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//     Backbone.js 1.6.0

//     (c) 2010-2024 Jeremy Ashkenas and DocumentCloud
//     Backbone may be freely distributed under the MIT license.
//     For all details and documentation:
//     http://backbonejs.org

(function(factory) {

  // Establish the root object, `window` (`self`) in the browser, or `global` on the server.
  // We use `self` instead of `window` for `WebWorker` support.
  var root = typeof self == 'object' && self.self === self && self ||
            typeof global == 'object' && global.global === global && global;

  // Set up Backbone appropriately for the environment. Start with AMD.
  if (typeof define === 'function' && define.amd) {
    define(['underscore', 'jquery', 'exports'], function(_, $, exports) {
      // Export global even in AMD case in case this script is loaded with
      // others that may still expect a global Backbone.
      root.Backbone = factory(root, exports, _, $);
    });

  // Next for Node.js or CommonJS. jQuery may not be needed as a module.
  } else if (typeof exports !== 'undefined') {
    var _ = require('underscore'), $;
    try { $ = require('jquery'); } catch (e) {}
    factory(root, exports, _, $);

  // Finally, as a browser global.
  } else {
    root.Backbone = factory(root, {}, root._, root.jQuery || root.Zepto || root.ender || root.$);
  }

})(function(root, Backbone, _, $) {

  // Initial Setup
  // -------------

  // Save the previous value of the `Backbone` variable, so that it can be
  // restored later on, if `noConflict` is used.
  var previousBackbone = root.Backbone;

  // Create a local reference to a common array method we'll want to use later.
  var slice = Array.prototype.slice;

  // Current version of the library. Keep in sync with `package.json`.
  Backbone.VERSION = '1.6.0';

  // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
  // the `$` variable.
  Backbone.$ = $;

  // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
  // to its previous owner. Returns a reference to this Backbone object.
  Backbone.noConflict = function() {
    root.Backbone = previousBackbone;
    return this;
  };

  // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
  // will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and
  // set a `X-Http-Method-Override` header.
  Backbone.emulateHTTP = false;

  // Turn on `emulateJSON` to support legacy servers that can't deal with direct
  // `application/json` requests ... this will encode the body as
  // `application/x-www-form-urlencoded` instead and will send the model in a
  // form param named `model`.
  Backbone.emulateJSON = false;

  // Backbone.Events
  // ---------------

  // A module that can be mixed in to *any object* in order to provide it with
  // a custom event channel. You may bind a callback to an event with `on` or
  // remove with `off`; `trigger`-ing an event fires all callbacks in
  // succession.
  //
  //     var object = {};
  //     _.extend(object, Backbone.Events);
  //     object.on('expand', function(){ alert('expanded'); });
  //     object.trigger('expand');
  //
  var Events = Backbone.Events = {};

  // Regular expression used to split event strings.
  var eventSplitter = /\s+/;

  // A private global variable to share between listeners and listenees.
  var _listening;

  // Iterates over the standard `event, callback` (as well as the fancy multiple
  // space-separated events `"change blur", callback` and jQuery-style event
  // maps `{event: callback}`).
  var eventsApi = function(iteratee, events, name, callback, opts) {
    var i = 0, names;
    if (name && typeof name === 'object') {
      // Handle event maps.
      if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;
      for (names = _.keys(name); i < names.length ; i++) {
        events = eventsApi(iteratee, events, names[i], name[names[i]], opts);
      }
    } else if (name && eventSplitter.test(name)) {
      // Handle space-separated event names by delegating them individually.
      for (names = name.split(eventSplitter); i < names.length; i++) {
        events = iteratee(events, names[i], callback, opts);
      }
    } else {
      // Finally, standard events.
      events = iteratee(events, name, callback, opts);
    }
    return events;
  };

  // Bind an event to a `callback` function. Passing `"all"` will bind
  // the callback to all events fired.
  Events.on = function(name, callback, context) {
    this._events = eventsApi(onApi, this._events || {}, name, callback, {
      context: context,
      ctx: this,
      listening: _listening
    });

    if (_listening) {
      var listeners = this._listeners || (this._listeners = {});
      listeners[_listening.id] = _listening;
      // Allow the listening to use a counter, instead of tracking
      // callbacks for library interop
      _listening.interop = false;
    }

    return this;
  };

  // Inversion-of-control versions of `on`. Tell *this* object to listen to
  // an event in another object... keeping track of what it's listening to
  // for easier unbinding later.
  Events.listenTo = function(obj, name, callback) {
    if (!obj) return this;
    var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
    var listeningTo = this._listeningTo || (this._listeningTo = {});
    var listening = _listening = listeningTo[id];

    // This object is not listening to any other events on `obj` yet.
    // Setup the necessary references to track the listening callbacks.
    if (!listening) {
      this._listenId || (this._listenId = _.uniqueId('l'));
      listening = _listening = listeningTo[id] = new Listening(this, obj);
    }

    // Bind callbacks on obj.
    var error = tryCatchOn(obj, name, callback, this);
    _listening = void 0;

    if (error) throw error;
    // If the target obj is not Backbone.Events, track events manually.
    if (listening.interop) listening.on(name, callback);

    return this;
  };

  // The reducing API that adds a callback to the `events` object.
  var onApi = function(events, name, callback, options) {
    if (callback) {
      var handlers = events[name] || (events[name] = []);
      var context = options.context, ctx = options.ctx, listening = options.listening;
      if (listening) listening.count++;

      handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening});
    }
    return events;
  };

  // An try-catch guarded #on function, to prevent poisoning the global
  // `_listening` variable.
  var tryCatchOn = function(obj, name, callback, context) {
    try {
      obj.on(name, callback, context);
    } catch (e) {
      return e;
    }
  };

  // Remove one or many callbacks. If `context` is null, removes all
  // callbacks with that function. If `callback` is null, removes all
  // callbacks for the event. If `name` is null, removes all bound
  // callbacks for all events.
  Events.off = function(name, callback, context) {
    if (!this._events) return this;
    this._events = eventsApi(offApi, this._events, name, callback, {
      context: context,
      listeners: this._listeners
    });

    return this;
  };

  // Tell this object to stop listening to either specific events ... or
  // to every object it's currently listening to.
  Events.stopListening = function(obj, name, callback) {
    var listeningTo = this._listeningTo;
    if (!listeningTo) return this;

    var ids = obj ? [obj._listenId] : _.keys(listeningTo);
    for (var i = 0; i < ids.length; i++) {
      var listening = listeningTo[ids[i]];

      // If listening doesn't exist, this object is not currently
      // listening to obj. Break out early.
      if (!listening) break;

      listening.obj.off(name, callback, this);
      if (listening.interop) listening.off(name, callback);
    }
    if (_.isEmpty(listeningTo)) this._listeningTo = void 0;

    return this;
  };

  // The reducing API that removes a callback from the `events` object.
  var offApi = function(events, name, callback, options) {
    if (!events) return;

    var context = options.context, listeners = options.listeners;
    var i = 0, names;

    // Delete all event listeners and "drop" events.
    if (!name && !context && !callback) {
      for (names = _.keys(listeners); i < names.length; i++) {
        listeners[names[i]].cleanup();
      }
      return;
    }

    names = name ? [name] : _.keys(events);
    for (; i < names.length; i++) {
      name = names[i];
      var handlers = events[name];

      // Bail out if there are no events stored.
      if (!handlers) break;

      // Find any remaining events.
      var remaining = [];
      for (var j = 0; j < handlers.length; j++) {
        var handler = handlers[j];
        if (
          callback && callback !== handler.callback &&
            callback !== handler.callback._callback ||
              context && context !== handler.context
        ) {
          remaining.push(handler);
        } else {
          var listening = handler.listening;
          if (listening) listening.off(name, callback);
        }
      }

      // Replace events if there are any remaining.  Otherwise, clean up.
      if (remaining.length) {
        events[name] = remaining;
      } else {
        delete events[name];
      }
    }

    return events;
  };

  // Bind an event to only be triggered a single time. After the first time
  // the callback is invoked, its listener will be removed. If multiple events
  // are passed in using the space-separated syntax, the handler will fire
  // once for each event, not once for a combination of all events.
  Events.once = function(name, callback, context) {
    // Map the event into a `{event: once}` object.
    var events = eventsApi(onceMap, {}, name, callback, this.off.bind(this));
    if (typeof name === 'string' && context == null) callback = void 0;
    return this.on(events, callback, context);
  };

  // Inversion-of-control versions of `once`.
  Events.listenToOnce = function(obj, name, callback) {
    // Map the event into a `{event: once}` object.
    var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind(this, obj));
    return this.listenTo(obj, events);
  };

  // Reduces the event callbacks into a map of `{event: onceWrapper}`.
  // `offer` unbinds the `onceWrapper` after it has been called.
  var onceMap = function(map, name, callback, offer) {
    if (callback) {
      var once = map[name] = _.once(function() {
        offer(name, once);
        callback.apply(this, arguments);
      });
      once._callback = callback;
    }
    return map;
  };

  // Trigger one or many events, firing all bound callbacks. Callbacks are
  // passed the same arguments as `trigger` is, apart from the event name
  // (unless you're listening on `"all"`, which will cause your callback to
  // receive the true name of the event as the first argument).
  Events.trigger = function(name) {
    if (!this._events) return this;

    var length = Math.max(0, arguments.length - 1);
    var args = Array(length);
    for (var i = 0; i < length; i++) args[i] = arguments[i + 1];

    eventsApi(triggerApi, this._events, name, void 0, args);
    return this;
  };

  // Handles triggering the appropriate event callbacks.
  var triggerApi = function(objEvents, name, callback, args) {
    if (objEvents) {
      var events = objEvents[name];
      var allEvents = objEvents.all;
      if (events && allEvents) allEvents = allEvents.slice();
      if (events) triggerEvents(events, args);
      if (allEvents) triggerEvents(allEvents, [name].concat(args));
    }
    return objEvents;
  };

  // A difficult-to-believe, but optimized internal dispatch function for
  // triggering events. Tries to keep the usual cases speedy (most internal
  // Backbone events have 3 arguments).
  var triggerEvents = function(events, args) {
    var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
    switch (args.length) {
      case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
      case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
      case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
      case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
      default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
    }
  };

  // A listening class that tracks and cleans up memory bindings
  // when all callbacks have been offed.
  var Listening = function(listener, obj) {
    this.id = listener._listenId;
    this.listener = listener;
    this.obj = obj;
    this.interop = true;
    this.count = 0;
    this._events = void 0;
  };

  Listening.prototype.on = Events.on;

  // Offs a callback (or several).
  // Uses an optimized counter if the listenee uses Backbone.Events.
  // Otherwise, falls back to manual tracking to support events
  // library interop.
  Listening.prototype.off = function(name, callback) {
    var cleanup;
    if (this.interop) {
      this._events = eventsApi(offApi, this._events, name, callback, {
        context: void 0,
        listeners: void 0
      });
      cleanup = !this._events;
    } else {
      this.count--;
      cleanup = this.count === 0;
    }
    if (cleanup) this.cleanup();
  };

  // Cleans up memory bindings between the listener and the listenee.
  Listening.prototype.cleanup = function() {
    delete this.listener._listeningTo[this.obj._listenId];
    if (!this.interop) delete this.obj._listeners[this.id];
  };

  // Aliases for backwards compatibility.
  Events.bind   = Events.on;
  Events.unbind = Events.off;

  // Allow the `Backbone` object to serve as a global event bus, for folks who
  // want global "pubsub" in a convenient place.
  _.extend(Backbone, Events);

  // Backbone.Model
  // --------------

  // Backbone **Models** are the basic data object in the framework --
  // frequently representing a row in a table in a database on your server.
  // A discrete chunk of data and a bunch of useful, related methods for
  // performing computations and transformations on that data.

  // Create a new model with the specified attributes. A client id (`cid`)
  // is automatically generated and assigned for you.
  var Model = Backbone.Model = function(attributes, options) {
    var attrs = attributes || {};
    options || (options = {});
    this.preinitialize.apply(this, arguments);
    this.cid = _.uniqueId(this.cidPrefix);
    this.attributes = {};
    if (options.collection) this.collection = options.collection;
    if (options.parse) attrs = this.parse(attrs, options) || {};
    var defaults = _.result(this, 'defaults');

    // Just _.defaults would work fine, but the additional _.extends
    // is in there for historical reasons. See #3843.
    attrs = _.defaults(_.extend({}, defaults, attrs), defaults);

    this.set(attrs, options);
    this.changed = {};
    this.initialize.apply(this, arguments);
  };

  // Attach all inheritable methods to the Model prototype.
  _.extend(Model.prototype, Events, {

    // A hash of attributes whose current and previous value differ.
    changed: null,

    // The value returned during the last failed validation.
    validationError: null,

    // The default name for the JSON `id` attribute is `"id"`. MongoDB and
    // CouchDB users may want to set this to `"_id"`.
    idAttribute: 'id',

    // The prefix is used to create the client id which is used to identify models locally.
    // You may want to override this if you're experiencing name clashes with model ids.
    cidPrefix: 'c',

    // preinitialize is an empty function by default. You can override it with a function
    // or object.  preinitialize will run before any instantiation logic is run in the Model.
    preinitialize: function(){},

    // Initialize is an empty function by default. Override it with your own
    // initialization logic.
    initialize: function(){},

    // Return a copy of the model's `attributes` object.
    toJSON: function(options) {
      return _.clone(this.attributes);
    },

    // Proxy `Backbone.sync` by default -- but override this if you need
    // custom syncing semantics for *this* particular model.
    sync: function() {
      return Backbone.sync.apply(this, arguments);
    },

    // Get the value of an attribute.
    get: function(attr) {
      return this.attributes[attr];
    },

    // Get the HTML-escaped value of an attribute.
    escape: function(attr) {
      return _.escape(this.get(attr));
    },

    // Returns `true` if the attribute contains a value that is not null
    // or undefined.
    has: function(attr) {
      return this.get(attr) != null;
    },

    // Special-cased proxy to underscore's `_.matches` method.
    matches: function(attrs) {
      return !!_.iteratee(attrs, this)(this.attributes);
    },

    // Set a hash of model attributes on the object, firing `"change"`. This is
    // the core primitive operation of a model, updating the data and notifying
    // anyone who needs to know about the change in state. The heart of the beast.
    set: function(key, val, options) {
      if (key == null) return this;

      // Handle both `"key", value` and `{key: value}` -style arguments.
      var attrs;
      if (typeof key === 'object') {
        attrs = key;
        options = val;
      } else {
        (attrs = {})[key] = val;
      }

      options || (options = {});

      // Run validation.
      if (!this._validate(attrs, options)) return false;

      // Extract attributes and options.
      var unset      = options.unset;
      var silent     = options.silent;
      var changes    = [];
      var changing   = this._changing;
      this._changing = true;

      if (!changing) {
        this._previousAttributes = _.clone(this.attributes);
        this.changed = {};
      }

      var current = this.attributes;
      var changed = this.changed;
      var prev    = this._previousAttributes;

      // For each `set` attribute, update or delete the current value.
      for (var attr in attrs) {
        val = attrs[attr];
        if (!_.isEqual(current[attr], val)) changes.push(attr);
        if (!_.isEqual(prev[attr], val)) {
          changed[attr] = val;
        } else {
          delete changed[attr];
        }
        unset ? delete current[attr] : current[attr] = val;
      }

      // Update the `id`.
      if (this.idAttribute in attrs) {
        var prevId = this.id;
        this.id = this.get(this.idAttribute);
        this.trigger('changeId', this, prevId, options);
      }

      // Trigger all relevant attribute changes.
      if (!silent) {
        if (changes.length) this._pending = options;
        for (var i = 0; i < changes.length; i++) {
          this.trigger('change:' + changes[i], this, current[changes[i]], options);
        }
      }

      // You might be wondering why there's a `while` loop here. Changes can
      // be recursively nested within `"change"` events.
      if (changing) return this;
      if (!silent) {
        while (this._pending) {
          options = this._pending;
          this._pending = false;
          this.trigger('change', this, options);
        }
      }
      this._pending = false;
      this._changing = false;
      return this;
    },

    // Remove an attribute from the model, firing `"change"`. `unset` is a noop
    // if the attribute doesn't exist.
    unset: function(attr, options) {
      return this.set(attr, void 0, _.extend({}, options, {unset: true}));
    },

    // Clear all attributes on the model, firing `"change"`.
    clear: function(options) {
      var attrs = {};
      for (var key in this.attributes) attrs[key] = void 0;
      return this.set(attrs, _.extend({}, options, {unset: true}));
    },

    // Determine if the model has changed since the last `"change"` event.
    // If you specify an attribute name, determine if that attribute has changed.
    hasChanged: function(attr) {
      if (attr == null) return !_.isEmpty(this.changed);
      return _.has(this.changed, attr);
    },

    // Return an object containing all the attributes that have changed, or
    // false if there are no changed attributes. Useful for determining what
    // parts of a view need to be updated and/or what attributes need to be
    // persisted to the server. Unset attributes will be set to undefined.
    // You can also pass an attributes object to diff against the model,
    // determining if there *would be* a change.
    changedAttributes: function(diff) {
      if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
      var old = this._changing ? this._previousAttributes : this.attributes;
      var changed = {};
      var hasChanged;
      for (var attr in diff) {
        var val = diff[attr];
        if (_.isEqual(old[attr], val)) continue;
        changed[attr] = val;
        hasChanged = true;
      }
      return hasChanged ? changed : false;
    },

    // Get the previous value of an attribute, recorded at the time the last
    // `"change"` event was fired.
    previous: function(attr) {
      if (attr == null || !this._previousAttributes) return null;
      return this._previousAttributes[attr];
    },

    // Get all of the attributes of the model at the time of the previous
    // `"change"` event.
    previousAttributes: function() {
      return _.clone(this._previousAttributes);
    },

    // Fetch the model from the server, merging the response with the model's
    // local attributes. Any changed attributes will trigger a "change" event.
    fetch: function(options) {
      options = _.extend({parse: true}, options);
      var model = this;
      var success = options.success;
      options.success = function(resp) {
        var serverAttrs = options.parse ? model.parse(resp, options) : resp;
        if (!model.set(serverAttrs, options)) return false;
        if (success) success.call(options.context, model, resp, options);
        model.trigger('sync', model, resp, options);
      };
      wrapError(this, options);
      return this.sync('read', this, options);
    },

    // Set a hash of model attributes, and sync the model to the server.
    // If the server returns an attributes hash that differs, the model's
    // state will be `set` again.
    save: function(key, val, options) {
      // Handle both `"key", value` and `{key: value}` -style arguments.
      var attrs;
      if (key == null || typeof key === 'object') {
        attrs = key;
        options = val;
      } else {
        (attrs = {})[key] = val;
      }

      options = _.extend({validate: true, parse: true}, options);
      var wait = options.wait;

      // If we're not waiting and attributes exist, save acts as
      // `set(attr).save(null, opts)` with validation. Otherwise, check if
      // the model will be valid when the attributes, if any, are set.
      if (attrs && !wait) {
        if (!this.set(attrs, options)) return false;
      } else if (!this._validate(attrs, options)) {
        return false;
      }

      // After a successful server-side save, the client is (optionally)
      // updated with the server-side state.
      var model = this;
      var success = options.success;
      var attributes = this.attributes;
      options.success = function(resp) {
        // Ensure attributes are restored during synchronous saves.
        model.attributes = attributes;
        var serverAttrs = options.parse ? model.parse(resp, options) : resp;
        if (wait) serverAttrs = _.extend({}, attrs, serverAttrs);
        if (serverAttrs && !model.set(serverAttrs, options)) return false;
        if (success) success.call(options.context, model, resp, options);
        model.trigger('sync', model, resp, options);
      };
      wrapError(this, options);

      // Set temporary attributes if `{wait: true}` to properly find new ids.
      if (attrs && wait) this.attributes = _.extend({}, attributes, attrs);

      var method = this.isNew() ? 'create' : options.patch ? 'patch' : 'update';
      if (method === 'patch' && !options.attrs) options.attrs = attrs;
      var xhr = this.sync(method, this, options);

      // Restore attributes.
      this.attributes = attributes;

      return xhr;
    },

    // Destroy this model on the server if it was already persisted.
    // Optimistically removes the model from its collection, if it has one.
    // If `wait: true` is passed, waits for the server to respond before removal.
    destroy: function(options) {
      options = options ? _.clone(options) : {};
      var model = this;
      var success = options.success;
      var wait = options.wait;

      var destroy = function() {
        model.stopListening();
        model.trigger('destroy', model, model.collection, options);
      };

      options.success = function(resp) {
        if (wait) destroy();
        if (success) success.call(options.context, model, resp, options);
        if (!model.isNew()) model.trigger('sync', model, resp, options);
      };

      var xhr = false;
      if (this.isNew()) {
        _.defer(options.success);
      } else {
        wrapError(this, options);
        xhr = this.sync('delete', this, options);
      }
      if (!wait) destroy();
      return xhr;
    },

    // Default URL for the model's representation on the server -- if you're
    // using Backbone's restful methods, override this to change the endpoint
    // that will be called.
    url: function() {
      var base =
        _.result(this, 'urlRoot') ||
        _.result(this.collection, 'url') ||
        urlError();
      if (this.isNew()) return base;
      var id = this.get(this.idAttribute);
      return base.replace(/[^\/]$/, '$&/') + encodeURIComponent(id);
    },

    // **parse** converts a response into the hash of attributes to be `set` on
    // the model. The default implementation is just to pass the response along.
    parse: function(resp, options) {
      return resp;
    },

    // Create a new model with identical attributes to this one.
    clone: function() {
      return new this.constructor(this.attributes);
    },

    // A model is new if it has never been saved to the server, and lacks an id.
    isNew: function() {
      return !this.has(this.idAttribute);
    },

    // Check if the model is currently in a valid state.
    isValid: function(options) {
      return this._validate({}, _.extend({}, options, {validate: true}));
    },

    // Run validation against the next complete set of model attributes,
    // returning `true` if all is well. Otherwise, fire an `"invalid"` event.
    _validate: function(attrs, options) {
      if (!options.validate || !this.validate) return true;
      attrs = _.extend({}, this.attributes, attrs);
      var error = this.validationError = this.validate(attrs, options) || null;
      if (!error) return true;
      this.trigger('invalid', this, error, _.extend(options, {validationError: error}));
      return false;
    }

  });

  // Backbone.Collection
  // -------------------

  // If models tend to represent a single row of data, a Backbone Collection is
  // more analogous to a table full of data ... or a small slice or page of that
  // table, or a collection of rows that belong together for a particular reason
  // -- all of the messages in this particular folder, all of the documents
  // belonging to this particular author, and so on. Collections maintain
  // indexes of their models, both in order, and for lookup by `id`.

  // Create a new **Collection**, perhaps to contain a specific type of `model`.
  // If a `comparator` is specified, the Collection will maintain
  // its models in sort order, as they're added and removed.
  var Collection = Backbone.Collection = function(models, options) {
    options || (options = {});
    this.preinitialize.apply(this, arguments);
    if (options.model) this.model = options.model;
    if (options.comparator !== void 0) this.comparator = options.comparator;
    this._reset();
    this.initialize.apply(this, arguments);
    if (models) this.reset(models, _.extend({silent: true}, options));
  };

  // Default options for `Collection#set`.
  var setOptions = {add: true, remove: true, merge: true};
  var addOptions = {add: true, remove: false};

  // Splices `insert` into `array` at index `at`.
  var splice = function(array, insert, at) {
    at = Math.min(Math.max(at, 0), array.length);
    var tail = Array(array.length - at);
    var length = insert.length;
    var i;
    for (i = 0; i < tail.length; i++) tail[i] = array[i + at];
    for (i = 0; i < length; i++) array[i + at] = insert[i];
    for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i];
  };

  // Define the Collection's inheritable methods.
  _.extend(Collection.prototype, Events, {

    // The default model for a collection is just a **Backbone.Model**.
    // This should be overridden in most cases.
    model: Model,


    // preinitialize is an empty function by default. You can override it with a function
    // or object.  preinitialize will run before any instantiation logic is run in the Collection.
    preinitialize: function(){},

    // Initialize is an empty function by default. Override it with your own
    // initialization logic.
    initialize: function(){},

    // The JSON representation of a Collection is an array of the
    // models' attributes.
    toJSON: function(options) {
      return this.map(function(model) { return model.toJSON(options); });
    },

    // Proxy `Backbone.sync` by default.
    sync: function() {
      return Backbone.sync.apply(this, arguments);
    },

    // Add a model, or list of models to the set. `models` may be Backbone
    // Models or raw JavaScript objects to be converted to Models, or any
    // combination of the two.
    add: function(models, options) {
      return this.set(models, _.extend({merge: false}, options, addOptions));
    },

    // Remove a model, or a list of models from the set.
    remove: function(models, options) {
      options = _.extend({}, options);
      var singular = !_.isArray(models);
      models = singular ? [models] : models.slice();
      var removed = this._removeModels(models, options);
      if (!options.silent && removed.length) {
        options.changes = {added: [], merged: [], removed: removed};
        this.trigger('update', this, options);
      }
      return singular ? removed[0] : removed;
    },

    // Update a collection by `set`-ing a new list of models, adding new ones,
    // removing models that are no longer present, and merging models that
    // already exist in the collection, as necessary. Similar to **Model#set**,
    // the core operation for updating the data contained by the collection.
    set: function(models, options) {
      if (models == null) return;

      options = _.extend({}, setOptions, options);
      if (options.parse && !this._isModel(models)) {
        models = this.parse(models, options) || [];
      }

      var singular = !_.isArray(models);
      models = singular ? [models] : models.slice();

      var at = options.at;
      if (at != null) at = +at;
      if (at > this.length) at = this.length;
      if (at < 0) at += this.length + 1;

      var set = [];
      var toAdd = [];
      var toMerge = [];
      var toRemove = [];
      var modelMap = {};

      var add = options.add;
      var merge = options.merge;
      var remove = options.remove;

      var sort = false;
      var sortable = this.comparator && at == null && options.sort !== false;
      var sortAttr = _.isString(this.comparator) ? this.comparator : null;

      // Turn bare objects into model references, and prevent invalid models
      // from being added.
      var model, i;
      for (i = 0; i < models.length; i++) {
        model = models[i];

        // If a duplicate is found, prevent it from being added and
        // optionally merge it into the existing model.
        var existing = this.get(model);
        if (existing) {
          if (merge && model !== existing) {
            var attrs = this._isModel(model) ? model.attributes : model;
            if (options.parse) attrs = existing.parse(attrs, options);
            existing.set(attrs, options);
            toMerge.push(existing);
            if (sortable && !sort) sort = existing.hasChanged(sortAttr);
          }
          if (!modelMap[existing.cid]) {
            modelMap[existing.cid] = true;
            set.push(existing);
          }
          models[i] = existing;

        // If this is a new, valid model, push it to the `toAdd` list.
        } else if (add) {
          model = models[i] = this._prepareModel(model, options);
          if (model) {
            toAdd.push(model);
            this._addReference(model, options);
            modelMap[model.cid] = true;
            set.push(model);
          }
        }
      }

      // Remove stale models.
      if (remove) {
        for (i = 0; i < this.length; i++) {
          model = this.models[i];
          if (!modelMap[model.cid]) toRemove.push(model);
        }
        if (toRemove.length) this._removeModels(toRemove, options);
      }

      // See if sorting is needed, update `length` and splice in new models.
      var orderChanged = false;
      var replace = !sortable && add && remove;
      if (set.length && replace) {
        orderChanged = this.length !== set.length || _.some(this.models, function(m, index) {
          return m !== set[index];
        });
        this.models.length = 0;
        splice(this.models, set, 0);
        this.length = this.models.length;
      } else if (toAdd.length) {
        if (sortable) sort = true;
        splice(this.models, toAdd, at == null ? this.length : at);
        this.length = this.models.length;
      }

      // Silently sort the collection if appropriate.
      if (sort) this.sort({silent: true});

      // Unless silenced, it's time to fire all appropriate add/sort/update events.
      if (!options.silent) {
        for (i = 0; i < toAdd.length; i++) {
          if (at != null) options.index = at + i;
          model = toAdd[i];
          model.trigger('add', model, this, options);
        }
        if (sort || orderChanged) this.trigger('sort', this, options);
        if (toAdd.length || toRemove.length || toMerge.length) {
          options.changes = {
            added: toAdd,
            removed: toRemove,
            merged: toMerge
          };
          this.trigger('update', this, options);
        }
      }

      // Return the added (or merged) model (or models).
      return singular ? models[0] : models;
    },

    // When you have more items than you want to add or remove individually,
    // you can reset the entire set with a new list of models, without firing
    // any granular `add` or `remove` events. Fires `reset` when finished.
    // Useful for bulk operations and optimizations.
    reset: function(models, options) {
      options = options ? _.clone(options) : {};
      for (var i = 0; i < this.models.length; i++) {
        this._removeReference(this.models[i], options);
      }
      options.previousModels = this.models;
      this._reset();
      models = this.add(models, _.extend({silent: true}, options));
      if (!options.silent) this.trigger('reset', this, options);
      return models;
    },

    // Add a model to the end of the collection.
    push: function(model, options) {
      return this.add(model, _.extend({at: this.length}, options));
    },

    // Remove a model from the end of the collection.
    pop: function(options) {
      var model = this.at(this.length - 1);
      return this.remove(model, options);
    },

    // Add a model to the beginning of the collection.
    unshift: function(model, options) {
      return this.add(model, _.extend({at: 0}, options));
    },

    // Remove a model from the beginning of the collection.
    shift: function(options) {
      var model = this.at(0);
      return this.remove(model, options);
    },

    // Slice out a sub-array of models from the collection.
    slice: function() {
      return slice.apply(this.models, arguments);
    },

    // Get a model from the set by id, cid, model object with id or cid
    // properties, or an attributes object that is transformed through modelId.
    get: function(obj) {
      if (obj == null) return void 0;
      return this._byId[obj] ||
        this._byId[this.modelId(this._isModel(obj) ? obj.attributes : obj, obj.idAttribute)] ||
        obj.cid && this._byId[obj.cid];
    },

    // Returns `true` if the model is in the collection.
    has: function(obj) {
      return this.get(obj) != null;
    },

    // Get the model at the given index.
    at: function(index) {
      if (index < 0) index += this.length;
      return this.models[index];
    },

    // Return models with matching attributes. Useful for simple cases of
    // `filter`.
    where: function(attrs, first) {
      return this[first ? 'find' : 'filter'](attrs);
    },

    // Return the first model with matching attributes. Useful for simple cases
    // of `find`.
    findWhere: function(attrs) {
      return this.where(attrs, true);
    },

    // Force the collection to re-sort itself. You don't need to call this under
    // normal circumstances, as the set will maintain sort order as each item
    // is added.
    sort: function(options) {
      var comparator = this.comparator;
      if (!comparator) throw new Error('Cannot sort a set without a comparator');
      options || (options = {});

      var length = comparator.length;
      if (_.isFunction(comparator)) comparator = comparator.bind(this);

      // Run sort based on type of `comparator`.
      if (length === 1 || _.isString(comparator)) {
        this.models = this.sortBy(comparator);
      } else {
        this.models.sort(comparator);
      }
      if (!options.silent) this.trigger('sort', this, options);
      return this;
    },

    // Pluck an attribute from each model in the collection.
    pluck: function(attr) {
      return this.map(attr + '');
    },

    // Fetch the default set of models for this collection, resetting the
    // collection when they arrive. If `reset: true` is passed, the response
    // data will be passed through the `reset` method instead of `set`.
    fetch: function(options) {
      options = _.extend({parse: true}, options);
      var success = options.success;
      var collection = this;
      options.success = function(resp) {
        var method = options.reset ? 'reset' : 'set';
        collection[method](resp, options);
        if (success) success.call(options.context, collection, resp, options);
        collection.trigger('sync', collection, resp, options);
      };
      wrapError(this, options);
      return this.sync('read', this, options);
    },

    // Create a new instance of a model in this collection. Add the model to the
    // collection immediately, unless `wait: true` is passed, in which case we
    // wait for the server to agree.
    create: function(model, options) {
      options = options ? _.clone(options) : {};
      var wait = options.wait;
      model = this._prepareModel(model, options);
      if (!model) return false;
      if (!wait) this.add(model, options);
      var collection = this;
      var success = options.success;
      options.success = function(m, resp, callbackOpts) {
        if (wait) {
          m.off('error', collection._forwardPristineError, collection);
          collection.add(m, callbackOpts);
        }
        if (success) success.call(callbackOpts.context, m, resp, callbackOpts);
      };
      // In case of wait:true, our collection is not listening to any
      // of the model's events yet, so it will not forward the error
      // event. In this special case, we need to listen for it
      // separately and handle the event just once.
      // (The reason we don't need to do this for the sync event is
      // in the success handler above: we add the model first, which
      // causes the collection to listen, and then invoke the callback
      // that triggers the event.)
      if (wait) {
        model.once('error', this._forwardPristineError, this);
      }
      model.save(null, options);
      return model;
    },

    // **parse** converts a response into a list of models to be added to the
    // collection. The default implementation is just to pass it through.
    parse: function(resp, options) {
      return resp;
    },

    // Create a new collection with an identical list of models as this one.
    clone: function() {
      return new this.constructor(this.models, {
        model: this.model,
        comparator: this.comparator
      });
    },

    // Define how to uniquely identify models in the collection.
    modelId: function(attrs, idAttribute) {
      return attrs[idAttribute || this.model.prototype.idAttribute || 'id'];
    },

    // Get an iterator of all models in this collection.
    values: function() {
      return new CollectionIterator(this, ITERATOR_VALUES);
    },

    // Get an iterator of all model IDs in this collection.
    keys: function() {
      return new CollectionIterator(this, ITERATOR_KEYS);
    },

    // Get an iterator of all [ID, model] tuples in this collection.
    entries: function() {
      return new CollectionIterator(this, ITERATOR_KEYSVALUES);
    },

    // Private method to reset all internal state. Called when the collection
    // is first initialized or reset.
    _reset: function() {
      this.length = 0;
      this.models = [];
      this._byId  = {};
    },

    // Prepare a hash of attributes (or other model) to be added to this
    // collection.
    _prepareModel: function(attrs, options) {
      if (this._isModel(attrs)) {
        if (!attrs.collection) attrs.collection = this;
        return attrs;
      }
      options = options ? _.clone(options) : {};
      options.collection = this;

      var model;
      if (this.model.prototype) {
        model = new this.model(attrs, options);
      } else {
        // ES class methods didn't have prototype
        model = this.model(attrs, options);
      }

      if (!model.validationError) return model;
      this.trigger('invalid', this, model.validationError, options);
      return false;
    },

    // Internal method called by both remove and set.
    _removeModels: function(models, options) {
      var removed = [];
      for (var i = 0; i < models.length; i++) {
        var model = this.get(models[i]);
        if (!model) continue;

        var index = this.indexOf(model);
        this.models.splice(index, 1);
        this.length--;

        // Remove references before triggering 'remove' event to prevent an
        // infinite loop. #3693
        delete this._byId[model.cid];
        var id = this.modelId(model.attributes, model.idAttribute);
        if (id != null) delete this._byId[id];

        if (!options.silent) {
          options.index = index;
          model.trigger('remove', model, this, options);
        }

        removed.push(model);
        this._removeReference(model, options);
      }
      if (models.length > 0 && !options.silent) delete options.index;
      return removed;
    },

    // Method for checking whether an object should be considered a model for
    // the purposes of adding to the collection.
    _isModel: function(model) {
      return model instanceof Model;
    },

    // Internal method to create a model's ties to a collection.
    _addReference: function(model, options) {
      this._byId[model.cid] = model;
      var id = this.modelId(model.attributes, model.idAttribute);
      if (id != null) this._byId[id] = model;
      model.on('all', this._onModelEvent, this);
    },

    // Internal method to sever a model's ties to a collection.
    _removeReference: function(model, options) {
      delete this._byId[model.cid];
      var id = this.modelId(model.attributes, model.idAttribute);
      if (id != null) delete this._byId[id];
      if (this === model.collection) delete model.collection;
      model.off('all', this._onModelEvent, this);
    },

    // Internal method called every time a model in the set fires an event.
    // Sets need to update their indexes when models change ids. All other
    // events simply proxy through. "add" and "remove" events that originate
    // in other collections are ignored.
    _onModelEvent: function(event, model, collection, options) {
      if (model) {
        if ((event === 'add' || event === 'remove') && collection !== this) return;
        if (event === 'destroy') this.remove(model, options);
        if (event === 'changeId') {
          var prevId = this.modelId(model.previousAttributes(), model.idAttribute);
          var id = this.modelId(model.attributes, model.idAttribute);
          if (prevId != null) delete this._byId[prevId];
          if (id != null) this._byId[id] = model;
        }
      }
      this.trigger.apply(this, arguments);
    },

    // Internal callback method used in `create`. It serves as a
    // stand-in for the `_onModelEvent` method, which is not yet bound
    // during the `wait` period of the `create` call. We still want to
    // forward any `'error'` event at the end of the `wait` period,
    // hence a customized callback.
    _forwardPristineError: function(model, collection, options) {
      // Prevent double forward if the model was already in the
      // collection before the call to `create`.
      if (this.has(model)) return;
      this._onModelEvent('error', model, collection, options);
    }
  });

  // Defining an @@iterator method implements JavaScript's Iterable protocol.
  // In modern ES2015 browsers, this value is found at Symbol.iterator.
  /* global Symbol */
  var $$iterator = typeof Symbol === 'function' && Symbol.iterator;
  if ($$iterator) {
    Collection.prototype[$$iterator] = Collection.prototype.values;
  }

  // CollectionIterator
  // ------------------

  // A CollectionIterator implements JavaScript's Iterator protocol, allowing the
  // use of `for of` loops in modern browsers and interoperation between
  // Backbone.Collection and other JavaScript functions and third-party libraries
  // which can operate on Iterables.
  var CollectionIterator = function(collection, kind) {
    this._collection = collection;
    this._kind = kind;
    this._index = 0;
  };

  // This "enum" defines the three possible kinds of values which can be emitted
  // by a CollectionIterator that correspond to the values(), keys() and entries()
  // methods on Collection, respectively.
  var ITERATOR_VALUES = 1;
  var ITERATOR_KEYS = 2;
  var ITERATOR_KEYSVALUES = 3;

  // All Iterators should themselves be Iterable.
  if ($$iterator) {
    CollectionIterator.prototype[$$iterator] = function() {
      return this;
    };
  }

  CollectionIterator.prototype.next = function() {
    if (this._collection) {

      // Only continue iterating if the iterated collection is long enough.
      if (this._index < this._collection.length) {
        var model = this._collection.at(this._index);
        this._index++;

        // Construct a value depending on what kind of values should be iterated.
        var value;
        if (this._kind === ITERATOR_VALUES) {
          value = model;
        } else {
          var id = this._collection.modelId(model.attributes, model.idAttribute);
          if (this._kind === ITERATOR_KEYS) {
            value = id;
          } else { // ITERATOR_KEYSVALUES
            value = [id, model];
          }
        }
        return {value: value, done: false};
      }

      // Once exhausted, remove the reference to the collection so future
      // calls to the next method always return done.
      this._collection = void 0;
    }

    return {value: void 0, done: true};
  };

  // Backbone.View
  // -------------

  // Backbone Views are almost more convention than they are actual code. A View
  // is simply a JavaScript object that represents a logical chunk of UI in the
  // DOM. This might be a single item, an entire list, a sidebar or panel, or
  // even the surrounding frame which wraps your whole app. Defining a chunk of
  // UI as a **View** allows you to define your DOM events declaratively, without
  // having to worry about render order ... and makes it easy for the view to
  // react to specific changes in the state of your models.

  // Creating a Backbone.View creates its initial element outside of the DOM,
  // if an existing element is not provided...
  var View = Backbone.View = function(options) {
    this.cid = _.uniqueId('view');
    this.preinitialize.apply(this, arguments);
    _.extend(this, _.pick(options, viewOptions));
    this._ensureElement();
    this.initialize.apply(this, arguments);
  };

  // Cached regex to split keys for `delegate`.
  var delegateEventSplitter = /^(\S+)\s*(.*)$/;

  // List of view options to be set as properties.
  var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];

  // Set up all inheritable **Backbone.View** properties and methods.
  _.extend(View.prototype, Events, {

    // The default `tagName` of a View's element is `"div"`.
    tagName: 'div',

    // jQuery delegate for element lookup, scoped to DOM elements within the
    // current view. This should be preferred to global lookups where possible.
    $: function(selector) {
      return this.$el.find(selector);
    },

    // preinitialize is an empty function by default. You can override it with a function
    // or object.  preinitialize will run before any instantiation logic is run in the View
    preinitialize: function(){},

    // Initialize is an empty function by default. Override it with your own
    // initialization logic.
    initialize: function(){},

    // **render** is the core function that your view should override, in order
    // to populate its element (`this.el`), with the appropriate HTML. The
    // convention is for **render** to always return `this`.
    render: function() {
      return this;
    },

    // Remove this view by taking the element out of the DOM, and removing any
    // applicable Backbone.Events listeners.
    remove: function() {
      this._removeElement();
      this.stopListening();
      return this;
    },

    // Remove this view's element from the document and all event listeners
    // attached to it. Exposed for subclasses using an alternative DOM
    // manipulation API.
    _removeElement: function() {
      this.$el.remove();
    },

    // Change the view's element (`this.el` property) and re-delegate the
    // view's events on the new element.
    setElement: function(element) {
      this.undelegateEvents();
      this._setElement(element);
      this.delegateEvents();
      return this;
    },

    // Creates the `this.el` and `this.$el` references for this view using the
    // given `el`. `el` can be a CSS selector or an HTML string, a jQuery
    // context or an element. Subclasses can override this to utilize an
    // alternative DOM manipulation API and are only required to set the
    // `this.el` property.
    _setElement: function(el) {
      this.$el = el instanceof Backbone.$ ? el : Backbone.$(el);
      this.el = this.$el[0];
    },

    // Set callbacks, where `this.events` is a hash of
    //
    // *{"event selector": "callback"}*
    //
    //     {
    //       'mousedown .title':  'edit',
    //       'click .button':     'save',
    //       'click .open':       function(e) { ... }
    //     }
    //
    // pairs. Callbacks will be bound to the view, with `this` set properly.
    // Uses event delegation for efficiency.
    // Omitting the selector binds the event to `this.el`.
    delegateEvents: function(events) {
      events || (events = _.result(this, 'events'));
      if (!events) return this;
      this.undelegateEvents();
      for (var key in events) {
        var method = events[key];
        if (!_.isFunction(method)) method = this[method];
        if (!method) continue;
        var match = key.match(delegateEventSplitter);
        this.delegate(match[1], match[2], method.bind(this));
      }
      return this;
    },

    // Add a single event listener to the view's element (or a child element
    // using `selector`). This only works for delegate-able events: not `focus`,
    // `blur`, and not `change`, `submit`, and `reset` in Internet Explorer.
    delegate: function(eventName, selector, listener) {
      this.$el.on(eventName + '.delegateEvents' + this.cid, selector, listener);
      return this;
    },

    // Clears all callbacks previously bound to the view by `delegateEvents`.
    // You usually don't need to use this, but may wish to if you have multiple
    // Backbone views attached to the same DOM element.
    undelegateEvents: function() {
      if (this.$el) this.$el.off('.delegateEvents' + this.cid);
      return this;
    },

    // A finer-grained `undelegateEvents` for removing a single delegated event.
    // `selector` and `listener` are both optional.
    undelegate: function(eventName, selector, listener) {
      this.$el.off(eventName + '.delegateEvents' + this.cid, selector, listener);
      return this;
    },

    // Produces a DOM element to be assigned to your view. Exposed for
    // subclasses using an alternative DOM manipulation API.
    _createElement: function(tagName) {
      return document.createElement(tagName);
    },

    // Ensure that the View has a DOM element to render into.
    // If `this.el` is a string, pass it through `$()`, take the first
    // matching element, and re-assign it to `el`. Otherwise, create
    // an element from the `id`, `className` and `tagName` properties.
    _ensureElement: function() {
      if (!this.el) {
        var attrs = _.extend({}, _.result(this, 'attributes'));
        if (this.id) attrs.id = _.result(this, 'id');
        if (this.className) attrs['class'] = _.result(this, 'className');
        this.setElement(this._createElement(_.result(this, 'tagName')));
        this._setAttributes(attrs);
      } else {
        this.setElement(_.result(this, 'el'));
      }
    },

    // Set attributes from a hash on this view's element.  Exposed for
    // subclasses using an alternative DOM manipulation API.
    _setAttributes: function(attributes) {
      this.$el.attr(attributes);
    }

  });

  // Proxy Backbone class methods to Underscore functions, wrapping the model's
  // `attributes` object or collection's `models` array behind the scenes.
  //
  // collection.filter(function(model) { return model.get('age') > 10 });
  // collection.each(this.addView);
  //
  // `Function#apply` can be slow so we use the method's arg count, if we know it.
  var addMethod = function(base, length, method, attribute) {
    switch (length) {
      case 1: return function() {
        return base[method](this[attribute]);
      };
      case 2: return function(value) {
        return base[method](this[attribute], value);
      };
      case 3: return function(iteratee, context) {
        return base[method](this[attribute], cb(iteratee, this), context);
      };
      case 4: return function(iteratee, defaultVal, context) {
        return base[method](this[attribute], cb(iteratee, this), defaultVal, context);
      };
      default: return function() {
        var args = slice.call(arguments);
        args.unshift(this[attribute]);
        return base[method].apply(base, args);
      };
    }
  };

  var addUnderscoreMethods = function(Class, base, methods, attribute) {
    _.each(methods, function(length, method) {
      if (base[method]) Class.prototype[method] = addMethod(base, length, method, attribute);
    });
  };

  // Support `collection.sortBy('attr')` and `collection.findWhere({id: 1})`.
  var cb = function(iteratee, instance) {
    if (_.isFunction(iteratee)) return iteratee;
    if (_.isObject(iteratee) && !instance._isModel(iteratee)) return modelMatcher(iteratee);
    if (_.isString(iteratee)) return function(model) { return model.get(iteratee); };
    return iteratee;
  };
  var modelMatcher = function(attrs) {
    var matcher = _.matches(attrs);
    return function(model) {
      return matcher(model.attributes);
    };
  };

  // Underscore methods that we want to implement on the Collection.
  // 90% of the core usefulness of Backbone Collections is actually implemented
  // right here:
  var collectionMethods = {forEach: 3, each: 3, map: 3, collect: 3, reduce: 0,
    foldl: 0, inject: 0, reduceRight: 0, foldr: 0, find: 3, detect: 3, filter: 3,
    select: 3, reject: 3, every: 3, all: 3, some: 3, any: 3, include: 3, includes: 3,
    contains: 3, invoke: 0, max: 3, min: 3, toArray: 1, size: 1, first: 3,
    head: 3, take: 3, initial: 3, rest: 3, tail: 3, drop: 3, last: 3,
    without: 0, difference: 0, indexOf: 3, shuffle: 1, lastIndexOf: 3,
    isEmpty: 1, chain: 1, sample: 3, partition: 3, groupBy: 3, countBy: 3,
    sortBy: 3, indexBy: 3, findIndex: 3, findLastIndex: 3};


  // Underscore methods that we want to implement on the Model, mapped to the
  // number of arguments they take.
  var modelMethods = {keys: 1, values: 1, pairs: 1, invert: 1, pick: 0,
    omit: 0, chain: 1, isEmpty: 1};

  // Mix in each Underscore method as a proxy to `Collection#models`.

  _.each([
    [Collection, collectionMethods, 'models'],
    [Model, modelMethods, 'attributes']
  ], function(config) {
    var Base = config[0],
        methods = config[1],
        attribute = config[2];

    Base.mixin = function(obj) {
      var mappings = _.reduce(_.functions(obj), function(memo, name) {
        memo[name] = 0;
        return memo;
      }, {});
      addUnderscoreMethods(Base, obj, mappings, attribute);
    };

    addUnderscoreMethods(Base, _, methods, attribute);
  });

  // Backbone.sync
  // -------------

  // Override this function to change the manner in which Backbone persists
  // models to the server. You will be passed the type of request, and the
  // model in question. By default, makes a RESTful Ajax request
  // to the model's `url()`. Some possible customizations could be:
  //
  // * Use `setTimeout` to batch rapid-fire updates into a single request.
  // * Send up the models as XML instead of JSON.
  // * Persist models via WebSockets instead of Ajax.
  //
  // Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
  // as `POST`, with a `_method` parameter containing the true HTTP method,
  // as well as all requests with the body as `application/x-www-form-urlencoded`
  // instead of `application/json` with the model in a param named `model`.
  // Useful when interfacing with server-side languages like **PHP** that make
  // it difficult to read the body of `PUT` requests.
  Backbone.sync = function(method, model, options) {
    var type = methodMap[method];

    // Default options, unless specified.
    _.defaults(options || (options = {}), {
      emulateHTTP: Backbone.emulateHTTP,
      emulateJSON: Backbone.emulateJSON
    });

    // Default JSON-request options.
    var params = {type: type, dataType: 'json'};

    // Ensure that we have a URL.
    if (!options.url) {
      params.url = _.result(model, 'url') || urlError();
    }

    // Ensure that we have the appropriate request data.
    if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
      params.contentType = 'application/json';
      params.data = JSON.stringify(options.attrs || model.toJSON(options));
    }

    // For older servers, emulate JSON by encoding the request into an HTML-form.
    if (options.emulateJSON) {
      params.contentType = 'application/x-www-form-urlencoded';
      params.data = params.data ? {model: params.data} : {};
    }

    // For older servers, emulate HTTP by mimicking the HTTP method with `_method`
    // And an `X-HTTP-Method-Override` header.
    if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
      params.type = 'POST';
      if (options.emulateJSON) params.data._method = type;
      var beforeSend = options.beforeSend;
      options.beforeSend = function(xhr) {
        xhr.setRequestHeader('X-HTTP-Method-Override', type);
        if (beforeSend) return beforeSend.apply(this, arguments);
      };
    }

    // Don't process data on a non-GET request.
    if (params.type !== 'GET' && !options.emulateJSON) {
      params.processData = false;
    }

    // Pass along `textStatus` and `errorThrown` from jQuery.
    var error = options.error;
    options.error = function(xhr, textStatus, errorThrown) {
      options.textStatus = textStatus;
      options.errorThrown = errorThrown;
      if (error) error.call(options.context, xhr, textStatus, errorThrown);
    };

    // Make the request, allowing the user to override any Ajax options.
    var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
    model.trigger('request', model, xhr, options);
    return xhr;
  };

  // Map from CRUD to HTTP for our default `Backbone.sync` implementation.
  var methodMap = {
    'create': 'POST',
    'update': 'PUT',
    'patch': 'PATCH',
    'delete': 'DELETE',
    'read': 'GET'
  };

  // Set the default implementation of `Backbone.ajax` to proxy through to `$`.
  // Override this if you'd like to use a different library.
  Backbone.ajax = function() {
    return Backbone.$.ajax.apply(Backbone.$, arguments);
  };

  // Backbone.Router
  // ---------------

  // Routers map faux-URLs to actions, and fire events when routes are
  // matched. Creating a new one sets its `routes` hash, if not set statically.
  var Router = Backbone.Router = function(options) {
    options || (options = {});
    this.preinitialize.apply(this, arguments);
    if (options.routes) this.routes = options.routes;
    this._bindRoutes();
    this.initialize.apply(this, arguments);
  };

  // Cached regular expressions for matching named param parts and splatted
  // parts of route strings.
  var optionalParam = /\((.*?)\)/g;
  var namedParam    = /(\(\?)?:\w+/g;
  var splatParam    = /\*\w+/g;
  var escapeRegExp  = /[\-{}\[\]+?.,\\\^$|#\s]/g;

  // Set up all inheritable **Backbone.Router** properties and methods.
  _.extend(Router.prototype, Events, {

    // preinitialize is an empty function by default. You can override it with a function
    // or object.  preinitialize will run before any instantiation logic is run in the Router.
    preinitialize: function(){},

    // Initialize is an empty function by default. Override it with your own
    // initialization logic.
    initialize: function(){},

    // Manually bind a single named route to a callback. For example:
    //
    //     this.route('search/:query/p:num', 'search', function(query, num) {
    //       ...
    //     });
    //
    route: function(route, name, callback) {
      if (!_.isRegExp(route)) route = this._routeToRegExp(route);
      if (_.isFunction(name)) {
        callback = name;
        name = '';
      }
      if (!callback) callback = this[name];
      var router = this;
      Backbone.history.route(route, function(fragment) {
        var args = router._extractParameters(route, fragment);
        if (router.execute(callback, args, name) !== false) {
          router.trigger.apply(router, ['route:' + name].concat(args));
          router.trigger('route', name, args);
          Backbone.history.trigger('route', router, name, args);
        }
      });
      return this;
    },

    // Execute a route handler with the provided parameters.  This is an
    // excellent place to do pre-route setup or post-route cleanup.
    execute: function(callback, args, name) {
      if (callback) callback.apply(this, args);
    },

    // Simple proxy to `Backbone.history` to save a fragment into the history.
    navigate: function(fragment, options) {
      Backbone.history.navigate(fragment, options);
      return this;
    },

    // Bind all defined routes to `Backbone.history`. We have to reverse the
    // order of the routes here to support behavior where the most general
    // routes can be defined at the bottom of the route map.
    _bindRoutes: function() {
      if (!this.routes) return;
      this.routes = _.result(this, 'routes');
      var route, routes = _.keys(this.routes);
      while ((route = routes.pop()) != null) {
        this.route(route, this.routes[route]);
      }
    },

    // Convert a route string into a regular expression, suitable for matching
    // against the current location hash.
    _routeToRegExp: function(route) {
      route = route.replace(escapeRegExp, '\\$&')
      .replace(optionalParam, '(?:$1)?')
      .replace(namedParam, function(match, optional) {
        return optional ? match : '([^/?]+)';
      })
      .replace(splatParam, '([^?]*?)');
      return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$');
    },

    // Given a route, and a URL fragment that it matches, return the array of
    // extracted decoded parameters. Empty or unmatched parameters will be
    // treated as `null` to normalize cross-browser behavior.
    _extractParameters: function(route, fragment) {
      var params = route.exec(fragment).slice(1);
      return _.map(params, function(param, i) {
        // Don't decode the search params.
        if (i === params.length - 1) return param || null;
        return param ? decodeURIComponent(param) : null;
      });
    }

  });

  // Backbone.History
  // ----------------

  // Handles cross-browser history management, based on either
  // [pushState](http://diveintohtml5.info/history.html) and real URLs, or
  // [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
  // and URL fragments. If the browser supports neither (old IE, natch),
  // falls back to polling.
  var History = Backbone.History = function() {
    this.handlers = [];
    this.checkUrl = this.checkUrl.bind(this);

    // Ensure that `History` can be used outside of the browser.
    if (typeof window !== 'undefined') {
      this.location = window.location;
      this.history = window.history;
    }
  };

  // Cached regex for stripping a leading hash/slash and trailing space.
  var routeStripper = /^[#\/]|\s+$/g;

  // Cached regex for stripping leading and trailing slashes.
  var rootStripper = /^\/+|\/+$/g;

  // Cached regex for stripping urls of hash.
  var pathStripper = /#.*$/;

  // Has the history handling already been started?
  History.started = false;

  // Set up all inheritable **Backbone.History** properties and methods.
  _.extend(History.prototype, Events, {

    // The default interval to poll for hash changes, if necessary, is
    // twenty times a second.
    interval: 50,

    // Are we at the app root?
    atRoot: function() {
      var path = this.location.pathname.replace(/[^\/]$/, '$&/');
      return path === this.root && !this.getSearch();
    },

    // Does the pathname match the root?
    matchRoot: function() {
      var path = this.decodeFragment(this.location.pathname);
      var rootPath = path.slice(0, this.root.length - 1) + '/';
      return rootPath === this.root;
    },

    // Unicode characters in `location.pathname` are percent encoded so they're
    // decoded for comparison. `%25` should not be decoded since it may be part
    // of an encoded parameter.
    decodeFragment: function(fragment) {
      return decodeURI(fragment.replace(/%25/g, '%2525'));
    },

    // In IE6, the hash fragment and search params are incorrect if the
    // fragment contains `?`.
    getSearch: function() {
      var match = this.location.href.replace(/#.*/, '').match(/\?.+/);
      return match ? match[0] : '';
    },

    // Gets the true hash value. Cannot use location.hash directly due to bug
    // in Firefox where location.hash will always be decoded.
    getHash: function(window) {
      var match = (window || this).location.href.match(/#(.*)$/);
      return match ? match[1] : '';
    },

    // Get the pathname and search params, without the root.
    getPath: function() {
      var path = this.decodeFragment(
        this.location.pathname + this.getSearch()
      ).slice(this.root.length - 1);
      return path.charAt(0) === '/' ? path.slice(1) : path;
    },

    // Get the cross-browser normalized URL fragment from the path or hash.
    getFragment: function(fragment) {
      if (fragment == null) {
        if (this._usePushState || !this._wantsHashChange) {
          fragment = this.getPath();
        } else {
          fragment = this.getHash();
        }
      }
      return fragment.replace(routeStripper, '');
    },

    // Start the hash change handling, returning `true` if the current URL matches
    // an existing route, and `false` otherwise.
    start: function(options) {
      if (History.started) throw new Error('Backbone.history has already been started');
      History.started = true;

      // Figure out the initial configuration. Do we need an iframe?
      // Is pushState desired ... is it available?
      this.options          = _.extend({root: '/'}, this.options, options);
      this.root             = this.options.root;
      this._trailingSlash   = this.options.trailingSlash;
      this._wantsHashChange = this.options.hashChange !== false;
      this._hasHashChange   = 'onhashchange' in window && (document.documentMode === void 0 || document.documentMode > 7);
      this._useHashChange   = this._wantsHashChange && this._hasHashChange;
      this._wantsPushState  = !!this.options.pushState;
      this._hasPushState    = !!(this.history && this.history.pushState);
      this._usePushState    = this._wantsPushState && this._hasPushState;
      this.fragment         = this.getFragment();

      // Normalize root to always include a leading and trailing slash.
      this.root = ('/' + this.root + '/').replace(rootStripper, '/');

      // Transition from hashChange to pushState or vice versa if both are
      // requested.
      if (this._wantsHashChange && this._wantsPushState) {

        // If we've started off with a route from a `pushState`-enabled
        // browser, but we're currently in a browser that doesn't support it...
        if (!this._hasPushState && !this.atRoot()) {
          var rootPath = this.root.slice(0, -1) || '/';
          this.location.replace(rootPath + '#' + this.getPath());
          // Return immediately as browser will do redirect to new url
          return true;

        // Or if we've started out with a hash-based route, but we're currently
        // in a browser where it could be `pushState`-based instead...
        } else if (this._hasPushState && this.atRoot()) {
          this.navigate(this.getHash(), {replace: true});
        }

      }

      // Proxy an iframe to handle location events if the browser doesn't
      // support the `hashchange` event, HTML5 history, or the user wants
      // `hashChange` but not `pushState`.
      if (!this._hasHashChange && this._wantsHashChange && !this._usePushState) {
        this.iframe = document.createElement('iframe');
        this.iframe.src = 'javascript:0';
        this.iframe.style.display = 'none';
        this.iframe.tabIndex = -1;
        var body = document.body;
        // Using `appendChild` will throw on IE < 9 if the document is not ready.
        var iWindow = body.insertBefore(this.iframe, body.firstChild).contentWindow;
        iWindow.document.open();
        iWindow.document.close();
        iWindow.location.hash = '#' + this.fragment;
      }

      // Add a cross-platform `addEventListener` shim for older browsers.
      var addEventListener = window.addEventListener || function(eventName, listener) {
        return attachEvent('on' + eventName, listener);
      };

      // Depending on whether we're using pushState or hashes, and whether
      // 'onhashchange' is supported, determine how we check the URL state.
      if (this._usePushState) {
        addEventListener('popstate', this.checkUrl, false);
      } else if (this._useHashChange && !this.iframe) {
        addEventListener('hashchange', this.checkUrl, false);
      } else if (this._wantsHashChange) {
        this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
      }

      if (!this.options.silent) return this.loadUrl();
    },

    // Disable Backbone.history, perhaps temporarily. Not useful in a real app,
    // but possibly useful for unit testing Routers.
    stop: function() {
      // Add a cross-platform `removeEventListener` shim for older browsers.
      var removeEventListener = window.removeEventListener || function(eventName, listener) {
        return detachEvent('on' + eventName, listener);
      };

      // Remove window listeners.
      if (this._usePushState) {
        removeEventListener('popstate', this.checkUrl, false);
      } else if (this._useHashChange && !this.iframe) {
        removeEventListener('hashchange', this.checkUrl, false);
      }

      // Clean up the iframe if necessary.
      if (this.iframe) {
        document.body.removeChild(this.iframe);
        this.iframe = null;
      }

      // Some environments will throw when clearing an undefined interval.
      if (this._checkUrlInterval) clearInterval(this._checkUrlInterval);
      History.started = false;
    },

    // Add a route to be tested when the fragment changes. Routes added later
    // may override previous routes.
    route: function(route, callback) {
      this.handlers.unshift({route: route, callback: callback});
    },

    // Checks the current URL to see if it has changed, and if it has,
    // calls `loadUrl`, normalizing across the hidden iframe.
    checkUrl: function(e) {
      var current = this.getFragment();

      // If the user pressed the back button, the iframe's hash will have
      // changed and we should use that for comparison.
      if (current === this.fragment && this.iframe) {
        current = this.getHash(this.iframe.contentWindow);
      }

      if (current === this.fragment) {
        if (!this.matchRoot()) return this.notfound();
        return false;
      }
      if (this.iframe) this.navigate(current);
      this.loadUrl();
    },

    // Attempt to load the current URL fragment. If a route succeeds with a
    // match, returns `true`. If no defined routes matches the fragment,
    // returns `false`.
    loadUrl: function(fragment) {
      // If the root doesn't match, no routes can match either.
      if (!this.matchRoot()) return this.notfound();
      fragment = this.fragment = this.getFragment(fragment);
      return _.some(this.handlers, function(handler) {
        if (handler.route.test(fragment)) {
          handler.callback(fragment);
          return true;
        }
      }) || this.notfound();
    },

    // When no route could be matched, this method is called internally to
    // trigger the `'notfound'` event. It returns `false` so that it can be used
    // in tail position.
    notfound: function() {
      this.trigger('notfound');
      return false;
    },

    // Save a fragment into the hash history, or replace the URL state if the
    // 'replace' option is passed. You are responsible for properly URL-encoding
    // the fragment in advance.
    //
    // The options object can contain `trigger: true` if you wish to have the
    // route callback be fired (not usually desirable), or `replace: true`, if
    // you wish to modify the current URL without adding an entry to the history.
    navigate: function(fragment, options) {
      if (!History.started) return false;
      if (!options || options === true) options = {trigger: !!options};

      // Normalize the fragment.
      fragment = this.getFragment(fragment || '');

      // Strip trailing slash on the root unless _trailingSlash is true
      var rootPath = this.root;
      if (!this._trailingSlash && (fragment === '' || fragment.charAt(0) === '?')) {
        rootPath = rootPath.slice(0, -1) || '/';
      }
      var url = rootPath + fragment;

      // Strip the fragment of the query and hash for matching.
      fragment = fragment.replace(pathStripper, '');

      // Decode for matching.
      var decodedFragment = this.decodeFragment(fragment);

      if (this.fragment === decodedFragment) return;
      this.fragment = decodedFragment;

      // If pushState is available, we use it to set the fragment as a real URL.
      if (this._usePushState) {
        this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);

      // If hash changes haven't been explicitly disabled, update the hash
      // fragment to store history.
      } else if (this._wantsHashChange) {
        this._updateHash(this.location, fragment, options.replace);
        if (this.iframe && fragment !== this.getHash(this.iframe.contentWindow)) {
          var iWindow = this.iframe.contentWindow;

          // Opening and closing the iframe tricks IE7 and earlier to push a
          // history entry on hash-tag change.  When replace is true, we don't
          // want this.
          if (!options.replace) {
            iWindow.document.open();
            iWindow.document.close();
          }

          this._updateHash(iWindow.location, fragment, options.replace);
        }

      // If you've told us that you explicitly don't want fallback hashchange-
      // based history, then `navigate` becomes a page refresh.
      } else {
        return this.location.assign(url);
      }
      if (options.trigger) return this.loadUrl(fragment);
    },

    // Update the hash location, either replacing the current entry, or adding
    // a new one to the browser history.
    _updateHash: function(location, fragment, replace) {
      if (replace) {
        var href = location.href.replace(/(javascript:|#).*$/, '');
        location.replace(href + '#' + fragment);
      } else {
        // Some browsers require that `hash` contains a leading #.
        location.hash = '#' + fragment;
      }
    }

  });

  // Create the default Backbone.history.
  Backbone.history = new History;

  // Helpers
  // -------

  // Helper function to correctly set up the prototype chain for subclasses.
  // Similar to `goog.inherits`, but uses a hash of prototype properties and
  // class properties to be extended.
  var extend = function(protoProps, staticProps) {
    var parent = this;
    var child;

    // The constructor function for the new subclass is either defined by you
    // (the "constructor" property in your `extend` definition), or defaulted
    // by us to simply call the parent constructor.
    if (protoProps && _.has(protoProps, 'constructor')) {
      child = protoProps.constructor;
    } else {
      child = function(){ return parent.apply(this, arguments); };
    }

    // Add static properties to the constructor function, if supplied.
    _.extend(child, parent, staticProps);

    // Set the prototype chain to inherit from `parent`, without calling
    // `parent`'s constructor function and add the prototype properties.
    child.prototype = _.create(parent.prototype, protoProps);
    child.prototype.constructor = child;

    // Set a convenience property in case the parent's prototype is needed
    // later.
    child.__super__ = parent.prototype;

    return child;
  };

  // Set up inheritance for the model, collection, router, view and history.
  Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;

  // Throw an error when a URL is needed, and none is supplied.
  var urlError = function() {
    throw new Error('A "url" property or function must be specified');
  };

  // Wrap an optional error callback with a fallback error event.
  var wrapError = function(model, options) {
    var error = options.error;
    options.error = function(resp) {
      if (error) error.call(options.context, model, resp, options);
      model.trigger('error', model, resp, options);
    };
  };

  // Provide useful information when things go wrong. This method is not meant
  // to be used directly; it merely provides the necessary introspection for the
  // external `debugInfo` function.
  Backbone._debug = function() {
    return {root: root, _: _};
  };

  return Backbone;
});
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Another key feature of Mostbet is its live dealer games, which offer a unique and immersive gaming experience. With live dealer games, users can interact with real-life dealers and other players in real-time, creating a sense of community and social interaction that’s hard to find in traditional online gaming platforms. Mostbet’s live dealer games are available 24/7, making it easy to fit in a game or two whenever you like.

Getting started with Mostbet is easy, and can be done in just a few simple steps. First, users need to download and install the Mostbet app, which can be done from the official Mostbet website. Once the app is installed, users can create an account by providing some basic information, such as name, email, and password. After creating an account, users can log in and start exploring the platform’s many features and options.

Mostbet is also known for its excellent customer support, which is available 24/7 to help with any questions or issues that may arise. The platform’s support team is highly trained and knowledgeable, and can be contacted via email, phone, or live chat. This means that users can get help whenever they need it, and can rest assured that their queries will be answered promptly and efficiently.

In conclusion, Mostbet is a comprehensive online betting and gaming platform that offers a wide range of games and betting options, as well as a user-friendly interface and excellent customer support. With its mobile app, live dealer games, and 24/7 customer support, Mostbet is an excellent choice for anyone looking to get started with online gaming and betting. So why not give it a try? Download the Mostbet app today and start exploring the many features and benefits that this platform has to offer.

Mostbet: A Safe and Secure Online Gaming Platform

Mostbet is a secure and safe online gaming platform that uses advanced encryption and secure servers to protect user data. The platform is also fully licensed and regulated, ensuring that all games and betting options are fair and transparent. With its strong reputation and commitment to safety and security, Mostbet is an excellent choice for anyone looking to get started with online gaming and betting.

Mostbet: A Comprehensive Guide to Online Betting and Gaming

This article has provided a comprehensive guide to Mostbet, covering its features, benefits, and how to get started with the Mostbet apk. Whether you’re a seasoned gamer or just looking to try your luck at online betting, Mostbet is an excellent choice. With its user-friendly interface, wide range of games and betting options, and excellent customer support, Mostbet is an online gaming platform that’s hard to beat.

Mostbet Apk: A Comprehensive Guide

Mostbet is a popular online betting platform that has gained a significant following worldwide. With its user-friendly interface and wide range of betting options, it’s no wonder why many users are eager to download the Mostbet apk and start betting. In this comprehensive guide, we’ll take a closer look at the Mostbet apk, its features, and how to download it.

Mostbet is a well-established online betting platform that offers a wide range of betting options, including sports, casino, and live betting. The platform is available in multiple languages, including English, Russian, and many others. With its user-friendly interface, it’s easy to navigate and place bets on your favorite sports teams or games.

One of the key features of Mostbet is its mobile app, which is available for download on both Android and iOS devices. The Mostbet apk is a lightweight and efficient app that allows users to access the platform on-the-go. With the app, you can place bets, check scores, and access a range of other features, all from the comfort of your own home or on the move.

So, how do you download the Mostbet apk? It’s a relatively simple process. First, you’ll need to visit the Mostbet website at mostbet.com. From there, you can click on the “Download” button and select the appropriate file for your device. Once the file is downloaded, you can install it on your device and start using the app.

Another important feature of Mostbet is its mostbet casino, which offers a range of games, including slots, table games, and live dealer games. The casino is available on both the desktop and mobile versions of the platform, making it easy to access and play your favorite games on the go.

Mostbet is also available in mostbet pakistan, where it has gained a significant following. The platform is popular among Pakistani sports fans, who can access a range of betting options, including cricket, football, and other popular sports.

Finally, it’s worth noting that Mostbet is a secure and trusted platform, with a strong reputation for fairness and transparency. The platform is licensed and regulated, and it uses the latest security measures to ensure that all transactions are safe and secure.

In conclusion, the Mostbet apk is a great way to access the platform on your mobile device. With its user-friendly interface, wide range of betting options, and secure and trusted platform, it’s no wonder why many users are eager to download the app and start betting. Whether you’re a seasoned bettor or just looking to try your luck, Mostbet is definitely worth checking out.

So, what are you waiting for? Download the Mostbet apk today and start betting on your favorite sports teams or games. And don’t forget to check out the mostbet online platform, which offers a range of other features and benefits, including live betting and a range of other betting options.

Remember, with Mostbet, you can bet on the go, 24/7. Whether you’re at home, at work, or on the move, you can access the platform and start betting. And with its user-friendly interface and wide range of betting options, it’s no wonder why many users are eager to download the Mostbet apk and start betting.

And don’t forget to check out the baji betting site, which is a popular online betting platform that offers a range of betting options, including sports and casino games. And don’t miss out on the baji sports live platform, which offers live scores and updates from around the world.

So, what are you waiting for? Download the Mostbet apk today and start betting on your favorite sports teams or games. And don’t forget to check out the mostbet platform, which offers a range of other features and benefits, including live betting and a range of other betting options.

What is Mostbet Apk?

Mostbet Apk is a mobile application developed by Mostbet, a popular online betting site, to provide users with a convenient and user-friendly way to access their online betting services on-the-go.

Mostbet Apk is designed to offer a seamless and secure experience for users, allowing them to place bets, access various sports and casino games, and manage their accounts directly from their mobile devices.

The application is available for download on mostbet.com, the official website of Mostbet, and can be installed on both Android and iOS devices.

With Mostbet Apk, users can enjoy a wide range of features, including live sports betting, online casino games, and a variety of payment options, making it an ideal platform for those who want to bet on their favorite sports or play online casino games.

One of the key benefits of Mostbet Apk is its ease of use, with a user-friendly interface that makes it simple for users to navigate and find what they’re looking for. The application is also highly secure, with advanced encryption technology to ensure that user data and transactions are protected.

Mostbet Apk is available for download on mostbet.com, and users can also access the application by logging in to their accounts on the official Mostbet website and clicking on the “Download” button.

For users who are new to Mostbet, the application offers a comprehensive guide to getting started, including tutorials and FAQs to help them understand how to use the application and take advantage of its many features.

In conclusion, Mostbet Apk is a powerful and convenient tool for users who want to access Mostbet’s online betting services on-the-go. With its user-friendly interface, advanced security features, and wide range of features, it’s an ideal platform for those who want to bet on their favorite sports or play online casino games.

Key Features of Mostbet Apk:

  • Live sports betting
  • Online casino games
  • Wide range of payment options
  • User-friendly interface
  • Advanced security features

Download Mostbet Apk now and start enjoying the benefits of online betting and casino gaming on-the-go!

Features of Mostbet Apk

Mostbet Apk is a popular mobile application that offers a wide range of features to its users. Here are some of the key features of Mostbet Apk:

Easy to Use

Mostbet Apk is designed to be user-friendly, making it easy for new users to navigate and start betting. The app has a clean and intuitive interface, with all the necessary features and options easily accessible.

  • Simple Registration Process
  • Fast and Secure Deposits and Withdrawals
  • Wide Range of Betting Options
  • Live Betting and In-Play Betting
  • Mobile Optimization

Wide Range of Betting Options

Mostbet Apk offers a wide range of betting options, including sports, casino, and live games. Users can bet on various sports, including football, basketball, tennis, and more. The app also offers a range of casino games, including slots, table games, and live dealer games.

  • Sports Betting
  • Casino Games
  • Live Games
  • Poker
  • Bingo
  • Live Betting and In-Play Betting

    Mostbet Apk offers live betting and in-play betting options, allowing users to place bets on live events and games. This feature is particularly popular among sports enthusiasts, who can place bets on live matches and games.

    • Live Sports Betting
    • In-Play Betting
    • Live Casino Games

    Mobile Optimization

    Mostbet Apk is optimized for mobile devices, providing a seamless and enjoyable experience for users. The app is designed to be fast, secure, and easy to use, making it perfect for users who want to bet on the go.

    Security and Trust

    Mostbet Apk is a trusted and secure platform, with a strong focus on user security and protection. The app uses advanced encryption technology to ensure that all user data and transactions are secure and protected.

    • Advanced Encryption Technology
    • Secure Deposits and Withdrawals
    • Trusted and Secure Platform

    Conclusion

    Mostbet Apk is a feature-rich and user-friendly mobile application that offers a wide range of betting options, live betting, and in-play betting. With its easy-to-use interface, mobile optimization, and strong focus on security and trust, Mostbet Apk is an excellent choice for users who want to bet on the go.

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