Current File : //usr/include/pcre_stringpiece.h
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Sanjay Ghemawat
//
// A string like object that points into another piece of memory.
// Useful for providing an interface that allows clients to easily
// pass in either a "const char*" or a "string".
//
// Arghh!  I wish C++ literals were automatically of type "string".

#ifndef _PCRE_STRINGPIECE_H
#define _PCRE_STRINGPIECE_H

#include <cstring>
#include <string>
#include <iosfwd>    // for ostream forward-declaration

#if 0
#define HAVE_TYPE_TRAITS
#include <type_traits.h>
#elif 0
#define HAVE_TYPE_TRAITS
#include <bits/type_traits.h>
#endif

#include <pcre.h>

using std::memcmp;
using std::strlen;
using std::string;

namespace pcrecpp {

class PCRECPP_EXP_DEFN StringPiece {
 private:
  const char*   ptr_;
  int           length_;

 public:
  // We provide non-explicit singleton constructors so users can pass
  // in a "const char*" or a "string" wherever a "StringPiece" is
  // expected.
  StringPiece()
    : ptr_(NULL), length_(0) { }
  StringPiece(const char* str)
    : ptr_(str), length_(static_cast<int>(strlen(ptr_))) { }
  StringPiece(const unsigned char* str)
    : ptr_(reinterpret_cast<const char*>(str)),
      length_(static_cast<int>(strlen(ptr_))) { }
  StringPiece(const string& str)
    : ptr_(str.data()), length_(static_cast<int>(str.size())) { }
  StringPiece(const char* offset, int len)
    : ptr_(offset), length_(len) { }

  // data() may return a pointer to a buffer with embedded NULs, and the
  // returned buffer may or may not be null terminated.  Therefore it is
  // typically a mistake to pass data() to a routine that expects a NUL
  // terminated string.  Use "as_string().c_str()" if you really need to do
  // this.  Or better yet, change your routine so it does not rely on NUL
  // termination.
  const char* data() const { return ptr_; }
  int size() const { return length_; }
  bool empty() const { return length_ == 0; }

  void clear() { ptr_ = NULL; length_ = 0; }
  void set(const char* buffer, int len) { ptr_ = buffer; length_ = len; }
  void set(const char* str) {
    ptr_ = str;
    length_ = static_cast<int>(strlen(str));
  }
  void set(const void* buffer, int len) {
    ptr_ = reinterpret_cast<const char*>(buffer);
    length_ = len;
  }

  char operator[](int i) const { return ptr_[i]; }

  void remove_prefix(int n) {
    ptr_ += n;
    length_ -= n;
  }

  void remove_suffix(int n) {
    length_ -= n;
  }

  bool operator==(const StringPiece& x) const {
    return ((length_ == x.length_) &&
            (memcmp(ptr_, x.ptr_, length_) == 0));
  }
  bool operator!=(const StringPiece& x) const {
    return !(*this == x);
  }

#define STRINGPIECE_BINARY_PREDICATE(cmp,auxcmp)                             \
  bool operator cmp (const StringPiece& x) const {                           \
    int r = memcmp(ptr_, x.ptr_, length_ < x.length_ ? length_ : x.length_); \
    return ((r auxcmp 0) || ((r == 0) && (length_ cmp x.length_)));          \
  }
  STRINGPIECE_BINARY_PREDICATE(<,  <);
  STRINGPIECE_BINARY_PREDICATE(<=, <);
  STRINGPIECE_BINARY_PREDICATE(>=, >);
  STRINGPIECE_BINARY_PREDICATE(>,  >);
#undef STRINGPIECE_BINARY_PREDICATE

  int compare(const StringPiece& x) const {
    int r = memcmp(ptr_, x.ptr_, length_ < x.length_ ? length_ : x.length_);
    if (r == 0) {
      if (length_ < x.length_) r = -1;
      else if (length_ > x.length_) r = +1;
    }
    return r;
  }

  string as_string() const {
    return string(data(), size());
  }

  void CopyToString(string* target) const {
    target->assign(ptr_, length_);
  }

  // Does "this" start with "x"
  bool starts_with(const StringPiece& x) const {
    return ((length_ >= x.length_) && (memcmp(ptr_, x.ptr_, x.length_) == 0));
  }
};

}   // namespace pcrecpp

// ------------------------------------------------------------------
// Functions used to create STL containers that use StringPiece
//  Remember that a StringPiece's lifetime had better be less than
//  that of the underlying string or char*.  If it is not, then you
//  cannot safely store a StringPiece into an STL container
// ------------------------------------------------------------------

#ifdef HAVE_TYPE_TRAITS
// This makes vector<StringPiece> really fast for some STL implementations
template<> struct __type_traits<pcrecpp::StringPiece> {
  typedef __true_type    has_trivial_default_constructor;
  typedef __true_type    has_trivial_copy_constructor;
  typedef __true_type    has_trivial_assignment_operator;
  typedef __true_type    has_trivial_destructor;
  typedef __true_type    is_POD_type;
};
#endif

// allow StringPiece to be logged
std::ostream& operator<<(std::ostream& o, const pcrecpp::StringPiece& piece);

#endif /* _PCRE_STRINGPIECE_H */
blog

blog

Meilleur Casino en Ligne 2025 – Sites Fiables.6959

Содержимое Les Meilleurs Casinos en Ligne pour les Joueurs Français Les Meilleurs Casinos en Ligne Légaux pour les Joueurs Français Les Meilleurs Casinos en Ligne Fiables pour les Joueurs Français Les Meilleurs Casinos en Ligne Gratuits pour les Joueurs Français Comment Choisir un Casino en Ligne Fiable et Sécurisé Meilleur …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.1075

Best UK Casino Sites 2025 – Trusted Reviews and Top Picks ▶️ PLAY Содержимое Top 5 Online Casinos for UK Players How to Choose the Best UK Online Casino Game Selection Customer Support UK Online Casino Bonuses and Promotions Secure and Reliable UK Online Casinos In the ever-evolving world of …

Read More »

Best UK Casino Sites 2025 Trusted Reviews and Top Picks.299

Содержимое Top 5 Online Casinos in the UK Mastercard Casinos: A Secure and Convenient Option Apple Pay Casino: A Convenient and Secure Option Animal Slots: A Fun and Exciting Option Conclusion How to Choose the Best Online Casino for You UK Online Casino Regulations and Licenses Popular Payment Methods in …

Read More »

Los casinos online más populares de España.1496

Los casinos online más populares de España ▶️ JUGAR Содержимое Los casinos online más populares de España Casino online con bono sin depósito Casino online confiable La lista de los mejores casinos online de España Características clave para elegir el mejor casino online En la actualidad, los casinos online han …

Read More »

Meilleur Casino en ligne 2025 – Classement complet.6745

Содержимое Les meilleurs casinos en ligne pour jouer en 2025 Les casinos en ligne français légaux Les nouveaux casinos en ligne Comment choisir le meilleur casino en ligne pour vous Meilleur Casino en ligne 2025 – Classement complet Les casinos en ligne sont devenus très populaires ces dernières années, offrant …

Read More »

Neue Online Casinos in Deutschland.346

Neue Online Casinos in Deutschland ▶️ SPIELEN Содержимое Die Top 5 Neuen Online Casinos in Deutschland Wie funktionieren Online Casinos in Deutschland? Das Online Casino Testbericht Die Vorteile von Online Casinos in Deutschland Mobile Online Casinos in Deutschland Die Online-Casinos-Szene in Deutschland ist ständig in Bewegung. Neue Anbieter kommen auf …

Read More »

Erfahrungen mit Online Casinos in Deutschland.21

Erfahrungen mit Online Casinos in Deutschland ▶️ SPIELEN Содержимое Die Vorteile von Online-Casinos Flexibilität Wahlmöglichkeiten Sicherheit Die Bedenken und Risiken Die Risiken von Online-Casinos Wie wählt man das richtige Online-Casino aus? Top Online Casinos in Deutschland Online Casinos in Deutschland – Ein Überblick Die wichtigsten Regeln und Vorschriften für Online …

Read More »

Meilleur Casino en ligne 2025 – Classement complet.4306

Содержимое Les meilleurs casinos en ligne pour jouer en 2025 Comment choisir le meilleur casino en ligne pour vous Les critères pour choisir le meilleur casino en ligne Meilleur Casino en ligne 2025 – Classement complet Les casinos en ligne sont devenus très populaires ces dernières années, offrant une expérience …

Read More »