la actualidad, los casinos online han …

Read More »