Current File : //lib64/python2.7/idlelib/MultiCall.py
"""
MultiCall - a class which inherits its methods from a Tkinter widget (Text, for
example), but enables multiple calls of functions per virtual event - all
matching events will be called, not only the most specific one. This is done
by wrapping the event functions - event_add, event_delete and event_info.
MultiCall recognizes only a subset of legal event sequences. Sequences which
are not recognized are treated by the original Tk handling mechanism. A
more-specific event will be called before a less-specific event.

The recognized sequences are complete one-event sequences (no emacs-style
Ctrl-X Ctrl-C, no shortcuts like <3>), for all types of events.
Key/Button Press/Release events can have modifiers.
The recognized modifiers are Shift, Control, Option and Command for Mac, and
Control, Alt, Shift, Meta/M for other platforms.

For all events which were handled by MultiCall, a new member is added to the
event instance passed to the binded functions - mc_type. This is one of the
event type constants defined in this module (such as MC_KEYPRESS).
For Key/Button events (which are handled by MultiCall and may receive
modifiers), another member is added - mc_state. This member gives the state
of the recognized modifiers, as a combination of the modifier constants
also defined in this module (for example, MC_SHIFT).
Using these members is absolutely portable.

The order by which events are called is defined by these rules:
1. A more-specific event will be called before a less-specific event.
2. A recently-binded event will be called before a previously-binded event,
   unless this conflicts with the first rule.
Each function will be called at most once for each event.
"""

import sys
import string
import re
import Tkinter
from idlelib import macosxSupport

# the event type constants, which define the meaning of mc_type
MC_KEYPRESS=0; MC_KEYRELEASE=1; MC_BUTTONPRESS=2; MC_BUTTONRELEASE=3;
MC_ACTIVATE=4; MC_CIRCULATE=5; MC_COLORMAP=6; MC_CONFIGURE=7;
MC_DEACTIVATE=8; MC_DESTROY=9; MC_ENTER=10; MC_EXPOSE=11; MC_FOCUSIN=12;
MC_FOCUSOUT=13; MC_GRAVITY=14; MC_LEAVE=15; MC_MAP=16; MC_MOTION=17;
MC_MOUSEWHEEL=18; MC_PROPERTY=19; MC_REPARENT=20; MC_UNMAP=21; MC_VISIBILITY=22;
# the modifier state constants, which define the meaning of mc_state
MC_SHIFT = 1<<0; MC_CONTROL = 1<<2; MC_ALT = 1<<3; MC_META = 1<<5
MC_OPTION = 1<<6; MC_COMMAND = 1<<7

# define the list of modifiers, to be used in complex event types.
if macosxSupport.runningAsOSXApp():
    _modifiers = (("Shift",), ("Control",), ("Option",), ("Command",))
    _modifier_masks = (MC_SHIFT, MC_CONTROL, MC_OPTION, MC_COMMAND)
else:
    _modifiers = (("Control",), ("Alt",), ("Shift",), ("Meta", "M"))
    _modifier_masks = (MC_CONTROL, MC_ALT, MC_SHIFT, MC_META)

# a dictionary to map a modifier name into its number
_modifier_names = dict([(name, number)
                         for number in range(len(_modifiers))
                         for name in _modifiers[number]])

# A binder is a class which binds functions to one type of event. It has two
# methods: bind and unbind, which get a function and a parsed sequence, as
# returned by _parse_sequence(). There are two types of binders:
# _SimpleBinder handles event types with no modifiers and no detail.
# No Python functions are called when no events are binded.
# _ComplexBinder handles event types with modifiers and a detail.
# A Python function is called each time an event is generated.

class _SimpleBinder:
    def __init__(self, type, widget, widgetinst):
        self.type = type
        self.sequence = '<'+_types[type][0]+'>'
        self.widget = widget
        self.widgetinst = widgetinst
        self.bindedfuncs = []
        self.handlerid = None

    def bind(self, triplet, func):
        if not self.handlerid:
            def handler(event, l = self.bindedfuncs, mc_type = self.type):
                event.mc_type = mc_type
                wascalled = {}
                for i in range(len(l)-1, -1, -1):
                    func = l[i]
                    if func not in wascalled:
                        wascalled[func] = True
                        r = func(event)
                        if r:
                            return r
            self.handlerid = self.widget.bind(self.widgetinst,
                                              self.sequence, handler)
        self.bindedfuncs.append(func)

    def unbind(self, triplet, func):
        self.bindedfuncs.remove(func)
        if not self.bindedfuncs:
            self.widget.unbind(self.widgetinst, self.sequence, self.handlerid)
            self.handlerid = None

    def __del__(self):
        if self.handlerid:
            self.widget.unbind(self.widgetinst, self.sequence, self.handlerid)

# An int in range(1 << len(_modifiers)) represents a combination of modifiers
# (if the least significent bit is on, _modifiers[0] is on, and so on).
# _state_subsets gives for each combination of modifiers, or *state*,
# a list of the states which are a subset of it. This list is ordered by the
# number of modifiers is the state - the most specific state comes first.
_states = range(1 << len(_modifiers))
_state_names = [''.join(m[0]+'-'
                        for i, m in enumerate(_modifiers)
                        if (1 << i) & s)
                for s in _states]

def expand_substates(states):
    '''For each item of states return a list containing all combinations of
    that item with individual bits reset, sorted by the number of set bits.
    '''
    def nbits(n):
        "number of bits set in n base 2"
        nb = 0
        while n:
            n, rem = divmod(n, 2)
            nb += rem
        return nb
    statelist = []
    for state in states:
        substates = list(set(state & x for x in states))
        substates.sort(key=nbits, reverse=True)
        statelist.append(substates)
    return statelist

_state_subsets = expand_substates(_states)

# _state_codes gives for each state, the portable code to be passed as mc_state
_state_codes = []
for s in _states:
    r = 0
    for i in range(len(_modifiers)):
        if (1 << i) & s:
            r |= _modifier_masks[i]
    _state_codes.append(r)

class _ComplexBinder:
    # This class binds many functions, and only unbinds them when it is deleted.
    # self.handlerids is the list of seqs and ids of binded handler functions.
    # The binded functions sit in a dictionary of lists of lists, which maps
    # a detail (or None) and a state into a list of functions.
    # When a new detail is discovered, handlers for all the possible states
    # are binded.

    def __create_handler(self, lists, mc_type, mc_state):
        def handler(event, lists = lists,
                    mc_type = mc_type, mc_state = mc_state,
                    ishandlerrunning = self.ishandlerrunning,
                    doafterhandler = self.doafterhandler):
            ishandlerrunning[:] = [True]
            event.mc_type = mc_type
            event.mc_state = mc_state
            wascalled = {}
            r = None
            for l in lists:
                for i in range(len(l)-1, -1, -1):
                    func = l[i]
                    if func not in wascalled:
                        wascalled[func] = True
                        r = l[i](event)
                        if r:
                            break
                if r:
                    break
            ishandlerrunning[:] = []
            # Call all functions in doafterhandler and remove them from list
            for f in doafterhandler:
                f()
            doafterhandler[:] = []
            if r:
                return r
        return handler

    def __init__(self, type, widget, widgetinst):
        self.type = type
        self.typename = _types[type][0]
        self.widget = widget
        self.widgetinst = widgetinst
        self.bindedfuncs = {None: [[] for s in _states]}
        self.handlerids = []
        # we don't want to change the lists of functions while a handler is
        # running - it will mess up the loop and anyway, we usually want the
        # change to happen from the next event. So we have a list of functions
        # for the handler to run after it finishes calling the binded functions.
        # It calls them only once.
        # ishandlerrunning is a list. An empty one means no, otherwise - yes.
        # this is done so that it would be mutable.
        self.ishandlerrunning = []
        self.doafterhandler = []
        for s in _states:
            lists = [self.bindedfuncs[None][i] for i in _state_subsets[s]]
            handler = self.__create_handler(lists, type, _state_codes[s])
            seq = '<'+_state_names[s]+self.typename+'>'
            self.handlerids.append((seq, self.widget.bind(self.widgetinst,
                                                          seq, handler)))

    def bind(self, triplet, func):
        if triplet[2] not in self.bindedfuncs:
            self.bindedfuncs[triplet[2]] = [[] for s in _states]
            for s in _states:
                lists = [ self.bindedfuncs[detail][i]
                          for detail in (triplet[2], None)
                          for i in _state_subsets[s]       ]
                handler = self.__create_handler(lists, self.type,
                                                _state_codes[s])
                seq = "<%s%s-%s>"% (_state_names[s], self.typename, triplet[2])
                self.handlerids.append((seq, self.widget.bind(self.widgetinst,
                                                              seq, handler)))
        doit = lambda: self.bindedfuncs[triplet[2]][triplet[0]].append(func)
        if not self.ishandlerrunning:
            doit()
        else:
            self.doafterhandler.append(doit)

    def unbind(self, triplet, func):
        doit = lambda: self.bindedfuncs[triplet[2]][triplet[0]].remove(func)
        if not self.ishandlerrunning:
            doit()
        else:
            self.doafterhandler.append(doit)

    def __del__(self):
        for seq, id in self.handlerids:
            self.widget.unbind(self.widgetinst, seq, id)

# define the list of event types to be handled by MultiEvent. the order is
# compatible with the definition of event type constants.
_types = (
    ("KeyPress", "Key"), ("KeyRelease",), ("ButtonPress", "Button"),
    ("ButtonRelease",), ("Activate",), ("Circulate",), ("Colormap",),
    ("Configure",), ("Deactivate",), ("Destroy",), ("Enter",), ("Expose",),
    ("FocusIn",), ("FocusOut",), ("Gravity",), ("Leave",), ("Map",),
    ("Motion",), ("MouseWheel",), ("Property",), ("Reparent",), ("Unmap",),
    ("Visibility",),
)

# which binder should be used for every event type?
_binder_classes = (_ComplexBinder,) * 4 + (_SimpleBinder,) * (len(_types)-4)

# A dictionary to map a type name into its number
_type_names = dict([(name, number)
                     for number in range(len(_types))
                     for name in _types[number]])

_keysym_re = re.compile(r"^\w+$")
_button_re = re.compile(r"^[1-5]$")
def _parse_sequence(sequence):
    """Get a string which should describe an event sequence. If it is
    successfully parsed as one, return a tuple containing the state (as an int),
    the event type (as an index of _types), and the detail - None if none, or a
    string if there is one. If the parsing is unsuccessful, return None.
    """
    if not sequence or sequence[0] != '<' or sequence[-1] != '>':
        return None
    words = string.split(sequence[1:-1], '-')

    modifiers = 0
    while words and words[0] in _modifier_names:
        modifiers |= 1 << _modifier_names[words[0]]
        del words[0]

    if words and words[0] in _type_names:
        type = _type_names[words[0]]
        del words[0]
    else:
        return None

    if _binder_classes[type] is _SimpleBinder:
        if modifiers or words:
            return None
        else:
            detail = None
    else:
        # _ComplexBinder
        if type in [_type_names[s] for s in ("KeyPress", "KeyRelease")]:
            type_re = _keysym_re
        else:
            type_re = _button_re

        if not words:
            detail = None
        elif len(words) == 1 and type_re.match(words[0]):
            detail = words[0]
        else:
            return None

    return modifiers, type, detail

def _triplet_to_sequence(triplet):
    if triplet[2]:
        return '<'+_state_names[triplet[0]]+_types[triplet[1]][0]+'-'+ \
               triplet[2]+'>'
    else:
        return '<'+_state_names[triplet[0]]+_types[triplet[1]][0]+'>'

_multicall_dict = {}
def MultiCallCreator(widget):
    """Return a MultiCall class which inherits its methods from the
    given widget class (for example, Tkinter.Text). This is used
    instead of a templating mechanism.
    """
    if widget in _multicall_dict:
        return _multicall_dict[widget]

    class MultiCall (widget):
        assert issubclass(widget, Tkinter.Misc)

        def __init__(self, *args, **kwargs):
            widget.__init__(self, *args, **kwargs)
            # a dictionary which maps a virtual event to a tuple with:
            #  0. the function binded
            #  1. a list of triplets - the sequences it is binded to
            self.__eventinfo = {}
            self.__binders = [_binder_classes[i](i, widget, self)
                              for i in range(len(_types))]

        def bind(self, sequence=None, func=None, add=None):
            #print "bind(%s, %s, %s) called." % (sequence, func, add)
            if type(sequence) is str and len(sequence) > 2 and \
               sequence[:2] == "<<" and sequence[-2:] == ">>":
                if sequence in self.__eventinfo:
                    ei = self.__eventinfo[sequence]
                    if ei[0] is not None:
                        for triplet in ei[1]:
                            self.__binders[triplet[1]].unbind(triplet, ei[0])
                    ei[0] = func
                    if ei[0] is not None:
                        for triplet in ei[1]:
                            self.__binders[triplet[1]].bind(triplet, func)
                else:
                    self.__eventinfo[sequence] = [func, []]
            return widget.bind(self, sequence, func, add)

        def unbind(self, sequence, funcid=None):
            if type(sequence) is str and len(sequence) > 2 and \
               sequence[:2] == "<<" and sequence[-2:] == ">>" and \
               sequence in self.__eventinfo:
                func, triplets = self.__eventinfo[sequence]
                if func is not None:
                    for triplet in triplets:
                        self.__binders[triplet[1]].unbind(triplet, func)
                    self.__eventinfo[sequence][0] = None
            return widget.unbind(self, sequence, funcid)

        def event_add(self, virtual, *sequences):
            #print "event_add(%s,%s) was called"%(repr(virtual),repr(sequences))
            if virtual not in self.__eventinfo:
                self.__eventinfo[virtual] = [None, []]

            func, triplets = self.__eventinfo[virtual]
            for seq in sequences:
                triplet = _parse_sequence(seq)
                if triplet is None:
                    #print >> sys.stderr, "Seq. %s was added by Tkinter."%seq
                    widget.event_add(self, virtual, seq)
                else:
                    if func is not None:
                        self.__binders[triplet[1]].bind(triplet, func)
                    triplets.append(triplet)

        def event_delete(self, virtual, *sequences):
            if virtual not in self.__eventinfo:
                return
            func, triplets = self.__eventinfo[virtual]
            for seq in sequences:
                triplet = _parse_sequence(seq)
                if triplet is None:
                    #print >> sys.stderr, "Seq. %s was deleted by Tkinter."%seq
                    widget.event_delete(self, virtual, seq)
                else:
                    if func is not None:
                        self.__binders[triplet[1]].unbind(triplet, func)
                    triplets.remove(triplet)

        def event_info(self, virtual=None):
            if virtual is None or virtual not in self.__eventinfo:
                return widget.event_info(self, virtual)
            else:
                return tuple(map(_triplet_to_sequence,
                                 self.__eventinfo[virtual][1])) + \
                       widget.event_info(self, virtual)

        def __del__(self):
            for virtual in self.__eventinfo:
                func, triplets = self.__eventinfo[virtual]
                if func:
                    for triplet in triplets:
                        self.__binders[triplet[1]].unbind(triplet, func)


    _multicall_dict[widget] = MultiCall
    return MultiCall

if __name__ == "__main__":
    # Test
    root = Tkinter.Tk()
    text = MultiCallCreator(Tkinter.Text)(root)
    text.pack()
    def bindseq(seq, n=[0]):
        def handler(event):
            print seq
        text.bind("<<handler%d>>"%n[0], handler)
        text.event_add("<<handler%d>>"%n[0], seq)
        n[0] += 1
    bindseq("<Key>")
    bindseq("<Control-Key>")
    bindseq("<Alt-Key-a>")
    bindseq("<Control-Key-a>")
    bindseq("<Alt-Control-Key-a>")
    bindseq("<Key-b>")
    bindseq("<Control-Button-1>")
    bindseq("<Alt-Button-1>")
    bindseq("<FocusOut>")
    bindseq("<Enter>")
    bindseq("<Leave>")
    root.mainloop()
blog

blog

8d25650162e5

Noxwin Gambling enterprise Canada ️ Rating C$a hundred Welcome Extra Blogs Safer, Prompt, and you will Legitimate Casino Financial Options for 2024 Exclusive Crypto Now offers A primary area of amount to your organization is the on the internet gaming world in the China and you can Europe. Video slots …

Read More »

Unique Casino (Avis 2025) Bonus 200% jusqu’à 500.1713

Unique Casino Avis 2025 Profitez d’un Bonus Exclusif de 200% Jusqu’à 500€ ▶️ JOUER Содержимое Unique Casino (Avis 2025) : Découvrez l’Expérience Ultime Bonus Exclusif : 200% Jusqu’à 500€ Pourquoi Choisir Unique Casino en 2025 ? Jeux de Casino Variés et Passionnants Sécurité et Fiabilité à Toute Épreuve Support Client …

Read More »

Los mejores casinos online de España.617

Содержимое ¿Qué es un casino online? ¿Cómo elegir el mejor casino online? Los mejores casinos online para jugadores españoles ¿Cómo elegir el mejor casino online para ti? Seguridad y responsabilidad en los casinos online Mejor casino online: ¿cómo elegir? Los mejores casinos online de España En la actualidad, el mundo …

Read More »

WinSpirit Online Casino Australia Real Money Play.659

WinSpirit Online Casino Australia Your Gateway to Real Money Gaming Excitement ▶️ PLAY Содержимое WinSpirit Online Casino Australia: Your Gateway to Real Money Play Why Choose WinSpirit Online Casino for Real Money Gaming? Explore the Best Casino Games at WinSpirit Australia Secure and Fast Real Money Transactions at WinSpirit Exclusive …

Read More »

1win — регистрация в букмекерской конторе 1вин.1299

Содержимое Шаги регистрации в 1win Как начать играть и получать бонусы в 1win 1win — регистрация в букмекерской конторе 1вин В мире ставок и азарта 1вин является одним из самых популярных букмекеров. Компания была основана в 2018 году и с тех пор стала одним из лидеров на рынке. 1вин предлагает …

Read More »

Casinos online populares en España.1533

Casinos online populares en España ▶️ JUGAR Содержимое Los mejores sitios de casino online en España ¿Qué son los casinos online? Características de los casinos online Tipos de casinos online Los mejores casinos online en España ¿Cómo elegir el mejor casino online para ti? Seguridad y responsabilidad en los casinos …

Read More »

Meilleur Casino en Ligne 2025 – Sites Fiables.6959

Содержимое Les Meilleurs Casinos en Ligne pour les Joueurs Français Les Meilleurs Casinos en Ligne Légaux pour les Joueurs Français Les Meilleurs Casinos en Ligne Fiables pour les Joueurs Français Les Meilleurs Casinos en Ligne Gratuits pour les Joueurs Français Comment Choisir un Casino en Ligne Fiable et Sécurisé Meilleur …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.1075

Best UK Casino Sites 2025 – Trusted Reviews and Top Picks ▶️ PLAY Содержимое Top 5 Online Casinos for UK Players How to Choose the Best UK Online Casino Game Selection Customer Support UK Online Casino Bonuses and Promotions Secure and Reliable UK Online Casinos In the ever-evolving world of …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.299

Содержимое Top 5 Online Casinos in the UK Mastercard Casinos: A Secure and Convenient Option Apple Pay Casino: A Convenient and Secure Option Animal Slots: A Fun and Exciting Option Conclusion How to Choose the Best Online Casino for You UK Online Casino Regulations and Licenses Popular Payment Methods in …

Read More »

Los casinos online más populares de España.1496

Los casinos online más populares de España ▶️ JUGAR Содержимое Los casinos online más populares de España Casino online con bono sin depósito Casino online confiable La lista de los mejores casinos online de España Características clave para elegir el mejor casino online En la actualidad, los casinos online han …

Read More »